Aller au contenu

Photo

please bring back healing in the next Dragon Age


  • Veuillez vous connecter pour répondre
123 réponses à ce sujet

#101
straykat

straykat
  • Members
  • 9 196 messages

Mostly I miss the four schools of magic, they were a piece of dragon age lore that really stood out to me, they've been thrown out the window. 

 

Yeah, it was like it was designed by some noob who didn't even know.



#102
DragonAgeLegend

DragonAgeLegend
  • Members
  • 1 065 messages

Yes please, I really want healing brought back. Also tooltips on the power bar, cutscenes even in side quests, richer side quests, longer story, able to zoom in while in combat, assigning attributes yourself, and a larger focus on PC players. 


  • Hexoduen et straykat aiment ceci

#103
Qis

Qis
  • Members
  • 980 messages

This is a single player game, removing healing spell is just non-sense, who cares if i want to spam healing spells? Not like i am PvP with anyone, it's PvE only


  • DragonAgeLegend et vanek2112 aiment ceci

#104
thats1evildude

thats1evildude
  • Members
  • 10 990 messages
The other advantage of the temporary hit points vs. healing system is that it provides an incentive to NOT get into fights, which was absent in previous games.

Let's say I'm creeping through the Hinterlands on my way to the Mercenary Fortress and I run across a bear on my way there. Now, the Warden or Hawke would charge in to get that sweet XP, since they had infinite potions and healing spells to fix any ouchies. Plus, they didn't have respawning enemies; once that bear is dead, it won't appear again.

The Inquisitor might need to sneak around the bear, because they have limited healing and need to save what they have for the fortress. Plus, the Hinterlands is lousy with bears.
  • Elhanan aime ceci

#105
Qis

Qis
  • Members
  • 980 messages

Then that is counter productive, the reason we play combat game is for combat, not to avoid combat.

 

Why not just hit one button (skip combat button) to escape combat if want to skip combat?

 

Dragon Age don't have stealth mechanic anyway...not like Bethesda games...


  • DragonAgeLegend aime ceci

#106
Wulfram

Wulfram
  • Members
  • 18 946 messages
I've never felt I needed extra incentive to avoid unnecessary fights. They just waste time.

#107
thats1evildude

thats1evildude
  • Members
  • 10 990 messages

I've never felt I needed extra incentive to avoid unnecessary fights. They just waste time.

I didn't, and I wasn't alone. I heard this opinion on other forums.

Fighting netted XP and loot, and injuries were meaningless. The only disincentive you had to avoid a fight is if it was too hard, or for RP reasons, but if you did so, you were basically agreeing to weaken yourself. Myself, I tried to kill everything I could find.

#108
AlanC9

AlanC9
  • Members
  • 35 593 messages

Then that is counter productive, the reason we play combat game is for combat, not to avoid combat.


We?
 

Why not just hit one button (skip combat button) to escape combat if want to skip combat?
 


There's a difference between skipping combat with a button and evading combat. One is in-character, the other is not

#109
Wulfram

Wulfram
  • Members
  • 18 946 messages

I didn't, and I wasn't alone. I heard this opinion on other forums.

Fighting netted XP and loot, and injuries were meaningless. The only disincentive you had to avoid a fight is if it was too hard, or for RP reasons, but if you did so, you were basically agreeing to weaken yourself. Myself, I tried to kill everything I could find.


Eh, before the Even Ground trial turned up I mostly spent my time avoiding getting too much XP to avoid outlevelling Corypheus. Now its just irrelevant.

There are better ways to get XP than some tedious Bear fight, anyway.

#110
Qis

Qis
  • Members
  • 980 messages

We?
 

There's a difference between skipping combat with a button and evading combat. One is in-character, the other is not

 

Yes, we

 

Dragon Age is not Skyrim and Fallout, you can't evade combat in Dragon Age



#111
AlanC9

AlanC9
  • Members
  • 35 593 messages
So Bio isn't allowed to improve Dragon Age? If they make a mistake we're stuck with it?

