Don't know if this was already mentioned but my game crashes when I upgrade and use the new X-toggle abilities. For example, every time I cast Fire Mine, the game crashes to desktop.
I haven't had a CTD based on the toggles yet, but there have been some CTD's reported, in regards to Trespasser. I myself added my own CTD experiences, in a thread located in General (non-spoilers). For me though, just turning down "Effects" from Ultra to High, seemed to do the trick (it was the same trick I used for two spots in The Descent, where I was known to CTD). Have you tried another PC who was not a mage, and used the toggles? If so, was it the same result as your mage?
Wait, that tail on the outerwear Skyhold outfit isn't supposed to be there? It's on my human male rogue (in both versions of the outfit), I thought everyone had that, holy crap. No wonder it clips so weirdly, if it's a bug.
Yeah...this is a weird one. The tails only seem to show up on human males. I have yet to see it on any other race (male or female), nor did it happen with my human female. Plus, the tails look sooo wonky/clippy, I just can't believe it is on purpose. But why it only affects human males...
I posted this on the What did you do today thread yesterday - My KE has fire mine but does not have it active in her spells since I switched her to electricity, yet it showed her using it. And I was not sure if she actually used it since Dorian was in the party and does have fire mine active. By the time I got done nursing Sara and got back to Caitlyn it was over with. Someone else said they saw Viv using spirit blade when they didn't have it active for her. So it might possibly be all inactive spells this is happening on?
YES! (or rather NO!) That is exactly what happens with the Firewall bug. And if someone has also seen it with SB, then there may be some seriously strange bug associated with non-active skills/spells. Though, so far we are only seeing it with mages. Hrmmm.
WOW! That would be a huge change in the game mechanics, if AI can pull from all abilities, not just the 8 active.
The skill was still enabled in Tactics, yes? It just wasn't on your 8 active slots?
Interesting thought! Is it possible BW was attempting to extend how many active abilities we could have? Or is that just too out there (with a dash of "wishful thinking")?
Will look at updating the OP soon. Actually played my first ever match of MP!






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