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All This Speculation About Classes Is Making Me Nervous


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#1
Lady Artifice

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Because people keep pointing out that we don't know if the classes will be the same as they were in the trilogy, which honestly had not occurred to me. I love the trilogy classes. They were symmetrical and great for my personal sense of characterization. I have some fear of change about this. 

 

That's all I've got. I suppose I'm hoping for reassurance that they'll probably keep the old classes, or at least some educated guesses as to when we'll actually know. 


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#2
Killroy

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The only things we know the about gameplay are 1- that they're looking at ME3 and what it did well, and 2- that the studio making ME:A is the studio that did the MP for ME3. Even if they allow much deeper customization of powers I highly doubt they'll ditch or substantially change the class system.
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#3
Pistolized

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The best educated guess we have is that they've done it three times in a row so far, and all previous RPG Bioware games have had class systems (minus Jade Empire and Sonic I think).  I don't see why they would change it myself, it works great for Mass Effect.  It's true that we just plain don't know for sure, but at best it's rumor-mongering considering the utter lack of evidence for changing the classes. 



#4
SmilesJA

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I'd say keep an open mind if there are new classes, who knows? It may surprise you.


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#5
R4K4RTH

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Overall the six classes were fine, but pretty much having the same basic skillset (bonus skills not included) for each playthrough gets a bit stale.

As BioWare more or less intends to break away from the trilogy, we might get classes that are successors so to speak with different names and/or skills, whole skilltrees even.

When you look at ME3 MP other races in the same class had different powers. In ME:A I am hoping that each class will have one or two fixed base powers/skills and the remaining ones can be chosen from those appropriate to their class. ( depending on your playing style ) Maybe this would add to the customization. ( my humble preference )
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#6
dreamgazer

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The only things we know the about gameplay are 1- that they're looking at ME3 and what it did well, and 2- that the studio making ME:A is the studio that did the MP for ME3. Even if they allow much deeper customization of powers I highly doubt they'll ditch or substantially change the class system.


They're also responsible for the Omega DLC, which provided the only class-based interrupt in the entire trilogy.
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#7
Han Shot First

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It hadn't occurred me that classes might change. 

 

Either way, it will be good to finally get some concrete information on this game beyond just "It's set in Andromeda." Is it just me, or does Bioware seem a lot more tight-lipped about this project than previous games from established series? 


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#8
Belial

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They've spent so many years refining and improving the current class system, no way they're gonna ditch it. I'm open to expanding the current classes though like adding more powers and skill trees.



#9
Killroy

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They're also responsible for the Omega DLC, which provided the only class-based interrupt in the entire trilogy.


Good point. Though the classes got pretty... soft in MP they did do something with the class system that the actual dev team never did.

#10
themikefest

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I would say they keep the classes and just modify some powers and even add a few powers especially for new species



#11
Han Shot First

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I would say they keep the classes and just modify some powers and even add a few powers especially for new species

 

Multiplayer introduced a lot of new powers, some of which are pretty cool. Hopefully they work some of those into the SP game, regardless of how the class system works out.

 

I hope they keep the established classes however, even if they end up slightly tweaked from the Shepard trilogy.


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#12
Zekka

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I wouldn't have a problem if bioware scaled back the classes to just Soldier, Engineer and Adept or even if they removed all classes together and allowed the player to build their character in a way that they liked.


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#13
LightningPoodle

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Whatever happens to them, I'm sure they will remain somewhat similar to those before. We'll get a soldier like class. If biotics make a return, we'd get those types of classes. Infiltrators and engineers, probably guaranteed to have some form of them. I don't think there is much to worry about.



#14
Lady Artifice

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Whatever happens to them, I'm sure they will remain somewhat similar to those before. We'll get a soldier like class. If biotics make a return, we'd get those types of classes. Infiltrators and engineers, probably guaranteed to have some form of them. I don't think there is much to worry about.

 

I love Sentinel.  :(



#15
SlottsMachine

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As long as I get to Vanguard charge I'm happy. 


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#16
SlottsMachine

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I wouldn't have a problem if bioware scaled back the classes to just Soldier, Engineer and Adept or even if they removed all classes together and allowed the player to build their character in a way that they liked.

 

That was the first alternative to the current approach that came to my mind. But then how do you deal with cross class builds, I guess they could do away with classes completely. Just let people created whatever wacky character they want, though I don't know how I'd feel about that. 



#17
Duelist

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I just hope there's something akin to the GI's Hunter Mode.
Give me that, Tactical Cloak and a shotgun (preferably the Piranha but I can make anything work) and I'm content.
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#18
Belial

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Multiplayer introduced a lot of new powers, some of which are pretty cool. Hopefully they work some of those into the SP game, regardless of how the class system works out.

