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Unfinished maps


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#1
junker1990

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Well, I quote here recent BroJo post:
 

If I am correct at what you are insinuating, the half-finish maps were actually developed during main game and Rebellion. They just kept getting pulled forward if it was decided to ever work on them again. There was not actual much work done to them outside of a few initial commits.


What if Bioware agreed to finish them on the paid basis? I mean, Kickstarter or something like that? How much are potential backers base and money pool?
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#2
FasterThanFTL

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Just let them focus on making Mass Effect: Andromeda the best that they possibly can.

 

Meanwhile play some other MP games, try Killing Floor 2, it is a lot of fun.


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#3
TheShadyEngineer

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Would've been pretty cool to see those maps released. Even in their unreleased state they're a blast to play. If you can don't mind the acid trip that occurs because of missing skyboxes that is.

 

But I'm with FTFTL on this one. Just let em concentrate on Andromeda. At this point I doubt there's even enough of a playerbase in me3mp to make making new content worthwhile.



#4
Swan Killer

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There is a reason why they never got released. Let it go.



#5
Mgamerz

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Where's the source of this quote?

 

Also, pretty much 0%. For this "kickstarter" to work, they'd need approval of people higher up the chain, who won't approve it. If you make a new DLC people will "expect" that this game is still being actually supported by the company.

 

Imagine that a new bug is introduced and EA support now has to deal with this. Imagine if its a game breaking bug. Can you imagine the shitstorm that would occur in EA/Bioware about the money now having to be spent to fix a game that hasn't seen an update in over 2 years.

 

That said I'd love to see any new content. Man that Firebase Echo would be awesome to play. It looked pretty cool too, it was in a library or something right?


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#6
INVADERONE

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Would've been pretty cool to see those maps released. Even in their unreleased state they're a blast to play. If you can don't mind acid trip that occurs because of missing skyboxes that is.

 

But I'm with FTFTL on this one. Just let em concentrate on Andromeda. At this point I doubt there's even enough of a playerbase in me3mp to make making new content worthwhile.

 

That's BioWare's fault unfortunately. Although I do notice that I still find pug games all the time I am sure the player base has dwindled down significantly.

 

If they would have at least committed to more DLC up to this year and let the last DLC drop happen in 2015 so that the player base continues hot and ready, the player base probably wouldn't have dwindled so much as it has. I really do hope they don't do that for MEA. If they are really going to want the multiplayer portion to grow to unprecendented heights, they will need to continue DLC drops, bug fixes and continued support up to their next installment after MEA. This is where I feel they missed the mark. I do however understand that they may have felt that the player base would have dwindled down anyway due to next gen consoles coming into the market. Either way, for MEA....they need to be able to let their multiplayer team continue supporting all the way through. 

 

I do agree with you in that it is too late now though to go through adding new DLC maps, etc. I could be wrong.  I personally want them to get MEA right and let ME3 be as of now so that the multiplayer in MEA will be amazing. 


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#7
Tupari

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ME:A is sure to have new maps. I'm certain of it. 


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#8
7twozero

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I can't post in that thread but someone should ask him about Echo.

#9
Mgamerz

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I've seen it talked about. It was a side project, never sanctioned officially. I don't know who the technical rights holders are, but I imagine that the contract of whoever made it would prevent them from releasing it on their own.

 

FYI to BSNers this is what we are talking about now

 

In some of the shots you can see that he disabled the AI - they turn to you but do not perform any commands.

 

According to how his planning went the unfinished maps got to BSP and then died.

 

This map appears to have been developed around or shortly after retaliation, as you can see the player names all container MP5, the 5th MP DLC. As you know we got 0 new maps in that DLC even though it appears more hazard maps were considered (due to names of challenges)

 

Bryan Johnson had nothing to do with this it seems.


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#10
bauzabauza

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That's BioWare's fault unfortunately. Although I do notice that I still find pug games all the time I am sure the player base has dwindled down significantly.

 

I'll keep saving the galaxy, holding the line and and screaming "POR TUCHUNKA" (i know A nop U but in spanish sound better ñ_ñ), with all my Black Mexican Space Magic  :wizard: until the end

 

and yep that echo base and some ufinished maps that would be great addition to the game, but the money rulez!!!


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#11
junker1990

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Where's the source of this quote?


Click small icon on the right top of the quote.
 

Also, pretty much 0%. For this "kickstarter" to work, they'd need approval of people higher up the chain, who won't approve it. If you make a new DLC people will "expect" that this game is still being actually supported by the company.


Indeed it should be authorized.

Imagine that a new bug is introduced and EA support now has to deal with this. Imagine if its a game breaking bug. Can you imagine the shitstorm that would occur in EA/Bioware about the money now having to be spent to fix a game that hasn't seen an update in over 2 years.