You need a reason besides "the earlier games didn't do it."

#112
Qis

Qis
  • Members
  • 980 messages

Removing healing spells is not an improvement, improving healing spells mechanic is an improvement



#113
AlanC9

AlanC9
  • Members
  • 35 593 messages
Now, that's an actual argument. You should have led with that rather than babbling about what the earlier games did.

As for whether it's a good argument -- hey, you like what you like. I can go either way on this. I've played RPGs that are about resource management (DA:I, many PnP games, any decent D&D CRPG implementation), and RPGs that aren't about that (crappy D&D implementations like NWN, most recent Bio games, a few PnP). TES games have gone both ways. But in general, yeah, modern gamers are too weak to play a resource management game. DA:I's design was a surprisingly gutsy choice, and I'm quite confident that Bio's going to fold next time around.

#114
Patchwork

Patchwork
  • Members
  • 2 583 messages

I've never even heard of a blood mage healer. Kind of an oxymoron. :P

 

I wouldn't mind them doing Blood Magic right though. I don't see the point unless they develop good narrative around it.. and Tevinter is the best chance they'll get for awhile. Same goes for Reaver. It's just half-assed "awesome button" bullshit when you simply include the raw mechanics. They're better than that.

 

True we've only heard about the demon summoning, slave sacrificing, kill their own mother for just a bit power type blood mages but there's got to be more to Tevinter than white hats and black hats or DA4 is going to be so boring.

 

And it seems to me that it would be just as easy to heal as to hurt when you're controlling the blood in someone's body. In previous games we could use blood magic spells to heal ourselves after all. 


  • straykat aime ceci

#115
straykat

straykat
  • Members
  • 9 196 messages

True we've only heard about the demon summoning, slave sacrificing, kill their own mother for just a bit power type blood mages but there's got to be more to Tevinter than white hats and black hats or DA4 is going to be so boring.

 

And it seems to me that it would be just as easy to heal as to hurt when you're controlling the blood in someone's body. 

 

I don't think it needs to be as simple as black/white. I could see a blood mage (skill wise) simply augmenting it with Creation skills. I just meant I didn't see blood magic itself involving healing. At least if I'm going to follow the idea of "magic schools". Perhaps they'll throw that out though, as it seems they already did in DAI.

 

Funnily though, I'm more interested in playing a rogue if I played a game in Tevinter. Just because it's a big city and the urban life might be interesting. Especially from the lower class or elves.



#116
AshenSugar

AshenSugar
  • Members
  • 694 messages
I have so much more fun when I installed certain mods that basically allow me to heal freely all the time. Don't have to fast travel back to camps and waste all progress and guard. Don't have to worry about potions and the ridiculous "healing bombs" (wtf)

 

I've put off replaying Inquisition, and one of the big reasons is that I loathe the limited potion-only healing system, and the lack of out of combat regeneration, and the limit it places upon free exploration.

 

I've been looking for some kind of mod that might mitigate this, and you mention one above. Could you please tell me what these healing mods are, and where I can get them?

 

Thanks,


  • ThePhoenixKing aime ceci

#117
Vit246

Vit246
  • Members
  • 1 467 messages

I've put off replaying Inquisition, and one of the big reasons is that I loathe the limited potion-only healing system, and the lack of out of combat regeneration, and the limit it places upon free exploration.

I've been looking for some kind of mod that might mitigate this, and you mention one above. Could you please tell me what these healing mods are, and where I can get them?

Thanks,

Oh dear, I'm afraid I may have been unintentionally misleading. Its not quite healing mods per se, but anyway, you have heard of nexus mods?

Example A
1) the SOSM Superior Skills mod. It lets you cast spells and abilities with virtually no cooldown, no mana consumption, and no focus bar consumption. I use this to exploit the Resurgence Spell and get infinite healing anytime anywhere.

Example B
2) the More Healing Potions mod. I have not actually tested this one. It increases the number of healing potions up to 99 cap. Hopefully when you rest at a camp, it actually gives you 99 healing potions??? It should be hard to run out of 99 potions, assuming you get that number from resting or equiping.

