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Okay I am now a member of the Hunter lovers club...


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#1
Beerfish

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I've always liked the archers/hunters but had other classes that were more my favs but the Hunter is really rising up the list lately.  The old run up and put down a spike trap then leap shot out of there is just fun.  Also just great classes vs the bosses of this game.  Why did I make this post?  Not sure, but Thornton is a funky dude with a cool hat and is fun to play.


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#2
jerky

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+1 to Thornton's amazing purple hat (plus spike trap is awesome)
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#3
Carbon_Bishop

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He's too old for this ****. :D

 

Agree that it is a fun class to play.  Good aesthetic to the character (as you mentioned), bunch of build options, and one of the better voice actors.

 

I think what hurts the hunter is that he has no "bread and butter ability".  Every single one of his abilities is borrowed from another character.  He is supposed to be a support character, but doesn't even offer any "must have" passives that really set him apart.  Just my opinion of course. 

 

One ability I thought would be cool on the hunter (or a new character) would be a "fog of war" type ability that the hunter could lay down in an area.  It would obscure enemy vision and make them (archers) close in on you.

 

Edit:  Call the ability Smoke Bomb. Make it happen Devs!  B)


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#4
Dieb

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Most people refuse to use it smartly (he brashly proclaims) but Hook & Tackle really shines against dragons.



#5
llandwynwyn

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Thornton is my bae. Gameplay is fun and the character is a sweet heart. I started using traps before BioWare buffed ST, so my love is even stronger now.



#6
Beerfish

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Most people refuse to use it smartly (he brashly proclaims) but Hook & Tackle really shines against dragons.

I am still a bit chicken to use the hook and tackle strat.  Maybe I am becoming better playing him and will give it another try.  When I1st tried it it would work lovely for a few encounters then I would get myself into a death pickle.



#7
Dieb

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I am still a bit chicken to use the hook and tackle strat.  Maybe I am becoming better playing him and will give it another try.  When I1st tried it it would work lovely for a few encounters then I would get myself into a death pickle.

 

My favourite kit for Perilous and NM is

  • Hook & Tackle
  • Fallback Plan
  • Leaping Shot
  • Spike Trap

The trick is using it only in conjunction with LS or ST (aka "clearing the LZ") and not trying to spam it. Against dragons, stand next to one of the back legs and target the opposite one while attacking (you will hit the dragon somewhere anyways, obviously). As soon as it starts to twtich in your direction, just tap H&T and hook onto the other side to safety. Repeat per gusto.

 

Because of the awkward way the skilltrees are structured, this is also the only decent build I came up with that is availible "already" at lvl 9.


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#8
Jugger nuggss

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I'm a Hunter lover,
You're a Hunter lover,
We should love each others Hunters
*sang to the tune of Mother Lover*
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#9
Sinistrality

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Most people refuse to use it smartly (he brashly proclaims) but Hook & Tackle really shines against dragons.

I like Hook and Tackle but it takes soooo long to get.



#10
Proto

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I recently joined this club as well. Was really enjoying Stealth(post buff)/Leaping Shot/Explosive Shot/Spike Trap.

 

But, they nerfed Explosive shot pretty hard. It no longer does any physical damage. I guess this is understandable though, since its a starter skill that doesn't need to be upgraded.

 

Anyway, I swapped it out for Elemental Mines over the weekend. Still need to try Full Draw with the Ring.

 

WOW  <3


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#11
Deviija

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We should love each others Hunters

 

 

I am into that.  



#12
BiggyDX

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He is fun once you get the right build for him, though the grind to getting that build is often a slow process. I just wish they raised the bottom tier abilities up by one or two. I also wish they did something more unique for his character, like having the upgrade for Spike Trap be a detonator (as well as giving stealth). It would have also been cool if after using Hook and Tackle, he drops a couple of elemental mines at the targets feet.


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#13
jerky

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Anyway, I swapped it out for Elemental Mines over the weekend. Still need to try Full Draw with the Ring.

