So what makes DA:I special? Because I can't see anything special about DA:I. At least witcher has action then.
Very simple: Dragon Age is what makes Dragon Age special. It is an original IP, and not simply playing in someone else's toy box.
I found combat fine, in fact this is the first time I've enjoyed playing a mage. The menus worked well, so I don't understand the complaint about being counterintutitive.
You can't compare the combat systems of DAI and Witcher at all. One is party based combat using skills mapped to keyboard/controller buttons, the other is single combatant based where most combat skills trigger based on a sequence of buttons, ala SoM. It's a different design philosophy.
As for lack of variety in classes? As compared to what? Not the Witcher certainly. We have the same three classes that have been in every DA game. Numerically we have one less specialization than either DAO or DA2, but the specializations in DAI are superior to Origins in that fact DAI specializations give a great deal more than an Origins specialization.
Assassin in Origins has 3 passive skills and one active.
Same specialization in DAI has 3 actives, each with two togglable upgrades, and 4 passives.
Templar in DAO has 2 passive 2 active.
Templar in DAI: 3 active, each with upgrades and 4 passive.
And that doesn't even get into focus skills.
And yes, I'm not including Awakenings as it's practically a new game in and of itself. You can't start a completely new character and just play Trespasser unlike Awakenings were you can or,if you did the US in Origins, have to.
Comparing a gaming shop to the Gaming Industry itself. Yeah; seems objective to me....
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