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Bioware! Please don't make us start the game with Predator/Avenger level 1 again!


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#51
Queen Skadi

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loot doesn't have to be randomized and you don't have to grind for it. Action games aren't bad, I just thought Mass Effect was an action rpg not an action game.

 

You can assign certain weapons, armor, and equipment to certain types of enemies and those types of enemies will always have it. The series has done this. What I want is to have the ability to actually look into a dead enemies inventory and pick up their weapon or their gear. I don't need to take off their armor because like others have said it is impractical, we can get armors other ways like buying it or getting it as a reward through factions and quests and loot crates.

 

If memory serves me right, I didn't have to grind in DA:O or KOTOR and these were Bioware games too.

 

I just don't like seeing good weapons wasted on the floor just to wait till much later in the game to get the only copy of the weapon that the game will allow me to get even though an enemy I just killed has it on him. If the game can come up with a good reason like say every enemy blows up with whatever they have so the protagonist can't recover anything, then it's ok with me.

 

Also, i don't think tiered weapons should exist. Just increase the variety of weapons by their design, shooting rate, damage and ammo type.

 

Ah ok I get you now



#52
AlanC9

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I just don't like seeing good weapons wasted on the floor just to wait till much later in the game to get the only copy of the weapon that the game will allow me to get even though an enemy I just killed has it on him. If the game can come up with a good reason like say every enemy blows up with whatever they have so the protagonist can't recover anything, then it's ok with me.
 


You shouldn't keep framing this as a genre issue. Plenty of RPGs have dropped loot that way. NWN's an obvious example

#53
78stonewobble

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They released stats on the 10 most used weapons in the game in MPer after a year and the Avenger was in the top 10.

 

*lol* ... Well, most new people start with it right? And then there was the whole ironic way of playing using exactly the avenger. 

 

Plus I still think it has an awesome sound. 

 

...

 

Well as I said in the inventory thread. Here is my suggestion: 

 

1. A gun is a gun. You can't buy an upgrade for it. You can however, as you play with it, get more proficient at it's use. Possibly earn bonuses against enemies as you play against them, because you discover effective tactics and learn their weaknesses. 

 

It removes the sillyness of just buying upgrades to a gun. If you like a guns design and playstyle with it, you can get more use out of it. Depending on where they set the limits for your proficiency with a gun/possibly those enemy bonuses, they can allow you to take one gun all the way or less. 

 

2. Inventory is overall limited to the weapon/armor/modracks on the ship. Think the modelship display. You can only have eg. 10 avengers or 1 for each squadmate. 

 

No unlimited amount of space and you are in a new galaxy with limited ressources (if that feeling is what they're going for). 

 

3. Enemies will sometimes drop guns, armor, mods, til you reach the maximum number inventory, after which they are converted into omnigel, spareparts or whatever you want to call it. 

 

Placing a, probably not completely realistic limit, but still a more realistic limit on what you can carry back, a few items and a highly concentrated ressource. 

 

4. Guns, armor and/or mods, degrade with usage and will need repairs by omnigel, spareparts or whatever you want to call it. 

 

If balanced right, it will give the player the feel of "living off the land" and again being in a new galaxy with limited ressources. It will also occassionally force the player to diversify in choice of guns, armor and/or mods. It needs to be balanced tho, it shouldn't force you to be constantly scrounging or similar annoyance. Juuuuust here and there... a reminder to try out the other stuff and add to the feeling of the game. 

 

Possible additions: 

 

5. Potentially just autoloot everything along the way. 

 

Because some of us are just too lazy to bend down, even in games. 

 

6. Enemies and thus drops/loot are randomized.

 

Because to be honest I got tired of allways finding the same guns in the same exact spot and/or having to wait til I got there... to use my favorite gun. 



#54
kajtarp

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making progress is boring. I've modded the hell outta my ME3's Coalesced and I start with everything. MUCH more fun.

