Uh what?
Since DAI I've decided to go back and play the previous two DA games.
There was no hand-holding in Origins. The choices you make do matter and impact the game. You could explore. Speak to random citizens. Codexes you acquired could led to a quest etc. Never thought Origins was perfect but you really could role play the hell out of this game.
When it comes to Dragon Age 2, sure there was less exploring, but again your choices mattered and impacted the game right away. The enemies (to me) were unexpected. There was no hand holding in this game. While this game I could not role play as easily as Origins, it still was a good time. Not the best sequel but better then most I've played.
In Inquisition there is hand holding everywhere.
Healing spells are removed because combat is a total joke. The enemies are not at all tough nor interesting.
When you go to make a choice you get this idiotic dialog box that pops telling you what the consequences of your choice could be. Surprise though! Your choices don't mean jack squat in the game. The only time they do matter is when it comes to your companions or perhaps in a conversation with someone. As for it impacting the world? Well maybe that will happen in the next game.
Exploration is laughable. Run through the Hinterlands and you can either not run into trouble at all or get attacked by an army of bears.
I could go on and on but I won't.
Compare DAI to its predecessor DAO or hell DA2 and its clear Inquisition is bathed in hand-holding.
The problem with your argument is you seem to think the previous two games did have this, maybe a small pinch, but mostly no. When it comes to DAI though, its as if they opened the floodgates.
The idiotic dialogue box with the clarifications as to the choices? Wish I had this for Voting purposes. And the Tone Icons can be disabled if desired.
Tougher enemies are a subjective call. With Nightmare difficulty and the first two Trials enabled, am finding my max lvl Inquisition being decimated occasionally by collateral forces interfering in battles (eg; spiders, Lurkers, Hakkonites, etc). And personally find many of the enemies interesting and intriguing (eg; Avvar, Red Lyrium Templars, Cory, Qunari, Darkspawn, Venatori, etc), IMO.
Choices exist; from simple Quest or no Quest decisions to tougher examples such as aiding the Dalish. What one chooses to say can make the quest easier or harder. Or in the Winter Palace, it seems that simply jumping on the furniture may grant negative approval. Etc.
Exploration is indeed laughable; enjoy it so much with the added options of height bonuses and falling damage, creating an ambush, flanking the enemy, scouting, skirting the opposition, etc; am laughing all the way to my next such encounter and replay.
The entire series is grand; personally contend that DAO > DAI > DA2, and have hundreds of game hours in all of them.