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Why is DAI a failure?


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#101
AnUnculturedLittlePotato

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OVER 130 GAME OF THE YEAR AWARDS.... EPIC FAILURE!

 

Look it's not perfect and if you've been following the series you'd see that they made it open world and less linear because people complained about as much with the first two games... now most of you realise how much of a grind an open world can be. I have friends that dropped the game dead because of how time consuming and boring the grind was. I took in the beauty of the landscapes but sure as hell felt a similar way. It didn't help that character development through party dialogue was almost non-existent and the combat was dull because of how dumbed down it was for a casual market who can find traditional style RPG elements complicated. Even Wyverns, Phoenix & Varghest where basically the same model creature.... -_-

 

But overall the game delivers, beautiful locations, great characters, great story, awesome dragon fights. I still liked DA:O better, and preferred the artwork of characters in DA2.... but DA:I a failure? Definitely not. 

You and I both know that most of any EA owned game's awards are bought.
Also video games haven't existed for over a century so how exactly does DA:I have 130 GOTY awards?

 

Sometimes I wonder who is more silly, Mage fan-boys or Elf fan-boys. Both of them equate themselves to make-believe groups and act like they somehow are a member of that group, but at least Mage fan-boys incorrectly draw a parallel between being a mage and being nerdy and ostracized.

 

I have no clue what makes Elf fanatics think they are secretly Elves and personally affected by Elf oppression....  :rolleyes:

Mind adding solasmancers who demand some absurd DLC and demand bioware to bend over backwards for their headcanon and perfect lover?

@op really it wasn't a "failure" per say. It did well enough and made enough money from people who would buy anything bioware sells anyway. I'd call it more a disappointment considering I expected so much more. Origins and 2 were much more enjoyable. I'm really struggling to play it a third time and my second playthrough isn't done and it may never be.



#102
Ariella

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I don't feel that the story line delivered on the expectations it created. The final DLC Trespasser prevented the Inquisitor from achieving an heroic death. Perhaps there was an intent to do something with this stroy line in a new sequel but Bioware doesn't have the resources the develop it.


Where are you getting this shtick from??? Just because the Inquisitor have a heroic death scene? Out of the three games only one character had a heroic death and there was still an OUT. Why you think dying would be an indicator of the series' end is beyond me.

Everything is invested in Mass Effect. It will be at least years before they have the opportunity to do something with the Dragon Age world and by that time interest will have waned.


You do remember they've been alternating between DA and ME for some time now, right? And Bioware isn't some dinky indy developer with no staff.

I fear this will be the last we hear about the world of Thedas and its struggles.... It reminds me of the old song - "Video killed the Radio Star" but in this case if computer gaming loses, worlds like Thedas and the Mass Effect universe will be the casualities.


You do realize the irony of that song, right? Videos still aren't the primary method of music being distributed. It's still good old fashion audio.

Second, DAI gave Electronic Arts a major boost in the earings quarter it was released in. So much so it was called out in the earnings report, and noted that the strength of DAI sales was a big part of EA success that quarter. It was also the biggest release Bioware has ever had. And that's even after what happened with ME3 and DA2.

If you think, after this, that EA is going to pull the plug... They've shrunk down to the core team, but that makes sense since they don't need massive amounts of people in the beginning stages. And remember what happened to Dragon Age 2 when EA tried to rush it out the door? Longer wait is actually good in some terms.

As for your opening comments about the concept not working. It does work, just not for you. This is the story of the Dragon Age. We're writing history from the perspective of some of the most influential people in the world. If that doesn't float your boat, that's fine, but to claim it failed when there is every indicator of commercial success is disingenuous.
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#103
Lunatic Lace

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Half the people in this thread are wrong.

#104
Cyberstrike nTo

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Excuse me. I thought DAI was mind-blowing.

 

Best Dragon Age game to date as far I'm concerned and light-years better than over-hyped POS The Witcher 2 was. 


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#105
Darvins

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You and I both know that most of any EA owned game's awards are bought.
Also video games haven't existed for over a century so how exactly does DA:I have 130 GOTY awards?

 

Mind adding solasmancers who demand some absurd DLC and demand bioware to bend over backwards for their headcanon and perfect lover?

@op really it wasn't a "failure" per say. It did well enough and made enough money from people who would buy anything bioware sells anyway. I'd call it more a disappointment considering I expected so much more. Origins and 2 were much more enjoyable. I'm really struggling to play it a third time and my second playthrough isn't done and it may never be.

