I go away for a month, and people are still debating over how the endings are going to be accounted for. Ah, Bioware forum, don't ever change... ![]()
What is the alternative?
Lazarus Project: The obvious alternative would be to not have Shepard die (although that would detract from the punch of ME2's opening). The Lazarus project was a nice excuse for why you could change your appearance and class, but since everyone recognises Shepard anyway, it's clear that the Commander's face didn't really change in-universe.
An alternative that preserves ME2's emotional punch? Make it clear how Shepard avoided information death of the brain. If all the information in the brain can somehow be retrieved, (via greybox, or a stasis field, or experimental medi-gel) then I have no problem with TIM's method of "pour enough money into Lazarus and it'll get there". However, since there's no indication that information death was avoided, the Lazarus Project instead comes across as the equivalent of thoroughly burning down a library of unique books, and somehow being able to reconstruct every single page from the ashes.
Synthesis: You want to introduce a new form of life? Something that levels the playing field between Synthetics and Organics? Fine. Have the Crucible use all its energy to create a strain of nanites that can be injected into people. Receiving the injection allows an organic to self-modify to the same extent that a synthetic can - for example, if you want a new arm, well, they'll need you to eat a bit more than usual, but the nanites can do that for you. Shepard receives the first injection, and can share it with everyone else.
This removes the necessity for green-magic-space-waves, and nanites are already an established part of the ME-verse, since husks are made using them. It also removes the huge consent problem that Synthesis poses in the current ending.
Beating the Reapers. Without a Deus Ex Machina: Because lets face it, that's what the Crucible was. We didn't do the legwork to figure out how to beat the Reapers - the Protheans already knew how; all we had to do was build the damn thing.
Bioware built up the Reapers as an impossible force, one that couldn't be beaten... but they did leave them with a weakness. I'm genuinely surprised that they didn't capitalise on it. I guess they were too focused on figuring out the Reapers' motivations to realise that they'd left themselves with the perfect Reaper-Achilles-Heel, built into the series ever since ME1.
Indoctrination.
No, I'm not talking about Indoctrination Theory, although I do feel that this is part of what makes IT so attractive to some people. Indoctrination was never fully explained, but we knew exactly what it did. Prolonged exposure to the Reapers corrupted your thoughts until you could only think thoughts that aligned with their goals. Until they owned your mind.
So what happens if you turned it around? Better yet, what happens if you switch it off, and every race that's ever been preserved in Reaper form suddenly comprehends what's been done to them? (Because I can't believe that races don't get indoctrinated whilst being Reaper-ified.)
Some would self-destruct. Some would defect. Some would just disappear into the darkness of space. And some may have been under the thrall of Indoctrination for too long, and continue to fight against us.
But regardless, the Reaper fleet would be divided, and it would be beatable. And it would have been done without introducing something completely new to the plot. Without introducing a Deus Ex Machina - something that, for all intents and purposes, just makes our cycle even more 'lucky'.
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Did that answer your question? Are those sufficient as alternatives? ![]()





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