 

i gotta agree with you. I have to play trough half the game in Me3 to have the Talon, which is the one and only weapon of my melee infiltrator. The saber is only available for the last 2 missions. And then there are the DLC guns that are totally OP and are available only for those who pay. I can start with executioner / kishock / venom / piranha / typhoon / harrier / hurricane / valiant (tough i really appreciate the mantis). Start with crap guns or pay. I totally hate this way of thinking. 

 

Thing is Mass Effect 3 is a completely different game once i have every gear and every weapon on a decent level. I can make completely different builds. Its the same in single but even worse in multi. I'm not saying we should get the strongest weapons first, but if the game is restricting the most fun guns for the majority of the gameplay is not good at all. And then we have NG+ where the enemies are simply not scaled for a level 60 character with full upgrades so makes the game a cakewalk on any difficulty.



#55
Wulfram

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I didn't find the Avenger a totally terrible weapon in ME3. It's at least light, and also simple to operate with its long clip, automatic fire and not terrible recall, which I consider valuable when playing a caster since if I'm just looking to fill the gaps between powers then just being able to point and shoot is nice.

And in ME3 IIRC you get some pretty nice guns pretty quickly. Like the Viper is my Infiltrator's best friend, and I think you get that on Palaven? And you can upgrade any weapon you fancy as soon as the mission is over.

#56
Remix-General Aetius

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i gotta agree with you. I have to play trough half the game in Me3 to have the Talon, which is the one and only weapon of my melee infiltrator. The saber is only available for the last 2 missions. And then there are the DLC guns that are totally OP and are available only for those who pay. I can start with executioner / kishock / venom / piranha / typhoon / harrier / hurricane / valiant (tough i really appreciate the mantis). Start with crap guns or pay. I totally hate this way of thinking. 

 

Thing is Mass Effect 3 is a completely different game once i have every gear and every weapon on a decent level. I can make completely different builds. Its the same in single but even worse in multi. I'm not saying we should get the strongest weapons first, but if the game is restricting the most fun guns for the majority of the gameplay is not good at all. And then we have NG+ where the enemies are simply not scaled for a level 60 character with full upgrades so makes the game a cakewalk on any difficulty.

 

in my Coalesced I can purchase every weapon & upgrade from Steve's requisitions immediately when I get onto the Normandy the first time. there's a lot of clicking involved lol but at least I don't have to go back n forth to the armory after every mission. I buy everything at once because I hate scrounging around ruins for that stuff. so I launch my playthrough with all weapons upgraded to X (10) and ALL weapon mods upgraded to V (5), including DLC weapon mods.



#57
Kelthret

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*lol* ... Well, most new people start with it right? And then there was the whole ironic way of playing using exactly the avenger. 

 

Plus I still think it has an awesome sound. 

 

...

 

Well as I said in the inventory thread. Here is my suggestion: 

 

1. A gun is a gun. You can't buy an upgrade for it. You can however, as you play with it, get more proficient at it's use. Possibly earn bonuses against enemies as you play against them, because you discover effective tactics and learn their weaknesses. 

 

It removes the sillyness of just buying upgrades to a gun. If you like a guns design and playstyle with it, you can get more use out of it. Depending on where they set the limits for your proficiency with a gun/possibly those enemy bonuses, they can allow you to take one gun all the way or less. 

 

2. Inventory is overall limited to the weapon/armor/modracks on the ship. Think the modelship display. You can only have eg. 10 avengers or 1 for each squadmate. 

 

No unlimited amount of space and you are in a new galaxy with limited ressources (if that feeling is what they're going for). 

 

3. Enemies will sometimes drop guns, armor, mods, til you reach the maximum number inventory, after which they are converted into omnigel, spareparts or whatever you want to call it. 

 

Placing a, probably not completely realistic limit, but still a more realistic limit on what you can carry back, a few items and a highly concentrated ressource. 

 

4. Guns, armor and/or mods, degrade with usage and will need repairs by omnigel, spareparts or whatever you want to call it. 

 

If balanced right, it will give the player the feel of "living off the land" and again being in a new galaxy with limited ressources. It will also occassionally force the player to diversify in choice of guns, armor and/or mods. It needs to be balanced tho, it shouldn't force you to be constantly scrounging or similar annoyance. Juuuuust here and there... a reminder to try out the other stuff and add to the feeling of the game. 

