Mostly I miss the four schools of magic, they were a piece of dragon age lore that really stood out to me, they've been thrown out the window.
Yeah, it was like it was designed by some noob who didn't even know.
Mostly I miss the four schools of magic, they were a piece of dragon age lore that really stood out to me, they've been thrown out the window.
Yeah, it was like it was designed by some noob who didn't even know.
Yes please, I really want healing brought back. Also tooltips on the power bar, cutscenes even in side quests, richer side quests, longer story, able to zoom in while in combat, assigning attributes yourself, and a larger focus on PC players.
This is a single player game, removing healing spell is just non-sense, who cares if i want to spam healing spells? Not like i am PvP with anyone, it's PvE only
Then that is counter productive, the reason we play combat game is for combat, not to avoid combat.
Why not just hit one button (skip combat button) to escape combat if want to skip combat?
Dragon Age don't have stealth mechanic anyway...not like Bethesda games...
I didn't, and I wasn't alone. I heard this opinion on other forums.I've never felt I needed extra incentive to avoid unnecessary fights. They just waste time.
Then that is counter productive, the reason we play combat game is for combat, not to avoid combat.
Why not just hit one button (skip combat button) to escape combat if want to skip combat?
I didn't, and I wasn't alone. I heard this opinion on other forums.
Fighting netted XP and loot, and injuries were meaningless. The only disincentive you had to avoid a fight is if it was too hard, or for RP reasons, but if you did so, you were basically agreeing to weaken yourself. Myself, I tried to kill everything I could find.
We?
There's a difference between skipping combat with a button and evading combat. One is in-character, the other is not
Yes, we
Dragon Age is not Skyrim and Fallout, you can't evade combat in Dragon Age
Removing healing spells is not an improvement, improving healing spells mechanic is an improvement
I've never even heard of a blood mage healer. Kind of an oxymoron.
I wouldn't mind them doing Blood Magic right though. I don't see the point unless they develop good narrative around it.. and Tevinter is the best chance they'll get for awhile. Same goes for Reaver. It's just half-assed "awesome button" bullshit when you simply include the raw mechanics. They're better than that.
True we've only heard about the demon summoning, slave sacrificing, kill their own mother for just a bit power type blood mages but there's got to be more to Tevinter than white hats and black hats or DA4 is going to be so boring.
And it seems to me that it would be just as easy to heal as to hurt when you're controlling the blood in someone's body. In previous games we could use blood magic spells to heal ourselves after all.
True we've only heard about the demon summoning, slave sacrificing, kill their own mother for just a bit power type blood mages but there's got to be more to Tevinter than white hats and black hats or DA4 is going to be so boring.
And it seems to me that it would be just as easy to heal as to hurt when you're controlling the blood in someone's body.
I don't think it needs to be as simple as black/white. I could see a blood mage (skill wise) simply augmenting it with Creation skills. I just meant I didn't see blood magic itself involving healing. At least if I'm going to follow the idea of "magic schools". Perhaps they'll throw that out though, as it seems they already did in DAI.
Funnily though, I'm more interested in playing a rogue if I played a game in Tevinter. Just because it's a big city and the urban life might be interesting. Especially from the lower class or elves.
I have so much more fun when I installed certain mods that basically allow me to heal freely all the time. Don't have to fast travel back to camps and waste all progress and guard. Don't have to worry about potions and the ridiculous "healing bombs" (wtf)
I've put off replaying Inquisition, and one of the big reasons is that I loathe the limited potion-only healing system, and the lack of out of combat regeneration, and the limit it places upon free exploration.
I've been looking for some kind of mod that might mitigate this, and you mention one above. Could you please tell me what these healing mods are, and where I can get them?
Thanks,
Oh dear, I'm afraid I may have been unintentionally misleading. Its not quite healing mods per se, but anyway, you have heard of nexus mods?I've put off replaying Inquisition, and one of the big reasons is that I loathe the limited potion-only healing system, and the lack of out of combat regeneration, and the limit it places upon free exploration.
I've been looking for some kind of mod that might mitigate this, and you mention one above. Could you please tell me what these healing mods are, and where I can get them?
Thanks,
Oh right, thanks. I know about those mods. The first one is too much of a "cheat" for me to consider using, in that it changes core combat mechanics, which I always try to avoid because i can unbalance the game. Second on is a possibility, though once again, I'm wondering if having essentially unlimited healing might cheapen things a bit too much.
I was hoping that someone out there had managed to create a proper balanced healing system for the game that didn't rely on potion spamming. Oh well, no matter, thank you ![]()
Pretty lame and stupid they won game of the year without healing magic, no wonder I hate this game more than Dragon age 2.
Pretty lame and stupid they won game of the year without healing magic, no wonder I hate this game more than Dragon age 2.
From a gameplay standpoint I'm ok with the lack of healing, simply because they replaced it with other mechanics; namely guard. The new horn of valor basically made warriors fill the role of a group's healer.
From a lore standpoint though, its absence among you or your followers is weird.
Also, a blood mage healer was my favorite thing to play as in Origins; especially with a mod that fixed the elemental damage bonus cap for all those spirit damage items. The concept of a healer that's keeping their allies alive with their own blood, and then healing themselves by stealing health from enemies is just awesome to me. Tevinter would be the place to bring blood magic back, and bringing healing back at the same time so the two could be mixed again would be nice.
Mitigation is always better but as a long time healer in MMOs, I find keeping up with health bars to be pretty fun.
You mean they took healing away? Since when?
Lack of healing? DAI has plenty of ways to heal the party or prevent damage to party members. DAI makes the gamer look more at damage avoidance using barrier and guard. Healing potions come in three forms: Health potions, regeneration potions and healing mist. Other ways to heal are heal on kill crafted weapons. There are weapons that heal 1% of maximum health with each hit.
Parts of the design of DAI hearkens back to Baldur's Gate 1 & 2. Attributes were assigned at character creation and could not be changed (except in rare circumstances: ioun stone, wish or item that enhanced the attribute.)
The number of healing and mana potions that the party could carry was limited because there were weight and item restrictions. Healing spells were limited to the cleric type classes and also limited by the vancian casting system. Once the number of healing spells were exhausted in a fight that was it. If the fight was won the casters had to rest to regain their spells or pray to their gods. The rest was usually 8 hours. Any interruption meant spells were not memorized or received. So care had to be taken where the party rested. Therefore the emphasis was on damage avoidance or damage mitigation.
The number of potions in DAO was a mistake. The party could have 99 of each level of potion which made most if not all fights trivial. Bioware then repeated the mistake (IMHO) in DA2.
DAI is the first game I think since BG1 & 2 where Bioware got healing potions and spells right (IMHO).
I have no problem also using stealth or the terrain to avoid fights. Many fights in DAI can be avoided if the gamer so chooses.
The number of potions in DAO was a mistake. The party could have 99 of each level of potion which made most if not all fights trivial. Bioware then repeated the mistake (IMHO) in DA2.