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Why is DAI a failure?


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#676
Majestic Jazz

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I think it speaks well for Bioware that they evoke strong emotion amongst their fans, and that the variety of opinions on their features shows the diversity in their audience. I will hope that these discussions help provide a balanced view of what fans enjoyed and didn't and show the broad spread of player types who play their games. DA is a rare type of narrative game series for me, and I haven't been able to find equivalent games for the most part. So I genuinely do want DA4 to be a success, like DAI was. But I do hope that the critical feedback is incorporated along with the positive, and if they do end up using TW3 as inspiration much as Skyrim, that they don't overcompensate in that direction. Bio needs to remember to keep DA a DA game at its core.

 

But what IS a "Dragon Age" game? There have been 3 games now that have used 3 different formulas. Unlike Mass Effect which as a steady identity, Bioware keeps changing it up visually and structurally with each game.

 

I can tell you what a Baulder's Gate game is or even what a Mass Effect game is, but what is a Dragon Age game in terms of core since the core seems to be changing with each game?



#677
Enigmatick

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But what IS a "Dragon Age" game? There have been 3 games now that have used 3 different formulas. Unlike Mass Effect which as a steady identity, Bioware keeps changing it up visually and structurally with each game.

 

I can tell you what a Baulder's Gate game is or even what a Mass Effect game is, but what is a Dragon Age game in terms of core since the core seems to be changing with each game?

Laidlaw said that this game would answer that question, the identity one. I still don't what DA is supposed to be as a franchise and I'd argue he doesn't either.


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#678
Heimdall

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100%

 

The only point I am trying to get it at which is that yes, DAI is a liked game in many circles. There are people where to clamp down on DAI's 130+ GOTY Awards and being Bioware's most successful launch as a reason to believe that DAI is a masterpiece of a game that is near perfection which is simply not the case. I applaud Bioware on the social issues that they tackle in DAI. I applaud Bioware for the level of customization they gave us (2 male voices and 2 female voices). I also applaud Bioware for leaving their comfort zone and attempting the open world approach. However, I do not applaud Bioware on their handling of sidequest and and limited cutscenes which has always been my main arguments.

 

I always said that DAI won most of those awards because it was a novelty, being that it was the 1st AAA Next Gen RPG title so there was a level of awe surrounding DAI cause it was "the 1st". But that novelty has sense worn off now that many gamers have played Witcher 3 and has saw what Fallout 4 has in store for us. Now the hype and raze surrounding DAI isn't as strong as it was say....October 2014. People now have had time to fully comprehend DAI for what it is and have either confirmed their joy for DAI (like many in this thread) and many have also went the other way and came to the conclusion that DAI wasn't really what they wanted and hopes that IF there is a DA4, that Bioware will make many changes. Call it whining or nonconstructive criticism, it doesn't matter. What matters is that there is a voice of gamers who has expressed their frustrations with DAI and Bioware/EA will heed these concerns or else they may lose these consumers to a comepitior's product and like somebody said, EA is in the business to make profit. But furthermore, EA is in the business to MAXIMIZE profit. Why settle for a $100 profit if there is an opportunity to make a $1000 profit?

 

Believe it or not, there are people here who actually believe (or hope) that DA4 will be a copy & paste of DAI but with shinier graphics simply on the basis that it won 130+ GOTY awards and was Bioware's most "successful" launch ever. Since when did Bioware ever take that approach?

Well I wouldn't like that, there are a ton of things I would change from DAI.

 

I still really liked the game though and I don't think the contrast is as extreme as you make it out to be.  I haven't seen many people claiming DAI to be flawless, aside from a few radical people.  Masterpiece though it isn't, its still a high quality game that was well received despite its flaws (Some of which, like the lack of cutscenes, simply bother some people much more than others).  The argument that I've seen you making has been that DAI wasn't actually a success for Bioware.  Financially and in terms of reception, it definitely was.

 

I just don't think anything is accomplished by comparing it to games like TW3 or MGSV in terms of reception and popularity.  Even if they are more popular, it doesn't negate the positive reception Bioware got, as evidenced by those GOTY awards.

 

I don't think you have anything to worry about though.  Bioware has a strong history of listening to criticism.  Whether or not they address it in a way that actually improves things is a different matter.


