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Complete and utter disappointment, pure and simple


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#1
Caseypwns

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Up till yesterday, I was an enthusiastic Bioware fan.  Anything they made seemed to me to be golden.  In playing mass effect 1 and waiting for mass effect 2, I had high hopes, confident that Bioware would deliver a game that was superior in every way shape and form to the origional.  Boy oh boy was I disappointed.  First of all, party mechanics, related to this, character representation and interaction.  You can no longer take direct control of you teamates, you no longer have a conveniently located status monitor for your squad, you instead have two very annoying, very distracting images of your party members pasted to your ass it seems.  While I give Bioware credit for refining the tactical command element of the squad, it seems like it doesnt quite balance out.  Next we have the inventory system, or lack there of, you can no longer purchase nor equip armor for your squad, rather their defenses and abilities appear to scale with each level up.  While at the same time I have to say that I do love the armor customization option for shepherd, but why not that option for the whole crew?  Next we have weapons, upgrades, and items.  Weapons which were a dime a dozen in the first mass effect, are mysteriously absent this time around, rather you have a few weapons that feel like you can only manage pocket change capacity for ammo storage.  While this does perturb me, I do like the ammo system, its nice, but doesnt feel quite right in terms of the lore or the game, which I recall calls for mass effect weapons shaving off a miniscule amount of some material block and mass accelerating it out of the gun,  too me it seems like you go through ammo too quickly.  Next upgrades, these seem to be the general replacement for the inventory system from mass effect 1, and while definetly usefull, it is no comparison to the inventory system from the origional game.  And while certain allowances are expected for regen for health, why eliminate medpacs all together.  This ties into my next issue, cooldowns.  In the first mass effect you could string multiple abilites together to turn a tactically disadvantageous situation around, here you cant though.  The insane cooldown time makes it improbable that you would have time to use an ability multiple times in a single fight.  I am playing on normal as a pistol packing sentinel, and I use my abilities at the beginning of a fight, and by the time its done, my cooldown isnt even up.  This holds true for bosses as well.  Why is it that tech and biotic abilities are no useless against an opponent unless they are basically defenseless?  How is that tactical gameplay, at most they seem like glorified finishing moves, since by the time you use them your opponent is already defenseless.  My final issue is with the expectation that I and much of the gaming world expected would be remedied, and that was the screen rendering issues of the first game, yet I have been seeing them throughout my play through.  As well, what is with the glitches??? Every time i close my menu, shepherd runs to the left???

Thats the last of the negative, so now I want to offer some positive to balance this post out and give it credence.
The polish on this game is a high sheen, it looks amazing, as do the npcs and playable characters througout. The story, or what I have experienced so far is compelling and interesting. the simplification and tactical control of the new squad system is quite nice and very welcome, as is the clip system implemented in the weapons.  Overall I would have to say that I am most impressed with the galaxy layout and the diversity in planetoids and the options for exploration.

However all this being said, It is my opinion that ME2 is no match for the origional ME.  Simply put they took everything right from the first game and either broke it or simply did away with it, but on the other hand they took everything wrong with the first game and corrected it.  However things dont quite seem to balance out.  I submit this in the hopes that it will aid Bioware in correcting the plethora of mistakes made on ME2 so that they can be avoided for the final installment of the trilogy.  Im rooting for you Bioware! please do not disappoint me again.

#2
Aielex

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The enter key would go a long way toward making that readable. That said I skimmed through and disagree with almost everything you said.

#3
Tazzamann

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seriously there are so many threads about disappointment, why not go on one of them and pose these points as opposed to making a new one? its all stuff we've heard before. Respectfully.

#4
Naughty Bear

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Nice Haiku.

#5
ShuMaKisO

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Wall of QQ hurts my eyes

#6
Kwonnern

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First of all, paragraphs are your friend! :)



As you progress in the game and upgrade skills, cooldowns should not be of such concern as from the start! :)

#7
AlbertoAquilani

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Please for the love of all that is good, put some enter lines in that first paragraph. I couldn't get passed the first two lines.

#8
Thompson family

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My fanboy bias aside, I have to agree that all these "I'm so Disappointed" — and, to be fair, the "I love it so!" — threads are pushing down posts by people trying to get questions answered or raise other points.




#9
Clumsy Ninja

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I always find it interesting that when people appreciate something, they don't go out of their way to comment on it nearly as much as the haters. (Probably because they are busy enjoying the game.)

#10
tommythetomcat

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cool story, would read again.

#11
Stevie Jay

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I got an idea... instead of coming on here and whine, why not go start and develop your own game and show them how it's done?

At least spares us the agony of having to read through that... drivel.

#12
Dethateer

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ShuMaKisO wrote...

Wall of QQ hurts my eyes

QQ DOESN- why do I even bother?
*ahem*
Whaddya mean by "no longer able to take direct control of your teammates"?
You could only do that in, what, the E3 trailer for ME1?

Modifié par Dethateer, 27 janvier 2010 - 09:30 .


#13
Murmillos

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Caseypwns wrote...

The insane cooldown time makes it improbable that you would have time to use an ability multiple times in a single fight.  I am playing on normal as a pistol packing sentinel, and I use my abilities at the beginning of a fight, and by the time its done, my cooldown isnt even up.


HOLY CRAP? You are able to able to kill every enemy in every encounter in under 12 seconds.  Did you put the game on easy?  I are you just that natural of a god, enemies just die at your feet?

#14
Chained_Creator

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Caseypwns wrote...
confident that Bioware would deliver a game that was superior in every way shape and form to the origional. 

I have found your problem.

You live in fantasy land.

#15
Fhaileas

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Caseypwns wrote...

