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Odd bugs since latest patch and Trespasser DLC


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#1
coldwetn0se

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*See bottom of post, for easier to read list*
**Linked thread to the Trespasser bugs thread, in General Discussion (Non-spoiler)**
 
Since the merge and removal of different forum threads and sub-forums, I wasn't entirely sure where to put this. After this latest patch, I have noticed the following bugs/glitches/"issues". Some happen often, some not so often. Most may be prevalent in The Descent, but then I can't say for sure; I have been finishing out my PC who already completed the main game, and just needed to complete said DLC. However, I have done some testing on at least one character that is still only playing in the main game. Here is the list so far:

1) Tempest - Flask of Fire doesn't seem to allow me to use more than two Long Shots, even though the effect is still on. If I switch to a different talent, it will successfully land that other talent (i.e. Leaping Shot, Blast Arrow, etc..). This happened both on my archer Tempest PC, and Sera (played as her for testing). Tested him in Emprise and Emerald Graves. Tested her in Descent on two different play throughs of the DLC.

2) Mage (doesn't seem to matter the "spec") - If Fire Wall was ever taken as an ability, non-controlled mages will show them using it (animation, and it shows next to their icon), though the spell doesn't actually appear, do damage, and in all cases was NOT set as an active ability. The AI seems to want to do this, no matter what. The only way to clear it (or so it seems.....needs more testing), is by going into the Tactics menu, and toggle enable/disable. This happened to both my PC and Dorian, while playing Descent. My previous mage I played (and who brought Solas) didn't have the issue, since neither of them ever spent an ability point on Fire Wall.

The next mage related bug, is one I really am not sure I mind :lol: , and I believe it has been discussed some in the Ability Changes thread (sorry, will link to that thread in an edit :blush: ). Basically Mana Surge seems to trigger at odd times, even when NO barrier has been applied or is currently active. It's as if just having a mage with that skill taken, is enough to make it randomly "pop!", so to speak. Saw this in both recently play throughs of Descent, where I had one or more mages with an ability point in Mana Surge.

3) Graphical glitches - Even from the very beginning, there have been some graphical glitches (and most I kind of find funny). There does seem to be a few new ones (or ones I personally never experienced before). First is what I have dubbed "Stone-Face". Basically, on rare occasions between gameplay and cutscenes, my PC's face looks like they were turned to stone. Game totally went Medusa on their arses. :lol: It generally rights itself fairly quickly, hence why I have yet to grab a snapshot (and it has only happened twice). I am notoriously slow on grabbing screenshots though. It seems to last no more than 3-4 seconds....roughly.

The second one I found on Dorian's robes. Blood spatter seems to act like a second and separate texture and actually "moves" on its own. This may not be a new bug (I remember reading about something that might have been similar to this, or actually this, many months ago), but figured I would post it, since I had never seen it.

There have been a few other things, but they have not repeated and/or are fleeting. The ones listed above have happened more than once, so I figured they were worth mentioning.

If anyone else is experiencing new bugs/glitches, feel free to add them. And once again, sorry if there was a better place to put this. Just felt this sub-forum was the most relevant and used.

Cheers!
 
**EDIT**
 
Added a link to the ability/passives thread, mentioned above.
 
Making a TL;DR bullet list: (List item with an (*) indicates added screenshot(s) at the bottom of the post.)
 
1) Mages will animate Wall of Fire, even if they are not set in ability hotkeys (and possibly even if they do not have the skill taken, in the ability tree).
Unsure yet, if they lose mana when doing it. Icon for said spell, will show next to the mages avatar, when the casting animation commences.
 
2) Flask of Fire may not be allowing for multiples of the same skill. Simply put, if a player wants their Tempest to use the following (as an example), Flask of Fire->Long Shot->Long Shot->Long Shot, the third LS will not fire. The animation will start, but it won't actually fire. Switching to a different skill, will fire said skill properly
 
3) Horn of Valor not triggering the actual damage bonus (also noted in the thread linked in original post). Added by @PawsPause, and noticed when using proccing with Fade Touched item. Horn sounds, but no bonuses.
 
4) "Stone-face" graphical glitch. When transitioning into a cutscene, the PC may take on the appearance their skin being made of stone (for the lack of a better description). Have not managed a screenshot yet, but will continue to try. The glitch seems to right itself, relatively quickly.
 
