I don't think it's a failure at all.
It's a very good game, with an underwhelming ending, that in my opinion made many steps in the right direction, proving that Bioware can still make "non-linear" games and provide you with roleplaying options.
I don't think it's a failure at all.
It's a very good game, with an underwhelming ending, that in my opinion made many steps in the right direction, proving that Bioware can still make "non-linear" games and provide you with roleplaying options.
Why is it only the elvhen story that matters? There's so much more to Dragon Age and Thedas than the plight of the elves. Also, whilst this game is not perfect, it is not a failure in my opinion. I just wish I could mash all three games together - that would be perfection in my eyes.
Do you really expect anymore DA games will follow? Inquisition was a finale. The entire game lore for Thedas magic begins and ends with the elvhen. The Bioware story doesn't provide much hope for a sequel and although Inqusition had excellent aspects it also had terrible ones as well. The War Counsel where you assign missions was boring and near the end of the game tedious. Eventually I found myself in a position where I spent less then 5 minutes playing and then had to wait 18 to 20 hours because I ran out of missions. It is probably the greatest flaw in the game. I was forced to either abandon the missions or wait because the only choice left was the ending. Not a very brilliant design.
I love Inqusition. I enjoyed every single Dragon Age game, including DA2. I care about the characters in Dragon Age loads more than other games I have played, including Witcher 3 (which I greatly enjoyed playing).
That's not to say I haven't noticed the kinks in all of them though, and hope Bioware eventually gets around to dealing with them. I'd say sometimes the games are more of a disappointment for some people, to be sure, but a failure? Nah. Far from it.
No, not a failure at all. Not everything worked perfectly and there is a story continuity issue with the huge gap between Adamant/Fade and Arbor Wilds but thats been adressed by Bioware and they understood they dun goofed there. Hopefully lesson learned.
The characters are excellent, the Inquisitor can be shaped in any way you choose and the back ground stories are big in scope and detailing, I'm also very satisfied that the end of Trespasser sidelines the Inquisitor, his/her story is done and that's a good thing, who needs another HoF endless whine.
As for the elven story, I thought it was a good story and while they certainly can pick that up in the next game they don't really have to so its all good.
No, not a failure at all. Not everything worked perfectly and there is a story continuity issue with the huge gap between Adamant/Fade and Arbor Wilds but thats been adressed by Bioware and they understood they dun goofed there.
I thought the ending could be better. I wanted the Inquisitor to sacrifice herself/himself with the mark to restore the orb and embed it with a spirit of their love. I played the female romance option with Solas and thought of the Well of Sorrows where the priests would place their knowledge and will when they died. I thought if the Inquisitor died a heroic death that restored the orb with the Inqusitor's love for Solas, he wouldn't destroy the Veil. Solas could save the people one at a time by introducing them to the orb and allowing it to restore them. Just as Seekers become tranquil and then are touched by a spirit of faith and restored, the orb could embody a spirit of the love Solas and the Inquisitor shared which would restore the elven people who touched it. A romantic ending fitting for the kind of elven love stories in the game and a fitting end for the Inquisitor.
Indeed as for me I find Inquisition is my personal favourite of all the DA series. I do like them all but of the 3 this is my favourite one
Same here. I would have to say before I liked DAO more, but this time DAI took the lead.
Glad to see so much love for the game in this thread. DAI was awesome for me, and when it first launch there so much vicious negativity on these boards that I wondered if people here had played the same game. I loved the story and the characters, and I like the direction it's going ![]()
As for hope for the Elvahn...that's actually one of the most interesting developments. Solas, the Dalish, and city elves like Sera each have their future for the elves mapped out, and those competing visions are going to shape future games. We no longer can just ask "Will the elves be restored?" but "Which elves will be restored and to what?" Solas wants to shatter the world and remake Arlathan, the Dalish want the Dales Kingdom back, and the city elves want elves to be successful equals in the human world. That's three kinds of (mutually exclusive) success for the elves.
DAO let you shape that a little as a city or Dalish elf, DAI lets you shape that a lot by putting Marquise Briala in charge, making Leliana divine, etc.
DAI is no failure. It's just not a good as DAO. But that doesn't mesn it's not worth playing.
Apart from too much collecting I think the game is a good one. Great graphics and character movements (except from the slow-motion in battle).
I think the main flaw of the game lies in balancing the story elements with the exploration and the strategic level. If you take your time to explore those huge, beautifully crafted zones you diffuse the tension created by the narrative. On the other hand if you follow through you can skip large zones without any detrimental effects. And now in my third PT I'm left with numerous war table missions which I want to finish before going to the Arbor Wilds. It seems to me they should have tied the progression of the main quest more carefully with the progression of the exploration.