 

I hope they keep the established classes however, even if they end up slightly tweaked from the Shepard trilogy.

 

This, it'd be nice to have some of the MP powers in SP. I also hope they'll let us choose which powers we want to use rather than giving us 5 set powers and one bonus power slot.


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#19
78stonewobble

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I just hope there's something akin to the GI's Hunter Mode.
Give me that, Tactical Cloak and a shotgun (preferably the Piranha but I can make anything work) and I'm content.

 

As long as it doesn't give people migraines this time. O.o



#20
BabyPuncher

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I trust the ME team to make good gameplay. I don't think they'd get rid of a system that works well without good reason.

 

My biggest concern about class is BioWare attempting to integrate it into the story, which, as I'm sure we all know, would be a very bad idea.



#21
Killroy

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My biggest concern about class is BioWare attempting to integrate it into the story, which, as I'm sure we all know, would be a very bad idea.


Why do you think your opinions are facts?
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#22
Jeremiah12LGeek

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Because people keep pointing out that we don't know if the classes will be the same as they were in the trilogy, which honestly had not occurred to me. I love the trilogy classes. They were symmetrical and great for my personal sense of characterization. I have some fear of change about this. 

 

That's all I've got. I suppose I'm hoping for reassurance that they'll probably keep the old classes, or at least some educated guesses as to when we'll actually know. 

 

The classes changed quite a bit between games.

 

Adepts were very different in ME 1. Vanguards have come to be synonymous with Biotic Charge, an ability that they didn't originally have. All the classes have undergone some significant changes over the course of the series.

 

They probably will keep the broad designations (Sentinel, Engineer etc.) for the purpose of defining roles. Given how the games have reached a point where the classes blur into one another a great deal and they all fundamentally work in any combination, the actual class makeup of the squad doesn't really matter anymore. In the original ME, I always had whichever character's electronics skill was highest with me, because their role was important. By the time ME 3 was out, you could just pick your favourite characters - it didn't matter what abilities they had, because they could all be roughly as effective as each other.

 

Both have advantages. If they plan to make roles more important in gameplay again, then it makes sense to go with the 6 designations that we know, and craft missions that are reactive, changing depending on who you bring with you (this takes a lot more work and resources.)

 

If they stick with the "pick and use whatever you want, roles don't matter and it all works," then players are free to choose companions on the basis of which ones they like the best.

 

With a lot of work adding tactical complexity, they can service both advantages. Because of the additional work involved, I don't expect that they'll make missions much more reactive than in the past. It is most likely that classes will serve primarily as the lore definitions of characters' abilities and how they work, but without impacting missions.


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#23
Ahglock

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I trust the ME team to make good gameplay. I don't think they'd get rid of a system that works well without good reason.

 

My biggest concern about class is BioWare attempting to integrate it into the story, which, as I'm sure we all know, would be a very bad idea.

 

Can you explain what you mean by that?  I'd like classes to be integrated into the story in a general sense.  Like recognizing you are biotic, a tech expert, use singularity or other specific powers. Or people commenting on your over use of the pistol when bigger guns are available.  I don't want them to say hey Adept, how are you doing as the class is a game construct and not a ME real world artifact in my mind.


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#24
BabyPuncher

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Can you explain what you mean by that?  I'd like classes to be integrated into the story in a general sense.  Like recognizing you are biotic, a tech expert, use singularity or other specific powers. Or people commenting on your over use of the pistol when bigger guns are available.  I don't want them to say hey Adept, how are you doing as the class is a game construct and not a ME real world artifact in my mind.

 

Recognizing, sure. Some basic dialogue that talks about the class is perfectly fine.

 

What I don't want is class affecting the story in a significant way. For example, two people are in danger, you can only save one, gotta make a choice. Unless you're a biotic, where you get a special option to save both of them.

 

That would ****** me off.
 


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#25
Ahglock

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Recognizing, sure. Some basic dialogue that talks about the class is perfectly fine.

 

What I don't want is class affecting the story in a significant way. For example, two people are in danger, you can only save one, gotta make a choice. Unless you're a biotic, where you get a special option to save both of them.

 

That would ****** me off.
 

 

Ah, that makes sense.  Yeah they should design the story so things like that don't or in world couldn't happen.  I'd be just as irritated if 2 people are dangling off a cliff and you can only grab one, and as a biotic I'm thinking my lift hits a 3 meter radius and can easily get them both. So hopefully its set up where you have to like drive the mako either south or north in this hypothetical. Overall though I don't mind if the story changes are minor like a engineer can use a engineer interrupt and help fix a town's power supply as they relying on old tech but doesn't know how to fix it. and then you get additional good will from the town, not change the story good will but maybe extra discounts at a shop good will.