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The Inquisitor's Fate :: Trespasser DLC Ending Spoilers


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#276
9TailsFox

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Gameplay wise, a few minor changes would be necessary. Warriors become limited to one-handed weapons. They should be also unable to equip a shield or use shield related skills.

Rogues are retired for life. Dual wielding requires two hands (duh) and so does using a bow.

Mages will be fine, though.

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#277
robertthebard

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Hey, that's great and all, but guess what: It didn't make it into the game that way, did it? Is your IB somehow different than mine?

#278
CronoDragoon

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Having just finished Trespasser last night with my beautiful, darling male Elf who fell so head-over-heels for Cassandra (why did he do that?) ... I am in shock.

 

Since when does an epilogue end on a cliffhanger?

 

Well, it's sort of an epilogue and sort of not. I like to think of a series like Dragon Age as having television seasons, one for each game. In that sense, Trespasser was one hell of a season finale.


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#279
9TailsFox

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Hey, that's great and all, but guess what: It didn't make it into the game that way, did it? Is your IB somehow different than mine?

We have lyrium machine-guns, and (robot /golems). And in trespasser epilogue Inquisitor made crossbow on arm. So your point this is impossible because this is just concept art made by actual creators of game.



#280
Vilegrim

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Hey, saving the world is not nowhere. ^^

 

But really, what do you do with an organization like that once its purpose is fulfilled? Would they have declared themselves the world police? Founded a new nation? What do you need an organization for that has fulfilled its purpose and doesn't really stand for anything anymore?

 

 

They haven't saved the world, the Chantry still lives, while that is true the world is screwed.  If it takes the eradication of humanity to make the ideology die, then, like the dark spawn, they need to die to save the rest.



#281
robertthebard

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We have lyrium machine-guns, and (robot /golems). And in trespasser epilogue Inquisitor made crossbow on arm. So your point this is impossible because this is just concept art made by actual creators of game.


I'm saying if they wanted IB to be that way in combat, it would have made it into the game. Did it? Is there some option that I missed somewhere? Or is this just more "But I don't want my Inquisitor to live up to what BioWare intended, so they can come back"?

I'd quote the lines, again, from the end, where the inner circle states they can't be the ones actively involved in Solas, it's rote to me now, but the denial is strong on the BSN.

#282
CardButton

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I'm saying if they wanted IB to be that way in combat, it would have made it into the game. Did it? Is there some option that I missed somewhere? Or is this just more "But I don't want my Inquisitor to live up to what BioWare intended, so they can come back"?

I'd quote the lines, again, from the end, where the inner circle states they can't be the ones actively involved in Solas, it's rote to me now, but the denial is strong on the BSN.

 

I'm actually wondering about this, because I didn't get that "no direct involvement" thing from my ending.  I'm wondering, did you disband the Inquisition or keep it as part of another organization (like the Chantry)?  I disbanded it and while it did seem like the loss of potential material resources would hinder the remaining (much smaller) group supporting the Quizzy, they seemed pretty adamant about directly dealing with Solas.  

 

I mean I could be remembering it wrong, but it would seem to me that it would make sense for a still remaining Inquisition to be a little less hands on when dealing with Solas due to the known spies (from multiple organizations, including Solas') that have infiltrated their ranks ... and not having any surefire way of getting rid of all of them.  In contrast, if you chose to disband, it does seem that the Inquisitor and their few remaining allies are allowed a lot more free range in their pursuit, to the point where the game seems to at least imply that they themselves are planning on chasing him (to some capacity) and it was only a matter of finding a place they can prepare out of sight for a little while, in order to prepare.

 

As for the whole tech thing, while it didn't really show up in this game ... with the magical stuff that has been introduced to us (especially in the Descent DLC) there really isn't a reason to think that the Inquisitor couldn't acquire a viable prosthetic ... especially when they have access to Bianca and Dagna.


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#283
robertthebard

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I'm actually wondering about this, because I didn't get that "no direct involvement" thing from my ending.  I'm wondering, did you disband the Inquisition or keep it as part of another organization (like the Chantry)?  I disbanded it and while it did seem like the loss of potential material resources would hinder the remaining (much smaller) group supporting the Quizzy, they seemed pretty adamant about directly dealing with Solas.  
 