*5) The new wardrobe outfit (top option under 'Outerwear' - can't remember the name at the moment), on some characters will add a "coat tail" on the back. It has only happened on one character (M!human Mage). It clips badly, and doesn't look very nice. Granted, this is a nitpick, and only happened on one character. Still figured it should be noted. *NOTE* Screenshot added.
 
6) Blood splatter on Dorian will appear like another layer of texture, and will move independently from the rest of his armor. May be an old glitch. More feedback might give further insight.
 
7) Unbowed Fade Touched material doesn't generate guard. The rest may be proccing correctly. Need the original description to Unbowed, if anyone has it (wiki already updated to reflect the change to Livid.)

8) Enemy AI may become frozen, while in combat. Might be related to same bug that affects companions and PC, while in combat. Also, it may be the previous patch, that introduced this strange bugginess. Unsure, but well worth mentioning.
 
9) Upgraded Mark of Death may be only registering 8 seconds duration, instead of 12 seconds. However, the included link may show where the discrepancy is, but not the "why".
 
I will continue to add should others post their experiences. Thanks for reading.

Photo relating to *5 on list.
Abel_glitch1_zpsqmtnf8kv.jpg

Modifié par coldwetn0se, 16 septembre 2015 - 03:29 .

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#2
PawsPause

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I was also confused where to post issues brought in from the patch. Earlier i posted one about some masterworks not working. %10 chance to grant horn of valor is bugged, and does not apply at all. You can hear it proc, but attack is not increased nor is armor. Some people reported unbowed not working. Now, if its supposed to proc livid which is in place of unbowed, its not showing any changes in damage or damage reduction. 

 

#2 you brought up has been happening alot. I noticed dorian who is not spec into firewall will do the animation for no apparent reason. i can hear the fire rising aswell. Solas is spec into firewall, but when he uses it, sometimes it just doesnt appear. If its using mana, that could be an issue on higher difficulties. 


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#3
Cydh

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Unbowed works. It procs the old Unbowed, 10% Guard per enemy, just like it used to.

 

It's probably a tooltip bug, it should be made clearer to new players who have no way to know what Unbowed is or does, since the skill doesn't exist anymore.



#4
PapaCharlie9

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I've noticed the Horn of Valor problem as well. I have Cass set to spam it as a preferred skill. She still blows the horn, but I don't see the buff status icon on any of the characters during the duration.
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#5
coldwetn0se

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OP has been updated some, and I added a new "potential" graphical glitch, with one of the Wardrobe items.

 

I was also confused where to post issues brought in from the patch. Earlier i posted one about some masterworks not working. %10 chance to grant horn of valor is bugged, and does not apply at all. You can hear it proc, but attack is not increased nor is armor. Some people reported unbowed not working. Now, if its supposed to proc livid which is in place of unbowed, its not showing any changes in damage or damage reduction. 

 

#2 you brought up has been happening alot. I noticed dorian who is not spec into firewall will do the animation for no apparent reason. i can hear the fire rising aswell. Solas is spec into firewall, but when he uses it, sometimes it just doesnt appear. If its using mana, that could be an issue on higher difficulties. 

 Hmmm.....I didn't notice myself whether it actually consumed mana, nor did I personally see it happen on a mage who didn't have an ability point set for WoF. I was so irritated by the fact that the animation is really long, and wasn't letting my chosen spell, trigger when set to it. :pinched: Will run some tests today. I have a warrior who is in the middle part of the game, and I can grab all three mages and see what happens (only one of them has an ability point in Wall of Fire, so this testing could be ideal. Thank you so much for your feedback!

 

I had read about the potential problem with Horn of Valor. I don't personally have a Fade Touched mat, with that ability, so I haven't seen it for myself. I added your experience to the OP list.

 

Unbowed works. It procs the old Unbowed, 10% Guard per enemy, just like it used to.

 

It's probably a tooltip bug, it should be made clearer to new players who have no way to know what Unbowed is or does, since the skill doesn't exist anymore.

I admit I am confused about Unbowed Fade Touched items, since Unbowed is no longer an available skill (being changed to Livid). I do have plenty of those mats though, so I can test this out myself. Thanks for the input.



#6
coldwetn0se

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I've noticed the Horn of Valor problem as well. I have Cass set to spam it as a preferred skill. She still blows the horn, but I don't see the buff status icon on any of the characters during the duration.

 

Hey @Papa, so this seems to be happening on the actual set skill, and not only the Fade touched mat? I was so busy watching my mages and Tempests, that I admit, I wasn't paying much mind to what Cass or Blackwall had been doing. Both are set to use Horn of Valor (and often). Thanks for the post!



