Complete and utter disappointment, pure and simple
#151
Posté 05 février 2010 - 01:03
It was a great game, but no better than ME2 and it had its flaws.
#152
Posté 05 février 2010 - 01:06
#153
Posté 05 février 2010 - 01:09
That Confused 1 wrote...
ME1 was released in 2007 as such I'm a bit confused how you get five years out of that, unless you reference it's orginal press releases.
When I uploaded my save from ME1 to ME2 the date on it was November 2005. Must be a mistake, didn't think it was that long.
#154
Posté 05 février 2010 - 01:10
Fhaileas wrote...
Caseypwns wrote...
First of all, party mechanics, related to this, character representation and interaction. You can no longer take direct control of you teamates, you no longer have a conveniently located status monitor for your squad, you instead have two very annoying, very distracting images of your party members pasted to your ass it seems. While I give Bioware credit for refining the tactical command element of the squad, it seems like it doesnt quite balance out.
Next we have the inventory system, or lack there of, you can no longer purchase nor equip armor for your squad, rather their defenses and abilities appear to scale with each level up. While at the same time I have to say that I do love the armor customization option for shepherd, but why not that option for the whole crew?
Next we have weapons, upgrades, and items. Weapons which were a dime a dozen in the first mass effect, are mysteriously absent this time around, rather you have a few weapons that feel like you can only manage pocket change capacity for ammo storage. While this does perturb me, I do like the ammo system, its nice, but doesnt feel quite right in terms of the lore or the game, which I recall calls for mass effect weapons shaving off a miniscule amount of some material block and mass accelerating it out of the gun, too me it seems like you go through ammo too quickly.
Next upgrades, these seem to be the general replacement for the inventory system from mass effect 1, and while definetly usefull, it is no comparison to the inventory system from the origional game. And while certain allowances are expected for regen for health, why eliminate medpacs all together. This ties into my next issue, universal cooldown.
In the first mass effect you could string multiple abilites together to turn a tactically disadvantageous situation around, here you cant though. The insane cooldown time makes it improbable that you would have time to use an ability multiple times in a single fight.
My final issue is with the expectation that I and much of the gaming world expected would be remedied, and that was the screen rendering issues of the first game, yet I have been seeing them throughout my play through. As well, what is with the glitches??? Every time i close my menu, shepherd runs to the left???
I reformatted your critique of the gameplay elements to be more reader friendly. I agree with your assessment.
As do I. Keep preaching the RPG gospel my friends! Someone at Bioware is bound to hear us.
..............we hope
#155
Posté 05 février 2010 - 01:15
Justin2k wrote...
That Confused 1 wrote...
ME1 was released in 2007 as such I'm a bit confused how you get five years out of that, unless you reference it's orginal press releases.
When I uploaded my save from ME1 to ME2 the date on it was November 2005. Must be a mistake, didn't think it was that long.
Good sir, is it possible I could borrow your computer or whatever entertainment device you played ME 1 on so I could apply it to my time traveling exploits in the pursuit of world conquest for the 7th Column? Joking aside, that is an odd, yet impressive, time stamp to a save file.
#156
Posté 05 février 2010 - 01:19
That Confused 1 wrote...
Justin2k wrote...
That Confused 1 wrote...
ME1 was released in 2007 as such I'm a bit confused how you get five years out of that, unless you reference it's orginal press releases.
When I uploaded my save from ME1 to ME2 the date on it was November 2005. Must be a mistake, didn't think it was that long.
Good sir, is it possible I could borrow your computer or whatever entertainment device you played ME 1 on so I could apply it to my time traveling exploits in the pursuit of world conquest for the 7th Column? Joking aside, that is an odd, yet impressive, time stamp to a save file.
Xbox 360! Just checked it and it definetly says November 12th 2005... how odd :-)
#157
Posté 05 février 2010 - 01:23
#158
Posté 05 février 2010 - 01:25
#159
Guest_deku2106_*
Posté 05 février 2010 - 03:38
Guest_deku2106_*
#160
Posté 05 février 2010 - 09:26
#161
Posté 05 février 2010 - 09:40
When are we getting more BTW?
#162
Posté 05 février 2010 - 09:46
Halo Quea wrote...
Fhaileas wrote...
Caseypwns wrote...
First of all, party mechanics, related to this, character representation and interaction. You can no longer take direct control of you teamates, you no longer have a conveniently located status monitor for your squad, you instead have two very annoying, very distracting images of your party members pasted to your ass it seems. While I give Bioware credit for refining the tactical command element of the squad, it seems like it doesnt quite balance out.
