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[GUIDE] Trespasser Skill Upgrade Toggles


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#151
TheInvoker

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Not a bug ROP is supposed to do spirit damage, says right in its tooltip. Besides it has a 15M radius and it absolutely consumes stamina. I rather shut it off than to have it moving with me as non moving ring turns off if you leave its area which is good.

It's a bug it doesn't do spirit damage with the new upgrade



#152
TheInvoker

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The in-game text description says 10 seconds.  Not saying that's how it's working, but that is what it says "in-game".

 

I also don't like the moving ring.  Not because of the loss of spirit damage, but I liked the cost reduction in health for dragon-rage, devour, cooldown reductions...lots of reasons I think. 

it says 10s but it's less. and if redcuce CD with crit you can spam it a lot.

you don't need cost reduction on devour if you use some AA (and you have to do a couple of it between the use of DR) because with those you recover some stamina you wouldn't if you use only DR. and for the cost reduction,with the new upgrade it's totally free. so you lose 5% damage to get no auto damage (4% on RoP) ,better stamina managment,and a ring moving with you



#153
Bigdawg13

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it says 10s but it's less. and if redcuce CD with crit you can spam it a lot.

you don't need cost reduction on devour if you use some AA (and you have to do a couple of it between the use of DR) because with those you recover some stamina you wouldn't if you use only DR. and for the cost reduction,with the new upgrade it's totally free. so you lose 5% damage to get no auto damage (4% on RoP) ,better stamina managment,and a ring moving with you

 

I guess I should try it.  Perhaps the new Ring of Pain upgrade is meant to go hand-in-hand with the new Dragon-Rage upgrade.  Normally I'd take Torrent of Pain just so that Dragon-rage didn't drain as much health.  But with the new Dragon-Rage upgrade, there is no point to that.


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#154
zeypher

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Leashed rage does not let me spam dragon rage. Most of us who play reavers we just use dragon rage as our main form of attack.


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#155
Bigdawg13

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So I have some interesting news about Leashing Rage upgrade toggle for Dragon-Rage.  In-game it states 10 seconds.  

 

First off, no cooldown occurs until you use all three attacks (recall Dragon-Rage has a 3 attack sequence).  Once you use all 3 it then is on cooldown.  From the time you use the 3rd attack, the time required is about 5 seconds.  I think the 10 sec in the description is based on using 3 in a row.  It is not clear if the 'Flow of Battle' passive will reduce the cooldown as it doesn't seem to occur until the 3rd attack.


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#156
PapaCharlie9

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I confirmed the Combat Roll/Coming Through double damage and status recovery (for knockback, anyway).

 

2H Qunari Champ, respec'd to minimum skills (Pommel Strike and Combat Roll with upgrades), NM with no Trials. 91 AoE sword (low tier), 14% Attack vs. Ghoul (Western Approach) with 46 armor.

 

Expected damage of Pommel Strike/Lightning Jab (300% + 200%): (91 - 46)(1.14)(1 + 5) = 307

 

Expected damage of Coming Through (250%): (91 - 46)(1.14)(1 + 2.5) = 180

 

Three trials of Pommel Strike: 288, 270, 246

 

Three trials of Coming Through: 288, 264, 278

 

I then went to the Hinterlands and annoyed some Druffalo at the farm enough for them to Charging Bull me for knockback. Coming Through instantly recovered from knockback. Better yet, you can Combat Roll through multiple enemies (Druffalo) and damage all of them.

 

As they say in Mythbusters: CONFIRMED!


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#157
zeypher

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So I have some interesting news about Leashing Rage upgrade toggle for Dragon-Rage.  In-game it states 10 seconds.  

 

First off, no cooldown occurs until you use all three attacks (recall Dragon-Rage has a 3 attack sequence).  Once you use all 3 it then is on cooldown.  From the time you use the 3rd attack, the time required is about 5 seconds.  I think the 10 sec in the description is based on using 3 in a row.  It is not clear if the 'Flow of Battle' passive will reduce the cooldown as it doesn't seem to occur until the 3rd attack.

Hmm so either have semi interrupted dragon rage with no hp cost or 50% more dragon rage damage with 5% hp loss which allows us to get even more damage. Still im happy this toggle is there for people who didn't like the hp cost with dragon rage. The new toggle seems to be good for iron bull, infact a lot of the new toggles fit an AI controlled reaver well.

