At least the new (ish) players wont have to craft every piece of armour that led up to the drakescale......
I would have been bothered about all the mats I'd wasted BUT most are back at 255 now haha
Given the pain in the ass to get the weapons and accessories, I was surprised the armour was just given away. Still I guess newer players needed a starting point.
As a new player myself, I think you are underestimating the amount of time it's going to take to get these for new players.
It's a slow grind running mostly threatening.
And while I can do ok with silent sister or hunter on perilous, it's only with the right group comp and with at least one or two promoted players.
Which leads to lots of wipes on perilous, which makes grinding threatening a faster exp/gold per hour grind. Probably.
I'm not complaining and definitely don't think it should be nerfed. It's an awesome reward and the grind feels appropriate.
It's just not going to be a quick get for us newbies.
What I really wish they would do is
exponentially increase the tier 1 crafting mats drops. Or at least the crappy one of the tier one, if they want to keep the better ones a little more rare (plzgawdMOARCOTTON).
The use of scarcity of tier one mats as a gating mechanism is probably over.
Experienced players probably have more of the crappy tier one mats than they know what to do with, and the newbie players are being held back from advancing by an outdated gating mechanic.