Next we have the inventory system, or lack there of, you can no longer purchase nor equip armor for your squad, rather their defenses and abilities appear to scale with each level up. While at the same time I have to say that I do love the armor customization option for shepherd, but why not that option for the whole crew?
Next we have weapons, upgrades, and items. Weapons which were a dime a dozen in the first mass effect, are mysteriously absent this time around, rather you have a few weapons that feel like you can only manage pocket change capacity for ammo storage. While this does perturb me, I do like the ammo system, its nice, but doesnt feel quite right in terms of the lore or the game, which I recall calls for mass effect weapons shaving off a miniscule amount of some material block and mass accelerating it out of the gun, too me it seems like you go through ammo too quickly.
Next upgrades, these seem to be the general replacement for the inventory system from mass effect 1, and while definetly usefull, it is no comparison to the inventory system from the origional game. And while certain allowances are expected for regen for health, why eliminate medpacs all together. This ties into my next issue, universal cooldown.
In the first mass effect you could string multiple abilites together to turn a tactically disadvantageous situation around, here you cant though. The insane cooldown time makes it improbable that you would have time to use an ability multiple times in a single fight.
My final issue is with the expectation that I and much of the gaming world expected would be remedied, and that was the screen rendering issues of the first game, yet I have been seeing them throughout my play through. As well, what is with the glitches??? Every time i close my menu, shepherd runs to the left???
I reformatted your critique of the gameplay elements to be more reader friendly. I agree with your assessment.
As do I. Keep preaching the RPG gospel my friends! Someone at Bioware is bound to hear us.
..............we hope
did you ever think that some people are tired of the traditional RPGs? this game is a nice hybrid of both. if you want a pur RPG play dragon age....not this
#163
Posté 05 février 2010 - 09:56
jpetrey123 wrote...
did you ever think that some people are tired of the traditional RPGs? this game is a nice hybrid of both. if you want a pur RPG play dragon age....not this
Did you ever think people tire of mindless shooters, if you want a mindless shooter go play Halo ODST and let us get this changed into the RPG .....its suppose to be.
#164
Posté 05 février 2010 - 10:05
Justin2k wrote...
Xbox 360! Just checked it and it definetly says November 12th 2005... how odd :-)
Sounds like your xbox had a power loss, reset the time clock, and you made a save with out ever fixing the time. Nov 12 2005 is a week or two just before the offical release of the xbox 360 in the us, so that would sound like the hard-date of the last bios revision.
#165
Posté 05 février 2010 - 10:07
I am glad I don't have to worry about filling up my inventory. I do not remember taking direct control of my squadmates in ME1, in fact, the system seems pretty much the same. The global cooldown wasn't a problem, for me, but maybe I'm just awesome?
It seems the complainers want things to be more difficult and frustrating; redundant and mind-numbing. Don't get me wrong, I love both games -- but ME2 is an impressive step forward.
#166
Posté 05 février 2010 - 10:15
Paxcorpus wrote...
I wanted to type something long about how idiotic the OP is, but I'll say this: To all you basement dwellers who want your loot farming, go play Diablo II or wait for Diablo III. As far as the rest of the complaints, they're irrelevant and would be a step backward in what is a new age in RPG gaming.
I am glad I don't have to worry about filling up my inventory. I do not remember taking direct control of my squadmates in ME1, in fact, the system seems pretty much the same. The global cooldown wasn't a problem, for me, but maybe I'm just awesome?
It seems the complainers want things to be more difficult and frustrating; redundant and mind-numbing. Don't get me wrong, I love both games -- but ME2 is an impressive step forward.
You are getting us wrong. Many of us know and realize that the loot glut in ME1 was excessive. But the suggestions
wasn't that they change to the new system that feels generic and boring and unrewarding. Not once did I feel any joy in finding a upgrade in ME2.. it was all.. ... blah. They should have kept ME1 system, but really fixed the amount of drops and limited the manufactures and upgrades per item.
For weapons alone in ME1, we are going from 4 weapons, 10-15 manufactures, each with 10 levels.. that’s like 400 items of pure boring head-ache inducing glut. Add in the armor and thats another 300 items of boring useless glut.
EVERYBODY recognized that and wanted it gone. What we didn't want was 2 items per and a boring upgrade.
I posted in another thread of my own, 3 manufactures @ 4 upgrade levels (12 total) for 5 weapons in ME2 = 60. That’s something meaningful and fixes the glut problem.
Modifié par Murmillos, 05 février 2010 - 10:16 .
#167
Posté 05 février 2010 - 10:16
Vonheide wrote...
