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Is Trespasser a good DLC?


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#51
SwobyJ

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Aside from some small bugs (I had quite a few references to choices I didn't make - like someone saying I put Gaspard in charge of Orlais, when I put Briala and Celene in charge?) I feel that overall, it is good dlc. Decent selection of news items with interesting stats, cohesive story that eventually leads into an introduction for what may happen in the next game. As a Solas romancer, I was extremely slightly disappointed by the ending of that romance. 

 

Pretty decent ending overall, but left me with a feeling that it's not the end for the Inquisitor for some reason.

 

I don't think the romance is ending.

 

Spoiler

 

Bioware wants your Solasmance bucks for DA4.


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#52
Savvie

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Yes, it's worth it and it will leave you with a pretty good ending to your inquisitor's story in my opinion. If you are into story DLC that focuses more on some companion interaction, story quests and being longer than 2-3 hours, you should purchase it.


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#53
Potatoespotate

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It's definitely worth it. Best DA:I DLC, hopefully if they hear a positive response from everybody else, they'll do more story focused dlc like this.



#54
CoM Solaufein

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In the DLC you can marry Sera, BUY IT NOW.

That's a big plus


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#55
Linkenski

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It's definitely worth it. Best DA:I DLC, hopefully if they hear a positive response from everybody else, they'll do more story focused dlc like this.


Or design their next games more in the structure of this dlc
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#56
aliastasia

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As one of the confirmed DAI-dislikers (but a compulsive content completionist when it comes to all my games):

I really enjoyed it, it was a lot better than JoH and Descent, and the combat in addition to companion interaction was fun.
It was good enough to get rid of the feeling of paying for a good ending, because the drive and the combat in the story kept me interested and entertained.
I skipped some of the sidequests for adventures with other builds, not to mention some *better* builds for the boss-fights (tip- bring some tactician's renewal necklaces with you if the bossfight at the end is challenging) and make sure you find the nug somewhere in your explorations to sync with the other builds.

 

If this is how they're going to do DA4 I may be enticed back into the cheerleader fold.

/A


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#57
Majestic Jazz

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I find it interesting how many people say that Trespasser is the best of the 3 story DLCs. Interesting because Trespasser is less like vanilla DAI with more emphasis on narrative/cutscenes/characters while JoH and Descent was more lore/exploration focused...like the main game.

So it is safe to assume that people preferred the narrative/cutscene approach instead of the lore/exploration approach that plagued the main game.

#58
unclee

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I find it interesting how many people say that Trespasser is the best of the 3 story DLCs. Interesting because Trespasser is less like vanilla DAI with more emphasis on narrative/cutscenes/characters while JoH and Descent was more lore/exploration focused...like the main game.

So it is safe to assume that people preferred the narrative/cutscene approach instead of the lore/exploration approach that plagued the main game.

 

It was never the narrative of the main game that was the problem. What story was there is pretty decent and the cast of characters that Bioware wrote is, IMO, the best they have ever done.

 

It was always the gameplay that was the problem. The whole, "Hey look, we do open world too!" aspect of it was what caused so many problems. To me, it always felt like Bioware wrote the story, decided to make the game open world-ish then forgot to go back and add interesting narrative to much of said open world. So they filled it with a bunch of filler fetch quests.

 

As for Trespasser itself: it was a fantastic piece of content. The perfect send off to Inquisition and I hope Bioware continues making content like it.


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#59
Majestic Jazz

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It was never the narrative of the main game that was the problem. What story was there is pretty decent and the cast of characters that Bioware wrote is, IMO, the best they have ever done.

It was always the gameplay that was the problem. The whole, "Hey look, we do open world too!" aspect of it was what caused so many problems. To me, it always felt like Bioware wrote the story, decided to make the game open world-ish then forgot to go back and add interesting narrative to much of said open world. So they filled it with a bunch of filler fetch quests.

As for Trespasser itself: it was a fantastic piece of content. The perfect send off to Inquisition and I hope Bioware continues making content like it.

