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[GUIDE] Trespasser Skill Upgrade Toggles


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#101
Bigdawg13

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Interesting, I didn't know that regen was a percentage of max, I thought it was constant.

But, Rejuv is only effective when Barrier is active, and since duration on Barrier was nerfed, it's not up for very long, even less time if you are taking damage. Recasting uses mana.

 

I agree that's really good news.  So far every sigil I look at looks more like a nerf than a buff.  Someone needs to explain each sigil to the forums and how and when it's useful. 

 

I don't want to derail this into a sigil thread, but I saw one that gave +100% health and -100% armor.  Why would I ever want that????

Or another that gave +100% poison damage / -50% attack power.  Why?????  (I could be wrong on the -50% attack power, could have been -20% or something).  Still...why????


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#102
Rynas

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No, don't have any sigils yet. That might help when first initiating combat, but the debuff on regen is going to hurt in the long run. Even with Rejuv you are a net -15% in regen.


Aren't you playing RM though? Don't they get tons of regen? As I said, the sigil appears to double the effect of any regen buffs.

But don't take my word for it...try it yourself

#103
ottffsse

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I don't know if the changes they made to Frost will make an impact on player builds other than the upgrade to Winter's Grasp.

Winter's Grasp sees a really valuable upgrade. 1000% damage is nothing to sneeze at and getting a target chilled is really easy.

Fade step mana regen..bleh. I don't care for it except maybe early game. But there are so many ways to ramp up your regen. RM weakness, KE close-range, Necro killing things, barrier regen, winter stillness., and now fade step upgrade.

Ice mine will always be a support skill, IMHO. So if you like playing support that's great. It's cheap and makes things easier as a warrior or rogue. I just don't see it's value other than on trash.

Blizzard still doesn't do enough damage. Sure a non-RM can now use it, but for what? 75% weapon damage over 10 seconds??? That's pathetic for a deep talent. Consider the dot is comparable to immolate's dot, but immolate has 300% weapon damage on top of it and is cheaper. I just ...don't get.....


I test this assumptions on necro running the alpha emissary gauntlet alone solo on nm with all the difficulty options including pots toggled on. And friendly fire on to make sure I have to he careful with wb. In blizzard I completely agree. Ice mine with upgrade however is a godsend as it just freezes everything. And gives time for my main damage combo of walking bomb static cage and energy barrage to come off cooldown and it boosts my defenses. Hello stalkers!

Fade step upgrade is also great as it gives me mana to use that combo faster then before.

Blizzard is trash I tried it and agree.

Winters grasp unfortunately does not do the stated 1000% damage if you get it to work please tell me. Otherwise I still really on 3,5-4k spirit damage aoe crits from wb. I am lvl 19, it may be more later. And even if it works given that I think ice mine us superior I would sooner run fire mine than winters grasp.

The berserk upgrade in revival seems intriguing but I have no clue how to make space for it in my 8 abilities slots.

#104
Bigdawg13

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Winter's Grasp definately does the 1000% upgrade.  It normally hits for 400 or so on my level 15 RM, but when I upgrade it and hit a chilled target I've seen damage around 2k.  That's definitely the type of damage increase I'd expect.  I run with two mages so to keep chill on the targets the other mage has Winter's grasp upgraded with the AoE chill & damage.

 

The 1000% damage definitely confirmed, at least on Xbox One.

 

Just to be clear, the target must have chilled debuff for the 1000% damage to happen.  So maybe try using frost step and then turn around and hit it with Winter's Grasp if you run solo.


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#105
ottffsse

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OK I was surprised why it does less damage in general than wb while one is 500 the other 1000 but I guess spirit damage rules and also enhanced wb ring.
And if course targets were frozen. Also with walk softly enemies have buffed elemental resistances.

#106
szemyq

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I just made some short tests with upgraded caltrops. Bleeds can stack up to 15+ stacks and the bleed ticks can crit if i am not mistaken. On varric at lvl 3 bleed dealt 15 dmg per stack and tick. I have seen bleed tick crits going up to 300 dmg. This is good damage at this stage of the game and i was nearly able to bleed out a lvl 4 non elite enemy with caltrops alone (nm difficulty with all trials enabled). Dont know how this scales into later stages of the game (no tooltip on the bleed dmg) but for the early game if you can keep enemies in your caltrops, this may be the best dmg to stamina ratio skill for rogues (its aoe without friendly fire)

#107
Fairly Foxy

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 The new Spirit Mark is so good!  It makes the old Spirit Mark look like Flashfire.  Basically it turns Necro into an auto-attack monster, although the wisps will attack when you cast spells--they fire off little spirit bolts each time you use your staff basic combo.  And you can have a total of 4 souls with the new toggle--maybe 5 but it's hard to tell when it gets above 3.  In practice it's easier to have 2 souls or even 3 depending on what mobs you're fighting.

