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Why is DAI a failure?


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#576
Al Foley

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Hawke wasn't set in stone. I had 5-6 Hawke's, all distinct and different. The auto dialogue was based on your choices when you had the choice. Granted it needed more nuance but it didn't stop role playing. One of the issues with the Inquisitor is that the dialogue tones are within a smaller range than how they did DA2 and that leaves all Inquisitors rather bland in comparison.

 

 

 

Which is one of the points of the game.

 

 

I had epic dragon fights across miles in Skyrim that DAI doesn't do.

I thought the dragon fights in Skyrim were unforgivably horrible.  



#577
Morroian

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First of all, the awards are from inside and outside the industry, so any possible bias is restricted.

Second, my opinion is just as worthy as any other, so it would seem that yours is as poor as mine.

Third simply reiterates the second. However, my opinion is supported by a GOTY edition that got its title from more opinions than just my own.

 

You do realise that appealing to authority is a fallacy right.



#578
Morroian

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By that logic, there is no merit to winning an Oscar for Best Picture either, as there are no standardized rule for what determines "Best Picture" aside from quality in direction, writing, acting, lighting, editing and so forth. And there is never consensus within the film industry on the final award-winner.

 

I for one don't hold the oscars in much regard. 

 

* Reason I mentioned award granted outside the industry, too.

 

Which ones outside the industry? Yes I know your oft quoted one about the deaf or blind assoc which I don't thin k has much credibility given how poor the controls are, what about apart from that?



#579
Elhanan

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I for one don't hold the oscars in much regard.


Neither do I, but they still matter to their industry as a whole.
 
 

Which ones outside the industry? Yes I know your oft quoted one about the deaf or blind assoc which I don't thin k has much credibility given how poor the controls are, what about apart from that?


Don't know of them all, but there are awards from VA and various People's Choice selections.
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#580
correctamundo

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This thread is hilarious =). My subjective opinion is a FACT!


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#581
EmperorSahlertz

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I thought they were all touching, on the whole. In particular, I quite liked how Cole's quest was handled, and how it demonstrated the futility of revenge.

 

The only personal quest I disliked in DAI was Varric's quest, mostly because it means retreading old ground with under-levelled enemies and having to put up with Bianca's smarter-than-thou attitude.

All of those quests had ****** poor directing. Little to no build up, little to no pay off, and worst of all, did not make you care.

 

Who does? There's a damn lot to do in this game even before you consider how different choices can impact each playthrough. I like DAI, but I'm not going to devote my life to playing it.

I do.. I even double check to make sure that I've gotten everything, and then I read up on the stuff that I didn't get. So that I can make an informed opinion about the game.

 

By that logic, there is no merit to winning an Oscar for Best Picture either, as there are no standardized rule for what determines "Best Picture" aside from quality in direction, writing, acting, lighting, editing and so forth. And there is never consensus within the film industry on the final award-winner.

Except... You know... There is only ONE oscar for best movie given out each year.. And they have a very certain rule set for how each of the nominees are qualified (usually by popular vote). Which means winning an Oscar is ACTUALLY prestigious. Where as a GOTY award, is about as prestigious as a "SALE!" sticker in local game shop.

 

You're trying to reason with someone who thinks that the sidequests in DA:I were amazing because they had no cutscenes or dialogue options so that you could make it up yourself and imagine everything in your head...

Yeah.. I don't know why I bother sometimes.. ::sigh::

 

Fact? Objectively? I mean, I thought the quest could've been better directed to enhance the drama (though I found the actual content and the choice provided engaging), but that's clearly an opinion.

The writing was fine. Directing was bad. You can have the most amazingly written piece of fiction, but if it is poorly handled and paced, then it will always fall flat on its face. IB's personal quest being the perfect example of it.


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#582
Majestic Jazz

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So you havn't even played the entire game, yet you proclaim it a masterpiece... And yet you try to lecture others about assumptions being bad.... The gall...

And you evidently don't got a clue about the VG industry and what exactly a GOTY is.. But **** it, you obviously don't wanna be educated about it either..


