What do you want to see in DA4 that you didnt in DA:I
#51
Posté 08 septembre 2015 - 11:30
- Better Tactical Cam implementation
- Better PC UI and controls
- More focus on the main story and less filler side quests
- More meaningful story choices (option to be "evil"/harsh)
- Cutscenes for all conversations
- Dual weapon sets for Rogues/Warriors
If I'm going out into complete lala land:
- Optional turn based combat mode. DA with D:OS combat is pretty much my gaming nirvana.
#52
Posté 08 septembre 2015 - 11:32
hetrosexual LI that either look like women or are not a Disney Princess would be great.
- zeypher aime ceci
#53
Posté 08 septembre 2015 - 01:16
1. Body customization
2. Fix male elf arms
3. Mohawk
4. Better hair styles overall
5. Return of tactic list
6. Return of allocating skill points
7. No more lifeless environments
8. Return of melee attacks for both mage and rogue archer
9. Return of healing through spirit healer spec
10. No more over the shoulder conversation; more cutscenes.
11. Keep tactical view for consoles, loved it.
12. Return of using more than 8 skills
13. No multiplayer
1. Totes agree I hate how skinny the elf has to be
2. Same as number 1
3.sure why not
4.yes if course I also want moving hair like come on
5.Tactic list? Like DA2
6.What?
7.DA:I didn't have life less environments what?
8.I did really move the auto attacks for Makes and rogues. I thought that maybe once u add a blade to a staff you'd be able to but nope like wtf.
9.I say yes to healing being returned but only if it's in a strategic way.
10.I like Over the shoulder but it's just the perspective they choose doesn't look right. If you go back to the Alpha gameplay it looks much better. But I do also want more cutscenes
11. Tactical view is awesome but makes no sense we there are really no tactics to use.
12.I mean for console the 8 abilities works just fine. They should have a skill wheel tho like they did in DA2 to get to your other ones quickly.
13.There's nothing wrong with multi-player
#54
Posté 08 septembre 2015 - 01:23
- Origins/DA2 style Tactics system
- Better Tactical Cam implementation
- Better PC UI and controls
- More focus on the main story and less filler side quests
- More meaningful story choices (option to be "evil"/harsh)
- Cutscenes for all conversations
- Dual weapon sets for Rogues/Warriors
If I'm going out into complete lala land:
- Optional turn based combat mode. DA with D:OS combat is pretty much my gaming nirvana.
I agree we definitely need the DA2 tactic system back.
I would also really enjoy being able to tell a companion to move somewhere then tell them what ability to use.
Definitely more story focused there could have been more to the Mage rebellion in this game for sure.
And definitely more lore and story based side missions and not go get me some cloth lmao.
As for cutscenes for every conversation that's a bit much. As I've said before about how people don't like the over the shoulder I don't believe it's not that it's over the shoulder everyone doesn't like. It's more of the perspective. In the Alpha the over the shoulder looked more like a cut scene because of its perspective. So if they go back to how the Alpha was going I bet everyone would be much happier.
And ew wtf this isn't Final Fantasy
Go play Hero's of Dragon Age if you want turn based stuff.
#55
Posté 08 septembre 2015 - 01:39
For gameplay.
1. I got so frustrated about upgrading the Skyhold in DA Inquisition... I thought there would some like of castle defense that would be happening later in the game, that the antagonist and the dragon would attack Skyhold, but I was disappointed. Why the heck should I waste materials on castle upgrades when it is useless? What is the impact of choosing between infirmary and armory, or mage tower and templar tower? None.
If DA:4 would be a continuation of the Inquisition, I hope they develop castle/keep mini-games. (It would be epic if Suikoden 2 like)
2. The skill trees in DA Inquisition single player is too limited. Multiplayer character skill trees are cool though, they have diversity. But I am more interested in playing the storyline (single player), so I hope DA:4 got more skills available for every class, or skill diversity for every character.
3. A specific drop of approval rating for a companion should make a companion leave the party. For example, if you would go for a too good to be true, holy like inquisitor, iron bull would leave the party because of -50 drop of approval rating. There would be no possible character collection completion. Rather, make more other possible companions that would be an alternative to the loss. So you have, a good party, an evil party (oh, i would love to see Morrigan as an evil party mage that would be leave the companionship if you're too good, but stays in the skyhold, or have Vivienne as a good party mage, that would leave the party if you are too evil, then Dorian would be inconsistently good or bad. Of course, Solas would be mandatory to have through the end.)