Also, this one is not a mod: the Enhanced Belt of Health. Look at the exploits section of the DA wiki.

#118
AshenSugar

AshenSugar
  • Members
  • 694 messages

Oh right, thanks. I know about those mods. The first one is too much of a "cheat" for me to consider using, in that it changes core combat mechanics, which I always try to avoid because i can unbalance the game. Second on is a possibility, though once again, I'm wondering if having essentially unlimited healing might cheapen things a bit too much.

 

I was hoping that someone out there had managed to create a proper balanced healing system for the game that didn't rely on potion spamming. Oh well, no matter, thank you :)



#119
Han Master

Han Master
  • Members
  • 673 messages

Pretty lame and stupid they won game of the year without healing magic, no wonder I hate this game more than Dragon age 2.



#120
Elhanan

Elhanan
  • Members
  • 18 371 messages

Pretty lame and stupid they won game of the year without healing magic, no wonder I hate this game more than Dragon age 2.


Hard to contend with this logic.... :rolleyes:

Healing magic is included with spells (eg; Knight Enchanter, Spirit schools), potions, Fade Touched materials, etc). And rather than spam stacks of potions, one is required to actually use included forms of healing a bit more wisely.

#121
BroBear Berbil

BroBear Berbil
  • Members
  • 1 512 messages

From a gameplay standpoint I'm ok with the lack of healing, simply because they replaced it with other mechanics; namely guard. The new horn of valor basically made warriors fill the role of a group's healer.

 

From a lore standpoint though, its absence among you or your followers is weird.

 

Also, a blood mage healer was my favorite thing to play as in Origins; especially with a mod that fixed the elemental damage bonus cap for all those spirit damage items. The concept of a healer that's keeping their allies alive with their own blood, and then healing themselves by stealing health from enemies is just awesome to me. Tevinter would be the place to bring blood magic back, and bringing healing back at the same time so the two could be mixed again would be nice.

 

Mitigation is always better but as a long time healer in MMOs, I find keeping up with health bars to be pretty fun.



#122
Al Foley

Al Foley
  • Members
  • 14 520 messages

You mean they took healing away? Since when? 


  • correctamundo aime ceci

#123
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Lack of healing? DAI has plenty of ways to heal the party or prevent damage to party members. DAI makes the gamer look more at damage avoidance using barrier and guard. Healing potions come in three forms: Health potions, regeneration potions and healing mist. Other ways to heal are heal on kill crafted weapons. There are weapons that heal 1% of maximum health with each hit. 

 

Parts of the design of DAI hearkens back to Baldur's Gate 1 & 2.  Attributes were assigned at character creation and could not be changed (except in rare circumstances: ioun stone, wish or item that enhanced the attribute.)

 

The number of healing and mana potions that the party could carry was limited because there were weight and item restrictions.  Healing spells were limited to the cleric type classes and also limited by the vancian casting system. Once the number of healing spells were exhausted in a fight that was it. If the fight was won the casters had to rest to regain their spells or pray to their gods. The rest was usually 8 hours. Any interruption meant spells were not memorized or received. So care had to be taken where the party rested.  Therefore the emphasis was on damage avoidance or damage mitigation.  

 

The number of potions in DAO was a mistake. The party could have 99 of each level of potion which made most if not all fights trivial. Bioware then repeated the mistake (IMHO) in DA2.

 

DAI is the first game I think since BG1 & 2 where Bioware got healing potions and spells right (IMHO).

 

I have no problem also using stealth or the terrain to avoid fights. Many fights in DAI can be avoided if the gamer so chooses.


  • Elhanan, AlanC9, Al Foley et 1 autre aiment ceci

#124
AlanC9

AlanC9
  • Members
  • 35 593 messages

The number of potions in DAO was a mistake. The party could have 99 of each level of potion which made most if not all fights trivial. Bioware then repeated the mistake (IMHO) in DA2.
 


It was tolerable with the mod that put all health pots on the same cooldown.