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There's a possibility that Chris Schlerf is no longer working on the game. Maybe we can get clarification? (Link inside)


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#301
Beerfish

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How could the Reapers in ME3 be intimidating if we've already discovered their kryptonite? That's part of the reason the Crucible was so lame: it was the perfect solution from the get-go. Why worry about the Reapers at all if you have the perfect weapon to kill them?
 

 

Because no one had ever successfully been able to build the kryptonite on time. 

 

I would say in most cases previously purged civs has no idea the crucible existed or could be built.  The Reaper purge was supposed to have taken place at the end of ME1 if you recall.



#302
Killroy

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Empire introduced Bobba Fett, who has nothing to do with either Rebels or Empire. He took Han Solo and made entire cast chase him, spending ludicrous ammount of time trying to rescue Han, which moved the plot exactly nowhere. If that is not a sidequest, then what is?


Boba Fett was introduced in A New Hope, he just never did anything until Empire. And they don't try to rescue Han until Return of the Jedi. But Boba Fett is beside the point because the Empire was involved in what happened in a major way. The Empire was always the threat.

#303
Innocent Bystander

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Boba Fett was introduced in A New Hope, he just never did anything until Empire. And they don't try to rescue Han until Return of the Jedi. But Boba Fett is beside the point because the Empire was involved in what happened in a major way. The Empire was always the threat.

Had to look at IMDB and you're kinda right, Bobba was in some 'special edition' of IV that I didn't see. But it's all beside the point, because original SW trilogy isn't about Rebels vs. Empire, it's about Luke and his daddy issues.

#304
Killroy

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Had to look at IMDB and you're kinda right, Bobba was in some 'special edition' of IV that I didn't see. But it's all beside the point, because original SW trilogy isn't about Rebels vs. Empire, it's about Luke and his daddy issues.


You don't get to change reality just to make your dumb argument. You don't even know that Vader is Luke's father until the end of the second movie so take that BS somewhere else.

#305
Ahglock

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How were our squadmates building trust? And trust in who? We were doing favors for them to justify the moronic "suicide mission" tag line.

 

I'd think working together as a team to overcome important conflicts in a persons life helps build trust.  Kooky I know, but I suspect it works pretty damn well. 



#306
Ahglock

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Empire continued the story Star Wars laid out. It's the struggle between the Rebels and the Empire. They didn't introduce a new threat and have Luke and the Rebels fight that, they continued the struggle with the Empire. Just because the Empire had them on the run doesn't mean it was a sidequest. You can't just redefine words to suit your arguments. That's why your argument is asinine.

 

So let me get this straight, a small band of characters spending the whole movie trying to run away from the war is advancing the story of the struggle of the rebels vs the empire, but investigating your enemies only agents in your galaxy in order to foil there admittedly really lame plan is just a side quest. 


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#307
Innocent Bystander

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You don't get to change reality just to make your dumb argument. You don't even know that Vader is Luke's father until the end of the second movie so take that BS somewhere else.

And? You don't have to deal with any of daddy issues in ME2 as they are optional, so ... who am I kidding, I don't even care. Good luck with your ignorance, I'm outta here.

#308
Killroy

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I'd think working together as a team to overcome important conflicts in a persons life helps build trust.  Kooky I know, but I suspect it works pretty damn well.


Where is this trust building seen or felt in the game? Several of your companions never even get along, let alone trust each other. And the game never even says "do these things to build trust." The game just presents the loyalty missions as cutting loose ends and attaches a moronic "loyalty" system to them in regard to Shepard.

So let me get this straight, a small band of characters spending the whole movie trying to run away from the war is advancing the story of the struggle of the rebels vs the empire, but investigating your enemies only agents in your galaxy in order to foil there admittedly really lame plan is just a side quest.


Have you even seen the Star Wars movies?

And? You don't have to deal with any of daddy issues in ME2 as they are optional, so ... who am I kidding, I don't even care. Good luck with your ignorance, I'm outta here.


So just skip a third of the game's content?

#309
goishen

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So just skip a third of the game's content?

 

 

Why don't you, if as you say 'it was optional and stupid'?



#310
Paulomedi

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That sounds like 2 or 3 hours of content, at best. They would have to pad it out with filler, just like ME2.