My point exactly. The less like DAI, the better......and Trespasser was less like DAI and thus most people prefer it as the better of the 3 DLCs.

This is why IF there is a DA4, it would be less like DAI and more cutscene/narrative focused instead of fetch quest focused like DAI.

#60
Fearsome1

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It's definitely worth it. Best DA:I DLC, hopefully if they hear a positive response from everybody else, they'll do more story focused dlc like this.

 

I actually liked Jaws of Hakkon and The Descent; plus in the wake of Trespasser I feel like there was a nice bit of progression from one to the other of these, building us up to what is "yes" easily the very best of the dlc offered for Inquisition.



#61
MissMayhem96

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With that criteria, it's hard to say. It could lean either way depending on what the set bar for these are. 

 

So far it's been confirmed that

Spoiler

aren't able to while

Spoiler

are able to.  

 

Well thank you for respecting my opinion, Somber. I respect yours as well. ^_^

 

Spoiler


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#62
Scofield

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I found the DLC to be boring, granted i only did one play through of it an turned the p4 of straight after, but yeah not my cup of tea

 

But yeah im starting to think the last dlc in BioWare games aint for me since i despised citadel aswell



#63
pdusen

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So it is safe to assume that people preferred the narrative/cutscene approach instead of the lore/exploration approach that plagued the main game.

 

Or people like both, but the main game lacked a lot of the former and this DLC was packed with it, so it scratched that itch very well.

 

If DA4 swings the balance more toward the middle for the next game, that would be ideal, IMO.

 

 

I found the DLC to be boring, granted i only did one play through of it an turned the p4 of straight after, but yeah not my cup of tea

 

But yeah im starting to think the last dlc in BioWare games aint for me since i despised citadel aswell

 

 

What... what are you?


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#64
Scofield

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Or people like both, but the main game lacked a lot of the former and this DLC was packed with it, so it scratched that itch very well.

 

If DA4 swings the balance more toward the middle for the next game, that would be ideal, IMO.

 

 
 

 

What... what are you?

I came into Trespasser of the back of reading a trilogy of books back to back an spent the first hour of the dlc doing nothing but talk, then nothing but walking through mirrors then talk talk talk talk

 

Yeah i was utterly bored, next time i try it though i wont read a book before hand :P maybe it make a difference, but then maybe i expect to much,more than just a couple of groups of qunari to kill and a crap ton less of talk

 

I came of my books to play a game not read more



#65
Nefla

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I've been a pretty vocal critic of DA:I and had zero interest in the other DLCs but I have to say I loved Trespasser. It fixed every issue I had with the base game and had a lot of tension and drama, but also lighthearted or cool moments. I loved all the new companion interactions as well and of course I thought the storyline and elven lore were fantastic. Ironically this completely flipped my opinion on ever wanting to continue in another game as the inquisitor while at the same time basically taking the inquisitor out of the fight. His adventuring days are over as he says :( If the next DA or Mass Effect was as good as this DLC then I would buy it in a heartbeat.


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#66
KaiserShep

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I need the music for this DLC. I will scour the void itself to find it.
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#67
Mr.House

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I really hope Bioware releases the ost like they did for Citadel.



#68
KaiserShep

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I came into Trespasser of the back of reading a trilogy of books back to back an spent the first hour of the dlc doing nothing but talk, then nothing but walking through mirrors then talk talk talk talk
 
Yeah i was utterly bored, next time i try it though i wont read a book before hand :P maybe it make a difference, but then maybe i expect to much,more than just a couple of groups of qunari to kill and a crap ton less of talk
 
I came of my books to play a game not read more


Dialogue is pretty much the lifeblood of a Dragon Age game. It would die a painful death without it.
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#69
DarkKnightHolmes

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It was the best one yet and for once the villain didn't talk like a moron. Also it sets up DA4.


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#70
Nefla

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Spoiler

Heck yeah he can XD (well engaged I guess? He says when this is all over they will get married so you don't see a ceremony on screen)



#71
Scofield

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Dialogue is pretty much the lifeblood of a Dragon Age game. It would die a painful death without it.

