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purpose to ME3 Multiplayer


Questa discussione ha avuto 6 risposte

#1
Jef The Reaper

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basically I have been playing the mass effect series of late, and I just love it.

 

thing is the multiplayer for ME3 seems pretty deep, but I don't feel any reason to play it as it just seems boring (go in and shoot enemy's with other players... why?)

 

I would suggest making it so that the multiplayer actually rewards you for playing it in the single player campain

 

(getting a character to max level should give you them as a war asset, adding them to the Normandy (with the actual name you gave them in MP) as a new companion (minimal dialogue, and not able to be selected during the final mission as they "supposedly" go fight in other area's during the final mission to protect earth)

 

(also, characters from MP should look like you customized them in MP as a companion and the "cycle appearance" button should be replaced with a "cycle companion" button, to preserve space in the character selection screen, allowing you to cycle between your MP characters in just 1 slot instead of giving them all a slot of there own)

 

along with that ALL unique moves they possess should be added to the list of bonus powers available for shepard.

(obviously you should still only be able to select 1 bonus power at the time)

 

selecting one of there powers as bonus power should also alter shepard's dodge and melee moves to that character's moves (for example if you take the N7's paradon's snap freeze as your bonus power, then shepard's melee and heavy melee should also become the shield move from the paragon. (this also including other melee styles like the project phoenix's whips, the N7 shadow's katana, or even having Shepard giving headbutts and charge attacks like a krogan, based on who's bonus power he is borrowing)

 

(teleportation moves via melee and heavy melee should of course not be able to pass true walls so player's can't just skip by locked doors, but still be able to teleport past small objects)

 

I mean I did buy this game for its single player story, not its multiplayer, its pretty dull to see how many cool moves are available in multiplayer that shepard (our story's hero) can't even have, leave alone unlocking the war assets in multiplayer does nothing in single player beside raising a number a little higher.

if I would get special new powers and companions in single player by playing the multiplayer then it would at least be worth killing endless waves of enemy's as there would be a actual reward bound to it for the core of the game itself

 

why? well as far as I can see this is the last game with Shepard, so it would be nice to see him at the pinnacle of his power.

shepard gained more powers from mass effect 1 to 2, but when the game went from ME2 to 3, there was not much new difference beside the heavy melee for shepard himself.

 

and obviously as a extra, making all bonus powers in ME2 and ME3 class restricted (biotic powers ONLY for a biotic shepard, powers from a multiplayer vanguard character only for a vanguard shepard)



#2
Taki17

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Multiplayer does reward you in single player. The galactic readiness rating is influenced by multiplayer, as it increases with each victory in a multiplayer match. Also, there's a war asset in SP, which's score is based on your character promotions in multiplayer.



#3
Jef The Reaper

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I already said that, it increases your "numbers" in other words, there is no reward beside just playing the multiplayer.

I bought the game for shepard and the single player campaign.

If this game was a full out mmo or multiplayer, then I would understand there were no significant rewards for a solo campaign, but this game is a single player game first and foremost, it should only be natural that everything available in multiplayer should also be available in single player, if not only given as a reward in the single player campaign for playing multiplayer.


  • Flaine1996 piace questo

#4
Bryan Johnson

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Short answer imo fans already made it clear they want very little from MP affecting SP. As for characters coming in, I have promoted over 200 times. It would crash my game if I had that many characters in SP.


  • GodLovesATrier piace questo

#5
Pee Jae

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There are some mods that bring MP powers over to SP. The others are just too difficult, would take too much effort, resources for the dev team, let alone a modder to complete. Then, there's the little fact that support for ME3 stopped a looong time ago. Complaining about it now won't get you anywhere. Politely suggesting good ideas might mean they're considered for Andromeda's MP.

 

I get that a lot of people don't dig MP and never will. But, I would highly suggest playing it with friends (making friends while playing) and playing it with them. It really is a lot of fun and there are tons of options. Also, I'm kind of tired of Shepard by now. Burnout. I like playing as all of the different races with different or unique powers.



#6
Jef The Reaper

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Short answer imo fans already made it clear they want very little from MP affecting SP. As for characters coming in, I have promoted over 200 times. It would crash my game if I had that many characters in SP.

Honestly I would be fine with just all the unique skills/powers alone (also don't give me that rubish that it would not work with that many characters, I know how games work, adding a few npc's to the ship just to stand there doing nothing is not going to break the game, especially as the normandy exists out of various separated levels, allowing you to even out the number of characters over the various levels to prevent a overload of things going on in the same level.