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#679
vbibbi

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But what IS a "Dragon Age" game? There have been 3 games now that have used 3 different formulas. Unlike Mass Effect which as a steady identity, Bioware keeps changing it up visually and structurally with each game.

 

I can tell you what a Baulder's Gate game is or even what a Mass Effect game is, but what is a Dragon Age game in terms of core since the core seems to be changing with each game?

 

True enough, and I think a lot of the conflicting ideas on this forum highlight the difference between fans who prefer the style of one game over the others. I think DAI did take a lot of the same art design from DA2, so hopefully Bio no longer feels a need for redesigning the world or art style.

 

The style of narrative seems fairly consistent, it's just that the pacing of said narrative varies in each game and is spread unevenly across the games' settings.

 

It has been the gameplay which seems to vary the most in every game, and I'm going to assume DA4 is going to have a new design, as well, so that is the aspect of the series which might never be dependable.

 

Laidlaw said that this game would answer that question, the identity one. I still don't what DA is supposed to be as a franchise and I'd argue he doesn't either.

 

When did he say that? If it was pre-launch, he was probably hoping the DAI identity was successful across the board and they didn't need to reinvent. If after, I have no clue. Because they did say that they were experimenting with a lot in this game, and clearly a lot of the scrapped multiplayer game which was folded into DAI accounts for a lot of the changes. Maybe he meant that they're using Frostbite from now on, so the system will remain the same, and the graphic capabilities.



#680
Heimdall

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But what IS a "Dragon Age" game? There have been 3 games now that have used 3 different formulas. Unlike Mass Effect which as a steady identity, Bioware keeps changing it up visually and structurally with each game.

 

I can tell you what a Baulder's Gate game is or even what a Mass Effect game is, but what is a Dragon Age game in terms of core since the core seems to be changing with each game?

Strong cast of characters, following a player created lead, exploring main quests and sidequests, using combat designed around a mage-rogue-warrior trinity setup, in the Dragon Age setting.

 

I don't think it needs more identity than that honestly, but I might be a little weird.  I like that they're willing to experiment with the formula between games.


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#681
slab1028

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Strong cast of characters, following a player created lead, exploring main quests and sidequests, using combat designed around a mage-rogue-warrior trinity setup, in the Dragon Age setting.

 

I don't think it needs more identity than that honestly, but I might be a little weird.  I like that they're willing to experiment with the formula between games.

The problem I see with this approach is that it abandon's the RPG form where the player creates a character to interact in a fantasy environment. Players end up with cookie cutter scripts that beg to be filled out.



#682
Heimdall

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The problem I see with this approach is that it abandon's the RPG form where the player creates a character to interact in a fantasy environment. Players end up with cookie cutter scripts that beg to be filled out.

That's all a matter of degree., and its one of those things that bothers some people more than others. 



#683
Enigmatick

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True enough, and I think a lot of the conflicting ideas on this forum highlight the difference between fans who prefer the style of one game over the others. I think DAI did take a lot of the same art design from DA2, so hopefully Bio no longer feels a need for redesigning the world or art style.

 

The style of narrative seems fairly consistent, it's just that the pacing of said narrative varies in each game and is spread unevenly across the games' settings.

 

It has been the gameplay which seems to vary the most in every game, and I'm going to assume DA4 is going to have a new design, as well, so that is the aspect of the series which might never be dependable.

 

 

When did he say that? If it was pre-launch, he was probably hoping the DAI identity was successful across the board and they didn't need to reinvent. If after, I have no clue. Because they did say that they were experimenting with a lot in this game, and clearly a lot of the scrapped multiplayer game which was folded into DAI accounts for a lot of the changes. Maybe he meant that they're using Frostbite from now on, so the system will remain the same, and the graphic capabilities.

He said this pre-launch.



#684
vbibbi

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He said this pre-launch.

Yeah...not surprised.



#685
Addictress

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You sound like an AD for Witcher 3. All of this is silly in a way. If you don't like DAI don't buy it or play it. It is just that simple.

The comment "Why is DAI a failure?" is an opinion only. Bioware may not share this opinion. Bioware's concern is not to please one player, but to reasonably please a larger market. It is a success if they made a profit, and if customers are still interested in DA4. Only they know how many people stated they liked the game. I personally enjoyed it, and therefore did answer yes to their survey.