This game was awesome; yet not long enough IMO....I did everything and explored every character to the end.Took me 50 hrs. 100,000+ of every mineral and all available missions included. All the gripes here are quantifiable as BS and personal preferance save for those requesting more content.
When are we getting more BTW?
Seeing that ME1 was a 35 hour playthrough at most, that is quite an increase. There is a lot replay value with the 6 different classes, LI's and Paragon/Renegade aspects.
#168
Posté 05 février 2010 - 10:22
That Confused 1 wrote...
ME1 doesn't ,by stock vanilla install, allow any control of the NPC's.
Depends on what sort of control you're referring to. You CAN direct their movement, set their targets, and decide what powers to use; if you don't give them commands the AI will happily manage them, and does a passably good job, with the occasional quibble. "Stop shooting at the Armature that's out of range of your pistol on the other damn side of the map, and shoot the one that's practically sitting on me, Kaidan," was memorably said during one play-through.
It's roughly similar to the control you have in ME2; not identical, but fairly close.
#169
Posté 07 février 2010 - 09:50
And thank you for pointing out the obvious about his Xbox 360, was having some good old fun with time traveling jokes and a bit of a Back to The Future reference but I see you didn't catch it. I appologize if my satire isn't understandable at times for some who wish to be so technical.
Modifié par That Confused 1, 07 février 2010 - 10:01 .
#170
Posté 08 février 2010 - 04:24
jpetrey123 wrote...
Halo Quea wrote...
Fhaileas wrote...
Caseypwns wrote...
First of all, party mechanics, related to this, character representation and interaction. You can no longer take direct control of you teamates, you no longer have a conveniently located status monitor for your squad, you instead have two very annoying, very distracting images of your party members pasted to your ass it seems. While I give Bioware credit for refining the tactical command element of the squad, it seems like it doesnt quite balance out.
Next we have the inventory system, or lack there of, you can no longer purchase nor equip armor for your squad, rather their defenses and abilities appear to scale with each level up. While at the same time I have to say that I do love the armor customization option for shepherd, but why not that option for the whole crew?
Next we have weapons, upgrades, and items. Weapons which were a dime a dozen in the first mass effect, are mysteriously absent this time around, rather you have a few weapons that feel like you can only manage pocket change capacity for ammo storage. While this does perturb me, I do like the ammo system, its nice, but doesnt feel quite right in terms of the lore or the game, which I recall calls for mass effect weapons shaving off a miniscule amount of some material block and mass accelerating it out of the gun, too me it seems like you go through ammo too quickly.
Next upgrades, these seem to be the general replacement for the inventory system from mass effect 1, and while definetly usefull, it is no comparison to the inventory system from the origional game. And while certain allowances are expected for regen for health, why eliminate medpacs all together. This ties into my next issue, universal cooldown.
In the first mass effect you could string multiple abilites together to turn a tactically disadvantageous situation around, here you cant though. The insane cooldown time makes it improbable that you would have time to use an ability multiple times in a single fight.
My final issue is with the expectation that I and much of the gaming world expected would be remedied, and that was the screen rendering issues of the first game, yet I have been seeing them throughout my play through. As well, what is with the glitches??? Every time i close my menu, shepherd runs to the left???
I reformatted your critique of the gameplay elements to be more reader friendly. I agree with your assessment.
As do I. Keep preaching the RPG gospel my friends! Someone at Bioware is bound to hear us.
..............we hope
did you ever think that some people are tired of the traditional RPGs? this game is a nice hybrid of both. if you want a pur RPG play dragon age....not this
Tired of playing traditional RPG's?
SHOOTERS ALREADY ARE THE TRADITION, NOT ROLE PLAYING.
We already have a MILLION shooters out there, too many to list or even count. Shooting DOMINATES nearly every single aspect of our game experiences. Almost everything out there is shooting, everything is gunplay. This is the reason why RPG fans like myself love playing Bioware games. Bioware games gives RPG fans a much needed break from the traditional shooter.
Look, I said this before, I don't have a problem with the combat improvements, I'm simply disappointed that those improvements came at the expense of deeper role playing elements.
What Casey is suggesting is the best solution for everyone. For ME3, Bioware should provide a feature that allows gamers who want a more UI simplified, run and gun experience to be able to switch off the deeper role playing elements that they clearly don't want to invest any of their time in. Those elements that they feel make the game a drag and unenjoyable for them wouldn't interfere with their style of play.
Those of us wanting a more sophisticated role playing experience would leave these features on. This little hash between shooting fans and rpg fans would be over.




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