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How much will this game be like Dragon Age Inquisition?


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#51
Jaquio

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Mass Effect 1 came out before BioWare were perceived to be "sell-outs" and when a lot of players were probably around 14 so instead of vitriol ME1's faults were met with long-winded apologism and excuses.

 

It's funny when you say "Mass Effect 1 came out before Bioware were perceived to be 'sell-outs'"

 

Only because there's no perception about it.  They literally sold out.  To Electronic Arts.  For $860 million.

 

Whether that affected the company in terms of game development, business practices, etc. is obviously somewhat subjective.  But they objectively sold out.



#52
Zekka

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Mass Effect 1 came out before BioWare were perceived to be "sell-outs" and when a lot of players were probably around 14 so instead of vitriol ME1's faults were met with long-winded apologism and excuses.


So what about all the would be adults that have been playing Bioware games before that time all the way back to 1998?

#53
Han Shot First

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Mass Effect 1 came out before BioWare were perceived to be "sell-outs" and when a lot of players were probably around 14 so instead of vitriol ME1's faults were met with long-winded apologism and excuses.

 

ME1 had its share of critics as well. They may not been a majority, but they were there.

 

You had some of the old Baldur's Gate fans who were afraid of change and complaining that Mass Effect was more shooter than RPG and a 'sellout.' 

 

There was some who didn't like the Reaper reveal and thought the game would have been better had Saren remained the main antagonist.

 

You had some who were angered that features shown in trailers, such as interrupts and destructible terrain, didn't make it into the game. Likewise there was some griping that the teaser where it was said, "Many choices lie ahead, none of them easy" didn't accurately reflect what was in the game, other than the Virmire mission.

 

You had the first generation of Talimancers complaining that Tali wasn't a LI and derailing nearly every topic that had nothing to do with Tali. Sprits, those were dark days!

 

Add to that Mako hate, complaints about repetitive enviroments on the uncharted worlds, complaints about bad shooter mechanics and a clunky inventory system, people griping about ninjamances, complaints about Microsoft and the game being an Xbox exclusive, and the players who need their games to have sunshine and rainbows all the time, and who thought the game was ruined by not being able to save both Ashley and Kaidan on Virmire.


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#54
RZIBARA

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So long as they dont follow the side quest and open world style of DAI ill be happy. I'm actually getting sick of all these new games feeling the need to just go open world and fill it up with useless and boring side quests. 



#55
9TailsFox

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Did someone say Tali?

tali_and_shepard_wedding_by_lolsergio.pn



#56
BabyPuncher

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I always wanted the engineer class to be more unique have them be able to unlock things other classes can't.

 

Terrible idea.



#57
Fixers0

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At least back in the day they weren't about as much people crying about the lack LGBT content like it was some gross human rights violation.


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#58
9TailsFox

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At least back in the day they weren't about as much people crying about the lack LGBT content like it was some gross human rights violation.

We need transgender Asari. I can't even comprehend how it's even possible but it must happen.


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#59
Lvl20DM

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The Dragon Age and Mass Effect games have always been very different, both in story structure and game play. I think the similarity this time will be in giving us large areas to explore (like they did back in the Baldur's Gate days).



#60
Broganisity

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We need transgender Asari. I can't even comprehend how it's even possible but it must happen.

An Asari who, raised by Extranet-heavy humans, becomes tired of being referred to as 'female' and starts raging against the 'Matriarchy'? :huh:


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#61
Sanunes

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It's funny when you say "Mass Effect 1 came out before Bioware were perceived to be 'sell-outs'"

 

Only because there's no perception about it.  They literally sold out.  To Electronic Arts.  For $860 million.

 

Whether that affected the company in terms of game development, business practices, etc. is obviously somewhat subjective.  But they objectively sold out.

 

Not quite.  BioWare joined with Pandemic to self publish, but to join forces they used a venture capitalist to provide the funding they needed.  The venture capitalist sold the joint company of BioWare/Pandemic to EA, BioWare didn't see any of that money the venture capitalists got all of it.