 

Possible additions: 

 

5. Potentially just autoloot everything along the way. 

 

Because some of us are just too lazy to bend down, even in games. 

 

6. Enemies and thus drops/loot are randomized.

 

Because to be honest I got tired of allways finding the same guns in the same exact spot and/or having to wait til I got there... to use my favorite gun. 

You know, there's this game called Borderlands, I think you'd enjoy it.

 

Disclaimer: I'm not being a dick and saying "if you don't like this, go play something else", just recommending a game.



#58
kajtarp

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in my Coalesced I can purchase every weapon & upgrade from Steve's requisitions immediately when I get onto the Normandy the first time. there's a lot of clicking involved lol but at least I don't have to go back n forth to the armory after every mission. I buy everything at once because I hate scrounging around ruins for that stuff. so I launch my playthrough with all weapons upgraded to X (10) and ALL weapon mods upgraded to V (5), including DLC weapon mods.

 

i know coalesced, but isnt that available only for us, pc users only?



#59
kajtarp

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I didn't find the Avenger a totally terrible weapon in ME3. It's at least light, and also simple to operate with its long clip, automatic fire and not terrible recall, which I consider valuable when playing a caster since if I'm just looking to fill the gaps between powers then just being able to point and shoot is nice.

And in ME3 IIRC you get some pretty nice guns pretty quickly. Like the Viper is my Infiltrator's best friend, and I think you get that on Palaven? And you can upgrade any weapon you fancy as soon as the mission is over.

 

these guns doesn't fit my playstyle at all. and viper is nowhere near as good as it was in ME2. the only starting weapon i love is the mantis. with my soldier i used strictly mantis with a shotgun. thats like the only common weapon i like to use on gold in multi. 



#60
Daiyus

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I don't want to come off as an ******* here, but I know some will take it that way; what the hell happened to EARNING things? Why is everyone so obsessed with having anything they want handed to them the moment they boot up the game?

 

I personally like starting with "crappy gear". How boring would a TES game be if you were just given a Daedric sword out the tutorial dungeon? How boring would a Fallout game be if you were just given a Plasma Rifle out the gate? Sure your character might grow into something that specialises in these high-tier items, but that's something to WORK TOWARDS.

 

So in Mass Effect you had to start with an Avenger or Predator. That restriction is only there on your new game. A NG+ lets you use what you want from the get ago (admittedly barring the tutorial mission). That's the whole point of NG+. 

 

Now yes, there's an argument that anything should be viable at any level and there should never be a situation where "this is better than that", but that's not how it works in the real world. Some things are just better, and I don't think it's a bad thing to have that in the game. In the Shepard Trilogy you're given grunt gear by the Alliance, cheap, mass produced crap. The moment you are given freedom you can start buying specialist mercenary gear and custom modifications elevating the status of your gear from standard issue to specialist. That makes sense to me, although it was unfortunate that mechanical changes between the games meant that your unlocked weapons didn't pass from to another.

 

I'm not saying the systems seen so far are perfect, they aren't, and I could pick holes in them all day. There's definitely room for improvement regarding how, where, why these upgrades and new weapons and upgrades are found/bought/learned. But to do away with that progression and growth, the thrill of finding a new piece of gear would be detrimental to the experience in my opinion, at least on the first playthrough.



#61
kajtarp

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I don't want to come off as an ******* here, but I know some will take it that way; what the hell happened to EARNING things? Why is everyone so obsessed with having anything they want handed to them the moment they boot up the game?

 

not anything they want. i just want things i enjoy play with. some variety so i can build everything according to my playstyle. i dont have a problem with earning things but if the game is restricting the most fun stuff for the majority of the time is just bollocks.

 

So in Mass Effect you had to start with an Avenger or Predator. That restriction is only there on your new game. A NG+ lets you use what you want from the get ago (admittedly barring the tutorial mission). That's the whole point of NG+. 

 

new game plus means i already beated the game. the magic i feel playing an unfinished new game is gone. i already know what happens in the levels, what kind of enemies to expect etc etc. ng+ is not the same as playing a new game first time.