If a reworking of the series is to happen in this hypothetical situation, the only way to make it work, IMO, is to swap ME1 and ME2, having the Collector abductions being what kickstarts Shepard's adventure. S/he gets minor aid from the Council in the form of two Spectres, Nihlus and Saren, to investigate the abductions of colonists on the fringes of Council space. When the Collector threat is discovered and found to be a threat to more than just humans(they're just starting into Council space after hitting isolated pockets of colonies of numerous races elsewhere in the galaxy) the Council gives Shepard and the Spectres more resources(a full crew, access to independent operatives, money and weapons) and command of the Normandy SR-1. Nihlus and Saren follow your lead as you're now a Spectre recruit and this mission will serve as your test. You recruit assets, gather intel, stifle the Collector's efforts and ultimately exile them in the galactic core. Along the way you discover hints about what they were doing and who they were doing it for(and it wasn't building a giant Terminator Reaper, it was genetic research to Reaperize the various races). During the final assault Saren is thought dead and left behind in the galactic core. Shepard is made a Spectre and humans become a full-fledged Council race with a seat on the Council. The intel on the Collectors is given to the Council and taken seriously. No death and rebirth, no Cerberus.

Then ME2 is essentially ME1. It's several years later(this time jump is a necessity). Shepard has been a stellar Spectre. The game opens with Shepard being a badass Spectre, taking down a ring of eezo smugglers or something. Then you go to Eden Prime to retrieve some functioning Prothean tech, a Reaper shows up, Saren is "back from the dead" with a Geth army, you find the beacon and get the vision, skip the plant monster, give Benezia a bigger role(she never actually did anything in ME1...), don't make Saren a Frankenstein cyborg until after Sovereign "upgrades" him, change the final battle so it's just pure firepower(Council fleet, Citadel defense systems) that wreck Sovereign instead of the weird mind projection into Saren's hoppy corpse thing. No working for a terrorist organization with endless resources and endless capacity for failure, no "Ah yes, 'Reapers'..." nonsense.

ME3 then does the Reaper invasion, but no Crucible and no Space Babby BS. Between ME2 and ME3 the Council races were preparing for an all-out war but the Reaper forces are too powerful. The solution is to get to the galactic core and use experimental technology to use a black hole as a wormhole to another galaxy. Instead of uniting the races to fight a ground war you're gathering great minds and resources(including genetic material to colonize the new galaxy, like in Interstellar) to bolster your chances of comlpeting the mission and successfully colonizing the new galaxy. Because you need the Reapers to remain unaware of what you're doing you have to keep the galaxy-at-large fighting them and the choices you make determine how well your secret is kept and for how long. The more "ruthless" and determined you are the more time you have to prepare. The more "soft" and flexible you are, the less time you have. If you succeed the game ends with an escape to the Andromeda galaxy, with glimpses into the early stages of colonization.

Then Andromeda starts...


EDIT--Oh, and you'd have to fight the Collectors when you get to the galactic core in ME3. You know, for extra drama and excitement.

 

I actually like it. A lot. Much better than what we got. Alas...

 

Edit: It would be a powerful moment, seeing Saren killing Nihlus after your version of ME1. Very good indeed.

 

In fact, the Virmire survivor decision would have an even more powerful impact, specially if you did a perfect suicide mission ( "You can't always save everyone Shepard").

 

It would give ME3 an even more bleak prospect as well: You are not fighting to win against the Reapers, you are just stalling them. For a shred of hope of fleeing.

 

We need a new ME (original) trilogy.


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#311
Eryri

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I actually like it. A lot. Much better than what we got. Alas...
 
Edit: It would be a powerful moment, seeing Saren killing Nihlus after your version of ME1. Very good indeed.
 
In fact, the Virmire survivor decision would have an even more powerful impact, specially if you did a perfect suicide mission ( "You can't always save everyone Shepard").
 
It would give ME3 an even more bleak prospect as well: You are not fighting to win against the Reapers, you are just stalling them. For a shred of hope of fleeing.
 
We need a new ME (original) trilogy.


Agreed. No multi coloured magic, no Lazarus nonsense, no dopey motivations for the reapers, no silly giant terminator monsters, no impossible timeframes that makes Sovereign look like a panicky idiot. It seems almost perfect.