#56
Posté 08 septembre 2015 - 04:22
6. I want to be able to set skill points as in Origins and DA2 everytime I level up, what is not clear about that?1. Totes agree I hate how skinny the elf has to be
2. Same as number 1
3.sure why not
4.yes if course I also want moving hair like come on
5.Tactic list? Like DA2
6.What?
7.DA:I didn't have life less environments what?
8.I did really move the auto attacks for Makes and rogues. I thought that maybe once u add a blade to a staff you'd be able to but nope like wtf.
9.I say yes to healing being returned but only if it's in a strategic way.
10.I like Over the shoulder but it's just the perspective they choose doesn't look right. If you go back to the Alpha gameplay it looks much better. But I do also want more cutscenes
11. Tactical view is awesome but makes no sense we there are really no tactics to use.
12. I mean for console the 8 abilities works just fine. They should have a skill wheel tho like they did in DA2 to get to your other ones quickly.
13.There's nothing wrong with multi-player
7. Given that there were barely any cities or towns and just wilderness everywhere, I'd say it was pretty lifeless.
8. Exactly why I said only through spirit healer
9. your opinion, don't care
12. Exactly why I said Return of using more than 8 skills
13. Don't care it's your opinion
#57
Posté 08 septembre 2015 - 04:30
6. I want to be able to set skill points as in Origins and DA2 everytime I level up, what is not clear about that?
Everything what are you talking it's still the same you level up you get a point to put on a skill nothing has changed
#58
Posté 08 septembre 2015 - 04:34
I kinda want to see two things.
SOme of the Keep mechanics they talked about before DA Is release that did not make it into the game because *reasons* that would be greatly appreciated. And a more 'from the ground up protagonist' story. Like Hawk. Don't get me wrong I did appreciate how Inquisition handled and built up the Inquisitor, but nothing beats hawke pulling, crawling, himself/ herself up by the bootstraps, to become a legend.
Just imagine. If the next game focuses on a war between the QUnari/ thedas (Tevinter) then you can be a young soldier who gets caught up in an inciting event. This event leads you to recruit a squad, and then eventually...if they want to, that all snowballs eventually into your own Inquisition-esque organization.
#59
Posté 08 septembre 2015 - 04:44
You don't get to set your skill points as in Origins and DA2. You choose spacific skills which dictate your skill points, or you craft gear to help boost your skill points. You do not actively choose which skill points go into which skill set, such as strength, dexterity, cunning etc..Everything what are you talking it's still the same you level up you get a point to put on a skill nothing has changed
You don't get a screen like this, if you do please show me.
#60
Posté 08 septembre 2015 - 04:59
I kinda want to see two things.
SOme of the Keep mechanics they talked about before DA Is release that did not make it into the game because *reasons* that would be greatly appreciated. And a more 'from the ground up protagonist' story. Like Hawk. Don't get me wrong I did appreciate how Inquisition handled and built up the Inquisitor, but nothing beats hawke pulling, crawling, himself/ herself up by the bootstraps, to become a legend.
Just imagine. If the next game focuses on a war between the QUnari/ thedas (Tevinter) then you can be a young soldier who gets caught up in an inciting event. This event leads you to recruit a squad, and then eventually...if they want to, that all snowballs eventually into your own Inquisition-esque organization.
I agree with seeing just about everything they hyped up when the game was announced for sure lol they hyped up so much stuff to then not give it to us and then not even give a explanation why.
An I also like the building our hero up for sure I'm with you on that one. I would definitely enjoy something like that I think I'd like it more though if you were a recruit of a just formed squad to do a specific task and things go wrong and we get caught up in something else us know
- Al Foley aime ceci
#61
Posté 08 septembre 2015 - 05:17
Decent default hairstyles
Healing magic,blood magic
non combat ability like persuasion
#62
Posté 08 septembre 2015 - 05:18
If you have a minute...
- Open World: Either comit, and make a true open world game, or - and I prefer this - go back to smaller areas. This middle ground of large square maps of wilderness filled with asinine content doesn't work.
- Side Quests: ... do better. If I have to walk back and forth to get something for a certain someone as part of the quest, sure; if all the quest is, is collect this much of this, kill this many of these, go here because this random piece of paper says so, and so on, stop. Rethink the quest you're making.