Its no use man, it is a lost cause arguing with him. He has clearly stated in the past that DAI aas a great experience for him cause it was a return to the blank state style of hero and a game that wasnt over abundant in cutscenes and that he will continue to defend/support RPGs like that. This is why he always throws out the 130+ GOTY awards as a shield to others arguments whenever he is backed into a corner. He only supports things that backs up his opinions and dismisses stuff that goes against it.

If he wants to believe that getting GOTY awards is some type of indication of the quality of a game then that is on him.
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#583
Majestic Jazz

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You're trying to reason with someone who thinks that the sidequests in DA:I were amazing because they had no cutscenes or dialogue options so that you could make it up yourself and imagine everything in your head...

And if you try to challenge that by saying that it was a major shortcoming in DAI, he throws 130+ GOTY awards in your face as some sort of validation that it wasnt so bad cause others thought it was GOTY. I mean, what competition did DAI? There was no Halo 5, Fallout 4, MGS5, or Witcher 3 to contend with. DAI had what......Watch Dogs? Assassins's Creed? Alien Isolation. None of them carry the hype that 2015's big hits do.

And yes, the quality of compeition does play into the prestige of the award. That is why in college football, the 3rd place SEC team usually gets a higher national rating that the 1st place WAC team cause the quality of competition in the SEC is much higher.

And like someone said, despite the financial success DAI was for Bioware, 10 or 15 years from now people will not look back at DAI and say it was a gamechanger in the industry the same way Mass Effect 1 was or Skyrim was. It will be seen as a game that was good for the period in which it was released and thus rewarded for, but nothibg more than that.

DAI cannot even break 90 on Metacritic and GameRankings(professional reviews) but 2015 hits like MGS5 and Witcher 3 all have 90+ average metacrtic and gameranking professional review scores.
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#584
correctamundo

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And if you meta the metacritic score of DAO you get 88...so.


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#585
vbibbi

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You must be an mmorpg player, or a former one. I find that i'm the same-way, but that impulse did not start until I played mmorpgs for awhile.

No? I'm not much of a gamer, to be honest. I played SWTOR for the free trial period but never joined full time. Other than that, all of my games have been single player. If the game has a journal system and I know that there is a quest I don't want to do, I will just avoid talking to the quest giver to keep it out of my journal. One of the problems for me in DAI is that the rifts show up as quests as soon as I establish camps, so they clutter the journal even if I don't get anywhere near them. In DAO and DA2 I had no problem completing my journal most playthroughs.



#586
Elhanan

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Its no use man, it is a lost cause arguing with him. He has clearly stated in the past that DAI aas a great experience for him cause it was a return to the blank state style of hero and a game that wasnt over abundant in cutscenes and that he will continue to defend/support RPGs like that. This is why he always throws out the 130+ GOTY awards as a shield to others arguments whenever he is backed into a corner. He only supports things that backs up his opinions and dismisses stuff that goes against it.

If he wants to believe that getting GOTY awards is some type of indication of the quality of a game then that is on him.


Have me confused with another, but that us understandable, as there are more defenders of DAI than some critics care to admit. For instance, I have yet to play any of the BG series even though having purchased the games at least twice. The whole blank slate thing belongs to someone else.

And I am only trying to remind opinionated critics that inaccurately state that DAI is a failure, as the facts state otherwise, and has done so 130+ times. Critical success achieved; financial success proven.

P.S. Do not purchase and play many other games, but it would seem that Shadows of Mordor and Destiny also won a few awards. Perhaps others are better able to place titles that were also notable for 2014: The Year of DAI.

And if one uses a flawed site such as Metacritic to support their arguments, the argument is also broken and flawed. FYI.
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#587
Elhanan

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No? I'm not much of a gamer, to be honest. I played SWTOR for the free trial period but never joined full time. Other than that, all of my games have been single player. If the game has a journal system and I know that there is a quest I don't want to do, I will just avoid talking to the quest giver to keep it out of my journal. One of the problems for me in DAI is that the rifts show up as quests as soon as I establish camps, so they clutter the journal even if I don't get anywhere near them. In DAO and DA2 I had no problem completing my journal most playthroughs.