And as for the point you added in bold, with the Reapers restored to their rightful place as terrifyingly unstoppable, magnificent-bastards... Love it, love it, love it.
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#312
Killroy

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I actually like it. A lot. Much better than what we got. Alas...
 
Edit: It would be a powerful moment, seeing Saren killing Nihlus after your version of ME1. Very good indeed.
 
In fact, the Virmire survivor decision would have an even more powerful impact, specially if you did a perfect suicide mission ( "You can't always save everyone Shepard").
 
It would give ME3 an even more bleak prospect as well: You are not fighting to win against the Reapers, you are just stalling them. For a shred of hope of fleeing.
 
We need a new ME (original) trilogy.


Reworking the story and rejiggering the events is basically the only reason why I want a Mass Effect TV series. A re-imagining of the original trilogy in game form is about as likely as Brie Larson proposing marriage to me, but I keep this idea in my head.
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#313
JeffZero

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One of these days I'll dig up my old five-season outline document for a Mass Effect TV series for you, Killroy. You might enjoy it. Shame I possess neither the requisite degree nor appropriate amount of mind control powers to make it happen.
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#314
Vapaa

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And? You don't have to deal with any of daddy issues in ME2 as they are optional, so ... who am I kidding, I don't even care. Good luck with your ignorance, I'm outta here.


ME2's daddy issues would've been fine if the main plot actually adressed ME's overall plot, instead, daddy issues are all we have to do.
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#315
Han Shot First

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Mass Effect 2 is kind of a weird game for me, because despite agreeing with many of the complaints leveled against it, it remains one of my favorite games. 


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#316
Mcfly616

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And? You don't have to deal with any of daddy issues in ME2 as they are optional, so ... 

 If you want to succeed in your pathetic mission (taking out a lone base)? Yeah, you're forced to deal with mommy/daddy/sister/brother/son/daughter issues.



#317
Jaquio

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Mass Effect 2 is kind of a weird game for me, because despite agreeing with many of the complaints leveled against it, it remains one of my favorite games. 

 

There's something to be said there about how you can have a fun game without having to crank up the urgency of the main quest to 11.  Not everything has to be about saving all existence from doom.

 

It's something modern game developers need to think about.  ME2 was fun as a swashbuckling adventure with a colorful cast of characters.  Maybe that's all an RPG needs.



#318
Vapaa

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Not everything has to be about saving all existence from doom.


Ironically, that was what the ME trilogy was all about.

ME2 is a fatastic individual game, it just part of the wrong franchise.
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#319
Phoenix_Also_Rises

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Guys, not to be a killjoy, but despite the fact that you are clearly enjoying yourselves, I have to say I'm not entirely sure how discussing bobba fett and the merits (or lack thereof) of ME3 endings pertains to the subject at hand, namely the potentiality that Mr. Schlerf might have departed (or might have been departed) from Bioware.

Honestly, I don't know what to think. Though the fact that there even is speculation about the status of the position of the lead writer does raise some concerns. If I were to wage a wild and thoroughly unsubstantiated guess as to what is going on, I would say that either Mr. Schlerf or Bioware has served a termination notice. What often happens in those situations is that the employee goes and stays home for the duration of the notice period, where his employment as such only terminates upon its expiry. Basically, although he's technically still an employee, he's not doing any actual work and he only becomes "practically" fired after whatever the notice period is runs out. This is usually done with departures that aren't exactly friendly. If this is the case, my guess is there won't be any official clarification, whether by means of a press release or simple LinkedIn profile update until the hypothesized notice period runs out and the parting of ways becomes "real" so to speak. So let's wait and see.

So yeah. As I said, wild and thoroughly unsubstantiated.
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#320
Helios969

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There's something to be said there about how you can have a fun game without having to crank up the urgency of the main quest to 11.  Not everything has to be about saving all existence from doom.

 

It's something modern game developers need to think about.  ME2 was fun as a swashbuckling adventure with a colorful cast of characters.  Maybe that's all an RPG needs.

