Aller au contenu

Photo

Reaver build based on heals


  • Veuillez vous connecter pour répondre
37 réponses à ce sujet

#26
zeypher

zeypher
  • Members
  • 2 910 messages

yes but at the end of the fight with good devour i want to be at 90%-100% HP

 

it should have a flat amount + bonus based on mising HP,because if heal only 20% of missing HP and i have 200/1000 HP and the fight is going to end,i use devour  to heal for just 160HP (without bonus)

 

i also have suspect that RoP costs more than 10 stamina/s

Since basese regen is around 6.5/s,costing 10/s means that i should lose 3.5/s and i run out of stamina fter  25-30s

 

Devour also costs 65stamina and it's so easy to be under 65 using RoP

Thats why we use charging bull to use a free devour.



#27
zeypher

zeypher
  • Members
  • 2 910 messages

Change your mindset when playing a reaver, DO NOT think of them as warriors. Instead think of them as extremely offence oriented brawlers. Ideal reaver build basically ignores 2 handed skills, goes to W&S for the passives, charging bull+upgrade and livid+upgrade from vanguard and pretty much the entire battlemaster tree (horns optional).



#28
Bigdawg13

Bigdawg13
  • Members
  • 1 190 messages
Charging bull makes devour free.

#29
capn233

capn233
  • Members
  • 17 315 messages

yes but at the end of the fight with good devour i want to be at 90%-100% HP

 

...

 

Devour also costs 65stamina and it's so easy to be under 65 using RoP

 

Need to change your mindset regarding HP on the Reaver.  You don't need to be ending fights at 90-100% HP, you need to be ending them more like at 50%HP.  This is partly why guard on hit is decent on Reaver, it is a refillable buffer that doesn't count against your damage bonuses from health loss.  Alternatively, heal on hit is like getting cost reduction for Dragon Rage, and it allows you to transition back to an AOE weapon auto attack for pure heal if you get overzealous.

 

As others already mentioned, it is a good idea to get Charging Bull-> Gore and Trample and at the least tap it before you use Devour.  That way the total stamina cost is only 10.

 

If you are going to use ROP, it needs to be used fairly situationally, and deactivated before stamina gets too low.  You can do that manually, or just use CB to charge through someone to right outside the circle.  I don't use ROP all that much, because I think on the whole it doesn't really increase DPS.  It has the most benefit against a small group you can roflstomp quickly, which is pretty much a composition where you don't need higher DPS anyway.  Against large targets, I would rather just dump stamina into CB and or Combat Roll.  Or whatever else.  But you can toggle it on in small bursts for a but of a bonus.



#30
TheInvoker

TheInvoker
  • Members
  • 526 messages

honestly i don't even like charging bull......

ignoring 2h tree i couldn't get CDR on critics and the nice bonus damage vs guard. Also i couldn't proc any combo,that is the most fun part of the game

 

the only nice use of charging bull would if it makes RoP free after use



#31
capn233

capn233
  • Members
  • 17 315 messages

I would not completely ignore the 2H tree either.  Flow of Battle is one of the best passives for a warrior.  But investing heavily in the 2H tree might not make a lot of sense on the Reaver since your bread and butter attack is Dragon Rage.  I also like the Shield Breaker passive, but some might not think it is important.

 

If you want to use ROP a lot, then the stamina gain passives will be helpful.  That means Warrior's Resolve in SnS and Deep Reserves in Battlemaster.  Charging Bull does not erase ROP's stamina loss over time.  It is best for reducing the cost of Devour.



#32
zeypher

zeypher
  • Members
  • 2 910 messages

I would not completely ignore the 2H tree either.  Flow of Battle is one of the best passives for a warrior.  But investing heavily in the 2H tree might not make a lot of sense on the Reaver since your bread and butter attack is Dragon Rage.  I also like the Shield Breaker passive, but some might not think it is important.

 

If you want to use ROP a lot, then the stamina gain passives will be helpful.  That means Warrior's Resolve in SnS and Deep Reserves in Battlemaster.  Charging Bull does not erase ROP's stamina loss over time.  It is best for reducing the cost of Devour.

