Yup... I don't think ME1 has aged too badly really; granted the weather's not dynamic and some of the landscape textures are a bit iffy (and don't tessellate brilliantly) but you can still get some nice screenies.
http://images.akamai...3D36DCCBC61401/
http://images.akamai...0570AA6F0EE722/
... even the asset re-use only niggles me a little (the mines and pirate bases mainly) but I sort of shrug it off as it's modular "shake 'n' bake" prefab junk ... the "fantasy" setting of DA:2 actually made the asset re-use a lot worse for me.
Backgrounds? That's it? Comeon.
The exploration space was an arbitrary square.
The terrain was all more or less the same, with different textures.
Random mountains and hills, that weren't impressive and just in the way.
No trees, plant or animal life really...
Enviromental differences boiled down to a timer bar.
No differences in gravity really...
The newer games, imho, did a much better job of actually convincing you were in space and exploring. With less even.
One of the problems actually was making the mako able to traverse all, but the steepest mountains. If that wasn't the case you could have made some awesome scenery of the exploration space in a crater, with steep walls.... Or canyons and so on... And by limiting the exploration of mostly emptyness, you could have filled it with some interesting stuff like indignious plant and animal life.
...
But again I have hopes for me:a ... and the improved tech ![]()





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