Assuming there's ever a DAMP 2, what do you want in it?
#27
Posté 09 septembre 2015 - 11:51
Basically ME3MP with dragon age lore (what DAMP should have been)
- CitizenThom et Courtnehh aiment ceci
#28
Posté 09 septembre 2015 - 11:52
Basically ME3MP with dragon age lore (what DAMP should have been)
- LackLuster aime ceci
#29
Posté 09 septembre 2015 - 11:59
Basically ME3MP with dragon age lore (what DAMP should have been)
#30
Posté 09 septembre 2015 - 01:56
I think the feeling is pretty unanimous here...But damn if it won't take a long time maxing out all those weapons, armor, and accessories to level 10.
- LackLuster aime ceci
#31
Posté 09 septembre 2015 - 10:28
Less bugs.
No RNG.
More maps.
#32
Posté 10 septembre 2015 - 01:48
Better connectivity and support. Death to RNG.
Especially for DAMP, it would be much more fun if we at least had a full load out of abilities, with being able to upgrade them, or replace them, as we leveled.
I've thought about that often. Having the classes' loudout of abilities available at level one, all at base rank, and available for deciding on which 4 to put on your hotbar. As you level, you use your points on upgrading abilities with each ability having 2 or 3 upgrade options a piece. That way, if you really like a certain skill, there is some choice on how to empower and strengthen it and give build variability. You also can purchase the various passives (maybe upgrade them too?) that will further enhance your class/build.
- Jay P aime ceci
#33
Posté 10 septembre 2015 - 02:46
I've thought about that often. Having the classes' loudout of abilities available at level one, all at base rank, and available for deciding on which 4 to put on your hotbar. As you level, you use your points on upgrading abilities with each ability having 2 or 3 upgrade options a piece. That way, if you really like a certain skill, there is some choice on how to empower and strengthen it and give build variability. You also can purchase the various passives (maybe upgrade them too?) that will further enhance your class/build.
I'm not sure we need all of them available. I could see a system in which we start with a base 4 and as we level we can either upgrade those abilities or choose to replace them.
I'm not sure how much resources they had to put into the separate MP characters, but I would like to have seen them go more horizontal with the class trees than vertical. This would have made them kind of abandon the SP model, though.
Instead of just two class trees per character, I wish they had made 10. This would have made it easier to focus your character in very specific ways much quicker.
It's just not fun playing the characters at level 1. Especially some classes like the sword and board classes are just miserable.
I don't want to just make this a complaining post. I fully enjoy DAIMP, and in fact, I'm not going back to destiny to continue playing DAIMP, despite having already sunk ungodly amounts of hours into destiny, having every exotic, and clearing hard VOG, hard CE, and hard PoE very quickly after their release.
I really enjoy the game. I, like everyone else, hope to make the games I like even better.
#34
Posté 10 septembre 2015 - 05:20
why do we even have walking? change the basic move speed to our current run speed and have run actually feel like moving. The game just feels so slow.
This may be a bit unpopular, but how about a tablet/mobile app in which we can send agents on missions? It could be something like 3 missions a day (each has a 24 hour reset timer), different missions have different completion times and a successful mission results in a level-up if you are below the level limit. Of course you can take over leveled characters to lesser missions but they won't level up. Agents on missions are unavailable for play in MP for the duration of their mission and if they fail are injured and are unavailable for the duration of that mission's reset timer. Agents can still fail a mission if they are a level above the recommended limit: a level 8 agent can still fail a routine mission, but a level 9 is guaranteed to succeed. This way it is possible to still fail the Perilous mission. It also wouldn't make sense to send level 1 characters on perilous missions because the chance of success is so low and they'd still only get 1 level up.
Routine: up to level 7, 6 hours, 500 gold, 1 common item
Threatening: up to level 14, 12 hours, 1000 gold, 1 rare item
Perilous: up to level 20, 24 hours, 2000 gold, 1 unique item
Rewards would be redeemed through a chest in the store so we won't actually know what items we get until we load up the game. I suppose the gold is in there too.
With the app when we're at school/work/sleep/etc. we can still do some progression while we're away from the game. It isn't broken so we can't grind characters to level 20 using solely the app in a week, but it keeps us invested in the game even when we're not playing the game. It is actually not beneficial to use the app in comparison to regular play because progression is slower and potentially lock us out of 3 characters a day, but I've gone days without using certain characters and it'd be nice to make use of them when I don't play as them.
It's pretty much the war table from single player except instead of sending in the advisor units we're sending our agents.
#35
Posté 10 septembre 2015 - 07:09
I want the harder difficulties to NOT be behind a barrier of promotions and items.
#36
Posté 10 septembre 2015 - 12:03
Listen, they could release DAMP 2 however they want. Even with the same promotion system. I'd still buy it. Not a great endorsement for some people but it's the truth.
I friggin love this game ![]()
I haven't played anything else since January.
#37
Posté 11 septembre 2015 - 02:26
Lots and lots of honesty from Bioware and EA would be a good start.
- Kenny Bania et Silversmurf aiment ceci





Retour en haut







