What is it with you about these GOTY Awards? Everytime someone displays criticism towards DAI you throw out the, "Well it was the recipient of 130+ GOTY Awards...." as if that is supposed to serve as some type of shield against criticism. By your logic, DAI must be a perfect game WITH NO FLAWS because it was awarded 130+ GOTY awards. By your logic, anyone who shows any dislike/criticism towards DAI does not know what they are talking about because uh....130+ GOTY awards. By your logic, Bioware should not listen to the negative feedback regarding DAI when crafting DA4 because um well.....130+ GOTY awards.
Look, we get it, you are big on headcannon in RPGs and if it were up to you, we would have no voiced protagonist, there would be no set background for the protagonist, there will be ZERO cutscenes and so on. We get it, DAI is a great example of the type of storytelling/RPG experience that you expect in an RPG and it is understandable that you will defend DAI to the very end because of that. We get it and there is nothing wrong with that. However, what gets old is when things get thick and people start to pile on DAI, you use the 130+ GOTY Awards and somethings "Most Successful Bioware launch ever" claims as some sort of defense that since DAI got 130+ GOTY awards, any criticism against the storytelling techniques is invalid which is an illogical argument. I can understand if someone said, "DAI isn't a popular game" or "Nobody liked DAI", then in those instances it would make sense to use the GOTY awards as proof that DAI is a well received game and so on. But that isn't the argument that Nefla and others are making. They aren't denying the fact that DAI was a popular game and a critical as well as financial success, hell, even I would admit that even though it pains me. No, what Nefla and others are saying is that despite the success of DAI both financially and critically, there were still some flaws that many owners of DAI have noticed and hope to be addressed in DA4 and one of those concerns is that DAI was heavy on the "tell but not show" style of storytelling. I do not care if DAI won 300+ GOTY Awards and was Electronic Art's highest selling game of all time, that does not make the game perfect nor does it shield the game from criticism.
Finally, if you think that Bioware is just going to copy and paste DAI's approach when crafting DA4 just cause DAI was a success, then again, you really are clueless. What makes Bioware a great developer is that they aren't static. They will take BOTH positive AND negative feedback from their past work while creating their current work. When DA4 is being developed, assuming we get a DA4, they will look at the things that MOST/MANY people liked about DAI and try to recreate that experience again in DA4. However on the flip side, they will look at the things that MOST/MANY people disliked about DAI and either try to polish it better or just eliminate it all together with the latter being what they usually do. Bioware is not going to get big headed, sit back and put their feet on the table and say, "Guys, DAI won 130+ GOTY Awards so we do not need to honor any of the feedback recieved from DAI (As well as MEA possibly) while developing DA4 because it was a financial and critical success. So team, everything we did with DAI, we are just going to copy and paste that over to DA4 and make DA4 basically DAI with better graphics." Lol, do you honestly think Bioware will take that approach?
Again, we all get it by now, you are big on head cannon and DAI is the Bioware game that required the most headcannon in a long time. You would have to go all the way back to the BG or NWN days to find a similar experience to DAI as starting with KOTOR, things got very cinematic and "set characters" that sort of blocked head cannon. So yeah, we understand that you do not want Bioware to heed our concerns because you would hope that DA4 is very similar to DAI in that regard so you will fight this argument as long as the argument exist. That is fine, but please do no act like just because DAI got many accolades that somehow that protects DAI from criticism, means that there is absolutely nothing that could be improved on or could have been done better, or that somehow Bioware will actively ignore any feedback.
This so much. We want to provide feedback on what worked in our opinions and what didn't. And personally, I'm not saying "DAO was a better game, go back to that!" as there are things in DAI I enjoyed and I don't want DAO2. It was fairly formulaic plotting and gameplay, and while the storytelling was good and the characters memorable, it wasn't groundbreaking. It was fairly typical high fantasy plot. But I still enjoyed the game and like how it was presented. I played DAI thinking the show not tell style would continue and was upset when that wasn't the case. I don't think it's unfair to expect the basic storytelling form to continue in a series, from a company whose games I play for the story and characters, not to create an extensive headcanon. That's why I don't appreciate that Bioware took inspiration from Skyrim and other games; I don't want to play those games, I want to play a Bioware game!
Because those "innocent people" don't exist. They don't even exist in game. If I have to headcanon everything, why am I even playing a game? Why not write my own book? If I have to read about everything in codex entries instead of it happening in the game, why am I playing this game and not reading a book which would have a vastly superior story? Why defend poor writing because you like headcanon?
Well, honestly seeing those charred bodies at the temple didn't make me feel sympathy, they looked like burnt mummies rather than people who had been alive less than a week ago. I don't know how they remained upright and their eyes glowing, it didn't seem realistic. If anything, I would compare it to if I went to Pompeii and saw the mummified bodies there rather than seeing individuals lying in the street. The first would be detached because it almost doesn't seem like they were real people at one point, the other would be horror at seeing so many people dead in the street.
It doesn't help that before we even get to the temple, we're looting nameless bodies for money on the mountain path. The people serve as resources rather than as individuals.
In Ostagar, we barely interact with Cailan and have no connection to him. Yet, in Return to Ostagar, it was emotionally moving for me to see his body strung up disrespectfully, and flashbacks to the doomed battle. The only time I remember feeling that level of emotional attachment in DAI was when Morrigan confronted Flemeth and offered herself up to save Kieran. Part of that was the excellent voice acting and cinematic shots showing the expressions, but also because I already had familiarity of these characters from the past two games. If I were a new player to the setting, this scene wouldn't have had nearly as much impact.
I got the feeling every time I watched it that it was some out of the way dungeon.
How did Wardens who had no reason to be at the Conclave and something looking like Corypheus manage to sneak the Divine to a secret location, surrounded by mages and templars who are on the alert due to the tensions at the conference? There's a lot of unanswered questions from the Conclave that we get to conveniently skip due to the beginning of the game.