Edit: had order of damage calculation incorrect for physical weapons and elemental abilities.
Let's not forget the fact (that you broguht up initially) that a bow does about twice as much damage as a comparable staff.
Indeed, hence why I said "If your math...was correct."
That said, in this case you're still ignoring armor which can bring a bow down substantially versus many enemies on higher difficulties (only a few specific enemies are resistant/immune to Electricity and others are vulnerable). It is still twice as good, BEFORE factoring in crits.
How are you getting *that* conclusion?
With the upgrades factored in
(and ignoring armor still), talking 225%ish per target on 4 enemies for 900% damage total. Chain Lightning is 1500% total, cut that in half (staff vs bow) to get 750%.
Since we're talking prior to crits
(*and* ignoring armor which favors CL), does 900% somehow equate to being twice as much as 750% for you? Looks more like 20% better to me, not 100%.
And, again, hitting only 2-3 targets with the nerfed Explosive Shot makes Chain Lightning significantly better.
Why did you even bring up Chain Lightning in the first place? This is a Hunter thread, and the last time I checked, the Hunter does not have Chain Lightning. Did Proto's opinion of Explosive Shot (that is was good, is still an OK starting ability, but since the nerf he actually feels the need replace it with another ability) upset you that much?
Hunters (and all classes) were given Chain Lightning yesterday. To quote St. Barrett: "We were sick and tired of only those elves spamming Chain Lightning and doing nothing, everyone should be given the right to do pathetic damage."
More seriously, if a Support/Tank class has a equalish starting DPS ability (and better in many cases, just need 2-3 enemies within 9 yards of each other versus 4+ enemies in a 4 yard radius) compared to a DPS class's starting DPS ability, that probably indicates the starting DPS ability of the DPS class is pretty bad (unless you want to claim that Chain Lightning is too strong, of course).
And no, Proto's opinion didn't bother me that much. The idea that Bioware might read it and believe it bothered me -- I wrote it to provide some math showing how the nerfed Explosive Shot was really bad. The good news was that
St. Barrett responded to another post I had just made while I was writing the post in this thread -- but I didn't see it until finishing this thread's post, hence my having to edit in the breaking news that the nerf wasn't intentional.
But then assorted people (like you and Proto) decided to take issue with my post and things went on from there.
You are trying to compare explosive shot to auto attacks, but it's an AoE.
Your original quote:
"Explosive shot, when not bugged, is an awesome starter ability as it does very good damage, decent aoe damage, and it a very reliable, short cooldown CC.
Even when bugged, it's passable damage for a starter ability, and still an awesome CC."
I read that has...
Original: Good single target damage, decent AoE damage, good CC
Nerfed: Passable single target damage, good CC
Because there's a point at which the AoE damage becomes so little it doesn't matter or actually hurts (due to drawing aggro) -- if Explosive Shot did 20% weapon damage to every enemy in a 20 meter radius it would still be bad. So I thought you were saying that, with the nerf, Explosive Shot just didn't do enough AoE damage for it to be worth using intentionally in that role, merely as a passable bonus to single target damage.
And if you're talking about it as a passable single target increase...that brings us into the realm of auto attacks.
You are saying explosive shot isn't a good CC, but your comparing it to a Mage CC, which the archer and hunter can't get.
And? How else are you going to determine whether it's "good?" If, ignoring damage for a moment, every non bow class had single target CCs which knocked down an enemy for 10 seconds on a 15 second cooldown while Explosive Shot knocked down an enemy for 1 second on a 12 second cooldown, how could you claim Explosive Shot's CC was "good?"
I'm certainly not saying Archer/Hunter CC should be equal to a mage's, to be clear. But the idea is that they do more damage or provide effects like Sunder in exchange for having worse CC. And prior to the nerf, that's what happened -- Explosive Shot was worse CC than Winter's Grasp but significantly better damage. And Explosive Shot doesn't have some other effect like Sunder, Cripple, etc to "even the scales" so to speak either.
Oh, and just to head off it being brought up: the specific concern here is whether it's good as a low level/starting ability. Hence why it's being compared to another *similar* low level/starting ability -- later class abilities wildly diverge (Elemental Mines vs Walking Bomb for AoE or something) and are not as comparable. At that point you look at *overall* class power/balance with the various abilities and passives...but that's not in effect yet for the levels we're discussing here.
It was good before the accidental nerf. It's not as good now, but still remains a good starter ability until you can get a better fourth ability.
I'm not sure how the above is so controversial.
The "remains a good starter ability" part. Which is why Bioware has said they'll fix the (unintentional) nerf.