I'm saying if they wanted IB to be that way in combat, it would have made it into the game. Did it? Is there some option that I missed somewhere? Or is this just more "But I don't want my Inquisitor to live up to what BioWare intended, so they can come back"?
I'd quote the lines, again, from the end, where the inner circle states they can't be the ones actively involved in Solas, it's rote to me now, but the denial is strong on the BSN.
I'm actually wondering about this, because I didn't get that "no direct involvement" thing from my ending. I'm wondering, did you disband the Inquisition or keep it as part of another organization (like the Chantry)? I disbanded it and while it did seem like the loss of potential material resources would hinder the remaining (much smaller) group supporting the Quizzy, they seemed pretty adamant about directly dealing with Solas.
I mean I could be remembering it wrong, but it would seem to me that it would make sense for a still remaining Inquisition to be a little less hands on when dealing with Solas due to the known spies (from multiple organizations, including Solas') that have infiltrated their ranks ... and not having any surefire way of getting rid of all of them. In contrast, if you chose to disband, it does seem that the Inquisitor and their few remaining allies are allowed a lot more free range in their pursuit, to the point where the game seems to at least imply that they themselves are planning on chasing him (to some capacity) and it was only a matter of finding a place they can prepare out of sight for a little while, in order to prepare.
As for the whole tech thing, while it didn't really show up in this game ... with the magical stuff that has been introduced to us (especially in the Descent DLC) there really isn't a reason to think that the Inquisitor couldn't acquire a viable prosthetic ... especially when they have access to Bianca and Dagna.