I mean I could be remembering it wrong, but it would seem to me that it would make sense for a still remaining Inquisition to be a little less hands on when dealing with Solas due to the known spies (from multiple organizations, including Solas') that have infiltrated their ranks ... and not having any surefire way of getting rid of all of them.  In contrast, if you chose to disband, it does seem that the Inquisitor and their few remaining allies are allowed a lot more free range in their pursuit, to the point where the game seems to at least imply that they themselves are planning on chasing him (to some capacity) and it was only a matter of finding a place they can prepare out of sight for a little while, in order to prepare.
 
As for the whole tech thing, while it didn't really show up in this game ... with the magical stuff that has been introduced to us (especially in the Descent DLC) there really isn't a reason to think that the Inquisitor couldn't acquire a viable prosthetic ... especially when they have access to Bianca and Dagna.


I disbanded. They're convinced he needs to be stopped, but they know they can't be the ones to do it, because he knows exactly how they work, since he was part of the inner circle. BioWare did everything but have the Inquisitor say goodbye to the player at the end, and here we are, discussing how they can come back.
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#284
Phoe77

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While I'm not too put off by losing the hand, I don't think that a mechanical or magical prosthesis is out of the realm of possibility.  Even if it was though, I don't really see any reason that the Inquisitor would have to be barred from combat anyway.  There's even a codex entry that talks about a few of the fighting styles that make use of only a single weapon and no shield.  

 

Personally, I'm inclined to believe that the Inquisitor is going to be rather hands off (no pun intended) if he shows up in a future game.  I think it would be great if he acted as a mentor figure to the new protagonist.  If that happens though, I hope he has better luck than Duncan did.  



#285
Obsidian Gryphon

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Just finished the dlc and I must say, I enjoyed it. Am I upset over the lost of the hand. Well, not really, the Mark has to go.

 

Since I played a pragmatic practical inquisitor, I chose to keep the inquisition. Disbanding had been my initial inclination but after that talk with Solas, no, it can't be done. If the story gets picked up again, I know the inquisitor will not be the PC which is rather disappointing; I was wondering how she would convince Solas that other people are worth 'keeping'.

 

In any case, I enjoyed DAI despite its flaws. I will certainly be revisiting Thedas again. :D



#286
Graydaygamer

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Excuse me if I missed it somewhere in here, but what happened to my hand and it's incredible magic? Is it being studied? Was it thrown in the lava in the Deep Roads? Did the magic die with the limb?
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#287
robertthebard

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Excuse me if I missed it somewhere in here, but what happened to my hand and it's incredible magic? Is it being studied? Was it thrown in the lava in the Deep Roads? Did the magic die with the limb?


It was taken by the one that actually intended for it to be created, at least the Mark was.

#288
NoForgiveness

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Excuse me if I missed it somewhere in here, but what happened to my hand and it's incredible magic? Is it being studied? Was it thrown in the lava in the Deep Roads? Did the magic die with the limb?

probably laying on the ground rotting somewhere.

#289
AlleluiaElizabeth

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Excuse me if I missed it somewhere in here, but what happened to my hand and it's incredible magic? Is it being studied? Was it thrown in the lava in the Deep Roads? Did the magic die with the limb?

My first inclination is that the glowy part of your arm basically disintegrated after Solas removed or neutralized the anchor. You can see in some moments when the mark runs wild earlier in the dlc, that it seems like bits of something, I assume your hand and/or the clothing on it, are flaking off. 

 

Its also possible that Solas just removes/neutralizes the anchor and the part of the arm that was effected by it was just dead tissue that was removed when you got back to the Winter Palace. If that's the case, I can easily see Dagna keeping it in a jar for study. Creepy as that sounds. lol Heck, its sort of what she wanted to do when you got back from Adamant, anyway, right?



#290
JD Buzz

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Sad how so many people think that losing an arm will make the inquisitor completely helpless

 

Losing a limb doesn't make someone useless. It's all about getting back up and continuing to fight no matter what happens. If this guy can do it, so can the Inquisitor.

