A failure? No.
Disappointing? Yes.
DA:I was a bit of a mixed bag for me. The critical path had some great moments, some of which were among the best in the series, and the cast of companions for the most part were as interesting as those from previous titles. The side content however, which probably constituted about 70% or so of the game, was largely uninteresting. Bioware's first foray post-Baldur's Gate into an open-world approach was a bit hit and miss. When not on the main quests or exploring companion content I was largely bored, with the exception of Crestwood. To me it seemed that exploration was given a larger priority than story, and that the end result was that Bioware created a game world much larger than the amount of interesting content they could fill it with.
With DA4 hopefully those priorities will be reversed, and it will be the amount of interesting content they can create that determines the size of their game world.





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