Being a financial succes, does not mean that it was a succes overall, unless you got a very limited view. All of the transformer movies were financially succesful, but none of them will be remembered as great movie artistry.
And you understand that cutscenes are skippable? If you don't want to watch a particular scene you skip it. But at least the scenes are tehre, and they advance the plot and engage the player. None of that for DA:I. What few cutscenes there are in DA:I are so laughably bad. Iron Bull's companion quests is the best(read: worst) example of that. The pacing and engagement in that quest is down right HORRID. Never have I felt so disengaged from my companion in a BioWare game than I did during taht quest. And the worst part is, that the setup had great potential. We could have had a heartwrenching last stand cutscene of the Bull's Chargers holding that hill, or a dramatic sequence of the Dreadnaught going down. What did we get though? Absolute tosh.
That is why the 130+ GOTY Awards are valuable, as it indicates a critical success, too; both from inside and outside the industry.
And I know that many cut-scenes can be skipped, but ME included interrupts that required interaction when prompted. In DAI, it seems that some cannot be skipped; a reason for another thread and my sig.
I do not care for the IB; bench him for the entire game, and speak mostly to Krem instead. But DAI does have some great cut-scenes: Solas, Cole, Blackwall, Hawke, and Vivienne all offer some fine examples of storytelling. And while that is my opinion, it would seem more agree with this than oppose it; hence the success financially and critically.





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