 

Great video by the way. Inspiring as well! 


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#291
Eyes_Only

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I'm pretty sure Dagna could create something for my Inquisitor.

 

For my mage I am sure that it would be some sort of magical lyrium type arm/hand that can channel her magic as well as allow her to grip a staff.

 

For my warrior who uses a shield I bet it is some mechanical arm with multiple shield or weapon attachments.

 

At least its the left hand. We'd be all Jamie Lanaster otherwise.



#292
leaguer of one

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Hey, that's great and all, but guess what: It didn't make it into the game that way, did it? Is your IB somehow different than mine?

That's not the point.


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#293
Rekkampum

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My first inclination is that the glowy part of your arm basically disintegrated after Solas removed or neutralized the anchor. You can see in some moments when the mark runs wild earlier in the dlc, that it seems like bits of something, I assume your hand and/or the clothing on it, are flaking off. 

 

Its also possible that Solas just removes/neutralizes the anchor and the part of the arm that was effected by it was just dead tissue that was removed when you got back to the Winter Palace. If that's the case, I can easily see Dagna keeping it in a jar for study. Creepy as that sounds. lol Heck, its sort of what she wanted to do when you got back from Adamant, anyway, right?

 

A tweet from Weekes does confirm that Solas took the anchor from Quizzy, but that the arm was too damaged to salvage.



#294
Elessie

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All the splinters from sliding down so many ladders finally did the Inquisitor's hand in.


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#295
Darkstarr11

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What about the Well of Sorrows?  Isn't there SOMETHING in there that could maybe whip up a new arm for the Inquisitor?  I mean, Mythal and the other Evanuris were Elven Uber Mages (not THAT Uber...more super, less taxi) and you have access to Dagna...so why can't SOMETHING be created to take its place.  They wouldn't be the first Bioware character to have an artificial limb.  TVTropes has a list under Real Life of individuals who have go on to do big things after they lost a limb...or two.

 

http://tvtropes.org/...ArtificialLimbs

 

It just comes down to how creative the writers are.  The Anchor IS gone...but that DOESN'T have to be the end of it, does it?


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#296
Satele-Shan87

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It doesn't surprise me and I wouldn't get your hopes up for the Inquisitor returning. Removing the arm was a very deliberate move on Bioware's part, removing both the thing that makes the Inquisitor so unique and reducing the likelihood of them returning to an adventuring lifestyle. All making it easier to excuse their absence in DA4.

Though the Inquisitor's line at the end indicated that the Inquisitor will likely end up sponsoring the new protagonist from afar (Possibly through Dorian)

Completely agree with you, I couldn't have said it better :)



#297
Baaleos

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they basically turned my inquisitor from a bad ass guy who can shoot green force lightning and open fade rifts, into that one armed guy who lost his arm in a firework mishap, who drinks on the floor at the subway station, that everyone pretends they cant see.

I miss my arm

I miss my anchor / fade mark.

 

Now my inquisitor is just some loser who is going to have balance issues.

Might have to see about making some sort of counterweight so he doesnt fall over.



#298
Almostfaceman

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I disbanded. They're convinced he needs to be stopped, but they know they can't be the ones to do it, because he knows exactly how they work, since he was part of the inner circle. BioWare did everything but have the Inquisitor say goodbye to the player at the end, and here we are, discussing how they can come back.

 

Yeah, I didn't disband and my game ended with my Inquisitor and Co in a dark room planning how to stop Solas. 

 

So whatever. 



#299
In Exile

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Yeah, I didn't disband and my game ended with my Inquisitor and Co in a dark room planning how to stop Solas. 

 

So whatever. 

 

And talking about how they're useless at it, and how they need to find new people to do their job for them. And then the Inquisitor realized no one had stabbed a map in a while, and did Cassandra a solid. 



#300
Almostfaceman

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And talking about how they're useless at it, and how they need to find new people to do their job for them. And then the Inquisitor realized no one had stabbed a map in a while, and did Cassandra a solid. 

 

Nope. Not how I remember it. Source?