 

 I've also noticed them attacking when I'm disabled/stunned and they appear to target whomever they like if there's more than one enemy around.  Not great for dragons because you still need multiple mobs, but Walking Bomb became leagues better for boss encounters with the fix/updates.

 

Horror is still meh even with the new toggle, but whatever. 



#108
KnightXE

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are there any videos that show the new upgrades in action?



#109
PapaCharlie9

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Aren't you playing RM though? Don't they get tons of regen? As I said, the sigil appears to double the effect of any regen buffs.

But don't take my word for it...try it yourself

Do Sigils sync with Golden Nug? If they don't, it might be a while before I get one to try.

I think you are probably right and the Bear Sigil may be the only useful one.

But there is something screwy with mana accounting. Three castings in two seconds should cost 35 + 45 + 45 = 125 mana total. If max mana unbuffed is 100, where did the other 25 come from? Does mana regen that fast with no buffs, 25 in 2 seconds?

#110
Rynas

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Do Sigils sync with Golden Nug? If they don't, it might be a while before I get one to try.

I think you are probably right and the Bear Sigil may be the only useful one.

But there is something screwy with mana accounting. Three castings in two seconds should cost 35 + 45 + 45 = 125 mana total. If max mana unbuffed is 100, where did the other 25 come from? Does mana regen that fast with no buffs, 25 in 2 seconds?

 

I don't think they sync with Golden Nug, but you could try using Cheat Engine to put one in there.

 

Hmm, 25 in 2 seconds shouldn't be possible with no regen buffs.  I just tested this myself - took off all gear, reset all skills and then took just Immolate and the upgrade.

 

I captured the video and then took screenshots at the exact frame where the mana is spent after each cast.  It looks like this:

 

nkzdmFa.jpg

 

It looks a lot like it costs 25 + 35 + 45...assuming the mana bar is accurate.  That would be 105 total, and it's definitely possible to regen 5 mana in 2 seconds.

 

Another bug or wrong description?



#111
TheInvoker

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RoP ugrade is nice but they failed with Dragon Rage

Rmove damage and CD reduction should allow to get no cost

 

But wtf is that 10s cooldown???

 

Many aibilites now seems interesting. I never considered body guard but not it could be great that auto taunt in the area! (if it works)

templar with huge heal :)



#112
PapaCharlie9

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I don't think they sync with Golden Nug, but you could try using Cheat Engine to put one in there.

 

Hmm, 25 in 2 seconds shouldn't be possible with no regen buffs.  I just tested this myself - took off all gear, reset all skills and then took just Immolate and the upgrade.

 

I captured the video and then took screenshots at the exact frame where the mana is spent after each cast.  It looks like this:

 

nkzdmFa.jpg

 

It looks a lot like it costs 25 + 35 + 45...assuming the mana bar is accurate.  That would be 105 total, and it's definitely possible to regen 5 mana in 2 seconds.

 

Another bug or wrong description?

Awesome, love the screenshots! Even before seeing that, I had theorized that Immolate's mana cost had been reduced to 25. That's the only thing that made sense. I vote wrong description (though to tell the truth, I didn't actually look at the Patch 10 description -- I was looking at a pre-patch guide).

 

And I was wondering if the +10 was sequentially incremental. That actually makes more sense in terms of balance.



#113
TheInvoker

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RoP does physical damage (not spirit) if you take the new upgrade.May be a bug



#114
actionhero112

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Clinging Shadows upgrade applies the its stealth buff to Flank Attack's Stealth upgrade.

 

Theoretically, you could basically spend all your time in steath as a dw rogue basically. Especially because they fixed the flank attack stealth bug, where if you attacked out of stealth granted by flank attack with an attack other than flank attack, it would reset the cooldown on flank attack.

 

I'm going to try a knife in the shadows build when I get to that point in my new playthrough. No crit chance built into weapons, relies totally on the Clinging Shadows upgrade. 



#115
AnUnculturedLittlePotato

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Toxic Butt

  • Contact Poison:  Cooldown reduction 5 sec, 25% weapon damage per sec for 8 seconds
  • Lost in the Mist:  gain a stack of elusive while in my butt making it harder for your enemies to find you

 

I a bit hesitant to use a power that requires me to be in my butt to be effective.  Seems.....painful.

 

I really do love having an extension that changes cloud to butt on at all times. Amazing, truly.
Be that as it may does this change any builds? Gonna try out a sabotage based dual wield artificer. I'll let you know how that goes. (first time on nightmare so it'll be interesting.
Also does anyone know when the fair weather friends achievement starts? Because it just says "always on" unless you can turn it on at the start I don't see when.

