Funny since I'd consider the entire Brecilian Forest a poor, disjoined, weak story, with annoying combat, lousy pathing.
*shrug*
That's fine, but DAI still isn't a failure. It never will be a failure. Because it did exactly what EA expected it to do. It made money. In fact, it did better than expectations.
We can ****** and moan back and forth about what's wrong with the game. We can even get pretentious about it, but nothing changes that one little fact.
Yes, it's interesting how two people can experience the same thing and have opposite opinions on it. Anyway, I never said DA:I was a financial failure. I personally never even said the game was a failure at all, just that I didn't like it and I feel the weaknesses outweigh the strengths. I realize people have different likes and priorities. CoD and WoW aren't failures by a long shot, but you couldn't pay me to play them.
So the game should only be remotely good, if you are willing to fork an additional 10€ out for the DLC?
And you don't get nearly enough money to buy tomes, without doing sidequests or soulcrushing farming. So no matter how you play the game, you will at some point be forced to go waste time doing tedious, mindnumbingly boring sidequests, which holds zero bearing to the main quests, just so that you can gather enough "power" to continue the already slow main quest.
I agree, I hope they decide against having this type of power mechanic in any future games. It adds nothing and forces people to grind. Some enjoy the grind, others don't but it shouldn't have been forced.





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