- Dialogue: I've never been a fan of the dialogue wheel in Dragon Age, it always felt like a needless Mass Effectification (coining it). I would prefer going back to DA:O's dialogue system (not nescessarily unvoiced) and giving us back more dialogue options - more shades in between light & dark - so we can truly role-play our character more.
- Combat: If I again have to shave tiny bits of health off of huge health... beards.. I will hate you for the rest of the Dragon Age series. I want to feel impactful! I don't want to feel like I'm stabbing air. When I threw out a double-weapon sweep in DA:O, I knew I was going to F*^& someone up a good deal. Instead in DA:I, when I blast a big-ass fireball at someone, all that happens is a tiny bit of health goes off, and you're stuck waiting as your mana/stamina recharges before being able to do any ability. Tedious, tedious, tedious.
- Hair: Lol. Come on.
- Character Creator: I think DA:I certainly had the best in the entire DA series, however, obvious improvements could be made. Obviously the previously mentioned hair (and beard) options. Furthermore, I would like (even?) more control over my features. More control over how my lips, or eyes, or nose, or jawline looks. I'm picky like that. Perhaps, depending on how well that actually CC works, take a look af Fallout 4's "sculpting" thing. Which, when it was announced, was, funnily enough, precisely something I had been thinking off as a CC. When I saw it, I might've orgasmed... sorry, what?
- Armour: The whole specific look for specific characters... bit hit or miss. I wouldn't mind that in, say, Mass Effect, where I think it would work perfectly fine, but not in Dragon Age. It gave so, so, little variety in the end. Especially counting in the race- and class-locks. I've said it before: If I want to put by big Qunari in chantry robes, like I did with Sten (because why not), let me!
- (Or at least) give me back my DA:O Heavy Chainmail. That looked fiiine.
- And at no point remove our chosen armor because where in a certain location. Don't. Do not. . . beige.
- Cities!
- Don't make it a game focused on exploring the previously mentioned empty squares of wilderness. Focus on narrative, characters - what a lot of people buy Bioware games for.
- Dialoge Camera: Don't do what you did in DA:I. It's cold and unpersonal. And you end up with conversations being held in positions that are plain rude. I've had people talk to my ass. No more! Not remotely saying every tiny conversation needs to be a big cut-scene, do what the Witcher 3 did - more importantly, what you used to do in DA:O & DA2.
- We're not to dumb to understand a currency system with gold, silver and bronze coins.
- Make traders relevant. Surely everyone knows the feeling of playing an RPG game, coming into a new town or city, finding a new shop with new weapons and armor, and getting all (strange) kinds of exited?
- Abilities: now, for console, having only 8 abilities directly mapped to your controller is logical. However, removing the spells/abilities tab from the wheel-thing is not. It's a necessity because of multiplayer, I'm sure (can't have people pause the game to find an ability, after all), but then keep that confined to multiplayer!
- Bring! Back! Healing!.. Bring! Back! Healing!.. *shakes sign* Don't break your own magic lore just because you think it would be a nifty little challange to only have a couple of potions.
- Oh! I'd like to be able to cary a ton of potions again - even if I barely used a tenth of 'em by the end of the game.
- Crafting: ..is okay. But perhaps make it less of a way to get the best equipment, and more of a cheaper option to get equipment. But I'd guess most wouldn't agree on this. Also...
- Material Farming: Don't have me trudge through those maps in search for all these materials. And don't have mines and logging camps go away after using - that's not logical. Make establishing mines a way to get those materials: "You've found a silverite mine! Yaay! You can now make silverite equipment!" If such a gameplay aspect would be relevant in DA4, that is.
- War Table: If there is a thing like the War Table in the next one, don't put things on it that, by all rights, my character should be doing! The King and/or Queen of Ferelden asks for the help of the Inquisition, I'd say they're important enough for me myself to go there. Seriously, I'd rather do that than place flowers at a grave, or find a key into some strangers' house! The War Table is filled with things that I should be doing, it's a slap in the face. Don't slap me in my face, Bioware. It's not polite and it hurts my feelingz... and my face.
- Move away from the over the top weapon designs. . . stylize it, sure. But it's a bit much by now.
- Same goes for the blasts and explosions - the special effects - of abilities. Too much.
