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How much will this game be like Dragon Age Inquisition?


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#26
JeffZero

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The stuff about 100s of explorable planets and outpost raids were the most worrying bits from the leak for me. Maybe DA:I was just fresh in my mind, but it reminded me of some of what I thought were the worst aspects of that game.

 

As well it should.

 

I hope those who remember me from years and years ago here will recall that I'm generally fairly optimistic. But all the stuff from the leak merely reinforced my by-then-known position of worry that there'll be a ton of filler in Andromeda, compensating for a short narrative, as "befits" current AAA trends to a highly unfortunate tee.

 

We'll see. I won't mind the filler a tenth as much so long as the stuff I'm in this for is substantial. It's just that it usually is not. Because all that other stuff eats up development resources, targeting the millions of gamers more intrigued by "hundreds of hours of content" on box covers than anything truly impressive.


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#27
Han Shot First

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why are you worried? its 100s of planets to EXPLORE! :) i think its awesome and i love it. but i'm MORE worried about the content those planets will have.. i dont want fetch quests. i wont mind 10% fetch quests, but not more. i'm more worried about what we will do inside those planets. i hope more story driven side quests that introduces unique characters. and i dont mind if they're not related to the main plot, that's what side missions are for. exploring something different. get away from the main plot if you're not feeling doing so. i hope we get more of that and less fetch quests. :)

 

100s of explorable planets just sounds ridiculously massive, perhaps even bigger than DA:I. That's worrisome in that the larger the game world, the harder it is going to be to fill that space with meaningful or interesting content. 

 

I'd rather the size of Bioware's games were determined by the amount of interesting content they can create, rather than having the game world and exploration being the primary focus. The latter seemed to be what went wrong with DA:I. 


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#28
JeffZero

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I'd rather the size of Bioware's games were determined by the amount of interesting content they can create, rather than having the game world and exploration being the primary focus. The latter seemed to be what went wrong with DA:I. 

 

I'd rather all games were dictated as such. Alas, we appear to be in the middle of a huge sweeping movement against that logic in the industry right now.



#29
Degrees1991

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How open was DAI I obviously don't expect it to be GTA or Skyrim level but what we talking Assassin Creed like?

 

Also how populated were these areas?

 

I personally don't want a bunch of empty planets like ME1. I like there to be huge populated hubs. Places like the Citadel or Omega but bigger and more populated and not static npc have them move around more. I don't want GTA or Skyrim in space but if you're talking about open world those two plus a few more are the standard imo.



#30
Zekka

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100s of explorable planets just sounds ridiculously massive, perhaps even bigger than DA:I. That's worrisome in that the larger the game world, the harder it is going to be to fill that space with meaningful or interesting content. 

 

I'd rather the size of Bioware's games were determined by the amount of interesting content they can create, rather than having the game world and exploration being the primary focus. The latter seemed to be what went wrong with DA:I. 

 

So they should have a good content to size ratio, correct? 

I think new vegas did this quite well by having lots of interesting quests in a world smaller than fallout 3's.


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#31
Han Shot First

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I'd rather all games were dictated as such. Alas, we appear to be in the middle of a huge sweeping movement against that logic in the industry right now.

 

While I'm not a fan of that trend either, I'm a little more optimistic in that I think CD Projekt Red was largely successful in marrying a partial open world approach with a strong focus on characters and story. I don't want to turn this thread into another Bioware vs CD Projekt Red pissing match (It is possible to be fans of both developers), but I mention them only because I thought The Witcher 3 lacked many of the problems that plagued DA:I. That gives me some hope that Bioware will find a way to iron out the kinks and avoid some of the mistakes they made with their first attempt post-Baldur's Gate of going open world.


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#32
JeffZero

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No, I totally hear you.

 

Playing TW3 isn't on my radar, but from what I've heard I'm hopeful BioWare learns some lessons from those folks on certain key elements going forward. (I said something similar to this somewhere like two days ago; if it was to you, I apologize for repeating myself!)



#33
caradoc2000

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TW3 did manage to overcome the most important obstacle in previous Witcher games: combat mechanics.



#34
Hazegurl

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Hundreds of planets to explore, such as Planet Hinterlands, Planet Hissing Wastes, and Planet Storm Coast! Experience the joy of driving the Mako fifty times around the same hill as you try to figure out how the hell to get up there while being attacked every five seconds by constantly respawning giant alien rats. Hidden somewhere on each planet are 12 to 24 statues of Elvis that you must find in order to get access to a secret vault that will contain nothing of interest. In order to locate them, you must first find and climb up to the Ancient Peepholes and look through them, while your companions make amusing quips about how silly this all is and how you're wasting precious time. Also, be sure to stop and get out of the Mako to pick up all of the fascinating herbs and minerals unique to each planet. You will need tons of them, and each and every one must be picked up by you, by hand. Keep an eye out for unremarkable events that don't concern you -- they are probably quests! If you are unsure whether something is a quest or not, don't worry, your Quest Log will direct you toward their completion and tell you when you're done, as it is not always clear.

lol! After reading that leak I actually think you are eerily close to how the ME:A is going to be. Especially with all this "discovering ancient alien tech."  So apparently we're going to be driving the Mako around, collecting shyt, unlocking shyt, and getting attacked by repawns. 10/10! GOTY!