First of all, party mechanics, related to this, character representation and interaction.  You can no longer take direct control of you teamates, you no longer have a conveniently located status monitor for your squad, you instead have two very annoying, very distracting images of your party members pasted to your ass it seems.  While I give Bioware credit for refining the tactical command element of the squad, it seems like it doesnt quite balance out. 

Next we have the inventory system, or lack there of, you can no longer purchase nor equip armor for your squad, rather their defenses and abilities appear to scale with each level up.  While at the same time I have to say that I do love the armor customization option for shepherd, but why not that option for the whole crew? 

Next we have weapons, upgrades, and items.  Weapons which were a dime a dozen in the first mass effect, are mysteriously absent this time around, rather you have a few weapons that feel like you can only manage pocket change capacity for ammo storage.  While this does perturb me, I do like the ammo system, its nice, but doesnt feel quite right in terms of the lore or the game, which I recall calls for mass effect weapons shaving off a miniscule amount of some material block and mass accelerating it out of the gun,  too me it seems like you go through ammo too quickly. 

Next upgrades, these seem to be the general replacement for the inventory system from mass effect 1, and while definetly usefull, it is no comparison to the inventory system from the origional game.  And while certain allowances are expected for regen for health, why eliminate medpacs all together.  This ties into my next issue, universal cooldown

In the first mass effect you could string multiple abilites together to turn a tactically disadvantageous situation around, here you cant though.  The insane cooldown time makes it improbable that you would have time to use an ability multiple times in a single fight.  

My final issue is with the expectation that I and much of the gaming world expected would be remedied, and that was the screen rendering issues of the first game, yet I have been seeing them throughout my play through.  As well, what is with the glitches??? Every time i close my menu, shepherd runs to the left???


I reformatted your critique of the gameplay elements to be more reader friendly. I agree with your assessment.

Modifié par Fhaileas, 27 janvier 2010 - 09:32 .


#16
Stevie Jay

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Chained_Creator wrote...

Caseypwns wrote...
confident that Bioware would deliver a game that was superior in every way shape and form to the origional. 

I have found your problem.

You live in fantasy land.


And I suppose you can do better?

#17
ShuMaKisO

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Dethateer wrote...

ShuMaKisO wrote...

Wall of QQ hurts my eyes

QQ DOESN- why do I even bother?


please continue, always interested in a more advanced meaning for QQ

Modifié par ShuMaKisO, 27 janvier 2010 - 09:33 .


#18
Kwonnern

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Thank you Fhaileas! :)

#19
Chained_Creator

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Stevie Jay wrote...

Chained_Creator wrote...

Caseypwns wrote...
confident that Bioware would deliver a game that was superior in every way shape and form to the origional. 

I have found your problem.

You live in fantasy land.


And I suppose you can do better?


I was talking about the OP's expectations, but, let's be hypothetical for a moment.

I'm a college student majoring in computer science specializing in software engineering. I'm going straight through for my master's of science in software engineering after I finish my bachelor's of science in computer science.

Assuming during the next four years of my life I take the time to purchase the "Unreal Development" books available at Books-A-Million and Barnes & Noble, and actually took the time to read them and apply the knowledge gained from them to a software development setting, there is a greater-than-your-average-joe chance of me doing better than the OP at making a video game.

#20
BIG JEEPER

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same $h!t different thread... blah blah blah!

#21
Stevie Jay

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Chained_Creator wrote...

Stevie Jay wrote...

Chained_Creator wrote...

Caseypwns wrote...
confident that Bioware would deliver a game that was superior in every way shape and form to the origional. 

I have found your problem.

You live in fantasy land.


And I suppose you can do better?


I was talking about the OP's expectations, but, let's be hypothetical for a moment.

I'm a college student majoring in computer science specializing in software engineering. I'm going straight through for my master's of science in software engineering after I finish my bachelor's of science in computer science.

Assuming during the next four years of my life I take the time to purchase the "Unreal Development" books available at Books-A-Million and Barnes & Noble, and actually took the time to read them and apply the knowledge gained from them to a software development setting, there is a greater-than-your-average-joe chance of me doing better than the OP at making a video game.


Sure...

#22
Inhocmark

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Personally after dealing with the loot-o-palooza in Dragon Age, its a refreshing change of pace not to have to worry about it.



Works well for this game in my opinion.



And the reason the boards seem so negative is that most purchasers who are happy with their game and/or not at work are too busy actually playing the game to care.

#23
Kwonnern

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Quite the retort there Stevie Jay! :D

#24
Stevie Jay

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Kwonnern wrote...

Quite the retort there Stevie Jay! :D


You know it. :P

#25
Chained_Creator

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Stevie Jay wrote...

Chained_Creator wrote...

Stevie Jay wrote...

Chained_Creator wrote...

Caseypwns wrote...
confident that Bioware would deliver a game that was superior in every way shape and form to the origional. 

I have found your problem.

You live in fantasy land.


And I suppose you can do better?


I was talking about the OP's expectations, but, let's be hypothetical for a moment.

I'm a college student majoring in computer science specializing in software engineering. I'm going straight through for my master's of science in software engineering after I finish my bachelor's of science in computer science.

Assuming during the next four years of my life I take the time to purchase the "Unreal Development" books available at Books-A-Million and Barnes & Noble, and actually took the time to read them and apply the knowledge gained from them to a software development setting, there is a greater-than-your-average-joe chance of me doing better than the OP at making a video game.


Sure...

Really.

Doesn't mean that I could do a better job than BioWare, but I could certainly do a better job than the OP.

Now, would you mind reading what I said originally and not pretending I said something I didn't? Because I'm not whining about the game being 'bad' or 'dissapointing'. I'm telling the OP he has unrealistic expectations.