- I preferred the earthier tones and colours from DA:O. Colourful is only nice when it really strikes you as, "hey, this is a colourful place!" Not when everything is quite colourful. This goes over 9000% for armour (and weapon) colours. Bright green, blue, red, pink (and all those odd hues in between) etc. armour looks severely stupid.
- Something else that I can't think of right now, I'm sure.
- I would kiss your faces twice if you did origin stories again! It was such a unique feature.
#63
Posté 08 septembre 2015 - 05:28
You don't get to set your skill points as in Origins and DA2. You choose spacific skills which dictate your skill points, or you craft gear to help boost your skill points. You do not actively choose which skill points go into which skill set, such as strength, dexterity, cunning etc..
You don't get a screen like this, if you do please show me.
Oh those that's whatcha mean ah Yea eh I didn't much notice or care for it to be gone but I wouldn't mind it coming back
#64
Posté 08 septembre 2015 - 05:45
I agree with seeing just about everything they hyped up when the game was announced for sure lol they hyped up so much stuff to then not give it to us and then not even give a explanation why.
An I also like the building our hero up for sure I'm with you on that one. I would definitely enjoy something like that I think I'd like it more though if you were a recruit of a just formed squad to do a specific task and things go wrong and we get caught up in something else us know
you know all I remember is the keep mechanic.
#65
Posté 08 septembre 2015 - 06:02
02. Female elf/qunari romance for male characters
03. Hairstyles that aren't 50 shades of bald
04. The option to be more neutral/evil (the good guy/antihero shtick is nice but...)
05. Base game features several casual outfits
06. Playable 'origin' stories
07. Crossbows for archery rogues
08. Dual wielding for warriors
09. New weapon style for each class (polearms for warriors, either unarmed or single weapon dueling for rogues)
10. Wind magic (not just lightning based aeromancy but actual gusts and vortexes)
11. Better armor variety for qunari PCs if they return as a playable race
#66
Posté 08 septembre 2015 - 06:09
I'm still pissed I couldn't say the mark hurt or show weakness at all.
Traspasser edit
#67
Posté 08 septembre 2015 - 06:12
Hmm, you guys already said pretty much everything. I'll just mention the ones that are more important to me, which are a lot. lol
Better sidequests with story, cutscenes, NPC interaction, different choices, outcomes and consequences. A balance between exploration and story. Main quest that happens in the worlds so we have a reason to explore them and won't feel so disconnected. NPC encounters when you are exploring the maps. This happened in DAO a few times, but after having played TW3 that has so many little encounters, I got spoiled and really would love to see that in DA4. NPCs that have a life and react to you and don't just stand there like a statue. A main story that has both ups and downs. I want to fail at something, people should actually be in danger and get killed if I mess up, constant wins is boring. Oh and yes, cities! Let us see different places and meet different people with different cultures.
Concerning the companions. More dialogue! I want my relationship with these characters to be progressive, instead of in one moment being a stranger to them and in the next I'm their best friend. Bring back the special gifts. Have the companions approach the protagonist on their own, instead of us having to go after them all the time. Make them react more during sidequests, I want to hear them voice their opinions instead of getting just the approves and disapproves. Let us develop a relationship with them through interactive banter as well. I loved this new feature in DAI but sadly only got it once! Give them some proper sidequests. I feel like DA2 had the best companion sidequests of all 3 games. It feels really disappointing when a companion sidequest takes only 5-10 minutes to complete. Give them a purpose, have their own background and motivations, have them more connected to the main story. This is a personal preference of mine, but I would also like to see a max of 7-8 companions. 2 warriors, 2 rogues, 2 mages and maybe one 1 or 2 special companions that don't necessarily fall into those 3 categories, be it an animal, a werewolf, etc. I think this way it would be easier to integrate all of them into the story and give them more meaningful content. 9 companions plus 3 more characters (in DAI's case, the advisors) is just too much.
The protagonist. I won't even ask for a origin story like DAO but for the love of God give them some background. I understand that some people like to use their imagination for everything but many have stated that they disliked how the Inquisitor was such a blank slate. I really want to meet some characters from our past, be it family or friends. Also, more opportunities to shape out our personality in both the main story and sidequests. I want to be sarcastic like Hawke or plain evil like the warden. This adds to replay value. Oh and please fix the hair.
