That's a comparison.
I don't know if you're trying to troll me here. The only even semi-comparison was talking about how the Hunter has a wider variety of abilities used compared to the Archer -- and you could remove the word "more" without changing the meaning of the paragraph. Nothing was said about relative power or "OPness" or anything along those lines (you brought that up). The point was that *neither* class had Explosive Shot as a crucial/keystone ability.
Goal: show chocolate is irrelevant to making apple pie or cherry pie
A. Apple pie is made with apples and pie crust
B. Cherry pie is made with cherries and pie crust
C. Neither A or B mention chocolate
D. Therefore chocolate is irrelevant to making apple pie or cherry pie
That is not a comparison of apple pie and cherry pie -- it's comparing apple pie to chocolate and then cherry pie to chocolate.
Goal: show Explosive Shot isn't crucial/primary/etc to the Hunter or the Archer
A. The Hunter does not have Explosive Shot as a crucial/primary/etc skill
B. The Archer does not Explosive Shot as a crucial/primary/etc skill
C. Neither A or B features Explosive Shot as a crucial/primary/etc skill
D. Therefore Explosive Shot isn't crucial/primary/etc to the Hunter or the Archer
It's not "Hunter vs Archer" but rather "Hunter vs Explosive Shot" and "Archer vs Explosive Shot"...because those are the only two classes with the skill.
How does knife in the shadows help sunder armor without cheap shot? Which his build doesn't have.
It doesn't. You'd need both the auto-crit (or very high Cunning) and Cheap Shot. If you have neither then the 25% Armor Pen talent is a lot more appealing.
I can see that being the case. Though I remember thinking exactly what you described in the quote above. Then I unlocked him and was extremely disappointed because opportunity knocks is and will always be king, especially with all the people out there with high critical chance now aday. Longshot was also OP in those days, which might have influenced that feeling.
Those people with high critical chance aren't going to be in Routine when you're starting out and they won't be *that* common in Threatening either. And with worse initial gear you won't be killing stuff as quickly (for Dance of Death) nor will you be landing a lot of crits (Looked Like It Hurt) so Opportunity Knocks won't even help as much.
It's difficult, I know, but in this case you need to think from the perspective of someone actually new (and I'm being completely sincere right now -- trying to remember what it was like to start playing a game after investing hundreds of hours into it isn't easy. You could even try making a new account to start from scratch if you wanted to see -- the trial version is free).
Sure, it gets used as an AoE. But often not against 4+ enemies due to its 12 second cooldown, much more often used against < 3. Upgrade is a throw in towards the end of the build for me. Not essential by any means.
If used as an AoE for < 3 enemies then that means...exactly 2 enemies (1 enemy wouldn't be an AoE).
Let's assume a new player with a level 20 Archer (just to make this talent as bad as possible). Say that he spends 15 points on abilities that give 3 Dex each (he'll actually get less due to getting Cunning from some at a minimum) for 22.5% attack. We'll give him a level 11 Raider Longbow with 5% attack. Throw in another, oh, 8% attack from a tier 2 grip (if he can even afford the mats for that). Throw in a 5 Willpower armor mod maybe for 2.5% more attack and a 2 Dex/Will amulet for another 1% attack. That's 39% attack total for 139% of base damage. Versus 2 targets that becomes 189%, or a 36% increase in damage.
But what about a player in much better gear with promotions? Well, say 22.5% attack from abilities. Longbow of the Dragon for 41% attack, 6% attack from 12 Willpower mod, 5% attack from amulet, and 10% attack from 30/30/30 for promotions. That's 184.5% of base damage total, 224.5% vs 2 targets, for a 27% increase in damage.
I don't know about you, but if every ability upgrade said "Increase the damage of this ability by 30%" I'd think those were definitely worth taking and essential. And, of course, against 4+ targets we're talking a 54-72% increase in damage (varying based on the base attack % of the player).
Its a great ability, you yourself use it. Not even sure what you're trying to gain from bickering with me back and forth.
I used it prior to that minor "do 50% less damage" accidental change. That changed it from being decent to being terrible. You're arguing that even at 50% of original damage that it's still solid -- that's what I'm disagreeing with.
I'm pretty sure I am playing it wrong, sadly there is no Drasca build to be /followed, but it is fun.
Why would you want a build of his to follow?
He just spouts out ridiculous statements that his spreadsheet doesn't bear out (and apparently he's incapable of realizing that someone could do the same math without his spreadsheet).
He also can't read.
You could also then skip out on those poor passives needed to get to Stealth
Except Stealth is amazing for newer, less skilled, and/or less promoted players. Not even in terms of damage but in terms of dropping aggro or removing problematic effects. Just keep in mind the difference between builds for PromotionLords and builds for the more common folk.