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How could they make the game more personal to the main character?


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24 réponses à ce sujet

#1
Faust1979

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I think the villain should be tied into the characters history more somehow, but I'm not sure how they could make it work but it would be something different. It would more interesting if the villain and the main character knew each other at one point and were close allies



#2
BabyPuncher

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Maybe.

 

Not like it's something that hasn't been done countless times already. And inevitably always ends with the protagonist killing the antagonist and having some conversation as he's dying about their friendship vs. their cause and blah blah blah...And the protagonist getting all stony-faced, unhappy, but resolute.



#3
AresKeith

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I think the villain should be tied into the characters history more somehow, but I'm not sure how they could make it work but it would be something different. It would more interesting if the villain and the main character knew each other at one point and were close allies

 

That depends on what kind of story they want to do



#4
HiroVoid

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Doubt it considering the premise of the new game is about a new frontier.



#5
Chardonney

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Doubt it considering the premise of the new game is about a new frontier.

 

Yeah. I prefer the antagonist being one from the new races, instead from your own crew (which would be the only possible way for them to know each other). And it's been done many times before, as already stated above.   



#6
Zazzerka

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Doubt it considering the premise of the new game is about a new frontier.

 

Oh my, you can definitely count on some kind of robotic intelligence rising from the sands and challenging the protagonist on both a physical and mental level. Thirst and hunger being the enemy is more of a thing for Early Access Steam games.



#7
Drone223

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Don't get your hopes up if the leaks are to be true its going to be humans saving the galaxy 2.0



#8
KaiserShep

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The bad guys kill our varren pup and we get to go all John Wick on their asses.

#9
KaiserShep

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Maybe.

Not like it's something that hasn't been done countless times already. And inevitably always ends with the protagonist killing the antagonist and having some conversation as he's dying about their friendship vs. their cause and blah blah blah...And the protagonist getting all stony-faced, unhappy, but resolute.

I wouldn't mind being able to make a joke before they die. It worked for Duke Prosper, though he wasn't a friend or anything.

#10
Killroy

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The best way, IMO, is to make the PC an underdog who has to prove his worth to everyone. Shepard was always a badass from the start and never had to prove his own worth. Shepard did have to prove humanity's worth, but that's an abstract concept and thus much less personal.
Making the PC under qualified and over promoted would go a long way. Maybe some politician's pet project or just well connected through family. Then you have to lead the entire mission when the chain of command falls apart and prove yourself to the other people running the project and the combat squad that could lead a mutiny against you if you fail to lead.

#11
In Exile

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The best way, IMO, is to make the PC an underdog who has to prove his worth to everyone. Shepard was always a badass from the start and never had to prove his own worth. Shepard did have to prove humanity's worth, but that's an abstract concept and thus much less personal.
Making the PC under qualified and over promoted would go a long way. Maybe some politician's pet project or just well connected through family. Then you have to lead the entire mission when the chain of command falls apart and prove yourself to the other people running the project and the combat squad that could lead a mutiny against you if you fail to lead.


That makes the plot even more contrived, though, because you're going to be performing a series of almost absurdly miraculous feats to pull off whatever the epic plot will be in MEA. And as the players, we know every challenge will be thoroughly crushed by us. So rather than feeling like the underdog, it just ends up a bit of a case where everyone is giving attitude to a genius.

#12
Killroy

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That makes the plot even more contrived, though, because you're going to be performing a series of almost absurdly miraculous feats to pull off whatever the epic plot will be in MEA. And as the players, we know every challenge will be thoroughly crushed by us. So rather than feeling like the underdog, it just ends up a bit of a case where everyone is giving attitude to a genius.


Well, since you've already played the game why not clue us in to just what absurdly miraculous feats the PC will be pulling off?

#13
Panda

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I liked how squadmates in ME3 asked how Shepard was holding up and doing. I think it made Shepard also feel more real character, since it gave her/him reactions to stuff happening around her/him. Also it's nice when main character doesn't act like councillor of every squadmate, it's nicer when companionship is more mutual. I loved how ME3 squadmates also invited Shepard to stuff to get her/his mind of things and so for same reasons.



