Captain Jazz wrote...
Yes. Because all you guys want is to make your opinion heard, over and over and over and over and over and over and over and over over and over and over and over and over and over and over and over over and over and over and over and over and over and over and over over and over and over and over and over and over and over and over again. To get replies is simply offensive, I mean, hell, it's not like you're all bringing up the same miniscule points and clogging up a forum which might otherwise have some interesting conversations or important questions is it?
I'm sorry, but if you're talking **** and more importantly, if you're talking the same **** that many other people have said, going into the exact same lack of detail that they did and presenting it in a horribly formatted post... you're probably going to get called on it.
If you don't like it, try to get your own "OMG THIS FUKKEN SUCKS" thread, where you can spend the next three months whining about what is wrong with the game and most of us will leave you alone.
Well, the fact remains that BW took all of the RPG elements out of this game and dumbed them down to something more reminiscent of BioShock than of Dragon Age, or much less Mass Effect. To me, and I've only played through obtaining three team members on top of the starting two, every element of Mass Effect that didn't relate directly to the story was removed in favor of somethin that would appeal to the 3PS gamer.
The customization (via armor, weapons, equipment, ammo) and large skill selection made the combat of ME deeper than its sequel, for all that it's worth for the combat in ME. Balancing the heat demands of High Explosive rounds or projectile accelerators (i forget which ones generate heat) forced me to calculate what items to hold on to and what to get rid of. Now I just tapt the left or right bumper with little regard to, well, anything.
I figured that, when I saw the four skills available to me, over time I would be able to unlock more skills and more abilities. Though I have yet to complete the game and find out whether this will happen, what information I have gleaned from a Prima strategy guide without spoiling the game is that I will only be able to evolve these core skills, instead of developing others. That an infiltrator has a skill like "tactical cloak" without "overload" is mind boggling. But then again every charater and their mother has that skill so I sure won't be wanting for it.
All in all the combat is dull in that it is so quick. Enemy with shields or barrier? Switch to disruptor rounds, order Garrus to use concussive shot. Enemy with armor? Give Jacob incinerator rounds on his shotty, drop incineration on the bad dudes. Enemy with regular health? Cryo rounds and biotics. None of those can be customized and the variation of tactics is minimal at best.
If BioWare wants to make a game that plays this way, that's perfectly ok with me. I for one will not be replaying it, and after I watch the special features I'm probably going to sell my Limited Edition on ebay along with my ME Limited Edition. As for complaining for three months, I won't be. Luckily, Star Trek Online is releasing at a time I thought would be devastating to it. I would really like to talk to the person who though that building a new combat system without an emphasis on the RPG elements critics and players considered strong in the original game was a good idea.