Yea passives are given, i meant ignore the skills.



#33
Bigdawg13

Bigdawg13
  • Members
  • 1 190 messages

honestly i don't even like charging bull......

ignoring 2h tree i couldn't get CDR on critics and the nice bonus damage vs guard. Also i couldn't proc any combo,that is the most fun part of the game

 

the only nice use of charging bull would if it makes RoP free after use

 

Are you serious?  Charging Bull is probably one of the best skills any warrior has...ever.  That's like saying....gah I can't even put it into words.

 

Charging Bull:

1) makes any expensive skill free
2) Is very cheap itself
3) doesn't even require a target for the free skill
4) generates guard
5) provides CC through knockdown
6) allows you to run through targets (like dragons) to get to the other side
7) provides damage
8) provides rumble feedback on controllers which is AWESOMMMEEEEE
9) looks cool
10) boosts damage by letting you do damage to knocked down target (via mighty blow)

11) is fairly cheap investment for any build and any spec
 

Nothing provides the kind of versatility that charging bull provides. 

 

*EDIT*

Seriously though, try Reaver out (at about level 15+) before you knock it based on numbers you see on a forum.  It works really well.  Run RoP to make dragon-rage and devour hit harder and heal more.  And when your stamina is low and you need to heal a little from devour, pop charging bull for 1/2 a sec (10 stamina) and you can then use devour.  Just freaking awesome.  All you need is guard on hit masterwork and you are golden.


  • Mordray Darkblood aime ceci

#34
TheInvoker

TheInvoker
  • Members
  • 526 messages

You would like to know that i'm making new tests with the new upgrade of devour

Now it heals more and RoP moves with the Reaver...that's all i wanted.

A bit disappointed for Dragon Rage. Remove of the damage taken at cost of less damage was enough but cooldown is too bad (even if it seems less than 10s)

 

well....tests...ok

You maybe want to know that belt of heal doesn't work at all!

Total HP 865

Current HP 215

HP after Devour 470 with or without belt :(

Healed for 265HP (39.2%)

 

Then i tried with my armor that has 39% bonus heal

wearing it i jumped to 1015 HP and 365 current

HP after Devour 617

Healed for 252HP (38.8%)

 

The heal should be 40% but i think i can accept 39%. The fact is that i didn't get any bonus heal from the armor too and that's too bad



#35
zeypher

zeypher
  • Members
  • 2 910 messages

The ROP toggle is not good, as ROP still consumes stamina like no body's business and the moving ring loses the bonuses of ROP which the other toggle gives and the moving rop does physical damage, the static one does spirit damage.

 

Having tested boh versions i prefer static rop because it shuts itself down if you leave the circle. Still will test it out more

 

 

Regarding heal bonus, i already told you in one of my first posts that it does NOT work with devour. Heal bonus only seems to work right with potions.


  • Bigdawg13 aime ceci

#36
zeypher

zeypher
  • Members
  • 2 910 messages

You would like to know that i'm making new tests with the new upgrade of devour

Now it heals more and RoP moves with the Reaver...that's all i wanted.

A bit disappointed for Dragon Rage. Remove of the damage taken at cost of less damage was enough but cooldown is too bad (even if it seems less than 10s)

 

well....tests...ok

You maybe want to know that belt of heal doesn't work at all!

Total HP 865

Current HP 215

HP after Devour 470 with or without belt :(

Healed for 265HP (39.2%)

 

Then i tried with my armor that has 39% bonus heal

wearing it i jumped to 1015 HP and 365 current

HP after Devour 617

Healed for 252HP (38.8%)

 

The heal should be 40% but i think i can accept 39%. The fact is that i didn't get any bonus heal from the armor too and that's too bad

I take it your test was without ROP active? as with ROP devour now can heal for 80% of your missing hp. I am still undecided on which ROP upgrade to go for.



#37
TheInvoker

TheInvoker
  • Members
  • 526 messages

yes that one works and it's very good

i just wanted to tell you that bonus heal gear don't work



#38
zeypher

zeypher
  • Members
  • 2 910 messages

Well good that reaver clicked for you with the new toggles.