 

For me personally with the new devour hp is a lot more manageable now.



#158
PillarBiter

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Leashed rage does not let me spam dragon rage. Most of us who play reavers we just use dragon rage as our main form of attack.

 

I haven't use normal attacks in a looooooooooooong time...


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#159
Cydh

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I confirmed the Combat Roll/Coming Through double damage and status recovery (for knockback, anyway).

 

2H Qunari Champ, respec'd to minimum skills (Pommel Strike and Combat Roll with upgrades), NM with no Trials. 91 AoE sword (low tier), 14% Attack vs. Ghoul (Western Approach) with 46 armor.

 

Expected damage of Pommel Strike/Lightning Jab (300% + 200%): (91 - 46)(1.14)(1 + 5) = 307

 

Expected damage of Coming Through (250%): (91 - 46)(1.14)(1 + 2.5) = 180

 

Three trials of Pommel Strike: 288, 270, 246

 

Three trials of Coming Through: 288, 264, 278

 

I then went to the Hinterlands and annoyed some Druffalo at the farm enough for them to Charging Bull me for knockback. Coming Through instantly recovered from knockback. Better yet, you can Combat Roll through multiple enemies (Druffalo) and damage all of them.

 

As they say in Mythbusters: CONFIRMED!

 

Just clearing up a misconception, Coming Through recovers from Knockback, but not from Stagger/Knockdown, the same as normal Combat Roll. It doesn't work on Terror Demons for instance (still oneshots them if you're Golden Nugging your way around the Hinterlands but that's besides the point), whereas Payback Strike and Roll With It will both work. Also, Coming Through can be blocked by shield and elite sword users. It will then deal normal weapon damage and stagger your character.


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#160
zoffa

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Do you happen to know if you received the amulet pre-skyhold or after?

Sorry for the late reply, been busy lately! You get the amulet pre-skyhold, however you get in the mission In Your Heart Shall something something...before that you have to side with

Spoiler
 

 

note also, the amulet can only be equipped by warriors or rogues, so no super KE shields

 

edit: @PapaCharlie9 Nice work! basically confirms my assumptions about combat roll and its damage.



#161
Cydh

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About the amulet of barrier, it doesn't seem to work well on my character. The barrier is never displayed over the character's health bar (though the animation plays), and I start taking damage that ignores armor whenever I get hit, possibly due to barrier busting abilities and rounding errors.



#162
wicked cool

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Is pommel strike (left side of tree) the better option than that whirlwind(right side). If taking some in vanguard and battlemaster theres not a lot of points to spare. Whats your skill allotment

#163
Bigdawg13

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About the amulet of barrier, it doesn't seem to work well on my character. The barrier is never displayed over the character's health bar (though the animation plays), and I start taking damage that ignores armor whenever I get hit, possibly due to barrier busting abilities and rounding errors.


Fairly certain damage you take while having a barrier ignores armor. IE that 300 armor doesn't matter much if a support Mage keeps barrier on you.

#164
PapaCharlie9

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Just clearing up a misconception, Coming Through recovers from Knockback, but not from Stagger/Knockdown, the same as normal Combat Roll. It doesn't work on Terror Demons for instance (still oneshots them if you're Golden Nugging your way around the Hinterlands but that's besides the point), whereas Payback Strike and Roll With It will both work. Also, Coming Through can be blocked by shield and elite sword users. It will then deal normal weapon damage and stagger your character.

Correct in all respects. 

 

I did notice a couple of my Coming Through "attacks" fail against the Ghoul with a loud "clanking" noise, as if steel was blocked by steel, and I got staggered. Pretty hilarious.



#165
PapaCharlie9

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Is pommel strike (left side of tree) the better option than that whirlwind(right side). If taking some in vanguard and battlemaster theres not a lot of points to spare. Whats your skill allotment

I wouldn't say "better". They have different purposes.
 
Pommel Strike gives you a quick attack (both in terms of stamina/cooldown and in terms of animation speed) with moderate damage and more importantly, the ability to stun targets that can be stunned. So if some mook is giving you trouble on your flank, you can quickly stun them and then get back to the guy in front of you. Or, you can stun the guy in front of you to set up a combo or to give you time to move to flank for a take down attack.
 