Clearly from a marketing perspective they don't want to follow Witcher 3. They have already decided to go multiplayer, and open world. Not everyone bought Witcher 3 nor do they want to.

Um

What is everyone talking about?

You can't decide if you don't like it until you play all of it.

That means buying it. There is no other way.

I was coming in, wanting to like it. Prepared to like it. I didn't see any negative reviews before I played.

And based on my thorough play through, as a completionist, I didn't like it.

But I feel bad coming on this forum trashing it.

All in all, I'm on this forum browsing things about the other Bioware Games I dearly love. Don't feel bad Biower ;__; <3


just don't do this again <3

#686
Incantrix

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DAI wasn't god-like, but (and I may receive flak for this) I enjoyed it more than I enjoyed Origins. Origins brought me into the franchise because of its' story not its' gameplay which I found a bit lack luster, no doubt, it was still a magical experience. But I enjoy the change they brought with DAI. Honestly, I think they can only improve on the foundation they've laid out. 

 

One thing I do not approve of however is the magic system being trimmed down. The magic system in Origins was VASTLY superior to the one we have now. It allowed you to create so many kinds of mages! I thoroughly enjoyed my entropy/spirit damage/healer mage. I was expecting the spirit tree to return back in DAI and was disappointed...sooooo disappointed. 

 

I like that they're making characters more relatable. The voice acting is so much better in my opinion and I like that characters aren't always what they seem. Dorian is probably my favorite character to date followed by Solas from the sheer WTF factor of his character. Then of course, other mentions such as Isabela who was a hoot to have in my party in DA2 as well as Fenris.

 

One controversial thing I love and would be thoroughly upset if they got rid of (perhaps even quit the franchise altogether) was the open world concept. I ABSO-EFFING LUTELY LOVED that concept. I do agree with people grievances of it being too "empty" at times and there wasn't much life to it, but the areas were done beautifully and honestly, this is their first time with this engine. They can only improve.

 

The combat I actually really enjoyed. DA2 was kinda a mess in my opinion, but I liked what they did with the actiony combat system in DAI which allowed you to experience it both way. Tactfully or action packed. I don't understand why people want to get rid of the action combat option so bad. If you think doing that will help the franchise, think again. 



#687
vbibbi

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DAI wasn't god-like, but (and I may receive flak for this) I enjoyed it more than I enjoyed Origins. Origins brought me into the franchise because of its' story not its' gameplay which I found a bit lack luster, no doubt, it was still a magical experience. But I enjoy the change they brought with DAI. Honestly, I think they can only improve on the foundation they've laid out. 

 

One thing I do not approve of however is the magic system being trimmed down. The magic system in Origins was VASTLY superior to the one we have now. It allowed you to create so many kinds of mages! I thoroughly enjoyed my entropy/spirit damage/healer mage. I was expecting the spirit tree to return back in DAI and was disappointed...sooooo disappointed. 

 

I like that they're making characters more relatable. The voice acting is so much better in my opinion and I like that characters aren't always what they seem. Dorian is probably my favorite character to date followed by Solas from the sheer WTF factor of his character. Then of course, other mentions such as Isabela who was a hoot to have in my party in DA2 as well as Fenris.

 

One controversial thing I love and would be thoroughly upset if they got rid of (perhaps even quit the franchise altogether) was the open world concept. I ABSO-EFFING LUTELY LOVED that concept. I do agree with people grievances of it being too "empty" at times and there wasn't much life to it, but the areas were done beautifully and honestly, this is their first time with this engine. They can only improve.

 

The combat I actually really enjoyed. DA2 was kinda a mess in my opinion, but I liked what they did with the actiony combat system in DAI which allowed you to experience it both way. Tactfully or action packed. I don't understand why people want to get rid of the action combat option so bad. If you think doing that will help the franchise, think again. 

While I'm not opposed to the concept, and did find the scenery beautiful, what exactly about open world do you like? Or rather, what would your ideal DA open world be like? I would genuinely like to know, because I don't think I have enough experience with open world games to understand the benefits to them over more structured environments.



#688
Ariella

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The problem I see with this approach is that it abandon's the RPG form where the player creates a character to interact in a fantasy environment. Players end up with cookie cutter scripts that beg to be filled out.


Considering this has been practically the set up since origins, I can't see the complaint, unless you claim the Origins was cookie cutter, which in a number of ways it was.
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#689
Shechinah

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That means buying it. There is no other way.

