I'm not gonna sift through 28 pages, so I'll just ramble on a bit about DA:I & failure.
I find it hard not to consider it a bit of a failure - in a relative way. It could've been so much. It kind reminds me of playing Fable 2 (& 3) back in 2008. Like those games I played DA:I so much (I think I had about 17 hours in two days), and I was loving it, but it didn't take long before the cracks started showing. The tediousness of the combat, the static animatronic-like (No, Krem, you cannot take a sip of your drink while also talking.), set piece worlds, the lack of hubs and trading - live, and the absolutely hor-ri-ble side-content (which you have to do, to gather power for your main quests or to open regions, stifling pacing & even - somewhat ironically - that exploration that was such a thing).
Sadly, that very much overwhelmes the things I did love. Making it hard to even like this game. Actually, I've felt flat-out hatred for the game while playing, to have it mended a bit once I got to a part I loved. E.G. Trespasser, fighting Saraath - after what seemed about 15 minutes and him being at half-health, I absolutely hated the game. Then, of course, you get amazing Solas conversation. It's hard to enjoy something you hate one minute even though you might love it the next - it's definately not a good thing.
With DA:I Bioware seemed to have made such big, bad design choices:
- The previously mentioned power system, which cripples the pace of pretty much everything.
- Combat - apparently the only way they saw to make it challanging was to make the enemy gigantic health-sponges, while you, if a little unlucky, might die instantly. For people who don't give a **** about combat it's incredibly annoying to stand there chipping away at health for 5 minutes, and I from what I read here on BSN it's also not exactly challanging for the people who really delve into it.
- "Open world". Which it's not. It's a dozen square maps of empty wilderness. It's like they took the bad from open world games and the bad from non-open world games & decided it was a good idea.
- The depressing Ubisoft side-content.
- Created Sera. (hehe)
And I just don't get it. They had such an opportunity to do it right. It had so much potential.
Yes, the graphics are good, yes the story is servicable, I love Cassandra, I love Thedas' world & lore, yes some of the enviroments of the empty squares of wilderness looked beautiful. . . But wading through this game to enjoy those aspects is a pain.
If I'd had to rate it I'd be extremely generous with a 7.5 - because I think it would physically hurt me to rate a game from my favorite developer lower than that.
So yes, honestly, it is a bit of failure. Enough so that I'm wary for Andromeda - which seriously sounds DA:I-ish (I hope Bioware isn't gonna go all 'Ubisoft' - same formula for every game they make, no matter the franchise) - and a potential DA4.
Modifié par SharpWalkers, 20 octobre 2015 - 01:15 .