Exploration in ME1 was utterly terrible, as bad as the Mako was, it might not even be the worst of it. That's how bad exploration was.
That said, they are not bringing back ME1's exploration, they are bringing back the very basic idea of exploring planets with a vehicle. This time though I expect interesting planets, unique locations, a good vehicle, good combat... you know, all those things ME1's exploration lacked.
Exploring with Mako, it was tedious and boring in ME1
#51
Posté 07 septembre 2015 - 01:25
- In Exile et Il Divo aiment ceci
#52
Posté 07 septembre 2015 - 01:27
I dont understand why Bioware wants to implement that feature again.
Just to artificially extend the playing time?
I remember one of the tips for DAI when it was released and people stopped playing it after 2 hours.
"Leave the HINTERLANDS!".
People just dont want to explore huge maps with static placed NPC's with boring fetch / collect quests. It's so time consuming and boring.
<<<<<<<<<<()>>>>>>>>>>
All too true.
Unless, somehow, the writers contrive an impelling reason to search the local star group(s) for Remnant technology. This I can understand but if searching planets gets me an assault rifle upgrade, I will be pissed. Imagine traveling 2.5m light years to another galaxy only to find a human weapon tech upgrade....Grrrr!
#53
Posté 07 septembre 2015 - 01:32
You enjoyed the planet scanning?! O_o
I got some lore and story, without having to drive for x mins over mediocrily textured terrain and fight enemies saying the exact same thing again and again in more or less the same rooms again and again.
I tend to agree with others, that it was filler for the sake of filler ... It rarely captured the feeling of exploring alien worlds that much, with a few exceptions, the enviroments and action repetitive.
...
I'm not against planet exploring... It just needs to be done better than in ME1
... If done right I think it can be quite awesome.
#54
Posté 07 septembre 2015 - 01:35
Frankly, I'm one of those nutty people who actually didn't mind DAI exploration. I wouldn't mind MEA exploration... WITHOUT the MAKO. If I have to use every appendage (yeah, y'all nasty people, go there
) in order to maneuver the danged thing, dodge and fire at hostiles; and keep myself out of lava pits then, no, I do not find it the least bit enjoyable. If I'd wanted to play GTA, I would buy GTA.
#56
Posté 07 septembre 2015 - 01:51
Hated it. The only redeeming feature was the mounted guns to randomly shoot at stuff to stay the boredom. Now we don't even have that. My only hope now is exploration is purely optional. I swear if we have to collect endless resources to refill our medigel, munition stores, or fuel supply...I'll, I'll...throw a tantrum. Well, maybe not
but please Bioware don't go that route again.
- Johnsen1972 aime ceci
#57
Posté 07 septembre 2015 - 02:13
Since the Baldur's Gate series, Bioware have only tried the open world exploration twice again, the first being Mass Effect and the second being Inquisition. I don't think Origins or Jade Empire were open enough to qualify. Either way those titles didn't capture the essence of the Baldur's Gate series in what they achieved with its open regions which had story and quality content in them that made them rewarding to explore.
Inquisition's open environments looked unique and effort clearly had gone into creating them but unfortunately the aesthetics were just a veil over what was really just a barren wasteland like with the worlds of Mass Effect.
Give us reason to explore these open regions. Fetch quests and resource collecting is not just repetitive but boring too. Occasionally in Mass Effect we got a quest on one of those worlds that had a story, that's what we need more of. I'd like to see side quests in these open regions that somehow relate to the story or are a side plot on their own.
I haven't played the new Mad Max game but its vehicular control is what maybe Bioware should aim for with the mako: mindless fun. If I'm going to be on some nearly empty planet then can I at least have a car that can drive fast rather than one that is a chore to manage? The mako itself can be improved with how it feels and controls. I want it to feel heavy when I'm driving it, perhaps it can even smash through natural structures but the versatility comes in when it's able to drive up uneven cliff-sides and propel into the air.In
Have you played BG recently? Inquisition absolutely has the same quest design as BG, which was often a baren wasteland with no NPC interaction and fetch quests, just like Mass Effect. In fact, DA:I and ME1 share a great similarity design-wise in the open world content and how much it is like the totally disconnected, empty and plot irrelevant "world" of the Sword Coast that featured so strongly in BG, with no NPC interaction, little-to-no dialogue generally, and lots of item farming that you'd later just grind out for cash/gold/credits.