The functionality of the SWTOR Journal to omit quests that one did not wish to perform was a blessing for all with a touch of OCD like myself. But I have gotten bit better over time. Now my entries toward end game are the accepted requisitions taken to silence the Officer in charge, and a few quests that oppose the RP aspect of that character (eg; defiling the Elven graveyard for my Dalsih Inq; any of my diplomatic Inq's at that).

But I personally enjoy closing rifts, as the rewards help with Runes and bonuses against Demons in general. Dispel is a must spell on my list for these.

#588
Majestic Jazz

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And if one uses a flawed site such as Metacritic to support their arguments, the argument is also broken and flawed. FYI.


No, using Metacrtic is not a flawed move. You forget that there are 2 Metacritic scores, the user user scores and the professional scores. User scores are scores in which anyone can submit. I can give DAI a 0 out of 10 for the lulz and it would factor into the USER score, not professional score.

The professional score is tallyed by professional media. Some big like IGN and some smaller. However, it is these same sites that give out the 130 goty awards. So why is it that they are valid when it comes to them giving DAI goty awards but their review scores arent valid?

#589
Elhanan

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No, using Metacrtic is not a flawed move. You forget that there are 2 Metacritic scores, the user user scores and the professional scores. User scores are scores in which anyone can submit. I can give DAI a 0 out of 10 for the lulz and it would factor into the USER score, not professional score.

The professional score is tallyed by professional media. Some big like IGN and some smaller. However, it is these same sites that give out the 130 goty awards. So why is it that they are valid when it comes to them giving DAI goty awards but their review scores arent valid?


As previously mentioned elsewhere, flawed algorithms are used to calculate the totals. Here is one article; others have been posted, too: http://www.brainygam...metacritic.html

Both User and Pro scores are inaccurate; thus any defense utilizing them is flawed.
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#590
Ariella

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I thought the dragon fights in Skyrim were unforgivably horrible.


Backwards flying dragons... That's all I have to say. The dragon fights were unforgivably buggy. The only interesting thing about the Skyrim dragons was that they took a cue from Reign of Fire's dragon design. And yes, I'm talking about the movie.

#591
Ariella

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True but I played TIM first and TIM was so much better at it.


And with respect to Simon Templeman, he's not Martin Sheen. The man who cursed out God in Latin in the National Cathedral and did it perfectly and convincingly even though he doesn't actually speak Latin. Plus, Loghain was never the smartest man in the room, nor was he supposed to be. TIM however, was and again, Martin Sheen rocked it.

#592
Elhanan

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Backwards flying dragons... That's all I have to say. The dragon fights were unforgivably buggy. The only interesting thing about the Skyrim dragons was that they took a cue from Reign of Fire's dragon design. And yes, I'm talking about the movie.


Only time I experienced this problem was with the Dragon Combat Overhaul mod; uninstalled and no more wayward beasts. But the encounters became a bit more challenging with the Deadly Dragon mod; is more able to be tailored to the Player's wishes.

#593
Ariella

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Only time I experienced this problem was with the Dragon Combat Overhaul mod; uninstalled and no more wayward beasts. But the encounters became a bit more challenging with the Deadly Dragon mod; is more able to be tailored to the Player's wishes.


We (my husband and I) have it on Xbox, so no mods for us. And it happened a lot. Became a running gag for us in fact.

And honestly, I like the semi scripting of the DA fights. The stages are a nice touch. Plus the attacking limbs to disable is wonderful.
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#594
Elhanan

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We (my husband and I) have it on Xbox, so no mods for us. And it happened a lot. Became a running gag for us in fact.

And honestly, I like the semi scripting of the DA fights. The stages are a nice touch. Plus the attacking limbs to disable is wonderful.


Yes; the DAI encounters are the best I have experienced in any game thus far. Reminds me a bit of the draconic awe I felt when I first watch Dragonslayer.

#595
Ryzaki

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Deadly Dragons makes the dragon fights so much better :wub:


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#596
Ariella

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Yes; the DAI encounters are the best I have experienced in any game thus far. Reminds me a bit of the draconic awe I felt when I first watch Dragonslayer.


I loved that movie... I need to find that movie.