That imbalance is also reflected in the lack of any time reference; there's no day/night cycle, there's no date so you have to make that up as you go. In my first PT I estimated a time span of 6 years between the events at the Temple of Sacred Ashes and the disbanding of the Inquisition; four years to stabilize Southern Thedas plus the 2 year gap stated by BioWare. But all this is nothing more than mental gymnastic to apply some coherence to the mess we were offered and which we shouldn't have had to do ourselves.
There are also a number of technical issues that stem from the *ill advised* decision to wallow in consolitis (interface, controls, etc), not to mention the terrible animations which, when compared to the fluidity of those in Witcher 3, is cringeworthy. Still, I haven't been 'sucked in' by a game like this since Skyrim - and before that DAO. So overall, despite the glaring problems, I still think this was a great game with higher replayability than Witcher 3 - but less than my beloved Skyrim.
Dragon Age has been good to me. In general, I liked DAI. There are some things that missed the mark of "fantasy fulfillment" for me - namely the bottle-necking of all players and choices into an ending with only minute variations. In the end, no matter who we are, where he came from, or what choices we've made, we all end up the one-armed Inquisitor who really isn't Inquisitor anymore. I haven't been able to appreciate some of the writing/plot quality, but that's just my opinion.
In my household, DAI was a success. I bought two Digital Deluxe copies and one copy for PS4. My son played through once and moved on without even considering the DLCs. It just wasn't his thing. Last weekend, I related the game ending to him since he isn't interested in playing Trespasser, and he said, "Oh man, that's like ME3 where people had to mod a decent ending."
My husband (one of the Digital Deluxe copies for PC) played through once, did Trespasser and not Descent and is finished with the Dragon Age series. I don't share his opinion, but he's certainly entitled to his feelings and I respect his reasoning for losing interest.
For my own part, I wish that my family had a better opinion of the game. I played through several times and in general enjoyed the game (I'd rate it a 7 out of 10 stars). I have made concerted effort to see the merits of the story line - which is the reason I play.
I'm a fan.

In my household, however, DA4 won't be as successful. Perhaps I'll buy one copy for myself, but it's also possible, after the slackened interest that I have post-Trespasser ebbing away for the years to go before DA4 release, that I'll opt to spend my gaming time on something my family and friends also enjoy.
I love this game. I use to love DAO the most. After playing the game and all DLCs this game took first place for me.
Do you really expect anymore DA games will follow? Inquisition was a finale.
Haha
Haha
I know, right?
This thread's title is kinda like asking "Why do you beat your wife?".
The question presumes a state of affairs that hasn't been established. It's a bit conceited for the OP to take his/her own opinion of the game, and then just assume that it must reflect the widely held consensus on the issue.
As many replies have shown though, there's no such agreement on the supposed "failure" of Inquisition.
Surely Inquisition is not perfect, and it has it's share of annoyances and flaws, but that does not make it a "failure". I'd say that the addition of "trespasser" as a continuation of the story did much to improve it, and made me look forward to DA4.
If they listen to the customer feedback on Inquisition on matters where there's pretty much universal dislike (like being limited to 8 quickslots, and the absence of proper control over party tactics), and don't carry those design choices over to the next game, DA4 might just have a chance at being the best of the series.
Excuse me. I thought DAI was mind-blowing.
LMAO!!!!!! Maybe the funniest post ever.
Mind-blowing?!?!?!?!?! No... not even close, but hey, if you consider a minimal story, a weak, neutered villain and endless and non-consequential fetch quest mind-blowing, there's probably NOT a game you don't consider mind-blowing, like Pong.
Not to be a hater... DAI was definitely NOT a failure.
It had its moments and I generally liked it. Sadly, it had so much more potential. It could have been epic.... but was NOT, if the devs had the guts to make the story they wanted to instead of making DA/MMO/Skyrim (aka what will sell the most), it might have been mind-blowing. The go-collect-this-and-that for little reason and the Villain who flames out after ACT I and afterward makes Wile E Coyote look compentent makes this a less than mind-blowing experience.
But, to each their own.
Just when you think topics get buried.
Eh I absolutely love DAI.....I think it is my favourite of the series so far.
In my opinion it is one of the best games I have ever played (and I play a lot of games).
The only thing I wish they included was female Desire Demons as they appeared in DAO etc. That would make it 9.5/10 for me.
