Still slightly missing my point ... most RPGs are swords and sorcery affairs; loot a warhammer and you can be pretty sure you hold the end with grip and smack the bad guys with the big heavy end. You might not be very proficient with it, hell you might not even be strong enough to lift it comfortably if it's a big enough warhammer. You're certainly not gonna lug it around in your backpack if that's the case.
Mass Effect is, obviously, a Sci-Fi RPG. You kill a space monster and pick its gun up... you might not even be able to work out which end the blast comes out of let alone what any of those weird symbols mean. That's if the alien is even suitably humanoid enough for you to use it even if you could work out how. It's not a matter of a requirement of your Str or Dex stat but simply that you've just picked up some completely alien high-tech weapon and you have absolutely no idea how it works... or what will happen if you do figure out the trigger.
A Krogan Heavy Claymore looks pretty much like a regular Claymore - the tech isn't that alien (developed by the Alliance after all) - you may think, "hey, this is a Claymore, I can shoot this!", you may well be physically able to pick it up and fire it but you'll need a squadmate to glue your arms back on afterwards. That's with tech you do understand.
Far safer to just scan it and send the data to the techs to work out. Even if it's not something that can be wielded by a human it could be perhaps mounted on a bot or given to a Krogan... it could still be useful, just not directly to the PC.
You would think that a soldier would have some knowledge on an infamous gun that is called a "Krogan gun" and is known for snapping arms. If you, the player is dumb enough to equip the gun and fire it and your character dies then it's your fault.
From a lore or story perspective, I don't think its fair to compare scifi and fantasy weapon progression.
With mass production, any N7 or Spectre should be equipped with the best weapons of the Alliance and the Council. Also, the powerful weapons in fantasy games generally have some sort of magical element, which wouldn't work in Mass Effect.
If we have weapon progression (and from a gameplay perspective, I hope we do!) I'd like to start with the best technology the Milky Way has to offer, and only upgrade with the alien improvements we come across in Andromeda.
This idea isn't very good. What's the point of starting with the best gear and spending all that time driving in your Mako just to collect weapon upgrades for your own weapons? This is one of people's fears for this.
The Council tells you that a spectre should be self sufficient.





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