 

Granted, this does seem to depend upon which country you live in but in mine, you can borrow games for free at local libraries and it is not only old releases but also very recent ones. If a local library does not have it, you can request it from another so it'll be avaliable at your own for pick-up. It's very easy.

 

It's how I've played games that I would not otherwise be able to play due to financial reasons. It is also how I sometime want check out a game I'm interested in before deciding whether or not to purchase it.   
 


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#690
Nefla

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I got my brother to play DA:I today because I wanted to see how the game was to someone who was new to the series. He didn't know what was going on beyond "there's a magical hole with a monster in it and I have a magic hand that can kill it" mages, templars, divine, seekers, chantry, fade, temple of sacred ashes, Andraste, etc...he had no idea what any of these things were or what the characters were talking about or who the characters were. He liked Varric though lol. Varric and Bianca were the only names he remembered. Beyond that, I asked him if he would continue playing and he said maybe he would. I asked what he liked about it and the only thing he could think of was the graphics (and Varric?).



#691
SentinelMacDeath

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I started with DA:I and was new to the franchise, watched my husband play it, loved it, bought my own copy and spent the last 3 months immersing myself in the DA world. Finished DA:I, played Origins and DA:2 and I still love it. I had no idea what was going on in DA:I either but damn, I could have played it earlier! I blame WoW for it.

#692
Addictress

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Granted, this does seem to depend upon which country you live in but in mine, you can borrow games for free at local libraries and it is not only old releases but also very recent ones. If a local library does not have it, you can request it from another so it'll be avaliable at your own for pick-up. It's very easy.

It's how I've played games that I would not otherwise be able to play due to financial reasons. It is also how I sometime want check out a game I'm interested in before deciding whether or not to purchase it.


Hmmm that's awesome that your libraries do that. I don't think they do that in the US.

Anyways, I always feel like I might like a game only if I stick around to the very end - sometimes there are surprises!


Alright. I'm going to play Inquisition a second time just to be sure.

#693
Ariella

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Granted, this does seem to depend upon which country you live in but in mine, you can borrow games for free at local libraries and it is not only old releases but also very recent ones. If a local library does not have it, you can request it from another so it'll be avaliable at your own for pick-up. It's very easy.

 

It's how I've played games that I would not otherwise be able to play due to financial reasons. It is also how I sometime want check out a game I'm interested in before deciding whether or not to purchase it.   
 

 

Pretty much, and there still are video stores which also rent games. I tried TW3 (shamed look) Final Fantasy Type 0 HD, and Arkham Knight, all either from a rental or library pick up. 

 

I'm just wondering why the console companies don't figure out how to get into the market. They can expire videos, I can't imagine there isn't a way to expire games. Not sure if it would be easy, but they make decent money off rentals I'd think.



#694
Tidus

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The only thing I hated about DA:I is the fine print other then then its a good game in its own rights. Of course its not DA:O or DA:2 nor should it be like any other game. I been playing the Final Fantasy series for years and immediately fell in love with the DA series.I even bought the hardback books. I can't wait for DA:4 and hopefully the DA series will go beyond that..

 

I have watched my teenage Grandson playing DA  at licitly-split speed . The funny part  he asks me how I got the amount of  money I have and where I bought that armor or weapon and looks dumbfounded when I told him I didn't buy it but, found the items in treasure chests and what I don't use gets sold..


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#695
SharpWalkers

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I'm not gonna sift through 28 pages, so I'll just ramble on a bit about DA:I & failure. 

 

 

I find it hard not to consider it a bit of a failure - in a relative way. It could've been so much. It kind reminds me of playing Fable 2 (& 3) back in 2008. Like those games I played DA:I so much (I think I had about 17 hours in two days), and I was loving it, but it didn't take long before the cracks started showing. The tediousness of the combat, the static animatronic-like (No, Krem, you cannot take a sip of your drink while also talking.), set piece worlds, the lack of hubs and trading - live, and the absolutely hor-ri-ble side-content (which you have to do, to gather power for your main quests or to open regions, stifling pacing & even - somewhat ironically - that exploration that was such a thing).

