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please bring back healing in the next Dragon Age


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#76
Adanu

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So we can go back to complaining about having to use the designated healer? "I don't like Anders, why do you force us to play with Anders?" No. The system works now.

 

The system works about as well as a wet fart. Instead of making us use the specialized healer mage, give us more than one option for said mage in case one mage does something ridiculous and needs to be removed.

 

There's a reason it's called the holy trinity.


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#77
AnUnculturedLittlePotato

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Like I want to be a support mage a buffer a debuffer a healer, but I don't want that at the expense of any difficulty.
If they come back I want there to be a reason. I want it to be a reason that isn't "because lol"



#78
Morroian

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Ad hominem isn't the way to go here. And your argument makes no sense as they'd already had a formula for balancing games using heal.

And you ignore the second point, which is either leave them in or take all of them out, including Revival and the KE focus skill. You don't claim lore and then leave two heals in.

 

 

Not to mention having plenty of healing potions if you were prepared to go back to camps.



#79
Morroian

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More importantly, more spell types.  A return of nature, spirit and physical as base damage types for staves.

 

The return of entropy school.


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#80
MrMrPendragon

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I would love to see Spirit Healer again.

 

 

But really, all I want is the Haste sustained spell, or maybe the hex/buffs tree in DAO. Those were fun



#81
gaymer

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I think they should bring back healers because there are people that like playing healers, and whereas you everyone that liked tanking can still tank, that liked being a rogue can still be a rogue, and everyone that like mage obliteration can still do mage obliteration: but if you liked healing, go play another game. 

 

How about this, a mage can spec in healing, or in barrier, but not both. I will happily play a spirit healer with no barrier. I will happily never see another barrier as long as I live. This way, those of you that hate healers wont have to have them, those of us that like playing them have something to play in the game, and those that like having them in the party can have them in the party. And all can be right with the world again!


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#82
Patchwork

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I'd love for a healing/support class to be available in DA4 but what I really want is for the four schools to return. DAI forced all mages to be elemental damagers and it got boring fast.

 

And let's be honest there was a lot of repurposing of old base spells in DAI specialisations, Necromancer is the worst offender but I personally found the rip off of Force Mage to be particularly annoying. So my other big hope for DA4 is that specialisations actually feel like something your mage worked hard to achieve rather than a dumping ground for spells that don't fit anywhere else.    


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#83
katamuro

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I don't understand why they went and simplified the skill system, I liked how in DA2 you still could choose how much points go in what and then choose which skill trees to use and activate which skills. That way even an attack mage could be a healer for a bit, not a good one but enough to make a difference in a difficult situation. 

Also there is just something really nice about adding those points. 


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#84
Anvos

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Personally I prefer the current non-item healing abilities is restricted path, as other than the over proliferation of guard granting crafting bonuses and maybe making non-ability resurrection require a healing potion consumption, I like how the newer system makes classes more diverse in how they protect themselves or others.

 

Rogue defenses are based around stealth, movement, and preparation to represent that they are dexterious, cunning opponents that focus on preparation and misdirection.  Lore wise their heal effects aren't true healing but representing their use of subterfuge to have avoided damage and/or fool enemies into attacking shadows.

 

Mages it makes sense that their defense should focus on prevention rather than after the fact healing and barriers still represent how their best able to protect others along with themselves.  I'm not saying mages shouldn't have a support based specialization but rather that burst healing in combat, out side mastery abilities like ults/focus, isn't a thing mages should be able to do.

 

Warriors guard makes a world of sense, its proliferation on crafting doesn't so much but that is a different issue.  You need to stop thinking of guard like armor but more akin to a representation of the fact that warriors are supposed to be masters of martial prowess, who through the years of their training know how to react in the heat of battle and thus prevent damage from ever happening, but at the same time there is only so much skill alone can do.



