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In defense of DAI...


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#26
Bhryaen

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Maybe BioWare (company owned by EA) doesnt, heck prob EA dont either, but the devs??the writers? the ppl that go in day in an day out an slave labour to build an create something for me to enjoy and forget my problems for a few hours? hell yeah they deserve my gratitude an fracking hell yeah they deserve and have earned multiple times my respect

 

Try an no confuse the hard working ppl that actually build an make the game to the ppl above that only want your money.

 

I enjoy my work, dont mean i enjoy the company i work for or even like the ppl above me in the chain of command but hey im damn human same as you, same as the devs an that means i need to eat, pay bills an look after a family, if i could walk outtae work the morrow morning an walk into another job in the afternoon i would but hey this aint thedas now is it wee all know if i walk out my job in this climate chances are i wont get another.

 

I said it once i say it again, these devs have earned my respect multiple times over

Well, bioware employees don't exactly slave over it. I think after the truly grueling days of BG when they truly were working in some pretty difficult conditions and staying up nights to make deadlines, they kinda made the work environment a bit easier. Or maybe I'm wrong and it's still just as grueling. But still- not slavery. And it's a labor of love for those who are just artists anyway.

 

But one of my main points isn't to defend Bioware from criticism or ask for them to receive their due. I'm making the point about simply appreciating the game itself. Plenty of forum posters seem to approach game criticism like disgruntled employees rather than like people who actually play/played the game.

 

I'm presently just going in and out of the game listening to the Skyhold tavern songs. They're songwriters as well! And the singer is surprisingly great. Sets the mood very well for immersion... (even if she's singing to a stringed instrument accompaniment without actually holding one like she was in Haven). It's stuff like that I can't help but enjoy. Seems like there's got to be at least something in DAI like that which left people touched by it, coming away having enjoyed it. But appreciation of any such things just seems absent in the criticism I tend to see. Pearls and all that...

 

 

Have you never visited the forums of other games/movies/shows, etc.? Fans are like this everywhere. Besides porn and cats, the other point of the internet is to obsessively instruct people why and how much you hate the thing you're a "fan" of.

True enough, but, hell, I'm on DA's forum, right? And what's wrong with being a "fan?" So long as it doesn't require uncritical lip service, seems to be ok. Heck, there are about 30 or so criticisms in my OP...

 

 

I didn't know DAI needed defending.

Hm, I probably mispoke. It's more a defense of my own enjoyment of the game than DAI itself... which also wasn't a "necessity." Still, the points are valid...



#27
Mr.House

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And DAO is like Shakespeare compared to DAI. I think he has.

Now who's smoking a pipe?



#28
Scofield

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Me :D but i did spit smoke reading that from Dutch, my nose feels kinda weird now  :blink:



#29
ZombiePopper

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I think you made some good points,
Albeit, long points :).
I tend to agree, on SOME points, of course not all, that'd be to easy.

In Descent,
I truly believe the Nug King scene is a message that; we the gamers are the Nug King and BW is the Inquisitor in that scene.
"I feel...judged."

DAI is a good game, yes.
And I hate comparing DAI and ME3, but...

The cast in ME felt so deep, rich, intricate and detailed. I couldn't wait to do loyalty missions because it allowed me to find out more about these fascinating characters. I read every bit codex, and on-and-on.
I loved the whole cast of ME, I seriously couldn't pick just 1 or 3 or even 5 of my favorites!
In comparison, to me, DAI's cast felt....flat or shallow. I really don't love or even like a single character. When I had to do loyalty missions, I was bummed and didn't want to do them. I barely read a single codex entry, just did not care.
In ME it's hard for me to be an a-hole to my crew but that's a very simple matter for me in DAI.
Perhaps this stems from me being a bigger ME fan? idk.
I actually thought i was an equal fan of both IP's...(?)

#30
adorkable-panda

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I think you made some good points,
Albeit, long points :).
I tend to agree, on SOME points, of course not all, that'd be to easy.

In Descent,
I truly believe the Nug King scene is a message that; we the gamers are the Nug King and BW is the Inquisitor in that scene.
"I feel...judged."

DAI is a good game, yes.
And I hate comparing DAI and ME3, but...

The cast in ME felt so deep, rich, intricate and detailed. I couldn't wait to do loyalty missions because it allowed me to find out more about these fascinating characters. I read every bit codex, and on-and-on.
I loved the whole cast of ME, I seriously couldn't pick just 1 or 3 or even 5 of my favorites!
In comparison, to me, DAI's cast felt....flat or shallow. I really don't love or even like a single character. When I had to do loyalty missions, I was bummed and didn't want to do them. I barely read a single codex entry, just did not care.
In ME it's hard for me to be an a-hole to my crew but that's a very simple matter for me in DAI.
Perhaps this stems from me being a bigger ME fan? idk.
I actually thought i was an equal fan of both IP's...(?)

 

I'm gonna have to agree on the note with the loyalty missions. The only ones that had any bearing on me was Dorian's because it's a huge social dilemma along with Iron Bull's because you get to choose who to sacrifice. Viv's was interesting because you see another side of her but her loyalty mission consisted without her and you only see the result of it. 

 

I'm bioware trash so I love everything they put out. I love them enough to admit that there was definitely a lot wrong with DAI but for me at the least they got a lot right. There will always be people who are disappointed and people who had expectations met and surpassed. There's not much one can do about it but just go on and mind your own business and just enjoy it for yourself. Don't let the comments of other people typing behind a computer screen deter you from having fun. 