This seems to be all Bioware is capable of writing anymore.  DAI main game was already over the top in this regard, but then throw in Jaws...and Descent and things get really silly.  It's like they gotta one-up the previous story in order to make it more epic, but instead it ends up detracting from the importance of the original story.  Don't get me wrong, I love a grand save the world from destruction story, but don't try and make the next enemy more powerful than the last with each installment.  After a while it just loses its impact (and anything more overwhelmingly powerful than the Reapers is gonna seem silly and contrived.)  Bioware, it's okay to start small and incrementally build to the climax...just make sure the planned DLC's fit appropriately into the game.



#321
JeffZero

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Guys, not to be a killjoy, but despite the fact that you are clearly enjoying yourselves, I have to say I'm not entirely sure how discussing bobba fett and the merits (or lack thereof) of ME3 endings pertains to the subject at hand, namely the potentiality that Mr. Schlerf might have departed (or might have been departed) from Bioware.

Honestly, I don't know what to think. Though the fact that there even is speculation about the status of the position of the lead writer does raise some concerns. If I were to wage a wild and thoroughly unsubstantiated guess as to what is going on, I would say that either Mr. Schlerf or Bioware has served a termination notice. What often happens in those situations is that the employee goes and stays home for the duration of the notice period, where his employment as such only terminates upon its expiry. Basically, although he's technically still an employee, he's not doing any actual work and he only becomes "practically" fired after whatever the notice period is runs out. This is usually done with departures that aren't exactly friendly. If this is the case, my guess is there won't be any official clarification, whether by means of a press release or simple LinkedIn profile update until the hypothesized notice period runs out and the parting of ways becomes "real" so to speak. So let's wait and see.

So yeah. As I said, wild and thoroughly unsubstantiated.


Thanks. :)

I totally concur.
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#322
LinksOcarina

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This seems to be all Bioware is capable of writing anymore.  DAI main game was already over the top in this regard, but then throw in Jaws...and Descent and things get really silly.  It's like they gotta one-up the previous story in order to make it more epic, but instead it ends up detracting from the importance of the original story.  Don't get me wrong, I love a grand save the world from destruction story, but don't try and make the next enemy more powerful than the last with each installment.  After a while it just loses its impact (and anything more overwhelmingly powerful than the Reapers is gonna seem silly and contrived.)  Bioware, it's okay to start small and incrementally build to the climax...just make sure the planned DLC's fit appropriately into the game.

 

well, last time they didn't do that people rejected it...I don't blame them from going to that well.



#323
Ahriman

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well, last time they didn't do that people rejected it...I don't blame them from going to that well.

Mostly due to AAA price for cheapsie filled with horrendous design artistic vision, I have to notice.



#324
Killroy

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Guys, not to be a killjoy, but despite the fact that you are clearly enjoying yourselves, I have to say I'm not entirely sure how discussing bobba fett and the merits (or lack thereof) of ME3 endings pertains to the subject at hand, namely the potentiality that Mr. Schlerf might have departed (or might have been departed) from Bioware.

Honestly, I don't know what to think. Though the fact that there even is speculation about the status of the position of the lead writer does raise some concerns. If I were to wage a wild and thoroughly unsubstantiated guess as to what is going on, I would say that either Mr. Schlerf or Bioware has served a termination notice. What often happens in those situations is that the employee goes and stays home for the duration of the notice period, where his employment as such only terminates upon its expiry. Basically, although he's technically still an employee, he's not doing any actual work and he only becomes "practically" fired after whatever the notice period is runs out. This is usually done with departures that aren't exactly friendly. If this is the case, my guess is there won't be any official clarification, whether by means of a press release or simple LinkedIn profile update until the hypothesized notice period runs out and the parting of ways becomes "real" so to speak. So let's wait and see.

So yeah. As I said, wild and thoroughly unsubstantiated.


At this point I would says it's almost assuredly true that Schlerf is no longer working on the game. If you search his handle on Twitter you can see a number of tweets asking him if he's still working on the game. Some of them also tag BioWare's handle. No response from either account. There would be no reason to ignore this rumor if he were still the head writer of the game.

#325
Iakus

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well, last time they didn't do that people rejected it...I don't blame them from going to that well.

I'd say people rejected the polychromatic "save the galaxy from space Cthulhu" even more  ;)