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How do you define "Mass Effect"? *Spoilers*


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30 réponses à ce sujet

#1
v0rt3x22

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With the trilogy story arc coming to an end - and the new game being marketed as clearly being separate from the previous three games - I came to wonder about a few things.

Will reapers or the protheans still be a big part of the story?

And if not - then my follow up question to the community would be:

"What, for you, defines a "Mass Effect" game?"
"What needs to be included in the game in order for you to say "This is truly Mass Effect""

 

I'm raising these questions because I recently went back to playing Mass Effect 1 again and the first thing I was greeted with was the very definition of "Mass Effect":

"In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time.

They called it the greatest discovery in human history.

The civilizations of the galaxy call it...

Mass Effect"

 

In other words it was due to the Protheans that Humans were able to explore the stars and it was due to the Reapers that they were able to span across the entire Galaxy.

 

Obviously I don't know if we will ignore these events in Mass Effect Andromeda - but do people feel that it would be wrong to not acknowledge past events as it would disregard what the title of the series actually stands for?

For me personally I'm a bit split on this - I think the series might have grown to a point where the species and some of the established lore in the original trilogy define what "Mass Effect" is - but I cannot shake the feeling that if we are going to remove Reapers and Protheans from the picture - it ultimately goes against the significance of what the series was created about.

Thoughts?



#2
KaiserShep

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I don't really see what more the writers could squeeze out of either the protheans or the reapers. With the protheans, we were given reveal after reveal of their story and connection to the races of the current cycle, with a resurrected specimen becoming a companion to top it off, and with Leviathan, the reaper backstory was basically filled in and their conflict was resolved. 



#3
countofhell

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Mass Effect is huge and the DLC's approve that even more -none expected backstory- can be add to that. Andromeda might even more boost the evolve of the civilizations, because we don't face anymore ( or not alone ) the same old synthetic vs organic problem but even bigger conflicts might be in the picture.

So my thoughts is that the Protheans and the Reapers where only small players in the big picture.



#4
BatarianBob

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A series defined that narrowly doesn't have much of a future.

The Protheans are backstory. That's it. The Reapers are antagonists. Antagonists can be killed off and replaced.
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#5
themikefest

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Will reapers or the protheans still be a big part of the story?

Most likely they won't. I would like to see Harbinger again. Of course I can replay ME2/3 for that

 

"What, for you, defines a "Mass Effect" game?"
"What needs to be included in the game in order for you to say "This is truly Mass Effect""

Seeing the N7 logo and the omniblade in the trailer is good enough for me
 


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#6
Panda

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Protheans and reapers aren't what defines Mass Effect for me, since well I find it more defined with Asari, Turian and Salarians than those two. Add in other existing species of ME universe and it's ME for me for sure. What about these aliens ME is for me then? I think it's interaction between different species, war, politics, companionship and so on. I hope we can bring many of these species with us in ME:A and have new Andromedan alien species there that have their own cultures and societies, and own interactions and relationships with other species in Andromeda and also Milky Way.


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#7
WinterRaven

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Captaining a ship, gathering a crew, uncovering mysteries, generally being a bad ass about it. 

 

 

Those are the essences of Mass Effect for me



#8
mickey111

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yes



#9
N7_Salohcin

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How do I define Mass Effect? I define Mass Effect as an epic space opera where humanity had to prove itself on the galactic stage amidst thousands of years of conflict and politics, rather than being front and center from the start. The amazing, fascinating and unique races such as the Asari, Turians, Salarians and Krogan among others, which I found so captivating with their histories, personality and traits. The citadel being the hub of the galaxy with all of the different wards I thought were stunning - I think something like this will be in Andromeda, perhaps the ark will be a smaller version yet serve the same purpose.

Lets see, what else... the N7 program, given its history with Shepard. This was shown in the trailer. This has always remained an important aspect of Mass Effect. And of course all the technology and other familiar concepts, such as the omni tools, mako, weapon design, etc. Without a doubt these will all be present in Andromeda. The Protheans and Reapers are all but history for me now.

What will Andromeda hold for us in the future? Everything that we know of in the Trilogy (races, technology, etc) being pitted together against an unknown that lies 2.5 million light years away... doesn't that sound pretty bloody awesome?