#62
Daiyus

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not anything they want. i just want things i enjoy play with. some variety so i can build everything according to my playstyle. i dont have a problem with earning things but if the game is restricting the most fun stuff for the majority of the time is just bollocks.

 
 

 

new game plus means i already beated the game. the magic i feel playing an unfinished new game is gone. i already know what happens in the levels, what kind of enemies to expect etc etc. ng+ is not the same as playing a new game first time.

And if you read the paragraphs that followed I concede that there are better ways of introducing equipment throughout that first game experience so you can vary your playstyle earlier in game; it is annoying having some weapons unlocked in the last missions. I agree it would be better to have most thing available to get by the mid-game point. Not necessarily unlocked, but available.

 

The flip side is that there can be a lot of fun to be had having to use gear that isn't suited to your playstyle; how do you adapt to overcome that? Some of the best experiences I get in games is when my character is sub-optimal. What you enjoy is subjective; it seems like you want to be able to choose exactly what type of shotgun you're given at character creation so you can use that type of shotgun for the game. I think it's good enough that you can even choose to have a shotgun at the beginning of the game (again, barring some tutorials admittedly) and you can then discover different types and specialise over time (see above statement about all gear being available by mid-game).

 

 

The other fact is that replaying is a huge part of the most games content. You're never going to get that first time through again, but for every game I've ever played that I've enjoyed, especially RPG's, there's always a second run that uses the knowledge of the first NG+ or not. To expect the ideal playthrough on the first run is just daft in my opinion. If it could be done perfectly first time with no meta-knowledge then it's indicative that there isn't enough complexity within the systems to be a truly good, enjoyable game. All gear can be available by mid-game, but you may choose different things to actually unlock. Making mistakes is part of the magic of that first time experience. Getting it right is a meta-game experience.



#63
Chealec

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... What I want is to have the ability to actually look into a dead enemies inventory and pick up their weapon or their gear. I don't need to take off their armor because like others have said it is impractical, we can get armors other ways like buying it or getting it as a reward through factions and quests and loot crates.

...

 

There's no reason to think it would be practical with weapons either depending on the enemy... shoulder-mounted Elcor cannon? Grunt's Heavy Claymore? The cannon from a Geth Armature? Essentially it only really makes sense with humanoid opponents with a compatible number of fingers and thumbs and similar length limbs.

 

With Andromeda there's potentially even more disparate species with completely incompatible weapon interfaces... or the guns could be keyed to explode when the wearer dies, hard-coded to their DNA or fingerprints, surgically implanted and controlled through a visual/cortical interface rather than manual.The weapons might have indecipherable switches. you'd not know whether you were setting the gun to safety, self-destruct or full-auto. They might be organic in nature, poison spitters or perhaps sonic weapons for which you need to select the correct frequency for the enemy you're facing and whether you want to kill, maim or just incapacitate them.

 

I'd rather have nothing you could loot and use instantly in Andromeda (unless it's like a civil war situation)... maybe loot and send back to the tech lab to see if someone else can work out what the hell it is you've actually looted, but then you may as well just scan it like in ME2. I don't actually like the standard RPG magic backpacks that can hold 30,000 gold coins, a chest of drawers, a small walrus and a bazooka - so no, you can't loot 20 different assault rifles to send back for R&D, assault rifle scans however...


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#64
CHRrOME

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Why not have each weapon have their pros and cons instead of being objectively better than their predecessors in every way?

 

This is what I keep saying. BW balances weapons looking at a single stat: Damage. Yes they also change some other stats like accuracy and whatnot, but at the end of the day we pick the guns that have higher dps (Harrier, Reagar, etc, etc), every other stat ends up being pointless.

For the love of harbinger, there has to be a better balance. Different bonuses against different defenses (armor, barrier, shields, health, synthetic) , geez. Instead we have popcorn launchers vs decent guns.

Example, look at the Avenger vs Harrier in ME3. The first one is the very definition of garbage (low RoF, low damage, shity accuracy, average mag capacity and spare ammo), while the second is not OP it's just properly balanced (average RoF, decent damage, consistent recoil, low ammo capacity and spare).