WOW <3

I just got that ring over the weekend. I wasn't aware about the explosive shot thing either.... I'll have to try that out.

#14
themageguy

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Hunter has got to be the bomb ;)

#15
orange_apples

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Hunter may not have any must have exclusive skills, but he makes use of his skills way better than some of the other classes.


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#16
Courtnehh

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I'm a Hunter lover,
You're a Hunter lover,
We should love each others Hunters
*sang to the tune of Mother Lover*

Every Hunters day needs a Hunters night,

If playing him is wrong I don't wanna be right.


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#17
Da_Noobinator

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They nerfed explosive shot? Wut?



#18
Akkos

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I play him like an FPS player. Using shotgun moves (with a well-known bow) +  elemental mines/spike trap.


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#19
SpaceV3gan

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The Hunter is awesome. My fastest NM dragon kills were with the Hunter. Stealth + Elemental mines + Leaping Shot + all those sweet damage passives just wreck stuff.
I have 70+ promotions on my Hunter and I can never get sick of playing it. Plus that banner is the coolest vanilla banner.
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#20
MagicalMaster

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I honestly think the Hunter should have been the starting rogue class over the Archer -- the Archer is simply too fragile and such an aggro magnet that playing it as a new player is a completely pain. With Hunter you get Fallback Plan right away to restore health (remember, this is before you have *any* HoK or HoH) and Stealth to drop aggro.

I've been having fun with a build (up to and including NM) that goes...

Stealth
Leaping Shot
Throwing Blades
Explosive Shot

Can get all but Throwing Knives by level 7 (and thus you run a Dexterity neck or something) and switch to Stamina neck once you get Throwing Blades around level 15. Stealth up to something, Leaping Shot it, and then Throwing Knives to finish it off if still standing. If on NM then Explosive Shot (which you need more stamina to chain). At that point Stealth is back up or very very close to it. Rinse and repeat! Can AoE ambush stuff with Explosive Shot and can still use Leaping Shot/Throwing Blades without having to be precisely in melee range (large advantage over Assassin at times).

Hunter may not have any must have exclusive skills, but he makes use of his skills way better than some of the other classes.


Throwing Blades?

(Yes, I know they then gave the Silent Sister the Hunter exclusive Throwing Blades but until then...)

But, they nerfed Explosive shot pretty hard. It no longer does any physical damage. I guess this is understandable though, since its a starter skill that doesn't need to be upgraded.


Wait, when did that happen?

#21
Proto

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Wait, when did that happen?

 

Latest patch. Still does fire damage and knockdown, but no physical damage. Pretty big nerf if you ask me. Still a good starter ability in my opinion. Other skills are actually worth taking to replace it now. 



#22
Maracucho_Ve

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He's my fav class.

 

Running Sealth+, Leaping Shot, Ele Mines+, Spike trap

 

 

 

I topped my NM group with this yesterday.

 

I still got 2 points not sure where to spend, maybe upgrade leaping shot and armor Pen? or Evasion  and Easy to miss.

 

I've got the amulet of accord (unique) equiped so I dont have to spend points on the easy to miss. so far so good.

 

Only things that kill me sometimes are the Pride demons some times they attack me right out of stealth (wtf) lol,

or when I try to revive someone and i'm not careful.

 

So much fun.



#23
Proto

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I still got 2 points not sure where to spend, maybe upgrade leaping shot and armor Pen? 

 

If you have the Hakkon bow you will want the leaping shot upgrade sooner than level 17/18. Shotgun knockdown FTW.

 

Armor Pen passive is also a high priority.


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#24
MagicalMaster

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Edit: apparently the nerf was unintentional.

Latest patch. Still does fire damage and knockdown, but no physical damage. Pretty big nerf if you ask me. Still a good starter ability in my opinion. Other skills are actually worth taking to replace it now.


