Since this is the final SP DLC tomorrow, did they mention if multiplayer support will continue? or is this the final DAI MP we will get?
Multiplayer Support after Trespasser
#1
Posté 07 septembre 2015 - 11:14
#2
Posté 07 septembre 2015 - 11:23
- SolarSpaghetti aime ceci
#3
Posté 07 septembre 2015 - 11:25
I'm going to say 2 more patches.
1 patch fixing things broken in 1.10, plus new map(s) and maybe character.
1 final patch for fixing things broken in 1.11.
#4
Posté 07 septembre 2015 - 11:28
#5
Posté 07 septembre 2015 - 11:30
I'm going to say 2 more patches.
1 patch fixing things broken in 1.10, plus new map(s) and maybe character.
1 final patch for fixing things broken in 1.11.
What about the patch that broke the patch that broke patch 1.11?
- SolarSpaghetti et darreCZ aiment ceci
#6
Posté 07 septembre 2015 - 11:32
What about the patch that broke the patch that broke patch 1.11?
Its not adding anything, just making things ship shape. There wont be any glitches anyway. They're gonna lock wavebend in a room with the Beta for 2 weeks.
- lJustAlexl, Ispan et Fingernageldreck aiment ceci
#7
Posté 07 septembre 2015 - 11:43
Definitely the last. I base this on nothing.
I think this is it too.
- Jugger nuggss aime ceci
#8
Posté 07 septembre 2015 - 11:44
They're gonna lock wavebend in a room with the Beta for 2 weeks.
They should put Wavebend on payroll already.
- lJustAlexl, KalGerion_Beast et Courtnehh aiment ceci
#9
Posté 07 septembre 2015 - 11:47
They should put Wavebend on payroll already.
And DragonRacer.
- lJustAlexl, ParthianShotX et Courtnehh aiment ceci
#10
Posté 07 septembre 2015 - 11:51
I´m sure Luke will say something about that not sure when
#11
Posté 08 septembre 2015 - 12:39
They should put Wavebend on payroll already.
Uhhh... They should definitely prioritize DragonRacer or Hrungr. Both have contributed so much more that I don't even think it's fair to say that lol
On-topic: I don't think this is the last patch. Qunari faction will be unlocked soon and I remember Luke saying he was working on a system to show prestige in-lobby...
#12
Posté 08 septembre 2015 - 12:50
Uhhh... They should definitely prioritize DragonRacer or Hrungr. Both have contributed so much more that I don't even think it's fair to say that lol
On-topic: I don't think this is the last patch. Qunari faction will be unlocked soon and I remember Luke saying he was working on a system to show prestige in-lobby...
Stats would be better than prestige imo.
And while he's at it pls implement a way to show loadout as well.
But prestige would be nice enough in the end I guess.
#13
Posté 08 septembre 2015 - 12:51
It doesn't make sense to tinker with the UI, add a 10mil gold achievement, and other new departures if this was going to be the last patch.
#14
Posté 08 septembre 2015 - 02:23
- Caldyrvan aime ceci
#15
Posté 08 septembre 2015 - 02:23
- Wavebend aime ceci
#16
Posté 08 septembre 2015 - 02:25
Going by the example of ME3 and the half finished maps etc, would the DAMP devs themselves even know when the plug was going to be pulled?
Good question!
#17
Posté 08 septembre 2015 - 02:34
So stats and prestige showing in the lobby sounds like an idea that would turn pugging into a non-stop epeen kick fest. That and / or turn searching for a match into a lobby hop fest to find an op pug group. An elitist and leech wet dream nightmare combo.
Don't worry. There are so few regulars on pug games nowadays that I can basically recognize everyone that I have played when joining a group. It's like a slightly larger friend list so nobody's gonna kick nobody(unless you won't come to the flag and that's when a actual friend is better).
- DanakV aime ceci
#18
Posté 08 septembre 2015 - 03:29
Don't worry. There are so few regulars on pug games nowadays that I can basically recognize everyone that I have played when joining a group. It's like a slightly larger friend list so nobody's gonna kick nobody(unless you won't come to the flag and that's when a actual friend is better).
I still see new faces pretty often.
#19
Posté 08 septembre 2015 - 03:34
Going by the example of ME3 and the half finished maps etc, would the DAMP devs themselves even know when the plug was going to be pulled?
If I am correct at what you are insinuating, the half-finish maps were actually developed during main game and Rebellion. They just kept getting pulled forward if it was decided to ever work on them again. There was not actual much work done to them outside of a few initial commits.
#20
Posté 08 septembre 2015 - 08:59
If that wasn't the case, great, and I hope (for the devs' sake, as much as anything else) that it doesn't happen for DAMP either.
#21
Posté 08 septembre 2015 - 10:37
I'm going to say 2 more patches.
1 patch fixing things broken in 1.10, plus new map(s) and maybe character.
1 final patch for fixing things broken in 1.11.
Like this idea, but I've been thinking & to be honest, I don't think we're going to get any more maps & if we do get another character (I'd prefer a City Elf sword & board) then they'll be silent too & my reasoning for that is:
Any new maps will need to be introduced & unless any new MP content was recorded when the voice cast was recording for Trespasser & thus decided on earlier, then it is a waste of money to get, even just 1 person to come in & voice an introduction for a map or two as it would only be 1 or 2 lines. Also, if you look at when Dragonslayer was released, none of the previous characters had lines that responded to the 3 new characters.
I could be wrong & I would like to see at least 1 new map.
Just my thoughts.
#22
Posté 08 septembre 2015 - 10:46
#23
Posté 08 septembre 2015 - 11:48
Could we please have an official answer on that?
All I want is a giant bug fix patch.
Because I want a lot more, actually. There's maps of environments that would work great in the MP (Deep Roads, Western Approach), as well as characters from factions I am still lacking (Grey Wardens, Chevaliers). It would be a shame if left at this state.
#24
Posté 08 septembre 2015 - 12:17
If I am correct at what you are insinuating, the half-finish maps were actually developed during main game and Rebellion. They just kept getting pulled forward if it was decided to ever work on them again. There was not actual much work done to them outside of a few initial commits.
Hmm, BroJo, can you (I mean, Bioware) finish them on the paid basis?





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