Wait a minute....So if you upgrade you skill, any skill...You can freaking toggle it ?!
Yes
Wait a minute....So if you upgrade you skill, any skill...You can freaking toggle it ?!
Devouring Veil is wicked fast!
Bioware essentially made Rift Mages playable again. If you want to use Storm spells, just toggle the Rift Mage spells' upgrade. Once you are done, revert to normal. This can only be done in and out of combat obviously, since you cannot alter your abilities while in combat.
Are these upgrades available in the vanilla game once trespasser is downloaded or just while playing trespasser?
The moment you install Trespasser they are there. Trust me...I rarely get passed level 18 due to re-roll-itis.
The moment you install Trespasser they are there. Trust me...I rarely get passed level 18 due to re-roll-itis.
Oh sweet! I thought these new upgrades were restricted to the new DLC.
This really opens up more variety with play styles. The added versatility is going to make me rethink all of my builds, and possibly improve the brain dead AI companion functionality. I can't wait to DL this!
I am not sure what to think about the Warrior part. The Templar spell purge seems like it would be be better for a passive, but The new upgrade for Wrath of Heaven sounds like a cool tank ability if things go south on nightmare. Plus, that cruel revenge thing makes tanks even more awesome op.
Gah, making me rethink Champion for my Weapon and Shield warrior.
Just ran through Here Lies the Abyss with my Rift Mage and have some feedback.
I had upgrades for Stonefist and Pull of the Abyss. Near the end I switched Stonefist to Unblockable to take care of guard on the Pride Demons. First, that was extremely effective. I saw Stonefist crit for 4k, which was a lot considering a crit is normally only for about 1k at my gear level. I was relying on Pull of the Abyss to provide weakness. This did not work. The cooldown of Pull of the Abyss was still too long for me to keep weakened up reliably. I'm sure more crit would help, but I'm running a craft-control run (tier 1 only up until skyhold, tier 2 until here lies the abyss (or wicked eyes), tier 3 until coryfish is dead, tier 4 after). I also stick with tier-to-tier mats. So this is probably part of it.
If I crafted a Seer Staff and upgrades with +50% critical chance I'm sure it wouldn't matter, but then neither would anything in the game. Anyways, I'm convinced Unblockable Stonefist needs to rely on an upgraded Veilstrike for weakened.
Just ran through Here Lies the Abyss with my Rift Mage and have some feedback.
I had upgrades for Stonefist and Pull of the Abyss. Near the end I switched Stonefist to Unblockable to take care of guard on the Pride Demons. First, that was extremely effective. I saw Stonefist crit for 4k, which was a lot considering a crit is normally only for about 1k at my gear level. I was relying on Pull of the Abyss to provide weakness. This did not work. The cooldown of Pull of the Abyss was still too long for me to keep weakened up reliably. I'm sure more crit would help, but I'm running a craft-control run (tier 1 only up until skyhold, tier 2 until here lies the abyss (or wicked eyes), tier 3 until coryfish is dead, tier 4 after). I also stick with tier-to-tier mats. So this is probably part of it.
If I crafted a Seer Staff and upgrades with +50% critical chance I'm sure it wouldn't matter, but then neither would anything in the game. Anyways, I'm convinced Unblockable Stonefist needs to rely on an upgraded Veilstrike for weakened.
I called it. With the addition of toggle-able upgrades, you will need all the Rift Mage spells, minus the Focus.
1) Veilstrike should serve as either a Weakness proccer or a spell cooldown reducer.
2) Stonefist should serve as either a guard damager or a Weakness proccer.
3) Pull of the Abyss should serve as a damage dealer.
Which means keep Pull of the Abyss on damage upgrade while you toggle the upgrades for Veilstrike and Stonefist to your liking depending on the situation.
By the way, have you tried the upgrade for Immolate ? It is godly. Worst case scenario, you can spam 2 Immolates in a row without running out of mana. If you have crits or weakness mana regen or rejuvenating barrier, you can spam it a lot moar.
YES i can have my guard smashing war horn!! Love the new devour as i never bothered with its upgrade before, pff 25% crit chance for next rage attack.
Would someone be kind enough to test the damage of energy storm upgrade for the energy barrage? It claims to do 100% weapon damage per hit (If I understand it correctly) but hits random targets, but if you have only one enemy in sight it seems that the missles will all hit that one target and do the normal 66% per hit. When there are numerous enemies in sight, the hit pattern is random for me but the damage they do seem to be not on par with what I am expected.