What kind of balance is that? Their excuse? "Ultra rare" Right...

I think ME2 handled the weapon balance decently, but that may be just because there was only a bunch of weapons to choose from compared to ME3.

 

____

 

On toppic. I understand your pain OP, but there has to be a sense of progression. Is like starting with 2 abilities fully developed because you don't want to bother having a shity "pull" at lvl 1. That's again why I think all weapons should be usable through the entire game, even the starter weapons (whichever those might be).

 

To answer your question of why the Avenger and Predator and all that stuff, basically because those are iconic weapons of the franchise (I like them, actually. Yet again, we only need better balance). If I say "Mass Effect" and "Gun" 90% of folks are gonna say "Avenger".

If they change the Avenger for some other weapon, then that other weapon will be the new "**** house" following BW's logic.

It seems that those starter weapons are supposed to be used and discarded as soon as you find your first gun in game, which is sad if you ask me.


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#65
78stonewobble

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You know, there's this game called Borderlands, I think you'd enjoy it.

 

Disclaimer: I'm not being a dick and saying "if you don't like this, go play something else", just recommending a game.

 

Hehe, nah I didn't think so... Well I've looked at it before, but the art / style, just doesn't do it for me. Sadly :)

 

Also I didn't mean to spam that gun leveling suggestion. It's just that there are now 3 threads about inventory (so guns), guns and guns.. :D 

 

And it allways seemed like a more logical way of doing it than purchasing upgrades of the same gun or having to replace a gun you like the sound and design off with something else for the sake of "efficiency". 



#66
Jaquio

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I don't want to come off as an ******* here, but I know some will take it that way; what the hell happened to EARNING things? Why is everyone so obsessed with having anything they want handed to them the moment they boot up the game?

 

I personally like starting with "crappy gear". How boring would a TES game be if you were just given a Daedric sword out the tutorial dungeon? How boring would a Fallout game be if you were just given a Plasma Rifle out the gate? Sure your character might grow into something that specialises in these high-tier items, but that's something to WORK TOWARDS.

 

Well to use your examples, I'm currently playing Fallout New Vegas, and I actually did find a laser rifle within my first half hour or so.  But I had almost no ammo for it, no easy way to find more ammo for it, nowhere near enough money to buy ammo for it at the time, and the condition was poor and I didn't have the appropriate repair skill to maintain its condition.  So despite having it, I was still plinking away at critters with my varmint rifle and the caravan shotgun I found.

 

As for the Daedric sword, Skyrim did it well by making them weapons you could only reasonable obtain through crafting.  Of course you need to get your crafting high enough to make them, not to mention obtain difficult items, so by the time you actually could get it, it wasn't overpowered.  Which gets towards the ideas of crafting and modding.  Why have Alliance weapons be the end all be all?  Why not allow the player to search through the new galaxy and find even more powerful weapons.  Why not allow them to find ways to alter the weapon to their playing style (I like Blacklight: Retribution for this example) and find lots of new components that can be added to the weapons to alter them and enhance the experience.

 

As much as "earning" advancement is important, and I totally agree, I'm not super keen on another dozen games where I have to start by beating up giant rats in a sewer with my rusty sword and tattered leather armor.  It's so stale.  I think it can be done better.



#67
capn233

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I'd rather have nothing you could loot and use instantly in Andromeda (unless it's like a civil war situation)... maybe loot and send back to the tech lab to see if someone else can work out what the hell it is you've actually looted, but then you may as well just scan it like in ME2. I don't actually like the standard RPG magic backpacks that can hold 30,000 gold coins, a chest of drawers, a small walrus and a bazooka - so no, you can't loot 20 different assault rifles to send back for R&D, assault rifle scans however...

 

Me too.



#68
Jaquio

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I'd rather have nothing you could loot and use instantly in Andromeda (unless it's like a civil war situation)... maybe loot and send back to the tech lab to see if someone else can work out what the hell it is you've actually looted, but then you may as well just scan it like in ME2. I don't actually like the standard RPG magic backpacks that can hold 30,000 gold coins, a chest of drawers, a small walrus and a bazooka - so no, you can't loot 20 different assault rifles to send back for R&D, assault rifle scans however...