#7
actionhero112

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I have tested unbowed, the skill may trigger, but no guard is generated. 


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#8
coldwetn0se

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I have tested unbowed, the skill may trigger, but no guard is generated. 

Thanks for the update. Will add to list.

 

BTW, does anyone have the original description, for how and what Unbowed did? I can't remember off he top of my head, and the wiki has already amended the "Unbowed page", to reflect the change to "Livid". :P



#9
PapaCharlie9

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Thanks for the update. Will add to list.

 

BTW, does anyone have the original description, for how and what Unbowed did? I can't remember off he top of my head, and the wiki has already amended the "Unbowed page", to reflect the change to "Livid". :P

Guard per enemy: 10%

Cooldown Time: 32 seconds

 

I'm sad :( that these screenshots of the Prima Guide are no longer reliable:

 

http://imgur.com/a/Y7lH5


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#10
coldwetn0se

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Guard per enemy: 10%

Cooldown Time: 32 seconds

 

I'm sad :( that these screenshots of the Prima Guide are no longer reliable:

 

http://imgur.com/a/Y7lH5

Beautiful! Thank you. :) Very helpful. 

 

It's funny, I used Unbowed for my warrior companions, when I first started playing the game, or I would give them the Fade Touched mats. But eventually I sort of dropped it as a must-have, for some reason (though I still did add the FT mats, when available). It would be a shame if the mats were no longer worth it....of course, this coming from someone who always ends up with a crapton of Unbowed FT mats. :lol:



#11
coldwetn0se

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New screenshot added to OP, regarding wardrobe glitch. Sorry the shot isn't a better one. :blush:

#12
Fredward

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My enemy AI has been a bit odd. Sometimes they just stand there not doing anything for a few seconds (they're not stunned).


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#13
coldwetn0se

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My enemy AI has been a bit odd. Sometimes they just stand there not doing anything for a few seconds (they're not stunned).


Myself and others I have seen, have reported the same thing. It seems to be (possibly??) connected to the combat bug of companions and PC's (effects melee characters the most), where they just stand there frozen, while combat is commencing. With your team and PC, it is easily fixed with a "jump" command, or a targeted skill (i.e. using Charging Bull with a Warrior). However, unless certain actions hit the enemy who is frozen (sometimes a Sundered Hit, seems to work *shrug*), they may stay like that till they are killed.

Will add to the OP, though I 'think' this bug may have come from the previous patch. Thanks for replying! :)

#14
PapaCharlie9

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Confirmed: Mark of Death, non-upgraded, only has a duration of 8 seconds, instead of the stated 12 in the SP description. On PC using Level 16 Cole.

EDIT: Hold the phone. Something strange is going on. See screenshots here:
http://forum.bioware...6#entry19657611

#15
coldwetn0se

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Confirmed: Mark of Death, non-upgraded, only has a duration of 8 seconds, instead of the stated 12 in the SP description. On PC using Level 16 Cole.

EDIT: Hold the phone. Something strange is going on. See screenshots here:
http://forum.bioware...6#entry19657611


:blink: Okay, that isweird. Why would the description change in and out of combat? Anything to suggest that it has "situational" variables? (probably not, but...??)

Also, seems Horn of Valor is not registering on HUD (as others have pointed out), whether from FT mat proc, or the actual ability. However, I am having a hard time determining whether or not the damage bonus is being added. May have to roll my warrior to test better (currently working with my Tempest Archer with both Cassandra and Bull in the party...trying to test for multiple things at once.)

Incidently, the FoF issue I listed above, seems to be intermittent, or situational. This time I was able to get three Long Shots (with the bonus fourth), out of Flask of Fire. However, when I went to a new rift I again ran into the problem. (only two LS's while still under the effect of FoF). Will keep it in the list for now, until I have a better picture of what is happening.

Thanks again for the update, @Papa. Will add with an addendum pointed at your link.

#16
BansheeOwnage

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4) "Stone-face" graphical glitch. When transitioning into a cutscene, the PC may take on the appearance their skin being made of stone (for the lack of a better description). Have not managed a screenshot yet, but will continue to try. The glitch seems to right itself, relatively quickly. 

Does this look like the effect, or is it something else?

0tqQgdx.png

Because that would certainly be creepy in cutscenes. Quizzy caught on fire and looked so bizarre I just had to take a picture ^_^ Also, if I remember correctly, a similar (or the same) texture is used on Solas' spirit friend and Envy.