#62
Zekka

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Terrible idea.

why? Why are you against lots of new and good potential ideas?


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#63
BabyPuncher

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It's not a new idea, and it's certainly not a good idea.

 

Getting the 'best' story should never mandate the player do something that isn't fun. That's stupid game design. Because, as people far too often seem to lose sight of, this is ultimately a game.

 

Storywise, I like Shepard being an engineer. It's certainly closest to the sort of thing I gravitate towards in the real world. But there's a simple problem. I really do not like playing it. I don't like the powers. I don't like the drones. It's my least favorite class.

 

I don't want to have to slog through the game as my least favorite class to get the story I want. Because, again, this is a game. Not a chore. A game.

 

Far better to keep class and story separate, so what players want as a story doesn't class with what they actually like the play as a class.

 

That doesn't even touch that players can't have any reasonable idea what the story consequences are going to be when they pick their class.


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#64
Beerfish

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Not quite.  BioWare joined with Pandemic to self publish, but to join forces they used a venture capitalist to provide the funding they needed.  The venture capitalist sold the joint company of BioWare/Pandemic to EA, BioWare didn't see any of that money the venture capitalists got all of it.

I do not think this is accurate.  The BioWare Dr's were all part of the venture capitalist group or had a stake in it.  I do not think the venture capitalist group actually bought bioware and pandemic originally.  The BioWare Drs' and some key early employees who took stock did very well I beleive.



#65
Sanunes

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I do not think this is accurate.  The BioWare Dr's were all part of the venture capitalist group or had a stake in it.  I do not think the venture capitalist group actually bought bioware and pandemic originally.  The BioWare Drs' and some key early employees who took stock did very well I beleive.

 

I have never seen anything about that, I know that John Riccitiello who has been CEO of EA was a founding member of Elevation.



#66
Majestic Jazz

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For me at least, the less MEA is like DAI the better. Bioware has said that MEA will not be a copy and paste of DAI so that is good news.
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#67
KaiserShep

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why? Why are you against lots of new and good potential ideas?


As one who really dislikes the engineer class, I'd hate to see it get particularly special treatment in cutscenes. I think Citadel and Omega did it right by simply flavoring certain sequences to give a general reflection of your Shepard's class. If ME ever implemented a full-on class-specific barrier for things, they'd probably go the way of Dragon Age and allow us to take advantage of companions with the appropriate skill set, which is what ME1 sort of did. I don't think that should return though. It didn't really add much to the game and just ended up in time wasted going back and returning with the proper squad combo.

#68
Sartoz

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100s of explorable planets just sounds ridiculously massive, perhaps even bigger than DA:I. That's worrisome in that the larger the game world, the harder it is going to be to fill that space with meaningful or interesting content. 

 

I'd rather the size of Bioware's games were determined by the amount of interesting content they can create, rather than having the game world and exploration being the primary focus. The latter seemed to be what went wrong with DA:I. 

                                                                                                       <<<<<<<<<<()>>>>>>>>>>

 

From twitter:

 


If anyone is concerned that online will take away from single player, I assure you that SP will be MASSIVE in the next Mass Effect.

— Chris Wynn (@The1Wynn) February 12, 2015

So,  ME:A is massive in size but not in content.  I guess with all the hype and marketing's pendant for hyperbole, the word massive should be taken with a grain of salt.

                                                                                                                         O R

It could mean  (launch of the SP game + a later DLC) = massive.

 

I'm inclined to believe the above, as Bio is announcing a DAI  DLC with the return of our main DAI amigos.  And, if you believe Bio re-hired the same VO actors, for the same main characters  just for a DLC, I have a bridge in Alaska to sell to you... real cheap too!

 

But, as you say,  how does one fill that massive empty content?



#69
Mdizzletr0n

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You had some of the old Baldur's Gate fans who were afraid of change and complaining that Mass Effect was more shooter than RPG and a 'sellout.'
.

They weren't wrong on that end.