 

See now that sounds really cool.  Instead of lugging stuff around, you have a device that stores data.  And everything that's "looted" is really research.  Hacked schematics from computers to use in making weapons and armor and ship upgrades, scanning dead bodies to learn physiology and open research paths to gain attack and defense bonuses, finding important data to sell to the highest bidder in exchange on the black market, etc.



#69
Sylvius the Mad

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What would be the point of including weapons that are weaker than the ones the player starts with? O.o

Ideally, the arithmetic won't be that simple.

A weapon should be good at some things and bad at others.

#70
Ahriman

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Ideally, the arithmetic won't be that simple.

A weapon should be good at some things and bad at others.

That's subjective, I find the idea that all weapons should be on same technological level unrealistic.



#71
Zekka

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There's no reason to think it would be practical with weapons either depending on the enemy... shoulder-mounted Elcor cannon? Grunt's Heavy Claymore? The cannon from a Geth Armature? Essentially it only really makes sense with humanoid opponents with a compatible number of fingers and thumbs and similar length limbs.

With Andromeda there's potentially even more disparate species with completely incompatible weapon interfaces... or the guns could be keyed to explode when the wearer dies, hard-coded to their DNA or fingerprints, surgically implanted and controlled through a visual/cortical interface rather than manual.The weapons might have indecipherable switches. you'd not know whether you were setting the gun to safety, self-destruct or full-auto. They might be organic in nature, poison spitters or perhaps sonic weapons for which you need to select the correct frequency for the enemy you're facing and whether you want to kill, maim or just incapacitate them.

I'd rather have nothing you could loot and use instantly in Andromeda (unless it's like a civil war situation)... maybe loot and send back to the tech lab to see if someone else can work out what the hell it is you've actually looted, but then you may as well just scan it like in ME2. I don't actually like the standard RPG magic backpacks that can hold 30,000 gold coins, a chest of drawers, a small walrus and a bazooka - so no, you can't loot 20 different assault rifles to send back for R&D, assault rifle scans however...


We've never fought an Elcor and an Elcor cannon would be something that would make sense to limit as loot since you can't use it.

Why even bring up Geth Armatures? They're the size of a vehicle so I don't see why Shepard would loot one.

Shepard could wield the Claymore too.



If you don't like having unlimited loot in a bag then Bioware can have an inventory limit.

 

I'm against Bioware completely limiting the player again like they did with ME2 & ME3. Looting is your own choice, if you don't want to or don't like to pick up enemy weapons and gear then don't do it. Bioware shouldn't completely remove it from their games.

 

 

 

 

Well to use your examples, I'm currently playing Fallout New Vegas, and I actually did find a laser rifle within my first half hour or so.  But I had almost no ammo for it, no easy way to find more ammo for it, nowhere near enough money to buy ammo for it at the time, and the condition was poor and I didn't have the appropriate repair skill to maintain its condition.  So despite having it, I was still plinking away at critters with my varmint rifle and the caravan shotgun I found.

 

As for the Daedric sword, Skyrim did it well by making them weapons you could only reasonable obtain through crafting.  Of course you need to get your crafting high enough to make them, not to mention obtain difficult items, so by the time you actually could get it, it wasn't overpowered.  Which gets towards the ideas of crafting and modding.  Why have Alliance weapons be the end all be all?  Why not allow the player to search through the new galaxy and find even more powerful weapons.  Why not allow them to find ways to alter the weapon to their playing style (I like Blacklight: Retribution for this example) and find lots of new components that can be added to the weapons to alter them and enhance the experience.

 

As much as "earning" advancement is important, and I totally agree, I'm not super keen on another dozen games where I have to start by beating up giant rats in a sewer with my rusty sword and tattered leather armor.  It's so stale.  I think it can be done better.

Skyrim did it poorly, the most powerful weapons in the games aren't weapons given by gods but rather weapons forged by humans. The Daedric items should have been more powerful, not the crafting weapons.

