Aller au contenu

Photo

Bioware! Please don't make us start the game with Predator/Avenger level 1 again!


  • Veuillez vous connecter pour répondre
170 réponses à ce sujet

#1
kajtarp

kajtarp
  • Members
  • 423 messages

Title says all.

 

We spent countless hours in Mass Effect 2 with scanning for resources to be able to upgrade our guns. We spent lots of credits to upgrade our guns in Mass Effect 3 single/multi. I will be very VERY pissed, if i have to start the game again with katana/predator/avenger I again.

 

Sending our hero into a new galaxy with the shittiest weapons available pretty much doesn't make any sense at all. I want to be able to choose from a big selection of weapons from the start.


  • Learn To Love Yourself et Current Future aiment ceci

#2
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages
Sending our hero into a new galaxy with the shittiest weapons available pretty much doesn't make any sense at all. I want to be able to choose from a big selection of weapons from the start.

 

No, true enough, it doesn't make sense. But it's part and parcel to RPGs.

 

This is ultimately a game, and games must first and foremost be fun. And part of that is the satisfaction of making upgrades, seeing progress.


  • Semyaza82, WillieStyle, Celtic Latino et 16 autres aiment ceci

#3
kajtarp

kajtarp
  • Members
  • 423 messages

No, true enough, it doesn't make sense. But it's part and parcel to RPGs.

 

This is ultimately a game, and first and foremost games are about fun. And part of that is that satisfaction of making upgrades, seeing progress.

 

Having a predator I and weak enemies for start is anything but fun. I rather fight stronger enemies and stronger guns from the start. That's much more fun.

 

I can think lots of other options what makes a game an RPG. Just because we start with the shittiest weapons and level 1 every time wont make it RPG.



#4
Catastrophy

Catastrophy
  • Members
  • 8 477 messages

You need to fire the Avenger on full auto!

 

It's a perception thing. These weapons are lethal. It's just the enemies are more healthy and dangerous than the usual military opposition.



#5
kajtarp

kajtarp
  • Members
  • 423 messages

You need to fire the Avenger on full auto!

 

It's a perception thing. These weapons are lethal. It's just the enemies are more healthy and dangerous than the usual military opposition.

 

is that even an argument? "those guns are good for enemies we dont have in the game"

 

Mass Effect 3 with every weapons and gears unlocked is a totally different game compared to the start.



#6
Catastrophy

Catastrophy
  • Members
  • 8 477 messages

I like my progression. Starting out more powerful is a thing for NG+.


  • saMoorai, shodiswe, Inprea et 9 autres aiment ceci

#7
spinachdiaper

spinachdiaper
  • Members
  • 2 042 messages

Not starting at a "back to square one" state would unbalance the game and make it any all to easy mode for some.



#8
kajtarp

kajtarp
  • Members
  • 423 messages

Not starting at a "back to square one" state would unbalance the game and make it any all to easy mode for some.

 

really? enemies has less hp in the beginning then in the later game.



#9
spinachdiaper

spinachdiaper
  • Members
  • 2 042 messages

really? enemies has less hp in the beginning then in the later game.

Yeah, well starting with the M-920 Cain isn't in the least bit over the top. Balancing works on a sliding scale and over leveling things too much early is just not good.



#10
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages

This is ultimately a game, and games must first and foremost be fun. And part of that is the satisfaction of making upgrades, seeing progress.

 

Hmmmmmm.... not sure I fully agree on that one, while it is true it is good to give the player something to work towards instead of just giving them everything at the start there are a lot of games that turn equipment upgrades and leveling into a tedious chore, the opposite of fun.

 

Can be good but it can also be a chore, really depends on the system that is used.



#11
kajtarp

kajtarp
  • Members
  • 423 messages

Yeah, well starting with the M-920 Cain isn't in the least bit over the top. Balancing works on a sliding scale and over leveling things too much early is just not good.

 

who said we should start with a m-920 cain??? you guys really cant think in anything just in extremes.



#12
Ahriman

Ahriman
  • Members
  • 2 015 messages

Ok, we don't start with Avenger 1. What it's point of existence then? None, so we remove Avenger 1 aaand we're with weakest weapon again.


  • WillieStyle, The Night Haunter et KrrKs aiment ceci

#13
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages

Ok, we don't start with Avenger 1. What it's point of existence then? None, so we remove Avenger 1 aaand we're with weakest weapon again.

 

Why not have each weapon have their pros and cons instead of being objectively better than their predecessors in every way?


  • PsychicHammer, Pistolized, Natureguy85 et 2 autres aiment ceci

#14
countofhell

countofhell
  • Members
  • 165 messages

Title says all.

 

We spent countless hours in Mass Effect 2 with scanning for resources to be able to upgrade our guns. We spent lots of credits to upgrade our guns in Mass Effect 3 single/multi. I will be very VERY pissed, if i have to start the game again with katana/predator/avenger I again.

 

Sending our hero into a new galaxy with the shittiest weapons available pretty much doesn't make any sense at all. I want to be able to choose from a big selection of weapons from the start.

In ME2 scanning for countless hours does not make sense. You doing something wrong. You got to scan the planets marked only with "Rich" label and send out the probe only if you find the highest source and mine out everything you can until the label change to "moderate". It is near worthless to stick around more scanning the same planet for more minerals after you reach "moderate". There are plenty enough planets in ME2 with more than enough minerals for upgrades.