As it is, it is still 9/10 lol. Excellent game.
It's failure cause they released PS3 and XBOX360 version of the game and then screwed players over with it.
Though it's popular and well-selling game so I guess you can't call it failure, because of that. Even if it sucks to some, there will be more people who like the game : /
OVER 130 GAME OF THE YEAR AWARDS.... EPIC FAILURE!
Look it's not perfect and if you've been following the series you'd see that they made it open world and less linear because people complained about as much with the first two games... now most of you realise how much of a grind an open world can be. I have friends that dropped the game dead because of how time consuming and boring the grind was. I took in the beauty of the landscapes but sure as hell felt a similar way. It didn't help that character development through party dialogue was almost non-existent and the combat was dull because of how dumbed down it was for a casual market who can find traditional style RPG elements complicated. Even Wyverns, Phoenix & Varghest where basically the same model creature.... ![]()
But overall the game delivers, beautiful locations, great characters, great story, awesome dragon fights. I still liked DA:O better, and preferred the artwork of characters in DA2.... but DA:I a failure? Definitely not.
Certainly, ME2 felt too gamey. When I played ME1 I felt like I was part of the Mass Effect Universe. When I played ME2 it was very apparent I was playing a Mass Effect game.
I think you explained why I like ME1 the best out the three ME games. Thanks, I couldn't figure it out ![]()
This is my opinion, almost exactly.
Clearly each new game is an experiment, where things get tested out. BioWare has a bit of a habit of overcompensating, going a bit too far in a certain direction in their pursuit of improvement. But each game is an iteration on the previous one, and a step towards the next one. There are some things that worked wonderfully in DAI and were a definite improvement, and there are some things that were a step back (the storytelling and pacing). To me it seems that to compensate for and address the comments towards DA2's tight, linear storytelling they took it too far in the opposite direction and lost that core narrative drive and thread that tends to weave through all the BW games I've played to date. It left DAI feeling like an aimless damp squib at times, despite its obvious technical and aesthetic achievements. I remain hopeful (tentatively) that in future games they'll iterate further and we'll see the two styles (tight narrative; freedom of exploration) melding together a little more comfortably.
I don't feel that the story line delivered on the expectations it created. The final DLC Trespasser prevented the Inquisitor from achieving an heroic death. Perhaps there was an intent to do something with this stroy line in a new sequel but Bioware doesn't have the resources the develop it. Everything is invested in Mass Effect. It will be at least years before they have the opportunity to do something with the Dragon Age world and by that time interest will have waned. I fear this will be the last we hear about the world of Thedas and its struggles. I have had dozens of play throughs of the entire DA series. The complexities of programming multicore platforms is encroaching on the creativity of gaming as the demand for models increases in realism. If it has not already been reached, Bioware will soon reach the point of dimishing return. The software technologies they need to develop for each new game do not scale and are not modular. This impedes creativity as development time incurs cost over runs and consumes profit margin - expecially for the PC market. That means sacrifices as hardware platforms are simply abandoned due to complexity. Development follows the paradigm for polynomial time as an expression of the subcomponent problem in Artifical Intelligence. That is the barrier of which I speak which limits the actual complexity of future gaming models. At that point increased complexity will no longer benefit development and hardware and software will begin to conflict. It is an abstract issue at best, but it continues to act like gravity by financially warping the direction of development. These factors will continue to place increasing limits on game development. I fear the Dragon Age world will not survive as the gaming industry continues to compete with cinema and novels for market share. It reminds me of the old song - "Video killed the Radio Star" but in this case if computer gaming loses, worlds like Thedas and the Mass Effect universe will be the casualities.
I fear this will be the last we hear about the world of Thedas and its struggles.
So you think that BioWare are paying Mark Darrah, Mike Laidlaw, Patrick Weekes, John Epler, et. al. to sit around drinking coffee and making increasingly elaborate paper aeroplanes ...? The DA team is down to a small core group of staff at the moment and DA4 is probably two or three years away, but that's comparable to the gap between DA2 and DAI. There's no indication that they aren't planning to make it.
Mass Effect, Dragon Age and BioWare's mysterious new IP all have separate teams, and there's also BioWare Austin which works on SWTOR (and more recently DLC for other projects.) I agree that we may see problems in the AAA games industry as titles get more and more expensive to make, but I don't think it's time to panic about the future of BioWare just yet.
I would not go that far and say DAI is a failure. Its not the best game nor the worst.
You want to see failure? Go play Fable 3.