 

Huh well I don't know any such thing, I actually have to question it. Lets assume that a 130 publications all have a game of the year award they are willing to sell. How does a Publisher decide which of their games they will buy it with, and then how do these publications decide who to sell it to? Every Publisher would want it after all, smells like a bidding war to me. Buying a 130 GOTY awards would be expensive then. You'd want to save it for the game that you think will return you a profit over that expensive then.

 

So yes hey if EA bought Inquisition a 130 GOTY awards then it is proof of just how runaway a success it was for the company that they would go in for such a huge expense, .... or we can assume that iyour talking rubbish. As much as I like the idea that you just helped prove the success of Inquisition I'm going to go with talking rubbish.

 

Oh and easy answer to how does Inquisition have a 130 GOTY awards, see a 130 different Publications, and so forth gave them a Game of the year award in 2014. Not sure why you think that it means they have won GOTY 130 years in a row.


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#106
slab1028

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So you think that BioWare are paying Mark Darrah, Mike Laidlaw, Patrick Weekes, John Epler, et. al. to sit around drinking coffee and making increasingly elaborate paper aeroplanes ...? The DA team is down to a small core group of staff at the moment and DA4 is probably two or three years away, but that's comparable to the gap between DA2 and DAI. There's no indication that they aren't planning to make it.

 

Mass Effect, Dragon Age and BioWare's mysterious new IP all have separate teams, and there's also BioWare Austin which works on SWTOR (and more recently DLC for other projects.) I agree that we may see problems in the AAA games industry as titles get more and more expensive to make, but I don't think it's time to panic about the future of BioWare just yet.

To claim they are delibertly planning not to make DA4 would be an injustice. However there are no gurantees of success in life. Today the world sits on the cusp of many threats that give investments such as Bioware incremental levels of risk. Bioware can only attempt to sustain itself and adapt to whatever environment it finds itself it. This, however, is not why I viewed DAI as a failure. It was creating an outcome where the world is destroyed which is counter intuitive. How do you develop beyond such a theme once it actually happens? My original concern was that DA would replicate the failure of the Osborn PC where the company destroyed its own customer base by inadvertantly advertising its new product and killing its existing sales before its new product was available. However, this thread has grown beyond that to encompass a great deal many more issues as each individual contributes their own unique perspective.



#107
slab1028

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Where are you getting this shtick from??? Just because the Inquisitor have a heroic death scene? Out of the three games only one character had a heroic death and there was still an OUT. Why you think dying would be an indicator of the series' end is beyond me.


You do remember they've been alternating between DA and ME for some time now, right? And Bioware isn't some dinky indy developer with no staff.


You do realize the irony of that song, right? Videos still aren't the primary method of music being distributed. It's still good old fashion audio.

Second, DAI gave Electronic Arts a major boost in the earings quarter it was released in. So much so it was called out in the earnings report, and noted that the strength of DAI sales was a big part of EA success that quarter. It was also the biggest release Bioware has ever had. And that's even after what happened with ME3 and DA2.

If you think, after this, that EA is going to pull the plug... They've shrunk down to the core team, but that makes sense since they don't need massive amounts of people in the beginning stages. And remember what happened to Dragon Age 2 when EA tried to rush it out the door? Longer wait is actually good in some terms.

As for your opening comments about the concept not working. It does work, just not for you. This is the story of the Dragon Age. We're writing history from the perspective of some of the most influential people in the world. If that doesn't float your boat, that's fine, but to claim it failed when there is every indicator of commercial success is disingenuous.

Fears don't have to be rational. I hope I am wrong about DA fading away into the night. Gaming like this is a form of art that should receive government sponsorship as far as I'm concerned. As for why DAI failed? They created the story line and then introduced a kill switch by presenting the theme of Thedas being destroyed. I see it as a failure because the story line creates unfulfilled expectations. The heroic death of the Inquisitor is an expectation created by the Solas romance option which abandoned it. In terms of the story line its an unsatisfactory ending. How many novels do you read that end like that? Computer gaming competes with cinema, TV, and novels for market share. Just because a title like DAI is a commercial success doesn't mean it is a literary success. When Bioware starts dropping out story elements it creates the impression that something is missing. People tend to view that as a problem and cause for concern. This is not arguing the point. I am just telling you which way the wind is blowing. I hope things work out because I would like to see a DA4. The real question is why Bioware would put a kill switch in DAI to begin with unless they intend to use it? Once Solas destroys Thedas the DA story is over.



