what a bullshit. who is bragging? i can't remember one single comment in this thread which was about bragging. but like or not, for an average gold or platinum level player single player insanity is not challenging at all.
Sigh! This is precisely the mentality I'm talking about. Insanity is too easy for the average gold or platinum level player. So Bioware should just make the AI "smarter" right?
Except that the AI using clever tactics against the player can easily lead to frustration:
-trigger their staggers sequentially to keep you perma-stunlocked so that other enemies can destroy you;
-fire through cover using penetrating weapons;
-Enemy snipers focus their burst with millisecond timing to instagib you the moment you step out of cover;
-use soft cover like the player to make your life a living hell. etc etc.
The level of the AI is where it is because Bioware has to strike a balance between challenge and fun for as many of its players as possible. If the AI was just as smart as the average gold player (and let's be honest, it wouldn't be hard to script that level of skill) the average gold player would have absolutely no chance of beating it. That's because the AI has essentially instantaneous reaction time, a direct interface to the engine (no mouse or keyboard required), perfect knowledge of game mechanics, and a perfect hive mind that would allow all Geth infiltrators on the map to simultaneously fire their Javelins with perfect accuracy at your head the millisecond you left cover.
While I think that the Single Player campaign was a bit too easy on Insanity in ME3, it's much safer to increase difficulty by buffing enemy defenses and nerfing combos. If it turns out that enemies are too easy at 100 health, give them 200 health. If they turn out to be too hard at 200 health, you can always lower it to 150 with a patch. But if the AI turns out to be too effective, it isn't clear how to tweak it to be just right. Improving AI forces you to dance on a knife edge between easy and unbeatable.