 

Sadly, that very much overwhelmes the things I did love. Making it hard to even like this game. Actually, I've felt flat-out hatred for the game while playing, to have it mended a bit once I got to a part I loved. E.G. Trespasser, fighting Saraath - after what seemed about 15 minutes and him being at half-health, I absolutely hated the game. Then, of course, you get amazing Solas conversation. It's hard to enjoy something you hate one minute even though you might love it the next - it's definately not a good thing.

With DA:I Bioware seemed to have made such big, bad design choices:

  • The previously mentioned power system, which cripples the pace of pretty much everything.
  • Combat - apparently the only way they saw to make it challanging was to make the enemy gigantic health-sponges, while you, if a little unlucky, might die instantly. For people who don't give a **** about combat it's incredibly annoying to stand there chipping away at health for 5 minutes, and I from what I read here on BSN it's also not exactly challanging for the people who really delve into it.
  • "Open world". Which it's not. It's a dozen square maps of empty wilderness. It's like they took the bad from open world games and the bad from non-open world games & decided it was a good idea. 
  • The depressing Ubisoft side-content.
  • Created Sera. (hehe) 

And I just don't get it. They had such an opportunity to do it right. It had so much potential.

 

Yes, the graphics are good, yes the story is servicable, I love Cassandra, I love Thedas' world & lore, yes some of the enviroments of the empty squares of wilderness looked beautiful. . . But wading through this game to enjoy those aspects is a pain.

 

If I'd had to rate it I'd be extremely generous with a 7.5 - because I think it would physically hurt me to rate a game from my favorite developer lower than that.

 

So yes, honestly, it is a bit of failure. Enough so that I'm wary for Andromeda - which seriously sounds DA:I-ish (I hope Bioware isn't gonna go all 'Ubisoft' - same formula for every game they make, no matter the franchise) - and a potential DA4. 


Modifié par SharpWalkers, 20 octobre 2015 - 01:15 .

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#696
EmperorSahlertz

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Pretty much, and there still are video stores which also rent games. I tried TW3 (shamed look) Final Fantasy Type 0 HD, and Arkham Knight, all either from a rental or library pick up. 

 

I'm just wondering why the console companies don't figure out how to get into the market. They can expire videos, I can't imagine there isn't a way to expire games. Not sure if it would be easy, but they make decent money off rentals I'd think.

You don't rent any media any more, since it is easier to just buy the dvd/bluray, or the game itself, get it on Netflix, or just downright steal it off of the internet. Rental media is a dying business, and good riddance.



#697
Elhanan

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* Power may be obtained in many ways; even purchased along with Influence. The huge amount of content allows each Player to choose which optional side content to perform.

* If all one did was chip away at health, can imagine that this would take a while. However, the use of crits, combos and possible vulnerabilities does seem to speed things along faster. Trials from Trespasser also helps each Player to tailor the experience.

* Open world is a bit of a misnomer. Each area has plenty of caves, tombs, ruins, etc to find for exploration to be rewarding, as well as the benefit of finding a tactical use for the terrain. If one isn't finding anything, then they may not be looking close enough.

Hope the future titles continue to be as enjoyable.
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#698
Hexoduen

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My two cents to the thread: I don't think DAI is a failure. I have a lot of complaints about UI, combat, custom tactics, spells, classes etc., but I still think it's a fantastic game. I especially love exploring the gorgeous world, it's so beautiful :wub:


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#699
SharpWalkers

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* Power may be obtained in many ways; even purchased along with Influence. The huge amount of content allows each Player to choose which optional side content to perform.

* If all one did was chip away at health, can imagine that this would take a while. However, the use of crits, combos and possible vulnerabilities does seem to speed things along faster. Trials from Trespasser also helps each Player to tailor the experience.

* Open world is a bit of a misnomer. Each area has plenty of caves, tombs, ruins, etc to find for exploration to be rewarding, as well as the benefit of finding a tactical use for the terrain. If one isn't finding anything, then they may not be looking close enough.

Hope the future titles continue to be as enjoyable.

 

Really don't need an empty sales talk, thank you. I've played the game more than enough since release day to know what's there, and if it is/was worth doing. 


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#700
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Dragon Age Inquisition and the Witcher 3 both made the same mistake, they tried to be like Skyrim. Don't be like Skyrim unless you want to completely sandbox things. But these 2 RPGS are great not because of their mindblowing gameplay but because of their very very good plots backed up by fairly good gameplay.