No only half the bolts from energy barrage can hit. The others will wobble around hoping a new target might get with in range to strike. One neat thing is you dont need a target. If you just press it will find something in range to hit. Unlock normal where it can be wasted if a enemy teleports at the last second.
I like the new fade step talent. Lets you be really agressive with mana now.
Devour new toggle is excellent, combat roll is the best warrior attack now. XD
Inferno Tree is just GODLY.
Is Fire Mine now as godly as everyone say it ? I know that the triple glyph upgrade is amazing for CQC mages but I do not find it being brilliant for a mage who casts spells from a distance. You cannot control the Fire Mine if you choose the triple upgrade.
Or am I wrong and Fire Mine is amazeballs for a distance spell caster ?
If we take into consideration with new fade step i think new fire mine overall better. Cast static cage+walking bomb then fadestep into it and finish it with firemine.
I believe Necromancers got the best deal with the latest changes by the way...
Did anyone tried new spirit mark? I'm yet to try it out but it sounds powerfull if combined with an AoE burst.
I really like the new Winter's Grasp upgrade. Finally, the frost tree has a big damage skill too. Fade Step through the enemy and wreck him into pieces.
If we take into consideration with new fade step i think new fire mine overall better. Cast static cage+walking bomb then fadestep into it and finish it with firemine.
I believe Necromancers got the best deal with the latest changes by the way...
Did anyone tried new spirit mark? I'm yet to try it out but it sounds powerfull if combined with an AoE burst.
Not to burst your bubble but that build you are suggesting will be difficult to pull off to begin with unless you are high level.
Upgraded Static Cage = minimum 5 skill points.
Upgraded Fire Mine = minimum 5 points.
Upgraded Walking Bomb = minimum 5 points.
Upgraded Fade Step = 2 points.
So that means 17 skill points for 4 abilities. That is a lot of points spell per skill. It means you will only be left with 14 more points, if you bother to unlock the 3 extra ability points for an Inquisitor.
You will need to use another mage, preferably Dorian, simply because he is the best mage follower in the game. The Egghead turned out to be a bit of a lunatic and Vivienne is a power hungry wench.
But yes, Static Cage + Walking Bomb + Fade Step + Fire Mine will be godly.
Necromancers now are worthy of their name and reputation. Horror now is actually good for something. Having said that, Spirit Mark does not grant you any experience points which can be a real pain in the arse if you use it on boss creatures.
I think all specializations are powerful now. For instance, Pull of the Abyss can do 500% AOE damage, Stonefist can destroy Guard, Veilstrike can reduce cooldown really well, etc.
Now you can really focus on roleplaying your Inquisitor instead of making choices dependent on gameplay.
I really like the new Winter's Grasp upgrade. Finally, the frost tree has a big damage skill too. Fade Step through the enemy and wreck him into pieces.
Not only that but Ice Wall can now trap enemies and Blizzard can be upgraded to only use 40 mana which gives you a Ice DoT spell that does 750 damage over 10 seconds for just 40 mana. Fade Step can also restore your mana really well.
Cryomancers are more than viable as a playstyle now.
Not to burst your bubble but that build you are suggesting will be difficult to pull off to begin with unless you are high level.
Yeah that's why i hate static cage actually for it takes a lot of ability points ![]()
Yeah that's why i hate static cage actually for it takes a lot of ability points
That is also why I have recently stopped using Static Cage. See, Bioware is driving us to upgrade our abilities that we want to use with the introduction of the toggle system.
Most people usually have 7 abilities + 1 focus ability. That alone costs minimum of 14 skill points. I prefer to use 8 abilities and no focus ability. That means a minimum of 16 skill points. Emphasize on the minimum.
Previously I used Static Cage because I could afford to not upgrade certain abilities like Energy Barrage or Barrier or Fade Step. Now, it is a necessity to upgrade. For toggle. I guess I can still not upgrade Energy Barrage if I have abilities for every damage type in my ability list, which I do. However, Barrier and Fade Step upgrades are now a must.
Which means Static Cage has to go. Sorry Cage but you will be missed.
Wow, wisps of the fallen is awesome! Necromancers in general are just so, so, so good now.
Oh, and the wisps aren't "pets" per se, they're more like a passive way to enhance your own attacks, similar in some ways to the static cage upgrade. I doubt they steal exp. Although normal "spirits" do of course.