#108
Eelectrica

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The real question is why Bioware would put a kill switch in DAI to begin with unless they intend to use it? Once Solas destroys Thedas the DA story is over.

The story wouldn't be over. I actually think it would get a whole lot more interesting, but based on the end of trespasser it seems they're going to play it safe.

 

Given how well Trespasser has been recieved by both fans of the base game and those who felt it was lacking, I think they now have a real platform to build off. I'm on the base game was lacking side of the fence, and am optimistic about the future of the franchise whichever direction they take it.

 

Don't see them pulling the plug on it any time soon as they are selling other products in the DA universe, such as comics, book, P&P RPG and who knows what else is in the pipeline.

 

Also Mark or Mike (Can't remember who) said their is no planned 'sunset' for DA. As long as the interest and ideas are there they'll keep producing DA games.


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#109
X Equestris

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You and I both know that most of any EA owned game's awards are bought.
Also video games haven't existed for over a century so how exactly does DA:I have 130 GOTY awards?


That 130 is 130 different publications, and includes both Editors Choice and Readers Choice. For comparison, The Last of Us, which is the game with the single most GOTYs in history, had over 200.

Do you seriously think EA could buy that many people without a leak somewhere in the system? Even just one leak that you were buying GOTYs could be a PR nightmare. There was a big hullabaloo when it was revealed that Shadow of Mordor's developers forced YouTubers who wanted preview copies to sign a contract which guaranteed they would give a favorable review.
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#110
Mlady

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Is Dorian messing with Alexius' time magic? I think calling DAI a failure would only make sense in an alternate universe.

 

No it's not. DAI was just the beginning of finally finding out the truth about everything. It can only go up from here. 


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#111
Tielis

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It's quite good game if you skip 70% of MMO quests

 

What's silly is that I play MMOs.  I even play SWTOR, but man, DAI was a grind.

 

Yeah, sure, I could just skip all that, but then I'd be left with, what, a 10 hour game and 5 areas?


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#112
Al Foley

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What's silly is that I play MMOs.  I even play SWTOR, but man, DAI was a grind.

 

Yeah, sure, I could just skip all that, but then I'd be left with, what, a 10 hour game and 5 areas?

Even though I think claiming DA I is anything like an MMO is quite lauable perhaps the only two zones that one would 'skip' because of 'MMO style quests' (whatever that means) would be the...well really the Storm Coast.  And even then that is debatable.  And probably the Forbidden Oasis.  



#113
TammieAZ

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Why is DAI a failure?

 

 

It's not...

 

 

 

6b2049ba637ec47baf0e879cf88a73811940cfa6


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#114
DWareFan

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What's silly is that I play MMOs.  I even play SWTOR, but man, DAI was a grind.

 

Yeah, sure, I could just skip all that, but then I'd be left with, what, a 10 hour game and 5 areas?

 

I am just now working on the Hissing Wastes, what a waste.  I hate the large areas and fetch quests.  Give me dungeons, caves and ruins and I'd be happy.  The reason I liked DA2 was because of the small areas.  It felt like Hawkes story and not grindy.  This feels like it's not the inquisitor's story.  It's unfortunate because the main quests were just great.  It's all the filler they added that makes this a game I probably won't play through again, especially not with Fallout coming out next month.



#115
AlanC9

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Fears don't have to be rational.


Unless you want other people to take those fears seriously.

#116
Mlady

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I am just now working on the Hissing Wastes, what a waste.  I hate the large areas and fetch quests.  Give me dungeons, caves and ruins and I'd be happy.  The reason I liked DA2 was because of the small areas.  It felt like Hawkes story and not grindy.  This feels like it's not the inquisitor's story.  It's unfortunate because the main quests were just great.  It's all the filler they added that makes this a game I probably won't play through again, especially not with Fallout coming out next month.

 

Funny enough we got the larger areas because most complained about DA2. 

 

Also the Hissing Wastes is where you start in stopping the Venatori's plans by beating them to the treasure, over taking their camps and discovering their plans. It's a chase that leads you to the Plains, the Graves and the Approach. You are cutting off all of Cory's people so he has nothing when it's time to face him. The codex entries tell a story and change based on your actions. Same with if you have Samson as your enemy. You find his letters in Emprise du Lion after stopping his people in the Graves


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#117
Al Foley

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Funny enough we got the larger areas because most complained about DA2. 