#85
kimgoold

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How is spamming Barrier different than spamming Healing? (thats whats always annoyed me). Why not make it a choice like the trials? then those who don't want any healing spells or the Spirit Healer spec don't have to have it in their game. This feature is already developed so it could be implemented in future games.



#86
thats1evildude

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How is spamming Barrier different than spamming Healing? (thats whats always annoyed me)..

 

It's not. That's the point.

 

Hit Points are just a resource. The difference between Healing and Barrier is that healing restores the loss of hit points, and Barriers provide temporary hit points that are deducted instead of real hit points.

 

"So why not just use healing, durr durr durr?" Because under the old system, people thought they had to dedicate a mage to be the Party Healer and then fix that healer to their hip. And, inevitably, they would complain whenever the Party Healer back-sassed them or left the party. How many people spared Anders because "they couldn't afford to lose the healer," even though healing was p*ss-weak in DA2?

 

The magic system in DAI is functional, it just could use a little expansion.


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#87
straykat

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I think it should come back, if anything, just because of story. Healers are an integral part of magic life in Thedas. It probably makes them tolerated more than they would be.It's the most directly useful magic to the average soldier or civilian. It's how you track down Anders to begin with. It doesn't exactly make sense that suddenly there aren't healers now.


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#88
kimgoold

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My point was your still spamming. We need sustained abilities like the previous DA's had .. Dark Syphon (was always on). Barrier could be a sustained mode too. I'm not a fan of all previous spell schools and specialisations being removed either. The Radial Wheel needs to be returned to game play.



#89
straykat

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On a sidenote, it's funny that this game's tactical features sucks so badly that you could never even configure DA2 Anders in this (or SH Hawke). It's funny that an older game is more sophisticated. They only look like DA2 mages in animations.. but they're not as rich. Either in tactics, skill trees, or even their mobility.



#90
Patchwork

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As we're going to Tevinter (probably) they could do a blood mage healer. Before DAI came out BW said the reason they removed  blood magic was because they couldn't do it justice and I doubt they can in DA4 either without making it a mandatory spec but a blood mage specialisation focused on only one the healing aspect would work I think.  



#91
straykat

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As we're going to Tevinter (probably) they could do a blood mage healer. Before DAI came out BW said the reason they removed  blood magic was because they couldn't do it justice and I doubt they can in DA4 either without making it a mandatory spec but a blood mage specialisation focused on only one the healing aspect would work I think.  

 

I've never even heard of a blood mage healer. Kind of an oxymoron. :P

 

I wouldn't mind them doing Blood Magic right though. I don't see the point unless they develop good narrative around it.. and Tevinter is the best chance they'll get for awhile. Same goes for Reaver. It's just half-assed "awesome button" bullshit when you simply include the raw mechanics. They're better than that.



#92
Aren

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Bring back 99 health potions in the inventory as well.
How fun 99 potions +healing magic great strategy is needed really....

#93
straykat

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Bring back 99 health potions in the inventory as well.
How fun 99 potions +healing magic great strategy is needed really....

 

See, I could do with DA2's system. DAO's potions do fall on the ridiculous side a bit.


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#94
Wulfram

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It's not. That's the point.
 
Hit Points are just a resource. The difference between Healing and Barrier is that healing restores the loss of hit points, and Barriers provide temporary hit points that are deducted instead of real hit points.
 
"So why not just use healing, durr durr durr?" Because under the old system, people thought they had to dedicate a mage to be the Party Healer and then fix that healer to their hip. And, inevitably, they would complain whenever the Party Healer back-sassed them or left the party. How many people spared Anders because "they couldn't afford to lose the healer," even though healing was p*ss-weak in DA2?
 
The magic system in DAI is functional, it just could use a little expansion.


As far as I can tell, the people who thought that now think they need a a dedicated barrier mage as far as I can tell. If not two, so that you can have near constant Barrier uptime.