Well, two reasons:
1) I suspect that ME3MP team was unhappy a little about that early support termination.
2) Bioware could recreate a small support team (say, 3-5 people) and allow them have a perquisite, so to speak, from Kickstarter. We want something, they announce the money and time cost.

#12
Mgamerz

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And what happens when the kickstarter money runs out and nothing is produced.

This isn't how a big business like BioWare is run. Kickstarter doesn't work when you have shareholders.

 

I want new content but lets be realistic. The development for this game is over. I bet their build systems aren't even configured for this game anymore.

 

There are a lot more than 3-5 people on the team for a DLC. If you want to see a 3-5 person DLC, look at Bring Down The Sky. (Though, that is my favorite DLC, because of the small team).

 

From their previous stance on modding, they don't *allow* modding because their license of UE3 doesn't allow it. And I really doubt they're going to give any info to modders how to do stuff for the game (though bioware that'd be excellent...). So their balls are pretty much in a beartrap if they actually wanted to release more content. 



#13
junker1990

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Mgamerz, I know who you are (I mean, mods and such), but my primary goal was to speak with someone from company. I believe that here be still present people who can name BroJo as their friend.

#14
bauzabauza

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Mgamerz, I know who you are (I mean, mods and such), but my primary goal was to speak with someone from company. I believe that here be still present people who can name BroJo as their friend.

 

mmm... someone here dont like space magic :wizard: & wizards  :wizard:



#15
Alfonsedode

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i wld happily put some money on the table but it will need a serious number of k$ to make BW think about it



#16
Matthias King

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I've seen it talked about. It was a side project, never sanctioned officially. I don't know who the technical rights holders are, but I imagine that the contract of whoever made it would prevent them from releasing it on their own.

 

FYI to BSNers this is what we are talking about now

 

In some of the shots you can see that he disabled the AI - they turn to you but do not perform any commands.

 

According to how his planning went the unfinished maps got to BSP and then died.

 

This map appears to have been developed around or shortly after retaliation, as you can see the player names all container MP5, the 5th MP DLC. As you know we got 0 new maps in that DLC even though it appears more hazard maps were considered (due to names of challenges)

 

Bryan Johnson had nothing to do with this it seems.

 

That looks like it would have been an amazing map. I wish we could have seen it.
 



#17
Homey C-Dawg

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From their previous stance on modding, they don't *allow* modding because their license of UE3 doesn't allow it. And I really doubt they're going to give any info to modders how to do stuff for the game (though bioware that'd be excellent...). So their balls are pretty much in a beartrap if they actually wanted to release more content. 

 

If this is the case then whether or not Andromeda allows modding would be completely up to Bioware, right? Since the frostbite engine is owned by EA.

 

Of course I'd bet they probably still wouldn't allow modding since they are undoubtedly going to monetize the MP again. But perhaps they could open it up after they stop support since they won't be bound to any engine license other than their own.



#18
Mgamerz

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Frostbite, based on BF4 and DAI, is not friendly to mods. UE3 is more so because its widely used. Who knows though.

#19
The NightMan Cometh

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LOL ..the gun fight in the lunch room..... 

 

that map looked really good..but imagine phantoms running around that thing....looks like it has alot of tight corners

 

that map looked completed..all of the other one have all those checkered boxes every where.



#20
7twozero

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It was a project a guy made, he gave it to bw so he can't release it himself, and bw won't release it or talk about it, or something like that.

#21
Matthias King

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So that was essentially fan-made? If your information is correct, then some guy unaffiliated with BW took one of the incomplete maps and finished himself?



#22
7twozero

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No the guy made it from scratch as some kind of portfolio thing while working at bw. See these links for more of the story. He gave it to bw, says he can't release it himself, says talk to Eric Fagnan (I might be misspelling that), people tried asking Eric, nothing happened. Someone could try asking again, couldn't hurt.

http://forum.bioware...ds-video/page-7

http://tinypic.com/v...pic=2qv5f05&s=5

http://sknguyen.com/.../firebase-echo/

https://m.youtube.co...h?v=Etu0qQ6vjK8

#23
Dalakaar

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Also, pretty much 0%. For this "kickstarter" to work.

Would the Kickstarter have to be Bioware? (Let's put the legality of that aside for a moment, as legally I could see a problem.) What I mean is, if a kickstarter was made to finish the maps by a team of people who are currently putting out the top end mods, could that feasibly be possible? Or does it *have* to be Bioware to actually finish those maps?

 

Not trolling, I'm just genuinely curious and clueless when it comes to writing/modding games.



#24
Mgamerz

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Pretty sure Eric Fagnan left BW some time ago.
Also yes it would have to be BioWare, our modding tools can at most move an object in a map. We can't add spawns, nav points, skylines...
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#25
7twozero

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Update to my previous post, found this towards the end of the thread I linked before, Eric says no so there you go, no soup for you.

2v1kbk2.png

Edit- didn't see mgamerz's post when typing this, if Eric is gone, who knows who to ask or what they'd say.