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Please Bioware, allow the PC to use their class capabilties during the story.


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#51
Inprea

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I strongly agree and especially like Sylvius the Mad's suggestion. In particular because I've seen it done before to some extent. Vampire the Masquerade Bloodlines has many such situations. One example I'm going to use involves a meeting in a warehouse where the PC and informant come under attack by some gang members. If you're playing ventrue and have developed your mind control abilities you can look at this huge swarm of humans and tell them to just kill themselves. This makes saving your informant and yourself quite easy.

 

If you have super speed, celerity, or a high enough level of presence this can also be achieved though it's harder. Super speed you can kill them before they have time to kill your informant and presence if high enough can leave the enemy cowering and unable to fight back. 

 

For me it was great whenever the quest acknowledge my PC saving the informant and even rewarded some extra experience. Now for certain vampire clans this is nearly if not impossible. 

 

When it comes to the Mass Effect series it always annoyed me whenever my sentinel would forget she's a biotic and do nothing with them. For example perhaps use them to catch Victus's kid especially if you're an adept and have levitate. That or use overload to fry Leng in the case of an engineer or someone else with it.


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#52
WillieStyle

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I agree. I almost exclusive play as a Soldier, but I think it would be awesome to see biotic or tech classes get some love in cutscenes and story moments. Watching an Adept or Vanguard Shepard hammer on the window with the butt of his/her rifle in an attempt to rescue a student when Jack just shatters it with a biotic shockwave leaves me scratching my head a little.

 

The engineer's unique interrupt was a good step in the right direction.

 

I'm fine with this but it has to go both ways.  Only Soldier or Infiltrator Shepard's should be able to beat Garrus at "snipe the bottle" on the Presidium.