Okay, wow, that's complete nonsense (the nerf, that is). Literally a 50% nerf on an ability that was already lackluster in the first place. I don't agree that it's a good starter ability now -- the AoE is way too small for it to do that little damage. I mean, let's look at the Archer/Hunter:

Archer gets Long Shot, Leaping Shot, Mark of Death...and last ability is up in the air. Those three are the "core" abilities. Some people go Explosive Shot, others Full Draw, others Fallback Plan, etc.

Hunter gets...well, Hunter is a lot more of a wild card. Some people focus on Elemental Mines or Spike Trap, others like Throwing Blades, others like Stealth, others like Full Draw, Leaping Shot, Fallback Plan, Hook and Tackle...and so on. No one ever talks about how Explosive Shot is so good and needs to be taken or something.

Explosive Shot was not some super powerful class/spec defining ability. And let's look at some actual numbers for "good start abilities"...say, Chain Lightning? Remember, Chain Lightning is a mage ability so in theory the Hunter/Archer should have better damage abilities in general compared to the Keeper/Arcane Warrior.

Chain Lightning (on 2+ targets) deals 1500% weapon damage total. Staves in general have about 50% of the base damage compared to bows (though they ignore armor so that actually favors staves, but we'll go with the 50% number for now). That means if you had Chain Lightning with a bow you'd do 750% weapon damage total (6 bounces for 125% weapon damage each) to compensate for the higher base damage.

Explosive shot is 150% weapon damage per enemy. You'd need to hit at least five enemies with Explosive Shot to make it equal or exceed the damage of Chain Lightning. With Chain Lightning being able to jump *nine* meters rather than *four* meters.

Why is a starting DPS skill of a support mage and a tank mage significantly better (as in over twice as good versus two targets, over 50% better versus three targets, etc) than a starting DPS skill of rogues?
 

Armor Pen passive is also a high priority.


Why? One Leaping Shot will have the target at 0 armor by the fifth hit? Throwing Blades will also sunder.

Maybe if you're talking about running up to an enemy and just Spike Trapping it, I guess? But for many playstyles it'll barely matter.
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#25
Jay P

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Okay, wow, that's complete nonsense (the nerf, that is). Literally a 50% nerf on an ability that was already lackluster in the first place. I don't agree that it's a good starter ability now -- the AoE is way too small for it to do that little damage. I mean, let's look at the Archer/Hunter:

Archer gets Long Shot, Leaping Shot, Mark of Death...and last ability is up in the air. Those three are the "core" abilities. Some people go Explosive Shot, others Full Draw, others Fallback Plan, etc.

Hunter gets...well, Hunter is a lot more of a wild card. Some people focus on Elemental Mines or Spike Trap, others like Throwing Blades, others like Stealth, others like Full Draw, Leaping Shot, Fallback Plan, Hook and Tackle...and so on. No one ever talks about how Explosive Shot is so good and needs to be taken or something.

Explosive Shot was not some super powerful class/spec defining ability. And let's look at some actual numbers for "good start abilities"...say, Chain Lightning? Remember, Chain Lightning is a mage ability so in theory the Hunter/Archer should have better damage abilities in general compared to the Keeper/Arcane Warrior.

Chain Lightning (on 2+ targets) deals 1500% weapon damage total. Staves in general have about 50% of the base damage compared to bows (though they ignore armor so that actually favors staves, but we'll go with the 50% number for now). That means if you had Chain Lightning with a bow you'd do 750% weapon damage total (6 bounces for 125% weapon damage each) to compensate for the higher base damage.

Explosive shot is 150% weapon damage per enemy. You'd need to hit at least five enemies with Explosive Shot to make it equal or exceed the damage of Chain Lightning. With Chain Lightning being able to jump *nine* meters rather than *four* meters.

Why is a starting DPS skill of a support mage and a tank mage significantly better (as in over twice as good versus two targets, over 50% better versus three targets, etc) than a starting DPS skill of rogues?

 

 

In another thread, like literally a few minutes ago, Luke stated that the nerf to explosive shot was accidental and will be fixed.  

 

In the meantime, he was going to look into a quick fix of just doubling the fire damage to compensate until the real fix.


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