#14
Youknow

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Probably by making the world feel less like it revolves around you. Have the characters do things with or without you, and have events happen when you aren't around as well. And more specifically, don't make the game where I need to solve the entire galaxy's problems for them. 



#15
Lonely Heart Poet

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I think if the person we saw int the trailer is somehow an antagonist *restless nights thinking about this and the N7 logo* then I think he has past with the protagonist.
I never thought that having a pistol in hand while leaving the star ship is ever a peaceful expression. And if he is NOT the protagonist... makes me wonder if our protagonist have a history with crimes or is s/he a rebel who dislikes the famous N7.

Okay I go back to sleep.


Ahem, and yes to the topic: relating would be cool in my opinion too. I liked whenever Anderson talked about Kai Leng even though I didn't like Leng as a character. I liked when I read hints of their pasts in ME3. (I only read the books after finishing the trilogy.)
Well, now when I think of it maybe the antagonist shouldn't be the past associate, but someone who travels with you. Someone who knows you well, maybe even a relative.



#16
Catastrophy

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Well, since you've already played the game why not clue us in to just what absurdly miraculous feats the PC will be pulling off?

Everybody: Please put ***Spoiler*** up before doing so!



#17
Ahriman

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That sounds like "more drama", not "more personal". I'd prefer more control over PC, so I can decide how personal it is for PC to conquer all these primitives.



#18
dgcatanisiri

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To be honest, I think this is the problem with a galaxy-saving hero - to really justify that scale, the threat tends to be something big and massive, rather than one-on-one. The closest Shepard really got to that was Saren, and even then, beyond just Saren being obviously evil, their antagonistic relationship builds more out of what Saren did to Anderson, not anything that Saren has done to Shepard specifically.

 

If, instead, they'd gone for a smaller scale, like one idea I was throwing around before the trailer came out, of some kind of ragtag band of misfits on some kind of relic hunt or something similar, then the antagonist could easily have been someone the protagonist knew, someone who could be seen early on and established as close to the PC (like how in Jade Empire, the first conversation established the Spirit Monk's friendship with Jing Woo by way of having them making friendly banter at each other), before revealing them turning and being the bad guy of the piece.

 

Having us going to Andromeda and fighting some alien menace is less likely to carry that personal one-on-one relationship between the PC and the primary antagonist, because we're going to be facing a massive looming threat, instead of something smaller scale and more localized.


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#19
caradoc2000

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How could they make the game more personal to the main character?

Kill their hamster, then it gets really personal :devil:


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#20
Laughing_Man

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Hopefully not by forcing us to go through the chore of slowly stumbling through that boring forest nightmare.



#21
Sharps McAllistar

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Maybe they could introduce face scanning technology to ME. Finally we can make the perfect protagonist!

Spoiler


And then the game could generate a family based on your character's face like in DA2.

#22
Chealec

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By having you playing as an happy little space bod whose planet is being invaded by filthy refugees from the Milky Way...



#23
Degrees1991

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His or her father/mother.



#24
Suketchi

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I'm all for making the game more personal. To quote Mordin, "Want personal connection. Can't anthropomorphize galaxy [...]" . I wish we'd had more opportunity to do that in the first 3 Mass Effect games. It was always about either saving the galaxy out of heroism, or survival period... but never personal stakes.

 

I'd like it if the protagonist and antagonist had once known each other. TIM was a much more engaging adversary than Saren because you had a connection in ME2, it made the confrontations more personal. The ME:A bad guy doesn't have to have been great friends with your character or anything, but having some sort of connection with them in the past would make the relationship interesting.

 

I guess that would be the problem though: it wouldn't feel very personal if you were just being told that your character and the antagonist shared a history together, and didn't actually experience the relationship during the events of the game at some point. No one wants that relationship defined for them either, so making them inherently friends or rivals would be problematic. They'd have to be either a colleague or family, so that the relationship is open for the player to define. We all know parent won't work, because Star Wars, but sibling would be fun. Or former boss maybe? 

 

...if all else fails, just make the bad guy Salarian. Mass Effect needs more Salarian bad guys. 



#25
Mdizzletr0n

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I hope the antagonist is the N7 agent from the trailer
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