The solution to the "I need Anders" issue was to allow all mage companions to cast Heal, and perhaps also not to have a healing specialisation. The switch to Barriers was essentially irrelevant as far as that went.
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#95
Cyrus Amell

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Changing the healing system changed how we utilized classes, especially when we consider the terribly limited party member tactics of Inquisition. You just could not leave Iron Bull alone by himself with just a greataxe on the higher difficulties because without a barrier up he would die, and quickly. Same went with dual wielding rogues, unless the player was controlling said rogue, making him or her dodge, the AI would get them killed. Back in DA2 and Origins taking damage was not a problem so long as we had a large supply of potions and mages who could heal. Now though, the only dps class roles you could trust to the AI were ranged rogues and mages who were easy to keep out of harms way without micromanagement (not a concern for Knight-Enchanters). These are vital considerations when the player has to go long stretches without reaching a supply cache, or to survive particularly dangerous encounters. 

 

This made me prefer sword and shield companions over great-weapon users because they were resilient and could maintain guard throughout the entire fight despite the diminutive array of tactic slots.  

 

So for the next game we either need a more reliable method of healing in a fight or we need a new and expanded tactics system that allows for AI to take care of themselves in the heat of combat without constant micromanagement. Otherwise pure melee dps classes will be severely hampered and even a liability.  


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#96
Elhanan

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Changing the healing system changed how we utilized classes, especially when we consider the terribly limited party member tactics of Inquisition. You just could not leave Iron Bull alone by himself with just a greataxe on the higher difficulties because without a barrier up he would die, and quickly. Same went with dual wielding rogues, unless the player was controlling said rogue, making him or her dodge, the AI would get them killed. Back in DA2 and Origins taking damage was not a problem so long as we had a large supply of potions and mages who could heal. Now though, the only dps class roles you could trust to the AI were ranged rogues and mages who were easy to keep out of harms way without micromanagement (not a concern for Knight-Enchanters). These are vital considerations when the player has to go long stretches without reaching a supply cache, or to survive particularly dangerous encounters. 
 
This made me prefer sword and shield companions over great-weapon users because they were resilient and could maintain guard throughout the entire fight despite the diminutive array of tactic slots.  
 
So for the next game we either need a more reliable method of healing in a fight or we need a new and expanded tactics system that allows for AI to take care of themselves in the heat of combat without constant micromanagement. Otherwise pure melee dps classes will be severely hampered and even a liability.


May depend on the Player. Starflorge has a few vids available which have Mage builds sans Barrier; a form I could not duplicate if I wished. While I am limited by my lack of Action gameplay abilities, he and others are not nearly as restricted.

#97
leaguer of one

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It's not. That's the point.
 
Hit Points are just a resource. The difference between Healing and Barrier is that healing restores the loss of hit points, and Barriers provide temporary hit points that are deducted instead of real hit points.
 
"So why not just use healing, durr durr durr?" Because under the old system, people thought they had to dedicate a mage to be the Party Healer and then fix that healer to their hip. And, inevitably, they would complain whenever the Party Healer back-sassed them or left the party. How many people spared Anders because "they couldn't afford to lose the healer," even though healing was p*ss-weak in DA2?
 
The magic system in DAI is functional, it just could use a little expansion.

Their is a bit of a difference. Vonrability. The barrier system is made to reduce weakness from specific attacks. It works like the guard system in the game.
The entire reason the system is in the game is to symplify support abilities for multiplayer.

#98
AlanC9

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Changing the healing system changed how we utilized classes, especially when we consider the terribly limited party member tactics of Inquisition. You just could not leave Iron Bull alone by himself with just a greataxe on the higher difficulties because without a barrier up he would die, and quickly.


Won't a properly built IB get a bunch of Guard, though? OK, he's no Blackwall, but he's a lot more survivable than a DW rogue.

#99
Absafraginlootly

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Mostly I miss the four schools of magic, they were a piece of dragon age lore that really stood out to me, they've been thrown out the window. 


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#100
Googleness

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if they bring healing remove the immortal crafting (thus the ones which gives guard with each hit).