 

In Andromeda i think the weapons are going to be not only upgradeable but got to research new weapons as well because we don't know our enemy, we need to scan and research our enemies and experiment on new weapons. This sounds really cool.


  • Degrees1991 aime ceci

#15
Ahriman

Ahriman
  • Members
  • 2 015 messages

Why not have each weapon have their pros and cons instead of being objectively better than their predecessors in every way?

That's natural result of weapon development. That doesn't mean that different marks of weapons don't have they pros and cons, of course.



#16
countofhell

countofhell
  • Members
  • 165 messages

I agree with that predator, katana, shuriken, mantis and avenger are among the most less used weapons in the game.


Modifié par countofhell, 09 septembre 2015 - 11:08 .


#17
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages

That's natural result of weapon development. That doesn't mean that different marks of weapons don't have they pros and cons, of course.

 

We are not talking about arms manufacturing in real life, in a video game I don't believe one option should necessarily be superior to another and in the case of a game like Mass Effect upgrading a weapon from I to II does not have a meaningful effect on gameplay, I would much rather have weapon options that have different applications and uses, pros and cons, than a system that forces you to upgrade the same gun 20 times.


  • PhroXenGold, PsychicHammer et kajtarp aiment ceci

#18
Chealec

Chealec
  • Members
  • 6 508 messages

Title says all.

 

We spent countless hours in Mass Effect 2 with scanning for resources to be able to upgrade our guns. We spent lots of credits to upgrade our guns in Mass Effect 3 single/multi. I will be very VERY pissed, if i have to start the game again with katana/predator/avenger I again.

 

Sending our hero into a new galaxy with the shittiest weapons available pretty much doesn't make any sense at all. I want to be able to choose from a big selection of weapons from the start.

 

ME:A doesn't follow Shepard or Cerberus therefore the resources gathered in ME2 are irrelevant.

 

We don't know when the Andromeda Exodus began, it may have been before ME3 even began, so those resources gathered would be irrelevant.

 

We don't know what resources the refugees took on the ships.

 

We don't know what resources are available in Andromeda - there might be a very limited supply of thermal clips so alternative tech needs to be researched.

 

We don't know exactly what the opposition will be in Andromeda - it's quite possible that a fully upgraded Harrier is about as damaging to them as a water pistol so any weapons taken may be no more use, relatively speaking, than a Predator 1 against a Reaper.

 

 

So you could start with a Harrier X ... and find it's even more worthless than a Predator 1 in Andromeda ... and you've only access to a very limited supply of thermal clips.


  • WillieStyle, Natureguy85 et KrrKs aiment ceci

#19
themikefest

themikefest
  • Members
  • 21 594 messages

It wouldn't bother me if those are the weapons the main character starts with.


  • fraggle aime ceci

#20
Vortex13

Vortex13
  • Members
  • 4 186 messages

I just want my progression back, for SP and MP.

 

 

I don't want to go to the store and buy a spectre pack after playing a couple matches with my friends, only to be given three lvl 1 Avengers that I can't do anything with. <_<



#21
78stonewobble

78stonewobble
  • Members
  • 3 252 messages

This might be half off topic / on topic... 

 

I actually rather liked the avenger. I wish it hadn't fallen behind performancewise. 

 

...

 

Uhm, I still say that guns/weapons should level up, as you use them. 

 

Representing that you get more proficient in using that particular gun.

 

They can additionally earn bonuses against certain enemies.

 

Representing that you get experience and learn enemy weakspots. 

 

... 

 

Potentially this could halfway solve the op's problem, if you have high limits on the max rank of weapons. If you put them lower, you will still get more out some weapons, without that whole upgrading weapons in stores weirdness. 



#22
Innocent Bystander

Innocent Bystander
  • Members
  • 498 messages
What Ahriman and Chealec said. We'll start with the weakest weapon available, so why should it matter whether it's called Avenger I or Murderizer XXIV?
  • WillieStyle, PsychicHammer, Chealec et 3 autres aiment ceci

#23
JeffZero

JeffZero
  • Members
  • 14 400 messages

I like my progression. Starting out more powerful is a thing for NG+.


Seriously.

#24
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages

Compared to most other RPG's our Mass Effect protagonists have it pretty good. They have their own crew, ship, armor and weapons from the start. In other games you'll start by wearing rags and if you're lucky you might pick up a rusty dagger along the way. So for our Mass Effect protagonists it could be worst.  :D


  • Arbalest7, PsychicHammer, BraveVesperia et 1 autre aiment ceci

#25
Redbelle

Redbelle
  • Members
  • 5 399 messages

Think of Level 1 as standard issue. The kind of kit handed out by the brass because it's economical to equip their many many soldiers with easily mass produced kit. As you gain level s and experience you find out about customisations. New tech that can supplant the old that you must then work out how to acquire.

 

Ofc, if you want better guns, I'm sure the pre-order bonuses will throw one that's better than most into the first level..... Though frankly joining the preorder culture for something that lessens the difficulty curve of the game seems pointless seeing that, as gamers, overcoming the obstacles of games for enjoyment and satisfaction is part of what gamers game for.