Whirlwind is for dealing multiple hits in a mob, for single or multiple combo detonations, or with the new toggle, a bit of crowd control and "taunt-like" aggro attraction. You can also use the exploit to power up active DoT effects.  :devil:



#166
zeypher

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I wouldn't say "better". They have different purposes.
 
Pommel Strike gives you a quick attack (both in terms of stamina/cooldown and in terms of animation speed) with moderate damage and more importantly, the ability to stun targets that can be stunned. So if some mook is giving you trouble on your flank, you can quickly stun them and then get back to the guy in front of you. Or, you can stun the guy in front of you to set up a combo or to give you time to move to flank for a take down attack.
 
Whirlwind is for dealing multiple hits in a mob, for single or multiple combo detonations, or with the new toggle, a bit of crowd control and "taunt-like" aggro attraction. You can also use the exploit to power up active DoT effects.  :devil:

Cant power up, the damager increase per rotation and the suction are mutually exclusive upgrades.



#167
Bigdawg13

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Whirlwind is a physical detonator which makes it better IMHO (except for dragons...*shrug*).

 

Even still, if you have an "on-hit" masterwork, whirlwind is still better IMHO.



#168
zeypher

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Whirlwind is a physical detonator which makes it better IMHO (except for dragons...*shrug*).

 

Even still, if you have an "on-hit" masterwork, whirlwind is still better IMHO.

True, still i would gladly give up the entire 2 handed tree this time for the one in da2. Would give up reaver for berserker while im at it as well.



#169
Gaesadair

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Has anyone tested the Endless Strength upgrade to Livid? I am assuming that it will simply recast Livid when you strike a killing blow, thus reducing its damage reduction and damage bonus if there are now less than 5 enemies, but it would be nice to know for sure.



#170
Kaylon

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It seems Clinging Shadows is the best choice for boss fights (when you can't count on I Was Never Here). With the right skill rotation you could probably stay stealthy during all the fight without losing Knife in The Shadows bonus. It will just take some testing to see what are the best skills to use during the 3s window and then you finish with Flank Attack/ Leaping Shot to enter stealth again, then use other skills and hide again using Stealth this time...



#171
PapaCharlie9

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It seems Clinging Shadows is the best choice for boss fights (when you can't count on I Was Never Here). With the right skill rotation you could probably stay stealthy during all the fight without losing Knife in The Shadows bonus. It will just take some testing to see what are the best skills to use during the 3s window and then you finish with Flank Attack/ Leaping Shot to enter stealth again, then use other skills and hide again using Stealth this time...

In an earlier post, I described some testing I did with Clinging Shadows. Bottom line, it bugs out Leaping Shot's new upgrade and regular Flank Attack. Instead of going to full duration stealth after those skills complete, you only get the additional 3 secs of Clinging Shadows.

 

But don't take my word for it, test it yourself.. Having some additional verification would be helpful.



#172
PapaCharlie9

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@Bigdawg13, I suggest adding [GUIDE] to the front of the title of the OP, to make this thread easier to find when it inevitably falls off the front page.


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#173
Bigdawg13

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In an earlier post, I described some testing I did with Clinging Shadows. Bottom line, it bugs out Leaping Shot's new upgrade and regular Flank Attack. Instead of going to full duration stealth after those skills complete, you only get the additional 3 secs of Clinging Shadows.

 

But don't take my word for it, test it yourself.. Having some additional verification would be helpful.

 

3 seconds of clinging shadows (i.e. damage boost from stealth) is still an upgrade in damage.  The permanent stealth from these abilities always felt a little cheesy IMHO.



#174
Bayonet Hipshot

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Btw, how good is the Winter's Ruin upgrade for Winter's Grasp ? I am thinking about picking up Winter's Grasp & Fade Step for a KE build and in theory, Winter's Ruin sounds amazing but I don't know about it in practice.



#175
Bigdawg13

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Btw, how good is the Winter's Ruin upgrade for Winter's Grasp ? I am thinking about picking up Winter's Grasp & Fade Step for a KE build and in theory, Winter's Ruin sounds amazing but I don't know about it in practice.

 

Lots of damage.  I see big juicy numbers from it.  Without my WG was hitting for 400 and with it, 2k.  Loved it.  

 

Downside, the other upgrade actually has a visual change to the spell fx which is really cool.  The other downside for a KE in particular is how it'll interact with your blade counter.  The AoE upgrade should give you more of a boost since it will hit multiple targets.