But the Ferelden Frostback's first swoop down, reminded me of Smaug's attack on Lake Town in the old Rankin Bass version.

That version scared me silly when I was a child, had nightmares, immersion therapy was recommended. Boy did THAT work well :)
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#597
slab1028

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Dragon Age isn't just about the Elvhen. You make it sound like it's the only thing that matters, it's not

That kinda misses the point I was trying to make. Bioware made Dragon Age about the Elven. I didn't. Bioware decided to present Solas as the means to end the franchise. I didn't do that. Hopefully you can recognize the difference. I enjoyed the game as every kind of character it allowed. This new twist goes away from RPG fantasy towards horror in what appears to be a defining moment. Does the player destroy the world with Solas in an orgy of self destruction? Or does the player oppose him - therefore becoming a god-like NPC representing the creative nature of Thedas in opposition to his destruction? The themes are present though not emphasized. (Remember the Titan of Descent!) Then there is the unmentioned issue of the Veil which Solas is supposed to have created and maintains. It appears to weaken over time suggesting it will eventually disappear and Solas's intent will be realized regardless. If you detect a lot of Solas in this then you should be wondering along with me why Bioware has made Solas central to the destruction of Thedas.

 

What in blazes is going on here? I orignally played DAI because I thought it was a world builder but, like romancing Solas, it turned out to be so much about nothing.



#598
slab1028

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Not sure where you're coming from friend. The ending of Trespasser has me more hyped then ever.

It even caused me to start a new playthrough as an Female Elf who romances Solas, making it the first time I've played both an Elf, and a male romance.

All I can say is that it got me asking a lot of questions - unanswered questions.



#599
slab1028

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I really wanted to like Cory in DAI. He had some good qualities for being an interesting foil to Inky, but they were just never used properly. For all of his bluster, he really was spiritually cast adrift and trying to find some meaning in a world that had passed him by. I like his parting words shouting to Dumat for aid if he ever existed. And Morrigan's epilogue about how Corypheus awoke to a world gone awry. But it was too little too late for me. I wanted to see more of him throughout the game, get better characterization and less hammy dialogue.

 

I think what I really don't get is why he thought returning to the Black City would do anything good. Especially after he opens the Breach and see the destruction that ensues, why would he think ripping open the veil would be helpful? Why did he not just try to take over the Tevinter Imperium in the physical world? The last time he was in the Fade he became a darkspawn. What has changed since that first attempt?

Maybe Bioware will resurrect him from the fade. After all he was there originally and came back on his own. This time he may be intact since the first one supposedly lost most of his memories - did they get devoured by the fear demon? Would that return either the Hawke or Strouss character if it happens? Bioware owns the story and that means they can change it at their whim. Nothing is set in stone until they lose consumer interest in the product and abandon it.



#600
Ariella

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That kinda misses the point I was trying to make. Bioware made Dragon Age about the Elven. I didn't. Bioware decided to present Solas as the means to end the franchise. I didn't do that. Hopefully you can recognize the difference. I enjoyed the game as every kind of character it allowed. This new twist goes away from RPG fantasy towards horror in what appears to be a defining moment. Does the player destroy the world with Solas in an orgy of self destruction? Or does the player oppose him - therefore becoming a god-like NPC representing the creative nature of Thedas in opposition to his destruction? The themes are present though not emphasized. (Remember the Titan of Descent!) Then there is the unmentioned issue of the Veil which Solas is supposed to have created and maintains. It appears to weaken over time suggesting it will eventually disappear and Solas's intent will be realized regardless. If you detect a lot of Solas in this then you should be wondering along with me why Bioware has made Solas central to the destruction of Thedas.

 

What in blazes is going on here? I orignally played DAI because I thought it was a world builder but, like romancing Solas, it turned out to be so much about nothing.

 

Solas is one thread, not the whole tapestry. We still don't know who or what the Old Gods are for example. We don't know about the Blight, we only scratched the surface of the Titans and the dwarves. We also don't know much about the Qunari just yet, or dragons in general. 

 

This is about Thedas and EVEYTHING that exists in Thedas and how they relate.

 

You're listening to one note and missing the symphony.


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