#31
ZombiePopper

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I'm gonna have to agree on the note with the loyalty missions. The only ones that had any bearing on me was Dorian's because it's a huge social dilemma along with Iron Bull's because you get to choose who to sacrifice. Viv's was interesting because you see another side of her but her loyalty mission consisted without her and you only see the result of it.

I'm bioware trash so I love everything they put out. I love them enough to admit that there was definitely a lot wrong with DAI but for me at the least they got a lot right. There will always be people who are disappointed and people who had expectations met and surpassed. There's not much one can do about it but just go on and mind your own business and just enjoy it for yourself. Don't let the comments of other people typing behind a computer screen deter you from having fun.


Oh yes, absolutely agree.
Those are just my opinions and in no way should they impact or have any bearing on someone else that enjoys the game completely.
Just my own personal observations for why I loved one cast but not the other.

#32
Aulis Vaara

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No it's not.


Great argument there, you really showed him!

DA:I is terribly written, like it or not. It has its cool moments, but it also removes the only real setback with such an asspull that you worry about the person they pulled it out of. Corypheus is a good villain at exactly one point in the story: his introduction. Actually no, there is also the Temple of Mythal, but his power gets shoved out of the way so fast after that that I can't remember it fondly. After Haven, you're just steamrolling over Corypheus, making Haven the climax and everything after a ridiculously long denouement.

It's a shame EA would never consider an Enhanced Edition like CD Projekt or Larian Studios, or even an expansion that improves the actual campaign like Firaxis. DA:I could really use it.
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#33
Mr.House

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Great argument there, you really showed him!

DA:I is terribly written, like it or not. It has its cool moments, but it also removes the only real setback with such an asspull that you worry about the person they pulled it out of. Corypheus is a good villain at exactly one point in the story: his introduction. Actually no, there is also the Temple of Mythal, but his power gets shoved out of the way so fast after that that I can't remember it fondly. After Haven, you're just steamrolling over Corypheus, making Haven the climax and everything after a ridiculously long denouement.

It's a shame EA would never consider an Enhanced Edition like CD Projekt or Larian Studios, or even an expansion that improves the actual campaign like Firaxis. DA:I could really use it.

Just because Cory is a subpare villian (still better  then Harbinger, Meredith, Malak and Star Brat) does not devalue the strong main quest lines themselves, the companions and advisers, the concept of faith and how your character can grow with this even to the point of losing their faith in the maker despite being a staunch believer, war table missions and judgements. Could the main story and by extension Cory be better? Hell yes, I always felt What Pride has wrought should have been in the middle of the game as that would have been the perfect time for Cory looking for his old "friends" then start a full out war on the inquisition (all three keeps, Skyhold ect)with the final confrontation taking place outside the Black City with Hawke if alive playing a massive role in this climax to help make amends for her mistake.

 

The writing was fine till after Pride has wrought. All this stuff brought up for Cory that gave him character in Calpernia's quest is dropped and it sucks.


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#34
GoldenGail3

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I do not understand how people claim that DAO is so long. It's not, or at least compared to DAI it is, DAI is..... OMG SO, SO LONG. I wish that I could get my letter from my hero, and that's the end of story. It takes forever to defeat DAI, let me tell yeah, I wish it was shorter (and faster too)

#35
cJohnOne

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Hi Bhryaen.  I'm glad you enjoyed DAI but I sort of hate DAI because I don't enjoy replaying the zones.  I'd have to separate my playthroughs for a few months to enjoy myself.  If DA4 is the same I'm pretty sure to have the same complaint. 

 

Anyways nice to see you around.



#36
seraphymon

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I do not understand how people claim that DAO is so long. It's not, or at least compared to DAI it is, DAI is..... OMG SO, SO LONG. I wish that I could get my letter from my hero, and that's the end of story. It takes forever to defeat DAI, let me tell yeah, I wish it was shorter (and faster too)

DAi is incredibly Short for it's main story. The only reason why it is long, at least first time around is pure exploration. But alot of it is empty and bad side quests. Really doing both first time around I ended around the same hours. But given DAO's lack of empty exploration I spent more time with the main quests which means more to me. Im all for exploration but should have had more towns people to interact with. This is one of the strongest points of the witcher 3, Even Gaider admitted that. Side quests were done better and even the main city puts Val Royeaux and Kirkwall to shame.



#37
Darkly Tranquil

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DAI is not bad, but it's not great either. It's just kind of okay. I can't for the life of me see what made people gush over it at the time or since. I'm honestly not surprised by the recent backlash against it, as I believed all along that once people stepped back and took a good hard look at it, that they would see that it's a game with a lot of small flaws that mar the experience. Those flaws don't add up to making it a bad game, but they certainly detract enough to make it less than great. To me DAI is a 6 or 7 out of ten game; decent but nothing special, and not in the same league as Origins.
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#38
Bfler

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I think you definitely do at least owe them gratitude as well for staying up long hours making the game that you play.

 

They are paid by the consumers for their work. They don't offer favors and therefore nobody owes them gratitute. Or do you also say thank you to the dustman for emptying of the refuse bins.



#39
DanAxe

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Pff entitled pricks...

 

I pay you to clean my house, so you better not expect me to be nice or polite to you. I pay you, I own you! And dont you dare look me in the eye you lowlifer!! Now go clean my toilet cause I haven't flushed it for 3 days!

 

Thats what you sound like :) Must be good to be you I guess. Poor people who work under others for a living though.... I hope your bosses make you wipe their tramp holes at least 3 times a day :) After all, they are paying you right? So you have to do it and they dont have to be grateful.