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Bioware! Please don't make us start the game with Predator/Avenger level 1 again!


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#26
Monica21

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We spent countless hours in Mass Effect 2 with scanning for resources to be able to upgrade our guns.

 

We did? I just used Gibbed.



#27
Jaquio

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I always preferred to balance weapons through ammo availability rather than artificial barriers of what's available.  Have people choose to use weaker weapons when appropriate due to the need to conserve ammo.

 

This could easily be explained by having a large battle in the intro when the Ark first arrive to Andromeda.  While you're obviously victorious, the battle seriously depletes your supply of weaponry.  So now you're going to need to conserve what you have until you can either start constructing more, or scrounge up good weapons and ammo from the locals.



#28
AlanC9

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No, true enough, it doesn't make sense. But it's part and parcel to RPGs.

This is ultimately a game, and games must first and foremost be fun. And part of that is the satisfaction of making upgrades, seeing progress.

Surely there are other ways to generate satisfaction in games besides using dopey CRPG conventions. Plenty of PnP RPGs aren't focused on upgrading gear.

#29
KainD

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Why not have each weapon have their pros and cons instead of being objectively better than their predecessors in every way?

 

This. Make all weapons viable, scan for weapon modifications instead. 



#30
Chealec

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What Ahriman and Chealec said. We'll start with the weakest weapon available, so why should it matter whether it's called Avenger I or Murderizer XXIV?

 

'cept I think the Marauders nicked all the Murderizer XXIVs :(


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#31
Sylvius the Mad

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No, true enough, it doesn't make sense. But it's part and parcel to RPGs.

It can make sense depending how you set it up.

And that's something the designers should do. The story should fit with the gameplay.

#32
Quarian Master Race

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you're right OP, those weapons are way too overpowered for starting guns. You can finish the whole game with both of them on insanity quite easily. I prefered the way Half Life did things

LBc5h.jpg


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#33
Zekka

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Just bring back looting so we can pick up the first high level weapon we see and we aren't scripted by what the game wants us to pick up.



#34
Jeremiah12LGeek

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What would be the point of including weapons that are weaker than the ones the player starts with? O.o



#35
Zekka

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What would be the point of including weapons that are weaker than the ones the player starts with? O.o

are you asking me?



#36
Malanek

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I agree with that predator, katana, shuriken, mantis and avenger are among the most less used weapons in the game.

They released stats on the 10 most used weapons in the game in MPer after a year and the Avenger was in the top 10.



#37
Guanxii

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As with ME3 my first play through will be as an Adept so I can go straight to insanity without having to use craptacular weapons likely only using and upgrading the Acolyte. By the time of my second play through hopefully gibbed or similar is out so I can X everything and experience the gunplay as it was meant to be played on a soldier insanity run.

#38
Jaquio

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What would be the point of including weapons that are weaker than the ones the player starts with? O.o

 

Ammo preservation?  Make it so they choose to use weaker items with more prevalent ammo and save up the bigger guns for heftier missions.

 

Mod specialization?  Allow the ability to modify weapons to use situationally,



#39
Battlebloodmage

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I agree, please do this Bioware. I would prefer to start out with Alien/X-men level 1. I'm tired of Predators and Avengers, they're everywhere nowadays.


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#40
AlanC9

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Just bring back looting so we can pick up the first high level weapon we see and we aren't scripted by what the game wants us to pick up.


Don't be silly. With or without looting, the only weapons that are going to drop will be the ones the devs want you to have.

#41
Battlebloodmage

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Don't be silly. With or without looting, the only weapons that are going to drop will be the ones the devs want you to have.

Pay 10 dollars DLC to get weapons unlock right away. Bioware is sitting on a goldmine here.



#42
Zekka

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Don't be silly. With or without looting, the only weapons that are going to drop will be the ones the devs want you to have.

and that's a hell of a lot better than getting weapons at specific points like an action game.



#43
AlanC9

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Why?

#44
AlanC9

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Pay 10 dollars DLC to get weapons unlock right away. Bioware is sitting on a goldmine here.


Heh. Isn't that kind of how it works now?

#45
Zekka

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Why?

because Mass Effect isn't or shouldn't be a straight up action game. Sure, the series is inching on that with things like how a lot of dialogue in ME3 was auto dialogue and you only had two options.



#46
capn233

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Start with the "murder pistol?"



#47
Remix-General Aetius

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making progress is boring. I've modded the hell outta my ME3's Coalesced and I start with everything. MUCH more fun.


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#48
Queen Skadi

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because Mass Effect isn't or shouldn't be a straight up action game. Sure, the series is inching on that with things like how a lot of dialogue in ME3 was auto dialogue and you only had two options.

 

Not sure what you are trying to say here Zekka? We should have an obtuse and grindy loot system that randomizes drops because without the game becomes an action game and action games are bad? Why are action games bad and how is the obtuse and grindy loot system good? Is it because it makes the game RPG and RPG are good? Gonna need more info here.



#49
Mordokai

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It would feel pretty lame if Child of Bhaal started Baldur's Gate 2 with Holy Avenger. Similarly, it would feel pretty lame to gave Shepard Harrier X/Venom X/Paladin X at the start of the game(never mind you can actually do that in NG+... well, with some weapons at least).

 

I might be weird, but for me, flashy weapons/armors/equipment in general present a sense of advancement of sense of accomplishment. Something you had to work for and something you can be proud of. To use Baldur's Gate 2 as example again, defeating Firkraag and taking Holy Avenger from his corpse felt badass and deserved. Killing Thaxll'ssillyia, finding dragon scales and turning those into shadow armor... you felt like you really deserved that damn armor and wore it with pride. I'm a muthafuggin dragon slayer! And killing Kangaxx made the use of the Ring of the Gaxx felt like a prize.

 

Sure, you can give me those items at the start of the game and I will use them quite gladly. But I won't feel anything special about them.



#50
Zekka

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Not sure what you are trying to say here Zekka? We should have an obtuse and grindy loot system that randomizes drops because without the game becomes an action game and action games are bad? Why are action games bad and how is the obtuse and grindy loot system good? Is it because it makes the game RPG and RPG are good? Gonna need more info here.

loot doesn't have to be randomized and you don't have to grind for it. Action games aren't bad, I just thought Mass Effect was an action rpg not an action game.

 

You can assign certain weapons, armor, and equipment to certain types of enemies and those types of enemies will always have it. The series has done this. What I want is to have the ability to actually look into a dead enemies inventory and pick up their weapon or their gear. I don't need to take off their armor because like others have said it is impractical, we can get armors other ways like buying it or getting it as a reward through factions and quests and loot crates.

 

If memory serves me right, I didn't have to grind in DA:O or KOTOR and these were Bioware games too.

 

I just don't like seeing good weapons wasted on the floor just to wait till much later in the game to get the only copy of the weapon that the game will allow me to get even though an enemy I just killed has it on him. If the game can come up with a good reason like say every enemy blows up with whatever they have so the protagonist can't recover anything, then it's ok with me.

 

Also, i don't think tiered weapons should exist. Just increase the variety of weapons by their design, shooting rate, damage and ammo type.