Im not saying dialogue is bad, im just saying for me coming of basically a reading marathon, well maybe it wasnt the best time to play it, i'll give it another go without doubt, maybe i enjoy it more when my brains rested lol but right now the only feeling i took from Trespasser was one of being bogged down with reading, an thats good if im reading but not playing a game



#72
Majestic Jazz

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I've been a pretty vocal critic of DA:I and had zero interest in the other DLCs but I have to say I loved Trespasser. It fixed every issue I had with the base game and had a lot of tension and drama, but also lighthearted or cool moments. I loved all the new companion interactions as well and of course I thought the storyline and elven lore were fantastic. Ironically this completely flipped my opinion on ever wanting to continue in another game as the inquisitor while at the same time basically taking the inquisitor out of the fight. His adventuring days are over as he says :( If the next DA or Mass Effect was as good as this DLC then I would buy it in a heartbeat.

 

I don't want to get ahead of myself, but I think it is pretty safe to say that IF there is a DA4, Trespasser, not vanilla DAI will be the foundation in terms of gameplay and mechanics. This is something that I have been trying to say all along, that DAI was never meant to be a new paradigm for how they will make their games but rather an experiment to test the waters. Future games like the new IP, MEA, and even DA4 will benefit from the DAI experiment but if you are thinking that DA4 will be a copy and paste of DAI with just a new story, characters, location and better graphics, then you are in for disappointment. 



#73
Absafraginlootly

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I loved it.



#74
Kulyok

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How can I pass by and not say that it's very good? Good it is!

 

- you get funny scenes with Varric;

- flustered Cassandra;

- intrigue at the palace;

- Cullen gets a dog!

- and you see Solas again!

- that, ancient ruins and truth about Fen'Harel, libraries of the ancient elves, lyrium mines, blowing up things, and beautiful (and short!) codex entries.

 

And, of course, some romance.

 

No worries about the level, by the way: I was level 16, the game automatically bumped me to level 18, and the battles were quite easy with vanilla crafted Tier 3 schematics (guard on hit enchantment, runes in the weapons). I got to level 21, and the only annoying fight was a puzzle fight with the dragon.



#75
SwobyJ

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I find it interesting how many people say that Trespasser is the best of the 3 story DLCs. Interesting because Trespasser is less like vanilla DAI with more emphasis on narrative/cutscenes/characters while JoH and Descent was more lore/exploration focused...like the main game.

So it is safe to assume that people preferred the narrative/cutscene approach instead of the lore/exploration approach that plagued the main game.

 

Prefer it? Yes. But I never hated DAI (main game)'s approach - I only disliked how far they went with it.

 

Cut the zones by a couple/few, tighten up the presentation of the ones that exist more, tie them into the main story more, opt for compelling cutscenes over filling a map with 'stuff', have 1-2 more main quests, a more choice-reflective ending, etc, and I'm good.

 

But the approach itself I am mostly A-OK with.

 

I like open zones. I like seeking out lore bits myself. I like seeking a feeling of 'completion' of areas. My only big problem with Bioware for DAI is that they seemed to decide to do that stuff over what I preferred and loved more about their games. They had to have realized internally that their open world was rather dead, and their lore bits were often completely filler notes to put in the dead map.

 

 

If DA4 has still relatively more open areas, at times, than DAO and DA2 ever did, I have no problem with that. Just please don't go as big as DAI, or especially bigger, unless you KNOW you can and will fill it with important narrative. Frankly, Bioware, almost all of us give almost zero damns about collecting bottles and shards and notes and generic-mc-generic quests.

 

And if they were going for Skyrim bucks they had to have realized that 1/2 or more of that was not the game itself but the extensive tools to modify. EA seems super shy from letting that kind of thing happen, or at least setting their own resources towards it, so 'open world' like Skyrim shouldn't even be a consideration as well. Some of DAI definitely looked like a corporately defined checklist instead of smart game design. Not that there wasn't smart game design in it, but it looked like it strugged with stuff it could have done without.

 

And bring back healing. Doesn't need to be spammy at all, but jeez.


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