 

Also the Hissing Wastes is where you start in stopping the Venatori's plans by beating them to the treasure, over taking their camps and discovering their plans. It's a chase that leads you to the Plains, the Graves and the Approach. You are cutting off all of Cory's people so he has nothing when it's time to face him. The codex entries tell a story and change based on your actions. Same with if you have Samson as your enemy. You find his letters in Emprise du Lion after stopping his people in the Graves

The question then is: Does he have more people in the Arbor Wilds if you face him not doing some of the areas?



#118
Mlady

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The question then is: Does he have more people in the Arbor Wilds if you face him not doing some of the areas?

 

I wonder that myself. Honestly though, the enemies are set to respawn so I can't keep track. Recently though I ran into Leliana there and had no idea she was there with Cullen and Ser Barris. 

 

I just like doing it so when he sees the Well empty, I totally wrecked him in my headcanon! I think Cullen mentions we have hit Samson hard if we fight off all his big bosses though.


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#119
Obadiah

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Thread's topic is actually kinda hilarious.

#120
AtreiyaN7

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I quite enjoyed it, so it wasn't a failure as far as I'm concerned. That whole "I deny your reality and subsitute my own!" thing that you're doing doesn't actually work, OP (unless you're Adam Savage and this thread is secretly an episode of Mythbusters). Events in elven history are certainly leadng towards a reckoning in the future, but that's just a single thread of a whole tapestry. The games are about the stories of individual heroes and villains in Thedas, romance, and both earthly and otherworldly conflicts. I expect that with your viewpoint on things, you'd just thow your hands up in the air and give up when faced with surpising/unpleasant news that changes your understanding of the game world. You should pobably keep in mind that it's quite likely that we will have a role in stopping you-know-who and alterng the course of future events. I certainly found that DA:I left me more interested in seeing what happens down the line.

#121
AnUnculturedLittlePotato

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That 130 is 130 different publications, and includes both Editors Choice and Readers Choice. For comparison, The Last of Us, which is the game with the single most GOTYs in history, had over 200.

Do you seriously think EA could buy that many people without a leak somewhere in the system? Even just one leak that you were buying GOTYs could be a PR nightmare. There was a big hullabaloo when it was revealed that Shadow of Mordor's developers forced YouTubers who wanted preview copies to sign a contract which guaranteed they would give a favorable review.

I was under the impression that there was 1 game of the year award, hence why it's a big hubub to win "game of the year". Plus it's usually spoken of as if their's only one winner.
Aside from that, yeah I do. Money is a really nice allure after. Company's buy reviews, they buy scores on said reviews, I don't see why buying awards is that much of a stretch.



#122
RepHope

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I was under the impression that there was 1 game of the year award, hence why it's a big hubub to win "game of the year". Plus it's usually spoken of as if their's only one winner.
Aside from that, yeah I do. Money is a really nice allure after. Company's buy reviews, they buy scores on said reviews, I don't see why buying awards is that much of a stretch.

 

Nope. Every single "journalist" hands them out like candy. It's why DAI won so many, and W3 won like 200 awards from various sources. Big AAA games always win tem though, with a few rare exceptions.



#123
Zatche

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Nope. Every single "journalist" hands them out like candy. It's why DAI won so many, and W3 won like 200 awards from various sources. Big AAA games always win tem though, with a few rare exceptions.


Like candy? Publishers each hand out one. And maybe a Readers Choice one, too.

Was TellTale's Walking Dead considered AAA? Cause that game was the big winner in 2012.
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#124
AnUnculturedLittlePotato

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Nope. Every single "journalist" hands them out like candy. It's why DAI won so many, and W3 won like 200 awards from various sources. Big AAA games always win tem though, with a few rare exceptions.

Then...what is even the point? If there;s 200+ game of the year awards how is there even a game of the year?



#125
Savber100

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You and I both know that most of any EA owned game's awards are bought.
Also video games haven't existed for over a century so how exactly does DA:I have 130 GOTY awards?

 

...

Prove it. 

No seriously prove this EXACT statement. 

No, don't pull out the unethical practices of other companies. I'm talking about exact proof that proves that most game awards that Inquisition earned was due to EA bribery. 

Yes, I have read all how the industry courts journalists/reporters. 

However, I can just as easily generalize that companies like Valve and CDPR do the same based on those reports. 

Second, he obviously is talking about the game winning multiple GOTY year awards from numerous publications. 

Do we really have to explain the latter one?

 


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