I dont understand why Bioware wants to implement that feature again.
Just to artificially extend the playing time?
I remember one of the tips for DAI when it was released and people stopped playing it after 2 hours.
"Leave the HINTERLANDS!".
People just dont want to explore huge maps with static placed NPC's with boring fetch / collect quests. It's so time consuming and boring.
You assume one of two things:
For one, that ME:A exploration is going to be the same bland surface map with nothing to see but a pretty skybox (and really, ME1 had magnificient skyboxes, it's why I loved exploring planets).
Or secondly, that ME:A is going to fill those surface maps with the same bland MMO'ish quests like DAI did.
You're only really right with one thing:
People just dont want to explore huge maps with static placed NPC's with boring fetch / collect quests. It's so time consuming and boring.
But exploring beautifully crafted regions filled with story relevant (or merely interesting) sidequests, hidden loot caches or ressources (I rather prefer the DAII mechanic of once found, always available, rather than having to stripmine regions or planets like in DAI or ME2 respectively) you can use for say a crafting or upgrade system?
That is something that a lot of people want.
Likewise, what the Mako offers isn't just exploration. It's also different gameplay. The most recognizable aspect of which would be combat, which would play out distinctively different from the infantry focused action, but not as railroaded as say the ME3 turret sections.
Really, at this point NOTHING is known about how BioWare will implement the Mako and how it will handle the exploration.
So yeah, whilst I get your dislike for what you apparently assume ME:A Mako is going to be like, it doesn't mean that's how it ends up being.
Granting, you could argue I'm being unrealistically optimistic with the examples I've given, but my point is, there's no meaning in judging a mechanic that you know nothing more about than it being there and one's only reference points are an eight year old game and a recent installment from a different franchise altogether.





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