Combat. Bring back healing magic, in fact, bring back the variety of spells mages used to have as well as the other classes too, like dual wielding warriors. Make the enemy mages more dangerous as well, because every time I faced a mage in DAI I would laugh in their faces as they spammed their little ice and fire mines for nothing with their stupid flying books. Also, something that I miss from DAO, make an introduction to more important bosses. A simple cutscene where you exchange a few words would be enough. I want to know who I am fighting, I want to see their faces. Finally, it goes without saying that we need tactics back, hold position, full party selection and the tactical camera from DAO.
Oh and please bring back the old currency.
#68
Posté 08 septembre 2015 - 06:24
What is disappointing is Cory had alot of good build up from his intro, the stuff you learn from Calpernia (who was betetr then Cory >.>), his appearance in pride has wrought, yet all of that is thrown away after that quest. Why did he not try to track down the other magisters again? Why not round up a darkspawn army and start a full out war and have the inquisition NOW suffer set back after set back after their own successive spree? There was ALOT of missed potential after pride. Hawke also should have been better used if she survived abyss.
That is a really good idea I hadn't considered before. One of the responses to having an attack on Skyhold after WPHW is that most of Cory's forces have been decimated or are still stuck in the Arbor Wilds. I think this would be a good response to that issue: have Cory say "screw it, I have nothing left to lose" and summon darkspawn to attack Skyhold. He initially didn't want to use them as that would be acknowledging his status as a proto-darkspawn, but at this point he'd rather have revenge on the Inquisition than pretend he's still a Tevinter magister. Or maybe since he can't use the anchor or the eluvian in the Temple of Mythal, he wants to use Morrigan's eluvian in Skyhold, or some ancient elvhen magic laid in Skyhold's foundations.
It could be an Awakening-style ending, where the assault on Skyhold begins the end sequence, and once we secure it (with casualties depending on how we upgraded and status of companions' approval) we chase Cory to the final showdown at the Breach. That serves as the buildup instead of using the war table to suddenly show up for the final battle. Maybe fight through darkspawn in the prologue area between Haven and the temple.
Also, I would have LOVED to get Hawke as a companion after HLtA. It was cool to see him/her as an NPC and I know it would have been near impossible to please fans if they had tried to capture "their" Hawke correctly, but that would be revolutionary to have a previous game's protagonist join as a party member.
#69
Posté 08 septembre 2015 - 06:45
1.I don't mind how the World is in DA:I in the slightest it's pretty open world I mean everything doesn't have to be connected. Maybe just bigger areas that seemed more alive I think that's as best it would good.
I'll just copy-and-paste myself from the comparable thread in the No Spoiler section.
2.Side quest for sure need to be more lore and story driven. They my not need to contribute to the main story but at least make it something worth while and interesting. Not just tons of fetch quest. And if we have to hunt people down they shouldn't just be out in the open lol.
3.I like the wheel but I would love more dialogue options for sure to allow us to say things a bit more inbetween like you mentioned. And would have loved if they keep the part where if you hovered over the option it would show exactly what they would say.
4.Combat wasn't to bad but I get you there should be more staggering effects and better ways to expose weakness in bigger enemies.
5.Hair for sure WHY DONT WE HAVE MOVJNG HAIR YET LIKE REALLY
6. I did love DA:I character creation but would have been perfect if I could have don't the rest of the body as well. I hate how skinny the elf is lol.
7.I liked the Armor in this game it wasn't bad I like how each person had their own personal look I get how some armor is class and race restricted like the Keeper Robes and stuff
8. Sure chain mail
9. And Yea wish they would keep the armor I give them km at like sky hold and stuff
10.I agree with Cities Red cliff was nice but small. Definitely wish Val was much bigger and had more shops
11.I don't mind having to return to places. Would have loved it if keep actually came under attack from time to time and we got urgent messages asking for help from the keep.
12.as for the Camera I don't think it's the over the shoulder thing and it not being a cutscene I think it's just the perspective they choose. If you look back at the alpha the conversations looked much better due to the closer perspective. Much like the Witcher as you said which I actually love the perspective there.
13.a currency system I mean what would really be the point of having all of that? You just spend it either way so why not just make it gold lol
14.I mean I didn't mind traders in the game I think they were all pretty good. Sure maybe they could have each carried some different stuff to make them special and make u want to actually go back.