The problem isn't that Bioware isn't revisiting BG1. It's that they are, and that design is awful.
- Il Divo et blahblahblah aiment ceci
#58
Posté 07 septembre 2015 - 02:15
I dont understand why Bioware wants to implement that feature again.
Just to artificially extend the playing time?
I remember one of the tips for DAI when it was released and people stopped playing it after 2 hours.
"Leave the HINTERLANDS!".
People just dont want to explore huge maps with static placed NPC's with boring fetch / collect quests. It's so time consuming and boring.
Well, if it was implemented rightly (like say in Fallout: New Vegas (where you could find really interesting loot etc., too)) it would be nice to have exploration, but as it was in Mass Effect 1, well it was not fun (note: I liked the missions that used the Mako though, as I love vehicle combat!)
greetings LAX
- Il Divo aime ceci
#59
Posté 07 septembre 2015 - 03:32
I enjoyed the driving aspects because it actually made me feel like I was in space. From an immersion aspect, it was phenomenal.
But yeah, the planets were all same-y, covered in weird mountains, lacking in variety, etc. I'd like to think it's due to the limitations of the technology at the time.
I dunno though, the first time I rolled up to a geth base and realized "wait, the game isn't going to cobble together some lame excuse for me to get out, and instead it's going to let me blast them with this cannon" was a great experience.
- Annos Basin aime ceci
#60
Posté 07 septembre 2015 - 03:40
It was optional, so if I got bored with it, I stopped and continued with the main story.
- capn233 et KrrKs aiment ceci
#61
Posté 07 septembre 2015 - 04:49
I can't believe a lot of you guys actually hated the Mako, that was one of my favorite parts regarding ME1. For me, it made the universe feel much larger - it gave the galaxy that feel of exploration and mystery wondering what you could find... I remember finding those random Prothean pyramids and recovering one of Matriarch's writings and thinking to myself how awesome that was, or running into a thresher maw after traveling through a wide open, desolate area... or the random Geth traps
I also loved driving the Mako to certain areas to reach objectives on Feros, Therum and Ilos instead of instantly teleporting there with the Kodiak.
I disliked the scanning for resources mechanic in ME2. Made the game setting feel so much smaller.
Sure, some areas in ME1 were copypasta, but who cares - time for Andromeda to continue carrying the torch to expand and improve upon the concept.
- KrrKs, Annos Basin, Ellanya et 1 autre aiment ceci
#62
Posté 07 septembre 2015 - 05:07
- Ellanya et N7_Salohcin aiment ceci
#63
Posté 07 septembre 2015 - 05:10
Exploring with the Mako, it was therapeutic and immersive in ME1.
- slimgrin, Ellanya et N7_Salohcin aiment ceci
#64
Posté 07 septembre 2015 - 05:29
Now that you post this... might have to start my re-play of ME1 sooner than anticipated... ![]()
Exploring with the Mako, it was therapeutic and immersive in ME1.
My inner krogan spirit finds so much benefits in the therapeutics of smashing Geth to pieces by use of the acceleration pedal and cannon ![]()
- Chealec et KrrKs aiment ceci
#65
Posté 07 septembre 2015 - 05:33
I liked the mako, I'm not sure if its a PC thing but I never understood the complaints about how hard it was to drive. I manuevered it fine with few issues on the PC. And while I'd have liked it better if they added some diversity to the terrain I liked travelling around new worlds.
#66
Posté 07 septembre 2015 - 05:35
True, but there were too few of em. It's why I'm hopefull about it ME:A... There IS potential... but I didn't like it in me1 in general.
- Chealec aime ceci
#67
Posté 07 septembre 2015 - 05:46
Frankly, I'm one of those nutty people who actually didn't mind DAI exploration. I wouldn't mind MEA exploration... WITHOUT the MAKO. If I have to use every appendage (yeah, y'all nasty people, go there
![]()
) in order to maneuver the danged thing, dodge and fire at hostiles; and keep myself out of lava pits then, no, I do not find it the least bit enjoyable. If I'd wanted to play GTA, I would buy GTA.