 

And I never said you should have more then 3 companions with you on a mission, so nothing changes there as well, it would work perfectly fine, and if its to much work, I would pay for it to be a dlc)

 

I would be able to get that the game can't handle all mp characters in the same room, or having all of them on your team at the same time, but Mass Effect's game engine does not seem that weak that it can't at LEAST render 16 characters on 4 levels of the normany, in different rooms (I'm not sure if the game loads every room separately as well, but honestly I think it should considering how smooth the game runs) so as far as I can say it should be possible. (heck you could even make sure only half the characters spawn so all characters are "technically" aboard, but spawn randomly around the Normandy every time you enter a different area so you only get a few characters at a time)

there is a easy solution to every problem if you think creatively. Tough I don't even think any of that is nececary as the citadel area's have a lot more then 16 characters in one area, and it seems to work perfectly fine (mp characters don't need special dialogue or anything, they just need to stand there looking awesome saying "Shepard" or "Commander" if you pass by, standing there as a living trophy to your achievements in mp)

 

having there actual combat skills work might be a different story as I'm not sure wherever the system knows how to use attacks like biotic charge.

Tough it would just be as simple as learning the game that if they are in-between a specific distance to there target and have visual contact they just need to use that ability would most likely work out fine.

 

but in the end, all I really want is the special moves, having those characters as companions would just be a nice extra as... well what's the point of having a war asset via multiplayer you will never physically see in the ACTUAL game?



#7
Jef The Reaper

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There are some mods that bring MP powers over to SP. The others are just too difficult, would take too much effort, resources for the dev team, let alone a modder to complete. Then, there's the little fact that support for ME3 stopped a looong time ago. Complaining about it now won't get you anywhere. Politely suggesting good ideas might mean they're considered for Andromeda's MP.

 

I get that a lot of people don't dig MP and never will. But, I would highly suggest playing it with friends (making friends while playing) and playing it with them. It really is a lot of fun and there are tons of options. Also, I'm kind of tired of Shepard by now. Burnout. I like playing as all of the different races with different or unique powers.

I know the mod, but not all powers are in the list due to later versions of mp being made in a different way, along with some moves simply not working for sheppard due to different character moddels, and melee moves can't be switched as they are linked to the class as hard coded moves.

 

for a modder it would be impossible as bioware makes it especially hard to mod there games,

as for the dev's? it should be childs play, its there JOB to create a entire game world. Saying its impossible for a Dev to make minor chages like this is like saying a interior painter can't possibly re-paint 1 of the walls he already did earlier with another paint, or a wood worker can't possibly drill another hole in the cabbin he made earlier. (have a little faith in there ability, it would not be there job if they could not alter a few things about the entire game world they build in the first place)

 

Making a entire game is hard and time consuming, making a few changes is just showing how much you love the projects you work on and trying to prefect them.

 

laziness is not a excuse, and honestly, if money is the problem, I would not mind to pay for a dlc giving me all MP characters and there moves (and customizable melee's) for sp as a dlc. Its only natural to get paid for extra work, DLC's should not be content that was finished along with the actual game, it should be content made after the actual game was finished, extra ideas made for both the fans and the dev's who put there mind and soul in there project, WANTING to expand there game's universe (obviously for a fee as nobody works for free)

 

as for playing the mp with friends, I simply load and hate mp, I bought a SINGLE PLAYER game for a reason, I have a few mmo's and full out multiplayer games around to, but all they are doing is gathering dust as honestly I don't see the appeal to it.

Putting a mp option in a sp game is a waist of money and time if you ask me, that's like trying to sell a big slice of ham to a vegetarian.

 

also like said before, just give me a tool then, if they can't add the changes due to being busy with the next game, at least make it easier for fans to mod the game, a easy way to increase your game's popularity (heck look at the elder scrolls series, prior to eso that kinda dragged the fan's numbers down a bit, it was a huge blast, due to its amazing story? yeah right, it was due to being the only game around that supports mods and easy creation of mods, its been 5 years and people are still buying copy's of skyrim and playing it on for hours) Just saying.

 

(as for Shepard, true that he's being overused, I mean he already died once, and pretty much became space Jesus by resurrecting from the dead and in the third game dying to protect everybody (or not, depending on your choice)

but I think he's still a solid character.

Rather said, I love him as a character and I really like him having been around for these 3 games, but Andromeda does need a new player character, I mean Shepard died a second time now, as much as I like him, he should just learn to stay dead.)

pretty much my top 3 wishlist for Andromeda

 

1- people die when they are killed, shepard should stay dead.

2- don't poar money and time in mp, spend it in the actual single player campain instead, or use it to make a stand alone mp game not linked to the Andromeda game

3- if humans are still involved (somehow) make all the other races less knowledgeable about them, it was really getting me out of the illusion of the story in the past games how every alien race seemed to know all human history, mythology and songs and compared them to there own culture (instead of having shepard comparing his history/music/culture with things the alien races tried to explain to him)