NVM :P



#116
Arkey

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One thing I will note about clinging shadows upgrade to stealth is that is seems to wonky in regards to the assassin's stealth refresh passive. It appears that if you kill something before the 3 seconds of stealth has dropped that it does not refresh stealth. I only did a little testing and would not say this is thoroughly proven only that it was clearly noticeable when I played with my assassin. 



#117
Dabrikishaw

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Well that makes sense, since Stealth is still in effect.



#118
Arkey

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Oh completely. I was less surprised about how it worked and more surprised by the fact that the longer stealth time was actually hurting my assassin's dps. I'd stealth, kill something, stealth would finally finish and I'd have to kill something else from full to dead quickly in order to stealth again (ignoring flank attack possibilities) and since I had zero crit chance in my build massive amounts of my damage was lost making killing the second target arduous all the while having threat from every enemy.

 

I'm not saying it's bad, simply that murder and insta-stealth is not possible with it and thus secondary stealth mechanics (flank attack and now leaping shot) become more of a necessity in assassin builds (though it's likely they are already included) that wish to use the clinging shadows upgrade. And I do think it is possible to stay nearly perma-stealthed with this ability, it just takes some getting used to as you have to be more aware of your positioning and cooldowns.



#119
PapaCharlie9

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@Rynas, what do you think of this? Does max mana (and stamina) have a cap of 200?

 

http://forum.bioware...taminamana-cap/

 

That would mean Sigil of the Bear and lyrium potion can't be stacked.



#120
zoffa

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Alright, just found a completely broken item+skill combo:

 

If you equip an enhanced amulet of barrier (gives you barrier whenever you are hit) and use combat roll (2nd upgrade, havent tried using it with first) on an enemy, you will generate a good amount of barrier. The fact that combat roll 2nd upgrade has some insane damage, you can now be  invincible with constant barrier generation every 2 seconds and be literally rolling all over your enemies.

 

Now combine all of that with the horn of valor 2nd upgrade and charging bull.... guard+barrier+damage for days. Note: the barrier generation with the amulet mentioned above ONLY generates barrier when you hit an enemy with combat roll(2nd upgrade) or when you take damage.

 

waiting for the nerf bat  B)

 

e: You receive the amulet of barrier early in the game, I just forgot when/where I got it. Very weird interactions overall though

e2: looks like you can build up barrier with just auto attacks and some skills; it seems to be proportionate to damage dealt (I think, need to do more testing)


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#121
Bigdawg13

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Alright, just found a completely broken item+skill combo:

If you equip an enhanced amulet of barrier (gives you barrier whenever you are hit) and use combat roll (2nd upgrade, havent tried using it with first) on an enemy, you will generate a good amount of barrier. The fact that combat roll 2nd upgrade has some insane damage, you can now be invincible with constant barrier generation every 2 seconds and be literally rolling all over your enemies.

Now combine all of that with the horn of valor 2nd upgrade and charging bull.... guard+barrier+damage for days. Note: the barrier generation with the amulet mentioned above ONLY generates barrier when you hit an enemy with combat roll(2nd upgrade) or when you take damage.

waiting for the nerf bat B)

e: You receive the amulet of barrier early in the game, I just forgot when/where I got it. Very weird interactions overall though
e2: looks like you can build up barrier with just auto attacks and some skills; it seems to be proportionate to damage dealt (I think, need to do more testing)


Sounds like KE

#122
PapaCharlie9

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Sounds like KE

No, you can't spam it without doing something else in between. ;)



#123
Bigdawg13

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No, you can't spam it without doing something else in between. ;)


I never said anything about spamming anything. KE damage generates barrier making them unkillable.

#124
PapaCharlie9

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I never said anything about spamming anything. KE damage generates barrier making them unkillable.

Tough room!

 

(I thought the ;) emoticon still meant, "wisea$$ remark intended as a joke." If that has changed, nobody sent me the memo!)


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#125
PapaCharlie9

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Mark of Death Archer tests

 

All percentages are of stored damage.

 

MoD no upgrade, allowed to expire (8 secs): 50% 

 

MoD no upgrade, triggered: 100%

 

MoD/Lasting Mark, allowed to expire - can't be triggered (8 secs): 50%

 

MoD/Mark of Doom, allowed to expire (8 secs): 25%

 

MoD/Mark of Doom, triggered: 150%

 

... and, the bow I was using had Hidden Blades on it and triggering Mark of Doom proc'd HB! That only happened once in several trials, but a lucky glitch to have if you hit it.

 

Confirmation that Lasting Mark is totally bugged.