loot doesn't have to be randomized and you don't have to grind for it. Action games aren't bad, I just thought Mass Effect was an action rpg not an action game.
You can assign certain weapons, armor, and equipment to certain types of enemies and those types of enemies will always have it. The series has done this. What I want is to have the ability to actually look into a dead enemies inventory and pick up their weapon or their gear. I don't need to take off their armor because like others have said it is impractical, we can get armors other ways like buying it or getting it as a reward through factions and quests and loot crates.
If memory serves me right, I didn't have to grind in DA:O or KOTOR and these were Bioware games too.
I just don't like seeing good weapons wasted on the floor just to wait till much later in the game to get the only copy of the weapon that the game will allow me to get even though an enemy I just killed has it on him. If the game can come up with a good reason like say every enemy blows up with whatever they have so the protagonist can't recover anything, then it's ok with me.
Also, i don't think tiered weapons should exist. Just increase the variety of weapons by their design, shooting rate, damage and ammo type.
Ah ok I get you now





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