Now it seems that it's the ME fans (not all of them) that are afraid of change. Funny how that turned out. Lol

#70
Zekka

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It's not a new idea, and it's certainly not a good idea.

 

Getting the 'best' story should never mandate the player do something that isn't fun. That's stupid game design. Because, as people far too often seem to lose sight of, this is ultimately a game.

 

Storywise, I like Shepard being an engineer. It's certainly closest to the sort of thing I gravitate towards in the real world. But there's a simple problem. I really do not like playing it. I don't like the powers. I don't like the drones. It's my least favorite class.

 

I don't want to have to slog through the game as my least favorite class to get the story I want. Because, again, this is a game. Not a chore. A game.

 

Far better to keep class and story separate, so what players want as a story doesn't class with what they actually like the play as a class.

 

That doesn't even touch that players can't have any reasonable idea what the story consequences are going to be when they pick their class.

Being fun is subjective and it would be fun to someone. I'm still not seeing how an engineer class player having more knowledge on the technical side and getting extra dialogue or interrupts or gear or acknowledgement from other characters is a bad idea. It could also work the same for Soldier or Adept class.


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#71
Mdizzletr0n

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I think some people just want all experiences to be the exact same regardless of class so that they aren't "punished" for choosing to to play as their favorite class. *shrug*
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#72
LinksOcarina

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I do not think this is accurate.  The BioWare Dr's were all part of the venture capitalist group or had a stake in it.  I do not think the venture capitalist group actually bought bioware and pandemic originally.  The BioWare Drs' and some key early employees who took stock did very well I beleive.

 

Not  necessarily correct.

 

EA's CEO at the time, John Riccitellio, was the former head of Elevation Partners, the group that BioWare and Pandemic more or less used for their venture capital, VH Holding Group. The Drs were in charge of the Holding group, but Elevation Partners was in charge of the whole deal, and sold it to EA. 

 

Truth be told...it was probably the move that would save BioWare in the long run. People need to remember that, good games or no before the buyout, BioWare was not making as much money as they could have been, they were still a niche company and losing money. If I remember correctly, the development of Origins was delayed due to the buyout, and the fact that BioWare was low on funds and couldn't finish the game. So the rumors go at least.

 

I also object to the idea of them "selling out". I mean, if people really believe that...why the hell do you keep buying their games? Obviously they didn't sell out if you keep buying in. Arguing the direction of the games is bad and what have you is a whole other ballgame, but to say they sold out is very disingenuous, it implies that BioWare, for whatever reason, doesn't care about their products- that couldn't be further from the truth.


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#73
Han Shot First

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They weren't wrong on that end.

Now it seems that it's the ME fans (not all of them) that are afraid of change. Funny how that turned out. Lol

 

I disagree. The argument that the original ME wasn't a RPG centered on it having shooter gameplay, rather than running around and hitting things with a sword. Even the shooter aspects relied on dice rolls in the original game, though it was a bad system.

 

There's more to RPGs than just being a D&D clone.


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#74
LinksOcarina

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I disagree. The argument that the original ME wasn't a RPG centered on it having shooter gameplay, rather than running around and hitting things with a sword. Even the shooter aspects relied on dice rolls in the original game, though it was a bad system.

 

There's more to RPGs than just being a D&D clone.

 

I do a whole series about it that no one reads, the thing is people are set on what they consider role-playing, based on experience, preference or what have you. Nothing wrong with that either, but it is a fairly narrow definition, if a definition has any concrete footing to begin with. That in of itself is a whole other debate. 


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#75
Mdizzletr0n

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I disagree. The argument that the original ME wasn't a RPG centered on it having shooter gameplay, rather than running around and hitting things with a sword. Even the shooter aspects relied on dice rolls in the original game, though it was a bad system.

There's more to RPGs than just being a D&D clone.

Sure there is. I'm not saying there were no RPG elements (or that it wasn't one period)... ME1 is definitely the most pure RPG out of the entire trilogy. On that end, its my favorite game out of the series.