<<<<<<<<<<()>>>>>>>>>>>
Every nook and cranny in the Hinterlands was explored, by yours truly.... got "heartburn" after that and on subsequent play through, I did the minimum.... no re-playability there.
Writers for the game studio must find a compelling reason to explore and not just for the fun of doing it.
#68
Posté 07 septembre 2015 - 06:30
<<<<<<<<<<()>>>>>>>>>>>
Every nook and cranny in the Hinterlands was explored, by yours truly.... got "heartburn" after that and on subsequent play through, I did the minimum.... no re-playability there.
Writers for the game studio must find a compelling reason to explore and not just for the fun of doing it.
I get where you're coming from, but I had no patience to turn over every single leaf my first 5 play throughs so every new game is something that I didn't find before and I rarely, if ever, used my mounts. They were trophies and to look pretty.
Perhaps I'm a little too laissez-faire, and maybe I'm not the only one, but that alone gave me enough replayability to keep me gaming; especially in waiting for the next/final, DLC. But, back to topic (for me, because cog-fog makes me wander LOL) I think I'd be amongst those who'd like the option to not use the MAKO. Spacesuit, running and/or jetpack-bounces will do me fine. ![]()
#69
Posté 07 septembre 2015 - 06:42
The concept was fine, the implementation not so much due to the combination of badly-designed terrain and continued re-use of the same small number of assets, so it wasn't long before there wasn't anything new to see. It needs variety.
#70
Posté 07 septembre 2015 - 06:51
It certainly did. In a way, exploration in ME1 was like a really bad film, but every 10 minutes you could take a still that would be very beautiful.
#71
Posté 07 septembre 2015 - 06:53
I'm glad the Mako is back. If Bioware had managed even just a bit more random content to appear on worlds, it would have made it worth it. Hell, it was mostly worth it anyway as it gave a you a great sense of discovery. On next gen they'll be able to add more content to open maps, making it worthwhile to explore.
#72
Posté 07 septembre 2015 - 08:09
1. too little, you get ME1 driving all over a bunch of nothing
2. Too much and you get Skyrim and DAI where you are tripping over something else every 5 meters.
Neither are all that fun and both explain why I've never been on the exlploration bandwagon.
- In Exile aime ceci
#73
Posté 07 septembre 2015 - 08:20
I tend to enjoy exploring and the first few times out and about with the mako was fine. What I absolutely hated though was how long it took to get up some hills and the relatively short range of the radar. Some may disagree with me but I feel The elder scrolls Skyrim and even Inquisition had some fun exploration because I tended to be finding things along the way. I also enjoy running around in Diablo 2 and 3 because I'm constantly killing something.
So. I believe I'm glad that exploring is coming back but this time around I hope that as you map the area you find everything in it that way you don't miss the one resource node that was just a little too far to the left. I also want a steady flow of things to shoot/run over, like driving down the sidewalk in Saints Row, and no long slow climbs up a hill.
#74
Posté 07 septembre 2015 - 08:36
I find it interesting that you find DAI and Skyrim to be "too much" since I find them both to be too sparse - but I wager we define finding stuff differently. That said, totally agree.Fundamental problem with exploration:
1. too little, you get ME1 driving all over a bunch of nothing
2. Too much and you get Skyrim and DAI where you are tripping over something else every 5 meters.
Neither are all that fun and both explain why I've never been on the exlploration bandwagon.
#75
Posté 07 septembre 2015 - 09:04
I find it interesting that you find DAI and Skyrim to be "too much" since I find them both to be too sparse - but I wager we define finding stuff differently. That said, totally agree.
Skyrim really feels a bit "small world" at times, when you keep stumbling on things in a much shorter walk than it takes me to get to the shops. It's obviously a balance (taking several real days to do a journey wouldn't make good gameplay, not to mention require huge amounts of development) and Skyrim didn't do too bad a job of hiding that IMO.





Retour en haut