 

I agree, I don't understand why people think that the gear given by the Alliance should be or would be top of the line or the best gear in the games, even though in ME1 and the later games they weren't.

 

 

 

 

I don't want to come off as an ******* here, but I know some will take it that way; what the hell happened to EARNING things? Why is everyone so obsessed with having anything they want handed to them the moment they boot up the game?

 

I personally like starting with "crappy gear". How boring would a TES game be if you were just given a Daedric sword out the tutorial dungeon? How boring would a Fallout game be if you were just given a Plasma Rifle out the gate? Sure your character might grow into something that specialises in these high-tier items, but that's something to WORK TOWARDS.

 

So in Mass Effect you had to start with an Avenger or Predator. That restriction is only there on your new game. A NG+ lets you use what you want from the get ago (admittedly barring the tutorial mission). That's the whole point of NG+. 

 

Now yes, there's an argument that anything should be viable at any level and there should never be a situation where "this is better than that", but that's not how it works in the real world. Some things are just better, and I don't think it's a bad thing to have that in the game. In the Shepard Trilogy you're given grunt gear by the Alliance, cheap, mass produced crap. The moment you are given freedom you can start buying specialist mercenary gear and custom modifications elevating the status of your gear from standard issue to specialist. That makes sense to me, although it was unfortunate that mechanical changes between the games meant that your unlocked weapons didn't pass from to another.

 

I'm not saying the systems seen so far are perfect, they aren't, and I could pick holes in them all day. There's definitely room for improvement regarding how, where, why these upgrades and new weapons and upgrades are found/bought/learned. But to do away with that progression and growth, the thrill of finding a new piece of gear would be detrimental to the experience in my opinion, at least on the first playthrough.

I fully agree with you. There is no reason why Shepard or whatever Andromeda's protag is should be starting with top of the line gear.



#72
CHRrOME

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There's no reason to think it would be practical with weapons either depending on the enemy... shoulder-mounted Elcor cannon? Grunt's Heavy Claymore? The cannon from a Geth Armature? Essentially it only really makes sense with humanoid opponents with a compatible number of fingers and thumbs and similar length limbs.

 

I agree, although BW never had this level of detail. Look at Krogans or any other race for that matter, they can use Avengers and Katanas (the shotgun) just as easy as humans, even when krogans have huge hands and fingers. Same happens with Volus, they have a bubble with some tweezers for hands and fingers and yet they can use whatever guns they please. I always said that it was kind of ridiculous.

 

 

 

Ideally, the arithmetic won't be that simple.

A weapon should be good at some things and bad at others.

 

 

Indeed. Especially for balance purposes.

 

 

That's subjective, I find the idea that all weapons should be on same technological level unrealistic.

 

Not quite, look at the weapons we have nowadays. I don't think there's a single weapon that is great at everything, even on the same categories (say, comparing 2 assault rifles).



#73
Innocent Bystander

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Shepard could wield the Claymore too.

Wield? Yes. Actually use it? Well, yes. Once. Then someone would have to find him, sweep him into a bucket and deliver to Alliace for proper disposal of.
Did you read codex entry for Krogan Claymore? The one that snaps any nonkrogan user in half? Now imagine that times two (or five) because Grunt.

#74
Zekka

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Wield? Yes. Actually use it? Well, yes. Once. Then someone would have to find him, sweep him into a bucket and deliver to Alliace for proper disposal of.
Did you read codex entry for Krogan Claymore? The one that snaps any nonkrogan user in half? Now imagine that times two (or five) because Grunt.

I did read the codex post, but Shepard's version can be wielded by himself.



#75
Sartoz

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                                                                                                  <<<<<<<<<<()>>>>>>>>>>

 

Good point OP.

 

The ARKON project left for Andromeda with the latest in weapon tech. To do otherwise is insane planning.

 

So, yeah, if we start out with level one weapons, I too will be pizzed. On the other hand, Bio likes to reuse their existing asset libraries, so expect the worse.

 

Of course, if one thinks about it, the ARKON's latest and greatest weapon tech could be the equivalent of the aliens level one.