I don't agree with this. In DAO you have a great five minute exposition that explains (just enough) what the universal threat is, why it's a threat, and what your basic place is in the world as part of this. Not only that but the background quests help you define your background and personality brilliantly all while providing an excellent tutorial for the game itself before you reach the serious part of the game proper.
None of that is true in DAI. You instead have a confusing one minute cut scene where you're running for your life...without knowing how or why or what anything is, and within 20 minutes you are introduced to five new characters which are supposed to be important to you.
No, DAI is much worse in this regard than DAO (although admittedly not as bad in this department as DA2).
While Origins is undoubtably a great game, let's not view it entirely with nostalgia goggles, it has both strengths and weaknesses.
It's true that the game does well to set up the premise, the various backgrounds and allow us time to figure out who our character is. It definitely is the best game in the series when it comes to roleplay and it's a shame that recent games have made the roleplaying part of RPGs increasingly more of an artefact title.
But let's not forget, the real game does not actually start for about 5-6 hours, when we finally leave Ostagar.
For the most part, the first hour or two will barely matter for the majority of the game and with the exception of Alistair and Morrigan, we don't meet any characters who will feature (or even be alive) for the rest of the game. Having replayed the first part of the game several times this week, while it's immersive and great fun to play, it's definitely the slowest opening of all three games thus far.
In contrast, Inquisition sets up the context and entire premise of the game quickly, trading in the narration of DAO and DA2 for a more "show, don't tell" apporach, where the necessary exposition occurs as we go through the prologue.
This isn't new for the series, as Awakening and DA2 started in very much the same manner. I can see why some might not like being thrown into the deep end right away, but it does at least thematically work to allow us to understand our protagonist's own confusion during the prologue. For the Warden-Commander, they needed to know why the Darkspawn are seemingly capable of intelligent thought, for Hawke, it was about finding some way to escape the horde and get to Kirkwall, and for the Inquisitor, it was to clear their name, figure out the mark and close the Breach.
But rather than not connecting with the main characters we meet during Inquisition's prologue, who are written well enough that we can easily connect to them, I think Inquisition suffers more when it comes to making us actually care about or protagonist.
People give Hawke a ton of grief because of DA2's shortcomings, but it was nice to have a protagonist who had a set background that we knew a lot about, as well as a personality that we could pick and was (mostly) consistent throughout the game.
When it comes to the Inquisitor however, aside from some background text, we really have little idea who was this random schmuck before we meet them, since conversations about themselves and their personal history are few and far between. I am all in favour of more roleplay again, but I shouldn't have to headcanon everything about a character because they are such a blank slate.