15.the 8 spells are nice but they definitely should have keep the wheel from DA2 so that you could also cast your other spells while in combat does get pretty annoying.
16.I wouldn't mind helping coming back but only if it comes back in a strategic way. Maybe barriers can heal only when they are active on the character. I don't want it just to be spam heal. I want heal over time type things
17.Eh I like a limited amount of I can just rely on the tons of potions I have things will just be boring
18.I think crafting was fine but think there should be more unique things to craft and not things you can just find somewhere.
19.Yea I mean we gotta get materials some how bit as for Inquisition I wish I could delegate people to do it for me for sure. I mean I have a army for a reason.
20.I definitely agree with you on war table missions I wish I could have had the opportunity to pick if I want to go on the mission or send a agent to do it instead. I would have enjoyed going on some of those quest for sure.
21.over the top weapon design such as? I love all the weapon designs I don't believe any to be out of the norm for the class unless they are unique ones but even then they look usable for the class.
22.I don't think there's not one thing wrong with any if the spells ITS FREKING MAGIC it's suppose to be big and flashy. I just wish they would have keep the first Firestorm they made for the mage other than the crap we have now.
23.we'll origins had earthier tones because of its setting it was a darker game for sure. Unlike Inquisition which is a game of hope and as for armor I think that's why they added the color changer
#70
Posté 08 septembre 2015 - 06:57
And just about all of my other concerns have already been adressed
#71
Posté 08 septembre 2015 - 06:58
you know all I remember is the keep mechanic.
Keep
Hyped up Crestwood from the demo
More interactive environments IE. Mud hampering your movements, cutting off escapes by destroying ships
Choices that mattered and affect more
#72
Posté 08 septembre 2015 - 07:03
Keep
Hyped up Crestwood from the demo
More interactive environments IE. Mud hampering your movements, cutting off escapes by destroying ships
Choices that mattered and affect more
I'll give you the third one. But really second and fourth all we saw was one quest in Crestwood....and the choices did matter a great deal in Inquisition.
#73
Posté 08 septembre 2015 - 07:04
1)ability to recruit another or kill advisors/companions what we like and get rid from those who we not wanted,
more choices and companions who make sense to be companions of our hero...why we not have any companion/advisor from mages or templars what we side with...we not have any who represent our alliances
2)non-human female/s li for non-humans male heroes.....li what we have for males in DAI is awful and mostly created for andrastian non-mage human only....why they not give us harding/dagna and some elf mage girl, like those who we have as agents
3)choices must matter and we must have the results of our actions...no matter who you side you have the same breach close and this is stupid, when we have templars we should d much more to close the breach, game have amny of this
4)kill deamon Cole
#74
Posté 08 septembre 2015 - 08:27
I'll give you the third one. But really second and fourth all we saw was one quest in Crestwood....and the choices did matter a great deal in Inquisition.
What choices mean a great deal other than freeing the mages and your divine choice?
And my choices I mean like how they were in the crest wood demo
How we could actually command our troops which we are not able to do at all now.
I loved the thought of being able to tell the troops go tend to the wounded or go help Crestwood or go help our keep that's under attack. That was just one amazing choice then there were so many branches of things based on your choice. You had to decide do I wanna save my keep can I trust the soldiers to protect the keep that I just sent. Or do I help crest wood along with my troops or do we help them by ourself and hope the keep can last.
We have nothing like that now. Which is what we should have that's how I imagine Inquisition should have been.
#75
Posté 08 septembre 2015 - 08:33
1)ability to recruit another or kill advisors/companions what we like and get rid from those who we not wanted,
more choices and companions who make sense to be companions of our hero...why we not have any companion/advisor from mages or templars what we side with...we not have any who represent our alliances
2)non-human female/s li for non-humans male heroes.....li what we have for males in DAI is awful and mostly created for andrastian non-mage human only....why they not give us harding/dagna and some elf mage girl, like those who we have as agents
3)choices must matter and we must have the results of our actions...no matter who you side you have the same breach close and this is stupid, when we have templars we should d much more to close the breach, game have amny of this
4)kill deamon Cole
Why would u want to kill your advisors or companions lol
But I do like the idea of getting a real companion or advisor from the Mages or Templar's that would be very interesting
I don't really understand your 2) sorry
I also agree with choices I really want to start seeing actual consequences from my actions
And Cole isn't a demon lol





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