#35
JeffZero

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Yep. I wrote about my concerns about this being the case eight months ago. At that time, I think there was a lot less worry to that end. Once the leak hit, things changed. It's a very real concern for many of us now.



#36
Zekka

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TW3 did manage to overcome the most important obstacle in previous Witcher games: combat mechanics.

Is the combat actually good this time, and not a glorified QTE or crappy action game?

 

 

lol! After reading that leak I actually think you are eerily close to how the ME:A is going to be. Especially with all this "discovering ancient alien tech."  So apparently we're going to be driving the Mako around, collecting shyt, unlocking shyt, and getting attacked by repawns. 10/10! GOTY!

The worst part is that people want this in the game and would rather see something like this over a simple looting system.



#37
JeffZero

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Yes, enough people want it in the gaming sphere, hence it sells. Hence it's hot right now; hence I don't see a reason for BioWare not to be instructed to carry through with it.



#38
Han Shot First

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Skyrim's 20 million+ sales changed the way RPGs are made. 

 

Ever since then every AAA RPG developer has shifted towards an open world approach to varying degrees, even in established series that weren't previously open world. 


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#39
JeffZero

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Skyrim's 20 million+ sales changed the way RPGs are made. 

 

Ever since then every AAA RPG developer has shifted towards an open world approach to varying degrees, even in established series that weren't previously open world. 

 

Yep.

 

Probably the worst thing to ever happen to me in the gaming industry, on a personal-enjoyment level. ;_;


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#40
caradoc2000

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Is the combat actually good this time, and not a glorified QTE or crappy action game?

It could be better, but still it is a vast improvement over the previous titles.



#41
Giantdeathrobot

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After a while in TW3 though you realise you don't need to bother with all those '?'s marked on the map... one hidden smuggler's loot location is much like another.

 

The actual quests and side-quests are generally good, well written or fit the character role - apart from the odd moment slightly early on where you are Geralt of Rivia, Professional Monster Hunter, the Butcher of Blaviken ... and a couple of yokels in a pub decide to pick a fight with you O_o

 

That's just a trope in RPGs, tho.

 

You are the Warden-Commander, slayer of dragons, Archdemons, Lord of the land and possibly freaking King of Ferelden and those random thugs still decide they want a tussle with you.

 

You are the mighty Inquisitor, who faces down Darkspawn Magisters, solve Mage-Templar wars in an afternoon, and command a dragon. Those desert raiders can totally take you, however. 

 

You are the Nameless One, an immortal being that potentially has to power to reshape reality. Won't stop some Sigil goon from trying to take your lunch money. To say nothing of you posee, which can include a Gith magic samurai, a mad wizard bathed in flames, a succubus, and an animated armor with a gigantic axe. 

 

Stupid thugs who attack the best armed person in town are just the way of things in RPGs.



#42
themageguy

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In inquisition you got alot of unique dialogue for being a mage.

If there is anything of dragon age in Andromeda, let it be this- class recognition and unique dialogue.

Let me play a space mage and let everyone recognise it! Lol.

Space lyrium - eezo woo hoo!

#43
Degrees1991

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I always wanted the engineer class to be more unique have them be able to unlock things other classes can't.

 

But anyway how open world was DAI?



#44
ShadyKat

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Hopefully not at all.
Inquisition was insanely boring, imo. The game was like 70% filler and fetch quests. I have no interest in playing Mass Effect Inquisition.

#45
Sanunes

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Personally, I think people are going to see what they want in the game and say they took a feature from that game when it could be just a natural expansion of what they have done in the past.

 

If they are really looking at any game I think it would be Mass Effect 3 since the Dragon Age franchise plays a lot differently then Mass Effect games. Now I know they have mentioned the first Mass Effect game a couple of times, but I only think that comes to the Mako and the idea of exploring boring empty planets that is just as interesting as the side quests in Dragon Age: Inquisition.

 

I personally don't understand all the negativity towards the side quests in Inquisition myself, for they aren't that much different to the side quests in any of the Mass Effect games and the first two Dragon Age games aside from the dialogue wrapper which I personally blame on the four races and alternate voice acting making it too costly to do. The first Mass Effect game had a lot of padding as well for I completed a full game just doing the mandatory missions in about four hours once.



#46
wolfhowwl

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Mass Effect 1 came out before BioWare were perceived to be "sell-outs" and when a lot of players were probably around 14 so instead of vitriol ME1's faults were met with long-winded apologism and excuses.



#47
Broganisity

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Less than I hoped, Worse than I feared.



#48
Zymandis

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I always wanted the engineer class to be more unique have them be able to unlock things other classes can't.

 

In the MEU, an engineer Shepard's salary is probably twice that of a soldier or vanguard. There you go.



#49
SlottsMachine

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Mass Effect 1 came out before BioWare were perceived to be "sell-outs" and when a lot of players were probably around 14 so instead of vitriol ME1's faults were met with long-winded apologism and excuses.

 

Oh you.

 



#50
Mathias

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My biggest fear is that ME:A will go for the Open World route, which is the popular trend in gaming now. I've grown to dislike it, as most of the time you sacrifice good pacing for the narrative when you go Open World. Sadly I'd bet my bottom dollar this'll be the case for ME:A. 


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