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#17
coldwetn0se

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Does this look like the effect, or is it something else?
*snip pic*

Because that would certainly be creepy in cutscenes. Quizzy caught on fire and looked so bizarre I just had to take a picture ^_^ Also, if I remember correctly, a similar (or the same) texture is used on Solas' spirit friend and Envy.


LOL! Great shot, but unfortunately no. Honestly, it looks almost identical to a character that was in the episode of Doctor Who (Pompeii):
Spoilered for size
Spoiler


Minus the red hood, of course. ;)

**NOTE**

Quick addition. It appears that Horn of Valor will show up on (on the activity bar), of the person who blows said horn. But it won't show on the rest of the team. I do suspect though, that it is working, but can't say for absolute certain. If my suspicions are correct, then it would simply be a visual issue with the HUD.

One thing though that has been a constant is the whole "Wall of Fire" nonsense. But! It didn't look like it took mana from Dorian, last time I watched him cast this imaginary spell. The biggest problem with it, is that if you are trying to micromanage, or rely on setting things to "preferred" and whatnot, this dummy spell can really futz with things, due to the lengthy casting animation. <_< Even had Dorian die because I couldn't get him to use Fade Step in time, due to the extended animation of a spell he didn't even have active. :P

#18
Eshiaya

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I have a weird one with Iron Bull. On two separate save files now post patch, his armour has changed. Prior to the patch I gave him the armour that is the same as the arishok's, but now it's changed to the alternative Qunari armour. Help anyone please?
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#19
coldwetn0se

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I have a weird one with Iron Bull. On two separate save files now post patch, his armour has changed. Prior to the patch I gave him the armour that is the same as the arishok's, but now it's changed to the alternative Qunari armour. Help anyone please?


I have read about this in another thread, relating to the last patch fixes. It appears that BW did fix the neck seems and tinting ability on both Bull and the Qunari Inquisitors. But, the outfits have been swapped, somehow :blink: . Simplist solution - for the moment - is to use the qunari "mage" armor, when you want Bull to wear the Arishok armor. Hopefully they will fix this weird little inconvenience, but for now, you do technically have access to both armors, but they are labeled incorrectly. It is a shame though if you already made an armor previously (before the patch), and it got swapped. Hope this info is helpful though.
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#20
Eshiaya

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I have read about this in another thread, relating to the last patch fixes. It appears that BW did fix the neck seems and tinting ability on both Bull and the Qunari Inquisitors. But, the outfits have been swapped, somehow :blink: . Simplist solution - for the moment - is to use the qunari "mage" armor, when you want Bull to wear the Arishok armor. Hopefully they will fix this weird little inconvenience, but for now, you do technically have access to both armors, but they are labeled incorrectly. It is a shame though if you already made an armor previously (before the patch), and it got swapped. Hope this info is helpful though.


Thank you very much! I will try this out :)
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#21
stop_him

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Don't know if this was already mentioned but my game crashes when I upgrade and use the new X-toggle abilities. For example, every time I cast Fire Mine, the game crashes to desktop. 


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#22
darkmanifest

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Wait, that tail on the outerwear Skyhold outfit isn't supposed to be there? It's on my human male rogue (in both versions of the outfit), I thought everyone had that, holy crap.  No wonder it clips so weirdly, if it's a bug.


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#23
coldwetn0se

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On my phone at the moment. Will address new posts and add a few new items, when I get to my laptop. Been a bit remiss on the thread. :blush:

#24
Forsythia77

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I posted this on the What did you do today thread yesterday - My KE has fire mine but does not have it active in her spells since I switched her to electricity, yet it showed her using it.  And I was not sure if she actually used it since Dorian was in the party and does have fire mine active.  By the time I got done nursing Sara and got back to Caitlyn it was over with.  Someone else said they saw Viv using spirit blade when they didn't have it active for her.  So it might possibly be all inactive spells this is happening on?

 

11181224_10153102691351088_4057486532780


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#25
PapaCharlie9

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I posted this on the What did you do today thread yesterday - My KE has fire mine but does not have it active in her spells since I switched her to electricity, yet it showed her using it.  And I was not sure if she actually used it since Dorian was in the party and does have fire mine active.  By the time I got done nursing Sara and got back to Caitlyn it was over with.  Someone else said they saw Viv using spirit blade when they didn't have it active for her.  So it might possibly be all inactive spells this is happening on?

WOW! That would be a huge change in the game mechanics, if AI can pull from all abilities, not just the 8 active.

The skill was still enabled in Tactics, yes? It just wasn't on your 8 active slots?