#10
capn233

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Honestly, I never found the Reapers to be hugely important to the essence of Mass Effect.  It is relatively the same with the Protheans.  For most of the series you know little about either of them, and in fact your biggest obstacles are other characters with more relatable motives.



#11
AlanC9

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I thought the protheans were pretty much used up after ME1 -- the whole point of ME1 is that the protheans weren't very important in themselves; they're just another exterminated culture. (Although two of their science teams did perform useful services for our cycle, of course.) And the Reapers are finished after ME3.
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#12
DextroDNA

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Mass Effect isn't just about protheans and Reapers... yeah, the Reapers provided the universe with the technology but the plot can continue without them.

 

For me, Mass Effect is:

  • The alien species we currently have
  • Technology such as omni-tools, weapons/armour/vehicles etc we recognise
  • Space travel
  • N7 (to an extent)
  • The Council+Spectres
  • The actual Mass Effect (changing the mass of objects) + biotics
  • Mass Relays

Doesn't look like the Mass Relays are going to be in ME:A, though :(


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#13
Nayawk

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its not reapers and protheans for me either.  Mass Effect for me is the pretty vague 'near future space exploration from a human cultural/technological perspective'.  

 

If we are going with the stasis Ark ship theory, then that culture (ie social norms, military structure and technology development) will be unchanged enough to still feel like ME to me. 



#14
Rhaenyss

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To me it's the character based story, tortured (but badass) hero, larger than life events, ridiculous space magic & technobabble, retro 80s space music & feel, interiors (& exteriors) that are retrofuturistic & give out the classic SF vibe, with diverse galactic communities, various aliens and cultures. I would also expect some cheap shots, like tearjerking deaths (hello, Mordin), heroic sacrifices & tough decisions. I was always a sucker for shows/games/books that made me connect with the universe and characters despite their completely ridiculous story, like Doctor Who or Farscape, so Mass Effect also always knew where to hit.



#15
Paulomedi

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diversity-by_meonlyred-d37wccb.jpg

 

 

 

spoiler-alert.jpg

 

Mass Effect and Spoilers. **Bah Dum Tiss**



#16
Ahglock

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The "science" and space magic, the races, the history,



#17
kalikilic

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science fiction, space exploration and "space magic", being a hero to the common man as well as to superiors, romance, indepence.



#18
Indigenous

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Mass Effect, to me, is a Bioware game in space.



#19
7twozero

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Space-Sex

#20
MrStoob

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Reporter Punching Sexy Space Commander Extraordinaire meets The Love Boat.



#21
N7Jamaican

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I don't have a definition for Mass Effect, it simply... Is.  It's my favorite video game, next to WoW and SWTOR.

 

It isn't just about the awesome characters like Tali, Liara, Anderson, Shepard, The Illusive Man, Admiral Hackett (my favorites).  Or the awesome story (I loved ME1's story soo freaking much).

 

It's about how the game made me feel when I picked it up and finished it.


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#22
afgncaap7

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1. Futuristic sci-fi setting with an emphasis on character interaction.
2. Shooter gameplay with light RPG elements.
3. Freedom to be whatever kind of hero you believe the setting needs.
4. Some in-universe usage of the actual mass effect.​ 



#23
Excella Gionne

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Without Carnifex, it's not ME. Also, Turians. 



#24
Catastrophy

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Without Carnifex, it's not ME. Also, Turians. 

No, it's Asari! Also: I will DESTROY you!



#25
Annos Basin

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What will Andromeda hold for us in the future? Everything that we know of in the Trilogy (races, technology, etc) being pitted together against an unknown that lies 2.5 million light years away... doesn't that sound pretty bloody awesome?

Lines like this make reading this forum so worthwhile sometimes.

 

I've enjoyed reading pretty much all answers in this thread.

 

For me it has been how fascinating the world managed to be. Despite imagination, they deal with matters that probably have made you think irl (AI, life...). The combination of scifi to keep things interesting and space magic to keep pacing enjoyable and narrative mood flexible. Alien cultures weren't too clear allegories of "foreign" cultures on earth (please be tactful enough to not correct me with this, please, I've seen worse stories about westerners fighting evil rubberhead jews and asians from space, Mass Effect was nicely more overall and quirkier than that, thank you.) How could space (especially with so much life in it)(and even if there wasn't life quite this much) have only few stories to tell.